User Score
7.6

Generally favorable reviews- based on 793 Ratings

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  1. Aug 14, 2014
    10
    I've play a ton of horror games and most of the time, they resort to cheap jump-scares and having a bad atmosphere. But when I saw this game, I was stunned. Unlike most horror games, you are fixed in a tiny office, looking through cameras to see where the animatronic robots are. What's makes this even more creepy is that the story takes place in a kids pizza parlor where animatronic robotsI've play a ton of horror games and most of the time, they resort to cheap jump-scares and having a bad atmosphere. But when I saw this game, I was stunned. Unlike most horror games, you are fixed in a tiny office, looking through cameras to see where the animatronic robots are. What's makes this even more creepy is that the story takes place in a kids pizza parlor where animatronic robots are based on character's from the pizza parlor. This game will scare you and leave you scared for the rest of the night. In short. BUY THIS GAME! Expand
  2. Oct 8, 2016
    10
    FIrst, english is not my native language.
    You sitting pretty in the tiny room, watching camera while they're moving closer and closer to your room, and thanks for the energy saving. I played lot of horror games since I was a kid, horror game is fun. This is the only game that make me have a nightmare. seriously, no kidding, I got a nightmare hunted by freddy and the friends. lol just try it.
  3. Nov 4, 2017
    10
    FNaF revolutionized survival horror. It is so atmospheric, and you feel so helpless sitting in an office surrounded by demonic animatronics with very limited power. This game is absolutely frightening. Do not play alone at night!
  4. Feb 2, 2020
    10
    Thanks Scott Cawthon for such amazing game. I just want to leave this rating here to help him
  5. Jul 10, 2020
    10
    Best horror game ever!
    I think, what it's one of the best chapter Five Night of Freddy's
  6. Aug 7, 2020
    10
    Five Nights at Freddy's is The Greatest Horror Game Its Fun Its Scary And Very Hard Night 1 2 and 3 Aren't Hard But The Others are
  7. Sep 27, 2020
    10
    For its time, this game is one of the scariest games of all time. The story is complex and well written, the presentation is flat, but that what makes it so great for the game's spirit. This is one of the greatest horror games of all time, and I say that you MUST play it. I cannot recommend this enough.
  8. Aug 31, 2022
    8
    No es el mejor FNaF, Pero esta Bastante bien
    Su mayor Problema es que las noches duran demasiado, además de que se vuelve un poco repetitivo, pero es bastante bueno
  9. Aug 9, 2015
    10
    e um bom game mais se nao fosse a historia incrivel so seria mais um jogo inovador esquecido como foi outros games de terror como os novos silent hill,jogabilidade 10,graficos 8,historia 10
  10. Aug 18, 2014
    8
    This review contains spoilers, click expand to view. When I first viewed Five Nights at Freddy's, I thought it was a cheap game full of jump-scares. However, I was clearly wrong, as this is a very unique style of horror. Despite this being considered a scary game, I found the game to be less scare inducing and rather more tension and paranoia inducing. As many other reviews said, you cannot do to much about these freaky mascots approaching you until they're in range of your light or in some cases, running down the hallway or outside your door.

    The game-play in this overall was amazing, you have an amount of power you use and have to make it last all through the night. Using doors, lights, and even the camera all cost power. Another gameplay aspect are the bots and their different behaviors. Bonnie is the most active of the robots, commonly appearing outside your left door and quickly leaving. Chica is the second most active. She tends to linger and stay in rooms longer than the other robots, even when appearing outside your door, she'll tend to stay longer than most. Foxy is unique, he will appear if the player checks Pirate Cove too often or too little on night 3 (could also appear on night 2) and later. Foxy has 4 frames in Pirate Cove, one will show him hiding behind the curtain, another peering out of the curtain, then one moving towards the left side, and then one even closer to the left side. After the third frame is shown, a little while later if the player checks the hallway, Foxy will be charging down the hallway, giving the player a few seconds to close the doors. The last one is Freddy, unlike the others, he's kind of a mystery. You will hardly ever see him move around the room early in the week, only standing on the stage looking at the camera. He will only appear if the power runs out, and a song will play for 30 seconds before he attacks, unless time runs out. In the later nights however, he will go against normal strategy, being able to teleport through closed doors, and rapidly moving towards the player. Sometimes, Freddy will work with Chica, Bonnie or Foxy to fake out the player. This strategy involves Chica, Foxy, or Bonnie causing a distraction to keep the player occupied, and allowing Freddy to get to the player. Also, as Freddy becomes more active in the later nights, the bots become more erratic as they move towards the player, often twitching and moving in unusual ways.

