Metascore
61

Mixed or average reviews - based on 23 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 23
  2. Negative: 3 out of 23
  1. May 31, 2017
    85
    Overall the game is beyond simplistic, but perhaps that's for the best. Overcomplicating things might have made it less fun in the grand scheme of things, and while I can't say for certain if I'll be playing this game a year from now, I do know I can affectionately call it my frightening summer fling for multiplayer. Illfonics has set the stage, it's time for them to keep improving upon this great idea, and for other companies to take the hint and follow in their footsteps. This is asymmetric multiplayer at its most addicting, and horror in one of its purest forms.
  2. May 26, 2017
    85
    In spite of the occasional glitch or physics hiccup, nothing in Friday the 13th: The Game is enough of a knock against the package to keep me from preventing it. This is some of the most fun multiplayer I’ve touched in quite a while, and definitely the most fun I’ve ever had with an asymmetric multiplayer title.
  3. May 31, 2017
    80
    A truly unique experience, unlike any other multiplayer game you’ve played (certainly a cut above other asymmetrical titles), where cooperation, wits and sometimes ruthless murder are what it takes to survive. Be wary of this game if only for its propensity to hook you. Jason has sunk his pickaxe into me, and he's not letting go, ensuring I will be playing Friday the 13th: The Game extensively for the considerable future.
  4. Jun 1, 2017
    75
    At $40/£30 it definitely isn't a steal, but for chatty entertainers who enjoy multiplayer storytelling over technical perfection, Friday the 13th can be thrilling, stupid, and hilarious.
  5. CD-Action
    Jul 20, 2017
    70
    Friday the 13th does not overflow with content, but is rich enough to generate varied memories (unlike Dead by Daylight, another example of asymmetrical multiplayer). What it needs to become a truly worthwhile game is some more polish. [08/2017, p.76]
  6. Jun 12, 2017
    70
    This is to date the best and most definitive Jason Voorhees simulation that has ever been released, and for some, that alone might be worth the price of admission.
  7. Jun 1, 2017
    69
    When you’re playing as Jason, this is unquestionably the best Friday the 13th game ever made. I really appreciate the genuine love for the franchise on display here. Hunting down players and executing them in spectacularly gory scenes is an homage that warms my lifelong Friday-fan heart. But the fun of its asymmetrical multiplayer-only action is heavily skewed toward Jason, which means you’ll mostly be stuck playing as teens rummaging through drawers.
  8. Jul 5, 2017
    68
    Three or four hours into the game, and your interest in F13 will inevitably fade — this game desperately needs more variety in situations. All sessions are too similar, and, if you are lucky enough to become the first victim, you will have to remain a spectator for the rest of the session.
  9. Jun 1, 2017
    68
    This is a very original and fun game, with great ideas, but the lack of modes and Jason being too overpowered asks for some changes in the future. Still, very enjoyable for fans of the series, particularly if you're going to play it with friends.
  10. May 25, 2017
    68
    Friday the 13th: The Video Game, is a terrifying game based on the slasher film franchise. Despite knowing how to perfectly reproduce the atmosphere of the film, a unique game mode seems unforgivable.
  11. Jun 4, 2017
    65
    Friday the 13th: The Game has a very interesting formula, but it needs to be polished in order to be completely enjoyable. It features the essence of the movies, but it has some gameplay issues that need to be addressed soon.
  12. Sep 18, 2017
    60
    Cult series done pretty well into the game. The fun is almost instant, but it also disappears as quickly. If there were more possibilities and environments, perhaps one would stay there longer. For a few plays the game serves fine, but not many players will return very often. Impression is also corrupted by obsolete visuals and technical issues.
  13. Jun 24, 2017
    60
    An ambitious and brave survival horror that suffers of technical limits, as well as of an asynchronous gameplay that goes too far in favor of Jason.
  14. Jun 7, 2017
    60
    Friday the 13th: The Game has a lot of potential, but it's an incomplete game with only one mode and without the single player campaign. Right now it's afflicted by many bugs and glitches and it needs a lot of support and polishing.
  15. Jun 5, 2017
    60
    A very fun title to play with friends, although in the long run it can become repetitive.
  16. May 29, 2017
    60
    Players can absolutely see the incredible potential of Friday the 13th: The Game. When the game works without issue, it provides a fantastic, tense experience unlike other asymmetrical horror games on the market. It could just be so much better. Polishing off the bugs and expanding with additional content and modes would turn this into a title that becomes a longstanding favorite rather than something folks play for a hot minute before moving onto the next Early Access multiplayer title.
  17. Jun 1, 2017
    58
    Quotation forthcoming.
  18. 58
    As of now, Friday the 13th: The Game is unique and has its brilliant moments, but it’s not a game I’d recommend picking up. It can be too dull of an experience. I think it’s mostly diehard fans who will enjoy this the most at this moment. Despite all of this, I could see myself revisiting this game from time to time with some friends who are in it more for a laugh than a scare.
  19. Jun 2, 2017
    55
    There are great ideas for a multiplayer horror game in Friday the 13th: The Videogame, but there are also plenty of frustrating aspects and unpolished content.
  20. May 30, 2017
    50
    Friday 13th: The Game could have been a great game with a potentially very interesting concept. Not today, not in this life, not in this dimension of the physical universe. It seems that the development team, without clearly paving the way forward, has given the players a still-tough and developing title.
  21. Jun 9, 2017
    40
    While I think there is the opportunity for fun to be had in this game, it would mostly be generated by the players making their own fun and not the game supplying it. Friday The 13th: The Game has the potential to be a great game but sadly it’s not right now.
  22. Jun 5, 2017
    40
    Friday the 13th: The Game manages to mimic the surface level of the movies well enough — their kills, their locations, their gore — but it doesn’t come close to mirroring the campy spirit of the films. The result is a joyless cycle of murder broken up by long stretches of boredom.
  23. Jun 3, 2017
    40
    These shortcomings and ongoing server issues aren't easily overlooked, and work against what promise Friday the 13th shows. As of now, a week after launch, it's short on content and performs poorly all around, especially on consoles. The story goes that the developers weren't prepared for amount of people who wanted to jump on day one, but that does little to assuage players who were convinced that they were paying for a finished product. Despite showing potential that may one day be realized, Friday the 13th comes across as an unfinished game that shouldn't have been released in its current state.
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  1. Jun 1, 2017
    The fact that I've had a good time with it even on half-melted servers demonstrates the strength of its emergent horror. Like the towering killer himself, Friday the 13th has come out of nowhere, and while it isn't invulnerable, it's more than capable of stealing your heart.
  2. Jun 6, 2017
    There's something deeply unsettling about how enjoyable this game is. It's a reminder of why, despite their timeless resonance and narrative potential, it can be hard to admit how much we love a good horror movie. However, Friday the 13th: The Game doesn't give you many chances to stop and dwell on the grotesqueries. Most of the time, you're simply having too much fun to care. The thrill of the chase, the primordial impulses of cat and mouse, the satisfaction as you land that last fatal blow – it's a genuine delight to experience in a group setting, with everyone wearing a headset and communicating, or taunting Jason, as you work together to round up a can of gasoline, car keys, and a spare battery to just get the hell out of there.
  3. What I really need is a group to play with and I’ll be recruiting across the upcoming long weekend.
User Score
6.3

