Gloom (2017) Image
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5.8

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  • Summary: Afflicted by severe amnesia, you drift deep into the Common Dream. You scour for the lost pages of the Necronomicon, while clinging on to any little purpose you have left. Faced with mad dreamers, horrible abominations and eldritch deities, you feel drawn to the dark Abyss deep within.
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  1. Jul 23, 2018
    8
    A really good lovecraftian-roguelike game.
    Really diffcult one, by the way.
  2. Oct 2, 2019
    5
    This will be the first game in my collection, which I will put a negative rating. Damn it, for the reviews and a hint of Lovecraft, whose workThis will be the first game in my collection, which I will put a negative rating. Damn it, for the reviews and a hint of Lovecraft, whose work I like... The game has its own minimalism in gray style in the spirit of unknown depths of fear and so on, but the whole complexity of the battles is not in the complexity of monsters, but in the crazy dullness of the game-play. The hero has a small streak of life and even less stamina. And throughout the game, the only way to replenish your health is *drum roll* bottles with a little cure, which may randomly be caught, or they may not. And once in a while lucky to get on a full recovery. And monsters are strong, and arenas are often small. And bosses are not difficult because they are strong, but in that after you once roll and once hit, you no longer have stamina to do something. I know that there are some geeks who will beat this game with getting pleasure... but as a person who played Salt and Sanctuary, Dead Cells, etc. I want to say that this game has just disgusting control and attitude to the character of the game.
    It seems that this game is specially complicated in the simplest way as a wooden stick, so as not to bother with any balance and convenience: less health, more monsters. And it gives not pleasure from difficulty, but torment from difficulty.
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