- Publisher: Akella , GamersGate
- Release Date: Oct 19, 2007
Summary:
A medieval universe and non-linear scenario based on the science-fiction novel, Hard to be a God, published in 1964, by the Soviet writers Arcady and Boris Strougatsky. A role playing game cleverly combining, adventure, espionage and science-fiction. A real and living world thanks to an advanced NPC system. Encounters of great depth: the attitude toward the hero changes considering the clothes he is wearing and his appearance, opening up a wider range of dialogues and leading to different possible results. A climatic change system featuring day/night alternation. More than 200 types of weapons and 200 types of armours. Access to futurist technology replaces the magic system. Journey throughout the Empire on horse back and fight. [Nobilis]
| Official Site: | http://www.hardtobeagod.com/ |
|---|---|
| Developer: | Burut Software |
| Genre(s): | Role-Playing, PC-style RPG, Western-Style |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| Anastasia Danilova | 2d Artist |
| Anastasia Danilova | Texture Specialist |
| Anastasia Danilova | Texture Specialist |
| Marianna Cherkasova | 3d Modeller |
| Sergei Sitnikov | Programming |
| Yuri Gribanov | Animation |
| Nikita Demidov | Music Initialization |
| Anton Letnikov | Music Initialization |
| Vladimir Nikolaev | Leading Programmer |
| Vladimir Nikolaev | Sound |
| Vladimir Nikolaev | Sound |
| Vladimir Nikolaev | Sound |
| Michail Babenko | Art Director |
| Igor Shutenko | Programming |
| Mikhail Kotov | Music Initialization |
| Sergei Fomin | Script / Texts Design / Game Balance |
| Denis Epifanov | Producer |
| Stepan Vakhtin | Storyline / Sound Design / Missions Design / Script / Texts Desi |
| Dmitri Glaznev | Sound Design |
| Dmitri Glaznev | Storyline / Sound Design |
| Dmitri Glaznev | Storyline / Sound Design |
| Dmitri Knyazev | Missions Design |
| Dmitri Knyazev | Storyline / Missions Design |
| Dmitri Knyazev | Storyline / Missions Design |
| Anton Kurchatkin | Historic Adviser |
| Anton Kurchatkin | Special Effects |
| Vladimir Prihozhaev | Sound Producer |
| Grigory Yurkov | Sound Producer |
| Pavel Korolev | Sound |
| Evgeni Lominin | Graphics |
| Evgeni Lominin | Leading Programmer / Graphics |
| Evgeni Lominin | Leading Programmer / Graphics |
| Dmitri Pantuhin | Graphics |
| Dmitri Pantuhin | Programming / Graphics |
| Dmitri Pantuhin | Programming / Graphics |
| Andrey Kuzmenko | Programming |
| Alexander Kochukov | Programming |
| Viacheslav Karlov | Programming |
| Oleg Lychani | Programming |
| Evgeni Novikov | Game Logic |
| Evgeni Novikov | Graphic Interface Of The User / Game Logic |
| Evgeni Novikov | Graphic Interface Of The User / Game Logic |
| Sergei Strukov | Graphic Interface Of The User |
| Konstantin Nizovoy | Graphic Interface Of The User |
| Sergei Pisarevsky | Game Logic |
| Victor Nikulin | Art Director |
| Victor Nikulin | CG Video |
| Victor Nikulin | CG Video |
| Roman Buravlev | 2d Artist / Texture Specialist / 3d Modeller / Design Of Game Lo |
| Mihail Butin | 2d Artist / Texture Specialist / Design Of Game Locations |
| Anna Gorbunova | 2d Artist |
| Anna Gorbunova | Texture Specialist |
| Anna Gorbunova | Texture Specialist |
| Anastasia Sudakova | 2d Artist |
| Anastasia Sudakova | Texture Specialist |
| Anastasia Sudakova | Texture Specialist |
| Alena Pristavkina | 2d Artist |
| Alena Pristavkina | Texture Specialist |
| Alena Pristavkina | Texture Specialist |
| Sergei Pristavkin | 2d Artist |
| Sergei Pristavkin | Texture Specialist |
| Sergei Pristavkin | Texture Specialist |
| Vladimir Loshakov | 2d Artist |
| Vladimir Loshakov | Texture Specialist |
| Vladimir Loshakov | Texture Specialist |
| Dmitri Pasechni | 2d Artist |
| Dmitri Pasechni | Texture Specialist |
| Dmitri Pasechni | Texture Specialist |
| Nelly Oleynikova | 2d Artist |
| Nelly Oleynikova | Texture Specialist |
| Nelly Oleynikova | Texture Specialist |
| Oleg Oleynikov | 2d Artist |
| Oleg Oleynikov | Texture Specialist |
| Oleg Oleynikov | Texture Specialist |
| Stanislav Plonish | 2d Artist |
| Stanislav Plonish | Texture Specialist |
| Stanislav Plonish | Texture Specialist |
| Eduard Suhachevsky | 2d Artist |
| Eduard Suhachevsky | Texture Specialist |
| Eduard Suhachevsky | Texture Specialist |
| Dmitri Blagorazumov | 3d Modeller / Design Of Game Locations |
| Ruslan Savinov | 3d Modeller |
| Maxim Trapikov | Animation |
| Pavel Makashov | Animation |
| Dmitri Richkov | Missions Design / Script / Texts Design / Game Balance |
| Andrey Budaev | Script / Texts Design / Game Balance |
| Oleg Bogdil | Script / Texts Design / Game Balance |
| Kirill Kuznetsov | CG Video |
| Maxim Volkov | CG Video |
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