- Publisher: EA Games
- Release Date: Oct 31, 2007
Summary:
Set twenty-five years in the future, Hellgate: London introduces a world devastated by a demon invasion and a desolate city scorched by hellfire where mankind has gone underground to survive. Among them are the Templar, an archaic and secret society that foresaw this demonic apocalypse centuries ago. Followers of arcane rites, the Templar combine futuristic technology with ancient artifacts to forge powerful weapons and armor. The mystic sanctuary of the Underground system provides players safe conduct throughout the sprawling metropolis of London as they seek to preserve the bloodline of man and gain a foothold against the minions of darkness. Hellgate: London combines the depth of role-playing games and action of first-person titles, while offering infinite playability with randomly created levels, items, and events. The player creates a heroic character, completes quests, and battles through innumerable hordes of demons to advance through experience levels and branching skill paths. A robust, flexible skill and spell system, highly customizable appearances, and a massive variety of randomly generated equipment allow players to create their own unique hero. [Namco]
Buy Now
| Rating: | M |
|---|---|
| Official Site: | http://www.hellgatelondon.com/ |
| Developer: | Flagship Studios |
| Genre(s): | Role-Playing, First-Person, First-Person, Western-Style |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood and Gore Mild Language Violence |
| Number of Online Players: | Massively Multiplayer No Online Multiplayer |
| Cast | Credit |
|---|---|
| David Brevik | Programmer |
| Eric Ingerson | Artist |
| Colin Day | Programmer |
| Peter Hu | Programmer |
| Chris Lambert | Programmer |
| Tyler Thompson | Programmer |
| Phil Shenk | Art Director |
| David Glenn | Art Director |
| Marc Tattersall | Level Design |
| Grant Wilson | Level Design |
| John Kubasco | Artist |
| Charlie Lapp | Level Design |
| Brian Davis | Level Design |
| Guy Somberg | Programmer |
| Brennan Plunkett | Programmer |
| Lee Dotson | Artist |
| Robert Welsh | Artist |
| Scott Kravitz | Artist |
| John Levanas | Artist |
| Jeremy Huxley | Level Design |
| Christian Arretche | Producer |
| Patrick Harris | Producer |
| Aletheia Simonson | Producer |
| Chris March | Programmer |
| Erich Schaefer | Lead Designer |
| Chris March | Programmer |
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be
credited, please read our
FAQ.