If you want something to play that'll pass the time or crave a game with the classic RPG feeling to it, then Hero Siege is the perfect game for you. It's, in my opinion, a fantastic little gem of a game. Gameplay wise it feels as though the developer stuffed Diablo’s more reserved brother into a blender with The Binding of Issac, and added in a pinch of Killing Floor for good measure. InIf you want something to play that'll pass the time or crave a game with the classic RPG feeling to it, then Hero Siege is the perfect game for you. It's, in my opinion, a fantastic little gem of a game. Gameplay wise it feels as though the developer stuffed Diablo’s more reserved brother into a blender with The Binding of Issac, and added in a pinch of Killing Floor for good measure. In more sensible terms, it’s got a great number of rogue-like and RPG elements to it. There are a number of different levels, ranging from forests to snowy tundras, deserts and many more. At the end of each of these levels you can collect random pieces of loot, or relics as they’re called, which grant you varying stats and abilities. These relics come in four different flavours; weapon enhancing ones, which, as the name suggests, enhances your weapon giving it extra powers. For example an item called the Basilisk's Tooth makes it so that you have a 2% chance to turn enemies to stone. There are also passive relics as well, which improve your character’s skills. One example is the Cactus, which periodically spawns a cactus on the nearest enemy. The third relic type is active, which, after pressing the use key, will activate the effect of the relic. The Candy Crusher, one example of an active relic, launches candy in a ring around the player that explodes on landing. And the last relic type is orbiting, which float around the player and help during fights. One example is the Almighty Fedora which rapidly shoots projectiles.
All these and many more can be obtained by progressing through the game, and surviving the large waves of enemies the game throws at you.
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Talking about enemies, there are a large number of different types. Ranging from axe throwing skeletons to towering yeti-like beasts. Also there are several “elite” type enemies that have particular skills that happen once they die. For example creating a large laser that spins in a circle or an X shaped explosion, which both appear where the “elite” was slain.
There are also a number of RPG elements in the game too. For one, there are unique skill trees for each class, providing varying passive and active abilities, depending on which class you choose out of the possible seven, or ten (depending on whether you own the DLC). They also all have their own sort of personalities and quotes as well.
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Graphically the game looks a lot like your typical indie, rogue-like affair. But it fits nicely. The characters are easily distinguishable from each other and the varying levels all look pixel pretty with their individual themes and settings.
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Overall the game feels enjoyable to play. The classes and their skills vary enough for the game to be replayed time and time again. Not to mention the seemingly endless number of experience levels you can rack up on a single class. The enemies vary in difficultly, depending on the level, and the boss battles, for the most part, feel fairly satisfying once they eventually kick the bucket.
To Conclude, I’d say that Hero Siege is worth a play, whether it’s a rogue-like or an RPG you're after, or just a quick bit of fun. It’s a satisfying game to play and well worth a go. Good Day… Expand