Mixed or average reviews- based on 260 Ratings

User score distribution:
  1. Negative: 82 out of 260
  1. May 27, 2017
    0
    A fully funded game on Kickstarter with over $800K dollars, the game was pushed back and the digital price was raised because the developersA fully funded game on Kickstarter with over $800K dollars, the game was pushed back and the digital price was raised because the developers were "adding content" to the game.

    Now released and advertised as the full game, it's still in a state that could be compared to a beta test. Missing promised additional content and the content that is available is fairly limited. Charging full price for a game that feels unfinished, promising to patch in features.

    This kind of behavior gives indy developers a bad name. What the hell did they do with the $800K dollars plus all of the pre-order money? Give me a break.
    Full Review »
  2. May 26, 2017
    3
    Extremely boring. Poor gameplay design that's overly complicated. I couldn't stop laughing the faces of characters, esp. when my characterExtremely boring. Poor gameplay design that's overly complicated. I couldn't stop laughing the faces of characters, esp. when my character had a permanent "o" face frozen on him for rest of game. 3/10 because I could steam refund. Full Review »
  3. May 26, 2017
    3
    (Sorry my English is bad)

    Game is very unstable and clunky to play, devs are making excuses constantly on servers, issues, fixes, etc
    (Sorry my English is bad)

    Game is very unstable and clunky to play, devs are making excuses constantly on servers, issues, fixes, etc (Since Beta and today at launch) community is okay, overall I would recommend waiting for a price drop and for the server issues to be solved (Have not been able to log in for the last couple of hours)

    Another thing that is kinda worrying is that they keep saying "We aren't AAA" but they priced it at digital AAA pricing and raised 2M+ in Kickstarter and SlackerBacker funds and delayed the launch significantly. Then they say "We are just a small team" Illfonic is not a small indie development house from what I can tell, they used high level outside contractors (all covered in their updates and twitter feeds) like Art Bully and Gunmedia is a moderately experienced team as well. The level of weird on this is hard to ignore when seeing the quality of the game.

    I would wait for a price drop or at least until servers are working and single player is out. Streamers are having fun but have a headstart on the community in terms of perks and levels (There has been no reset before launch).

    So avoid until they either prove singleplayer is fun or wait for a sale if you only want online play.

    Hope they fix it in the coming days and that the community isn't dead on arrival.
    Full Review »