Metascore
61

Mixed or average reviews - based on 23 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 23
  2. Negative: 3 out of 23
  1. Jun 9, 2017
    40
    While I think there is the opportunity for fun to be had in this game, it would mostly be generated by the players making their own fun and not the game supplying it. Friday The 13th: The Game has the potential to be a great game but sadly it’s not right now.
  2. Jun 5, 2017
    40
    Friday the 13th: The Game manages to mimic the surface level of the movies well enough — their kills, their locations, their gore — but it doesn’t come close to mirroring the campy spirit of the films. The result is a joyless cycle of murder broken up by long stretches of boredom.
  3. Jun 3, 2017
    40
    These shortcomings and ongoing server issues aren't easily overlooked, and work against what promise Friday the 13th shows. As of now, a week after launch, it's short on content and performs poorly all around, especially on consoles. The story goes that the developers weren't prepared for amount of people who wanted to jump on day one, but that does little to assuage players who were convinced that they were paying for a finished product. Despite showing potential that may one day be realized, Friday the 13th comes across as an unfinished game that shouldn't have been released in its current state.
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  1. Jun 1, 2017
    The fact that I've had a good time with it even on half-melted servers demonstrates the strength of its emergent horror. Like the towering killer himself, Friday the 13th has come out of nowhere, and while it isn't invulnerable, it's more than capable of stealing your heart.
  2. Jun 6, 2017
    There's something deeply unsettling about how enjoyable this game is. It's a reminder of why, despite their timeless resonance and narrative potential, it can be hard to admit how much we love a good horror movie. However, Friday the 13th: The Game doesn't give you many chances to stop and dwell on the grotesqueries. Most of the time, you're simply having too much fun to care. The thrill of the chase, the primordial impulses of cat and mouse, the satisfaction as you land that last fatal blow – it's a genuine delight to experience in a group setting, with everyone wearing a headset and communicating, or taunting Jason, as you work together to round up a can of gasoline, car keys, and a spare battery to just get the hell out of there.
  3. What I really need is a group to play with and I’ll be recruiting across the upcoming long weekend.
User Score
6.3

Mixed or average reviews- based on 260 Ratings

User score distribution:
  1. Negative: 82 out of 260
  1. May 27, 2017
    0
    A fully funded game on Kickstarter with over $800K dollars, the game was pushed back and the digital price was raised because the developersA fully funded game on Kickstarter with over $800K dollars, the game was pushed back and the digital price was raised because the developers were "adding content" to the game.

    Now released and advertised as the full game, it's still in a state that could be compared to a beta test. Missing promised additional content and the content that is available is fairly limited. Charging full price for a game that feels unfinished, promising to patch in features.

    This kind of behavior gives indy developers a bad name. What the hell did they do with the $800K dollars plus all of the pre-order money? Give me a break.
    Full Review »
  2. May 26, 2017
    3
    Extremely boring. Poor gameplay design that's overly complicated. I couldn't stop laughing the faces of characters, esp. when my characterExtremely boring. Poor gameplay design that's overly complicated. I couldn't stop laughing the faces of characters, esp. when my character had a permanent "o" face frozen on him for rest of game. 3/10 because I could steam refund. Full Review »
  3. May 26, 2017
    3
    (Sorry my English is bad)

    Game is very unstable and clunky to play, devs are making excuses constantly on servers, issues, fixes, etc
    (Sorry my English is bad)

    Game is very unstable and clunky to play, devs are making excuses constantly on servers, issues, fixes, etc (Since Beta and today at launch) community is okay, overall I would recommend waiting for a price drop and for the server issues to be solved (Have not been able to log in for the last couple of hours)

    Another thing that is kinda worrying is that they keep saying "We aren't AAA" but they priced it at digital AAA pricing and raised 2M+ in Kickstarter and SlackerBacker funds and delayed the launch significantly. Then they say "We are just a small team" Illfonic is not a small indie development house from what I can tell, they used high level outside contractors (all covered in their updates and twitter feeds) like Art Bully and Gunmedia is a moderately experienced team as well. The level of weird on this is hard to ignore when seeing the quality of the game.

    I would wait for a price drop or at least until servers are working and single player is out. Streamers are having fun but have a headstart on the community in terms of perks and levels (There has been no reset before launch).

    So avoid until they either prove singleplayer is fun or wait for a sale if you only want online play.

    Hope they fix it in the coming days and that the community isn't dead on arrival.
    Full Review »