Metascore
93

Universal acclaim - based on 58 Critic Reviews

Critic score distribution:
  1. Positive: 58 out of 58
  2. Mixed: 0 out of 58
  3. Negative: 0 out of 58
  1. Sep 17, 2020
    Hades is a proper lark. I love it. But there is something else here, something that I have always felt about games but never been able to put into words. There is something about polished, smartly conceived Hades, about so many of Supergiant's games which, the joyous brilliance of Pyre aside perhaps, are always too rigorous, too responsibly conceived not to know exactly what spot they're going to fit into on the shelf, which pillars they're going to present to the press - there is something about these games that are so assuredly products that reminds me that games are never ever just products. Games are always a way of being. To play Hades, Roguelite aside, economy aside, loop aside, is to be furious and vengeful, to be driven by bitterness, self-hate, ennui, to be pulverisingly powerful and yet horribly efficient. This is the truth of it down to the controls, which encourage you to grip the pad by the facebuttons and squeeze and squeeze and squeeze like you're one stress ball away from telling your boss to shove it. This game comes from Hell, and it takes you back there, and it's brilliant. Get in. [Eurogamer Essential]
  2. Oct 1, 2020
    It is so large and generous that it’s going to leave many different people with many different takeaways based on which characters and ideas they latch onto first or last or in the middle. Some will be longer-winded than mine, others will be as simple as “dash good” (and oh man, the dash is so, so good). This is not all to say that Hades tries to wriggle out of saying anything definitive. It says plenty no matter how you slice it. But a good story is in the telling, and Hades tells its story a little differently to everybody. It’s like a good myth, in that regard. Or a hydra, in that it has a lot of heads, but nobody can quite agree on exactly how many.
  3. It easily carried itself on the strength of its emotional impact. Which is great, for me. But I’m curious as to whether newer players will have the time to build up the investment necessary for it to lean on that before they’re thrown into the end game. It seems difficult to pace a story that will unfold radically differently for so many. Not only are players jumping in now getting a very different approach to Hades’ plot, so too does it depend on how good players are and therefore how quickly they progress through the various layers of hell.
User Score
8.8

Generally favorable reviews- based on 1667 Ratings

User score distribution:
  1. Sep 18, 2020
    10
    A "revolution" in the roguelite genre, thanks to an always progressing character driven narrative that deepens as you loop (die) over andA "revolution" in the roguelite genre, thanks to an always progressing character driven narrative that deepens as you loop (die) over and over. Familiarizing yourself with the symbols attached to the paths made available as you go, means you don't feel like your runs are being dictated by RNG alone, and that means you can slightly guide yourself to some amazing builds within the gameplay loop. Boons (power ups) come by way of the many Olympic deities you call family, and that personal touch will likely result in you playing favorites... which can come with it's own surprises.

    Probably Supergiant's best, and most accessible, game to-date. (Though Pyre remains my favorite.)
    Full Review »
  2. Sep 22, 2020
    5
    The core gameplay is fun, and the game looks and sounds good. But the combat can be a visual mess, the story and characters lack any emotionalThe core gameplay is fun, and the game looks and sounds good. But the combat can be a visual mess, the story and characters lack any emotional depth, and you need to be prepared to play the game through 20+ times to reach the ending. And the ending itself is a big ol' slap in the face anticlimax. Full Review »
  3. Sep 22, 2020
    4
    Pretty generic, once again it's some kind of arcade rogue-like game with slow enemies and fast MC which easily kill hundreds of enemies butPretty generic, once again it's some kind of arcade rogue-like game with slow enemies and fast MC which easily kill hundreds of enemies but lose his abilities after death so longevity of game could be higher. Dialogues are worthless and game premise too primitive. Music and sound in overall are forgettable. Even Ruiner was better in terms of game mechanics and especially of music and sound (and graphics obviously). Hades is a mindless copypasta of Bastion. Full Review »