User Score
6.5

Mixed or average reviews- based on 75 Ratings

User score distribution:
  1. Positive: 37 out of 75
  2. Negative: 18 out of 75

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  1. Mar 14, 2014
    10
    Awesome game with a lot of replay-ability. Reminds me of binding of Issac with a medieval style and a little more depth of game-play. Even though its rogue-like game you can level up your character and unlock new areas which makes it feel almost as though it has a campaign progression, unlike other rogue-like games where I feel as though there is no progression. I definitely recommend thisAwesome game with a lot of replay-ability. Reminds me of binding of Issac with a medieval style and a little more depth of game-play. Even though its rogue-like game you can level up your character and unlock new areas which makes it feel almost as though it has a campaign progression, unlike other rogue-like games where I feel as though there is no progression. I definitely recommend this game to any fans of retro style rogue-like games such as binding of Issac, I know I love it. Not to mention the devs are great and responsive, I had a question and had it answered within in minutes on their live stream. Expand
  2. Jun 5, 2014
    9
    This game has been absolutely amazing so far. Its similar to Binding of Isaac but with a more DnD sort of feel to the game. The game gives you a wide variety of characters which with their own abilities, a simplistic two currency system, and numerous areas that you can explore and conquer. I recommend that you give this game a try!
  3. May 9, 2015
    9
    Here is a genre I like very much. You don’t need to solve puzzles or be scared of being lost on a big map, you don’t need to struggle with complex RPG elements… All you need to do is to focus on the carnage!

    It is said to be roguelike but doesn’t roguelike mean turn-based? Hero Siege is not turn-based, quite the opposite, it is a fast-paced game. There are some simple RPG elements; you
    Here is a genre I like very much. You don’t need to solve puzzles or be scared of being lost on a big map, you don’t need to struggle with complex RPG elements… All you need to do is to focus on the carnage!

    It is said to be roguelike but doesn’t roguelike mean turn-based? Hero Siege is not turn-based, quite the opposite, it is a fast-paced game. There are some simple RPG elements; you level up when you earn enough experience killing monsters, you gain talent/ability points and spend them however you like when you level up, you can carry an item and you can buy something from hidden shops. It is just the way I like in such a game. I would define Hero Siege as hack and slash.

    Read the whole article here;

    http://gameground.net/review-hero-siege/
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  4. Feb 26, 2016
    8
    Gran juego hack 'n' slash con diferentes personajes a elegir, cada uno con una estrategia de combate distinta y niveles muy bien cuidados. Recomendable.
  5. Aug 20, 2017
    8
    If you want something to play that'll pass the time or crave a game with the classic RPG feeling to it, then Hero Siege is the perfect game for you. It's, in my opinion, a fantastic little gem of a game. Gameplay wise it feels as though the developer stuffed Diablo’s more reserved brother into a blender with The Binding of Issac, and added in a pinch of Killing Floor for good measure. InIf you want something to play that'll pass the time or crave a game with the classic RPG feeling to it, then Hero Siege is the perfect game for you. It's, in my opinion, a fantastic little gem of a game. Gameplay wise it feels as though the developer stuffed Diablo’s more reserved brother into a blender with The Binding of Issac, and added in a pinch of Killing Floor for good measure. In more sensible terms, it’s got a great number of rogue-like and RPG elements to it. There are a number of different levels, ranging from forests to snowy tundras, deserts and many more. At the end of each of these levels you can collect random pieces of loot, or relics as they’re called, which grant you varying stats and abilities. These relics come in four different flavours; weapon enhancing ones, which, as the name suggests, enhances your weapon giving it extra powers. For example an item called the Basilisk's Tooth makes it so that you have a 2% chance to turn enemies to stone. There are also passive relics as well, which improve your character’s skills. One example is the Cactus, which periodically spawns a cactus on the nearest enemy. The third relic type is active, which, after pressing the use key, will activate the effect of the relic. The Candy Crusher, one example of an active relic, launches candy in a ring around the player that explodes on landing. And the last relic type is orbiting, which float around the player and help during fights. One example is the Almighty Fedora which rapidly shoots projectiles.
    All these and many more can be obtained by progressing through the game, and surviving the large waves of enemies the game throws at you.
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    Talking about enemies, there are a large number of different types. Ranging from axe throwing skeletons to towering yeti-like beasts. Also there are several “elite” type enemies that have particular skills that happen once they die. For example creating a large laser that spins in a circle or an X shaped explosion, which both appear where the “elite” was slain.
    There are also a number of RPG elements in the game too. For one, there are unique skill trees for each class, providing varying passive and active abilities, depending on which class you choose out of the possible seven, or ten (depending on whether you own the DLC). They also all have their own sort of personalities and quotes as well.
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    Graphically the game looks a lot like your typical indie, rogue-like affair. But it fits nicely. The characters are easily distinguishable from each other and the varying levels all look pixel pretty with their individual themes and settings.
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    Overall the game feels enjoyable to play. The classes and their skills vary enough for the game to be replayed time and time again. Not to mention the seemingly endless number of experience levels you can rack up on a single class. The enemies vary in difficultly, depending on the level, and the boss battles, for the most part, feel fairly satisfying once they eventually kick the bucket.
    To Conclude, I’d say that Hero Siege is worth a play, whether it’s a rogue-like or an RPG you're after, or just a quick bit of fun. It’s a satisfying game to play and well worth a go. Good Day
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  6. Nov 9, 2021
    8
    Extremely interesting, beautiful and well built. It has active users and online is fun.
  7. Mar 30, 2022
    10
    its really good in 2022 dont let the revules tell u its bad its really good and u should try it i had so much fun with it
Metascore
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No score yet - based on 2 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. Pelit (Finland)
    Dec 15, 2014
    80
    A delightful if a bit simplistic retro RPG that’s best enjoyed with a friend. [Dec 2014]
  2. Feb 12, 2014
    77
    The mixture of dungeon crawler, hunt for loot and dualstick action works surprisingly well, eventually you don’t think about the mobile roots anymore. But towards the end the weak balancing takes a lot of the fun away.