Please note this review is based on first impressions, I have only played seventy-four minutes worth according to Steam. When I finish I will re-review. Okay, watch out people this is old school video arcade gaming. Yes there is button mashing, but you have to mash the correct buttons AND point the joysticks in the correct directions - I fear these skills might be lacking in the youth ofPlease note this review is based on first impressions, I have only played seventy-four minutes worth according to Steam. When I finish I will re-review. Okay, watch out people this is old school video arcade gaming. Yes there is button mashing, but you have to mash the correct buttons AND point the joysticks in the correct directions - I fear these skills might be lacking in the youth of today. A word of warning, for enjoyment this game needs to be played with a dual stick controller. Preferably four xbox controllers, all plugged into your PC/Xbox, which itself needs to be hooked to your big telly. The game plays as an interactive action comic book. They have managed to set the correct atmosphere for a Ghostbusters game; not easy considering that you and your three friends (or 3 AI characters if you have none) take on the role of a bunch of ghostbusting rookies. The original four legends do have their cameo appearances that aid the game's plot but so far I have only seen the guys in grey during the first comic book section (the introduction). The four new characters are likable enough, presumably these are suppose to be four wise cracking young New Yorkers who have just seemingly stumbled their way into Ghostbusting. In the first level the question is asked 'so how did you get into this gig?'. The answers returned are 'Supernatural studies', 'Quantum physics' and 'through a magazine advert'. The sound track is definitely suitably for the franchise; ominous crescendos, sinister shrieks and evil laughter keep you alert throughout the game (well, at least in the first few levels that I have played). The art assets appear to have been shamelessly taken straight from Ghostbusters: The video game - this is not a bad thing. It adds familiarly and continuity to a game that plays very different to its predecessor. If you like Ghostbuster, go play Ghostbusters:The Video Game first. Ah yes, the actual gameplay. Simplistic? Definitely... but in a good way. You are brought back to days when video games were played with joysticks and only had 2 'fire' buttons if you were lucky. These games were fun back then and can still be fun on emulators today. They are fun because they have been created with care and are simple yet challenging. All signs point to Ghostbusters: Sanctum of Slime following in this grand tradition. As I said, I am only an hour into the game... and my current hope is that the story will keep up the current quality and pace, the game won't suddenly lose the atmosphere it has managed to build, and that the difficulty level starts increasing exponentially. I want a challenge, and if a game that deserves the title Ghostbusters can deliver this, even better! My ideal scenario - I have to call up my mates and invite them round to help finish the game. We can order pizza, drink mountain dew and keep playing until our eyes bleed in an effort to beat the game. I can't say if this will be the case - but heck, this is passable as Ghostbusters and it only cost 6GBP.… Expand