    With all of these behaviors, you'd think the game would keep you always on edge. While this is mostly true, I believe it would've been more interesting if the bots could take more than 1 route, because as you see more of the game, you will begin to think, "Oh, Chica has left the stage. Well, better keep checking the right door." Okay, while that may not be entirely true because you have to focus on the other 3, it would have been more scary (and possibly drive many Lets players to insanity) to have the bots randomly decide which hallway they take. So you could have Chica and Bonnie take the same hallway, and have to deal with both of them. However, this is just a minor nitpick, and considering how much the game is worth, I shouldn't have the same expectations as I do for the Sims 4.

    Lastly, the sounds in this game add to the atmosphere and sometimes give hints to an approaching bot.

    All in all, I can conclude that this is a horror game that is far more just jump-scares, and I would recommend this game to anyone interested.
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  11. Aug 15, 2014
    8
    Horror games usually use things like resource management and atmospheric noise to generate an extremely stressful environment for the player, but rarely can a game produce such a profound level of panic as Five Nights at Freddy’s. It masterfully puts the player in a horrific spot of waiting, just waiting for the inevitable jump-scare.
    That being said, there is little else to the game
    Horror games usually use things like resource management and atmospheric noise to generate an extremely stressful environment for the player, but rarely can a game produce such a profound level of panic as Five Nights at Freddy’s. It masterfully puts the player in a horrific spot of waiting, just waiting for the inevitable jump-scare.
    That being said, there is little else to the game beyond those mechanics, since the player’s fear is actually used to enforce bad habits in the player and work against them, rather than for them as some games might warrant. Naturally, this comes at the price of lying to the player a bit (or at the very least using a bit of subtle misdirection) and thus forces multiple play-throughs and lengthens the game significantly. The real difficulty of this game is learning patterns and getting good sets of random circumstances, and thus it really lacks a great deal of depth.
    But, for a low priced game, is it worth buying? Of course! If you like this kind of stuff, that is.
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  12. Aug 23, 2014
    8
    This review contains spoilers, click expand to view. In five nights at freddy's, you are a security officer at Freddy Bazebear's pizza. at this pizzeria, there are 4 animatronic animals for entertainment, but at night they are stuck in a free-roam mode, and see humans as metal animatronic endoskeletons, and will try to fit them in a costume, which kills hem, and you just so happen to be there at night. although i will admit, Bonnie and Chica lose their scare factor quickly, the other two, Foxy and Freddy really create a sense of dread. i think that a good way to make it a bit scarier would be to have Bonnie and Chica in a COMPLETE free-roam, and not stuck on a specific path, this makes them predictable and not very scary. Expand
  13. Aug 27, 2014
    10
    This game had me on the edge of my seat. I can't even get past night 2. Although this seems very unrealistic (really? a guy would work at this place for only $120 a week?) but the concept is very good and the result is a terrifying game to help reboot the horror genre.
  14. Sep 29, 2014
    10
    This is probably one of my favorite indie horror games of all time. I never really cared for amnesia but this game is certainly worth playing. I can't understand those people who rate this game a zero, because it's functional and most of all it's genuinely terrifying.
  15. Aug 23, 2014
    10
    This review contains spoilers, click expand to view. If you get paranoid easily, avoid this game and everything about it. In this game you can't move at all and the only thing keeping you alive is the cameras, lights, and doors. The worst/best part of this game is you have to watch these terrifying animatronics and constantly check your doors. But sometimes that doesn't even matter like on day 3. If you are extremely unlucky a golden Freddy (who lacks an endoskeleton and eyes) will appear in the security room and you have a tiny amount of time to look back at your tablet or else his face will jump you and crash the game. The ai is well designed as each one has certain behaviours like foxy if you monitor him to much or to little he will rush down the corridor and try to attack you. You also have to be careful how much you use your cameras or other equipment because your employer is an evil ba****d and gives you a limited amount of power which drains over the 9 minutes of each night. Freddy is the main threat in this game. During the first two days he does jack except sometimes stare at the camera evilly. But on ghe third day he activates. It's incredibly hard to see him in the dark and often uses the bunny and the chicken to distract you. However Freddy has a downfall as it takes 15 seconds to kill you. Freddy will cause paranoia and nightmares because of how sneaky he is. Also when you run out of power he will stand at the left door with his back lit eyes for about 30 seconds before he kills you. There is no ambient music. The only