User Score
7.4

Mixed or average reviews- based on 68 Ratings

User score distribution:
  1. Positive: 47 out of 68
  2. Negative: 10 out of 68

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  1. Jun 27, 2020
    0
    I was really pulled in by the amazing looking design of the game, really sends home the horror sci fi look in a unique way, but I just got really destroyed by the game. I understand that the developers wanted to make a middle-shelf game that wasn't really for everyone, but I just don't understand why they can't have more accessibility for anyone that doesn't want to treat this like aI was really pulled in by the amazing looking design of the game, really sends home the horror sci fi look in a unique way, but I just got really destroyed by the game. I understand that the developers wanted to make a middle-shelf game that wasn't really for everyone, but I just don't understand why they can't have more accessibility for anyone that doesn't want to treat this like a military breach and clear sim, with mutants.

    The community wants to talk about how they're super tight knit, very helpful, but the moment you complain about any gameplay mechanic, they say "This isn't your game, keep walking." I bought this for myself, my wife and a friend that I've been squadding with in BF games since the original BF2, and I was just blown away by how you can't even play the first level without a youtube tutorial and a discord group.

    I don't really see this game as being a title that anyone can play out of the box, and if it takes over 100$ to put together your four man team? This game is -not- worth the money.

    Additionally, I would have given them a higher score, but when I posted a negative review in their forum, mods deleted it for "trolling" despite no cursing or defamatory remarks.
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  2. Dec 16, 2019
    0
    No matchmaking, awful gunplay, overpowered enemies, stealth is sh1t, enemy design is really bad, textures outdated, ugly UI makes my eyes bleed...
  3. Oct 30, 2020
    0
    Very bad game for nearly 30 Bucks.
    Its still in Early Access and even Cyberpunk 2077 is faster released than this crap.
    For 10€/$ i would give it a look cause im looking for a nice coop game with some friends but im not gonna pay 30 for an low Ass Unity Game someone created in his Kidsroom...
  4. Mar 30, 2023
    2
    A courageous idea with bad execution

    GTFO is a 4-player co-op shooter with heavy emphasis on stealth. The gameplay is mission-based; you and your teammates are thrown into handcrafted dungeons filled with humanoid monsters in order to complete an objective and make it out alive – nothing out of the ordinary so far. The premise is the sheer horror of the high difficulty. Any misstep
    A courageous idea with bad execution

    GTFO is a 4-player co-op shooter with heavy emphasis on stealth. The gameplay is mission-based; you and your teammates are thrown into handcrafted dungeons filled with humanoid monsters in order to complete an objective and make it out alive – nothing out of the ordinary so far.

    The premise is the sheer horror of the high difficulty. Any misstep can escalate the mission to the point where your team either dies or takes heavy casualties in terms of resources like ammunition and health items. Combined with the brutal darkness and the sound and level design, it creates a tension that can only be experienced very rarely in co-op games.

    Sadly, once this facade drops, a game flawed by bad design choices steps into the light – or darkness if you will ;)

    See, the developers praise inaccessibility as one of their core design philosophies. I respect this decision. We need more games that expect at least a modicum amount of engagement of the player, but the way GTFO did it is simply not right.

    Let me elaborate:
    - The game can only be played in a group of four, no less, because there is no scaling.
    - There is also no drop-in/drop-out system, which means that if a teammate got disconnected, prepare to restart a 3+ hour long mission.
    - Even with missions of this length, they cannot be paused and continued another time.
    - The game has a lot of systems that have to be learned and mastered, but no systems to teach you these. That means no tutorial and no dynamic manual – a part of the design philosophy, I guess.
    - Testing via trial and error is discouraged by the massive punishment received if something goes wrong.
    - The game has about 50+ missions, but only about 8 are available at a time because “they are tailored specifically to the player’s taste”.
    - The game has a lore, but it is somewhere hidden in the log files, so I didn’t bother.
    - The game has no soundtrack.
    - A mission fails once you and your mates agree not to restart at a checkpoint because you wouldn’t make it anyways. This happens at about 3 hours into a mission. Then you get nothing, no progression, not an experience bar of any sort, not even tips on how you could improve the next time around.

    These reasons keep the game in a constant spiral of frustration instead of an interesting challenge. But it is fixable, with minor tweaks even. The technical basis of the game is sufficient and polished.

    If the players were given access to the earlier missions with less complex systems, so that they can learn the game in smaller steps. If the players were rewarded with cosmetics for retrying a mission over and over again, to communicate that restarting missions is a part of the process instead of a failure. If the missions were shorter, so the players could try out strategies instead of sticking to the combat-approved tactics.

    If all these improvements were made, this game could be a decent game like Deep Rock Galactic – oh, have I mentioned that Deep Rock Galactic costs less than this mess?
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Metascore
78

Generally favorable reviews - based on 14 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 14
  2. Negative: 0 out of 14
  1. LEVEL (Czech Republic)
    Jan 30, 2024
    80
    Despite its difficulty, or perhaps because of it, it pushes all the right buttons for an epic cooperative experience. So if you've got a bunch of friends up for regular trips to the underground, the atmosphere will instantly and definitively absorb you. [Issue#317]
  2. Feb 16, 2022
    78
    GTFO is a concentration of love and wickedness, the merciless manifestation of a concept as inflexible as it is created with care and dedication. Although not all the pieces of the 10 Chambers proposal have yet been filed to perfection, the title does not fail to offer its users a cooperative experience full of personality, fiercely hardcore and stimulating in the most infamous sense of the term. It is certainly not a product for all palates, and it is certainly true that the Swedish studio still has some work to do, but already now GTFO is perfectly able to offer lovers of cooperative shooter with high difficulty rate a valuable mix of anxiety and excitement, fueled by an inflexible playful formula but capable of giving large doses of satisfaction.
  3. Edge Magazine
    Jan 27, 2022
    80
    This may not be the best choice for a player without an existing co-op team, but if you do have three friends who are willing to learn, and die, together, it's a work of unmissable claustrophobia. GTFO indeed. [Issue#368, p.110]