sounds are the camera static, the light humming, footsteps and occasionally pans if (I think it's Freddy you need to research that) one of the animatronics walk through the kitchen. The game is different to other horrors because of the tension. It never lets you get comfortable in your surroundings and you feel helpless because you cant move or fight. It's sort of papers, please in the way of each day something new is going to kill you. Initially the story is delivered by a dead pan voice who tells you what he thinks happened but if you look carefully at the papers you can find the true story beneath it all. Lastly lets talk about how the game is made. This game is 3d but it has been made in a 2d only engine. They achieved 3d by warping the textures and using gif animations for movement. If that's not a case of making do with what you have then what is? Recommendations for five nights at Freddy's: do not buy if you easily get nightmares/traumatised/paranoid because you won't sleep very well at all. If you think you are a hard core mother trucker then buy it! Just don't expect to sleep after wards. Expand
  16. Aug 19, 2014
    9
    5N@F (as I like to abbreviate it) is a unique horror game in which you play a security guard working the graveyard shift from 12M-6A for $4 an hour for 5 nights. You keep watch over a group of 4 animatronic animals (bear, rabbit, chicken, and fox) in a Chuck E. Cheese-esque kid-friendly pizzeria as they wander at night. While the game itself LOOKS like "another typical indie horror game",5N@F (as I like to abbreviate it) is a unique horror game in which you play a security guard working the graveyard shift from 12M-6A for $4 an hour for 5 nights. You keep watch over a group of 4 animatronic animals (bear, rabbit, chicken, and fox) in a Chuck E. Cheese-esque kid-friendly pizzeria as they wander at night. While the game itself LOOKS like "another typical indie horror game", it's really not. The mechanics are very simple and unique in that you don't even move, and you only have 3 controls: Check the monitors, close the left and/or right door, and use the left and/or right door lights The 4 animatronics all have their own unique AI and will come after you in different ways. While the gameplay is very light, the true strength of the game and why it's rapidly growing in popularity is the hidden story and horror elements thrown in. These animatronics are incredibly creepy and will disturb and unnerve you to no end, even if you're just watching someone else play it. The cheap jumpscare visuals/screamers aside, 5N@F PERFECTLY plays off of the player's anxieties, OCD, and paranoia. If you don't have any of those mental conditions or aren't even slightly creeped out by animatronics, then you will not be scared nor enjoy this game. The game also has an interesting hidden story that barely any of which is told through playing the game; you actually have to look into it (in-game, or just by cheating and going to the wiki). I'd give it a perfect 10/10 if it didn't have jumpscares/the scream could be toned down just a tiny bit, because those really are the cheap shots of the horror genre (just like a fart noise is the cheap shot of comedy), but it's still an INCREDIBLY well-made game that will scare the **** out of you and keep you paranoid, panicking, and OCD the whole time. Expand
  17. Sep 13, 2014
    10
    Horror games usually use things like resource management and atmospheric noise to generate an extremely stressful environment for the player, but rarely can a game produce such a profound level of panic as Five Nights at Freddy’s. It masterfully puts the player in a horrific spot of waiting, just waiting for the inevitable jump-scare.
    That being said, there is little else to the game
  18. Nov 6, 2014
    10
    The scariest game I have ever played. The concept is simple and outstanding at the same time. You are a security guide who is responsible for looking after a pizzeria at night. I saw some screenshots of this game before and was wonder why so many people give high rates for this awkward faces of toys and what it is all about. I got a pack of popcorn and started the game thinking that willThe scariest game I have ever played. The concept is simple and outstanding at the same time. You are a security guide who is responsible for looking after a pizzeria at night. I saw some screenshots of this game before and was wonder why so many people give high rates for this awkward faces of toys and what it is all about. I got a pack of popcorn and started the game thinking that will beat this mechanic toys easily. However, once, I realised that one of the animatronic robots disappeared, my shivering hand began to click on all cameras in hope to understand what was going on and where was this ugly bear. I failed the first night almost falling from the chair when the creepy face apperared on my screen.
    I now fully agree with all positive marks for this game.
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  19. Mar 11, 2015
    8
    this game is a good example not only on horror but on surrealism.
    the game is vague enough for most of the story to be interpreted but its clear enough to give you a context and you cant help to wonder if its paranormal or malfunctioning robots. the way the mechanics work are great : you get scared> which makes you look for robots>which makes you lose power> which makes you panic and get
    this game is a good example not only on horror but on surrealism.
    the game is vague enough for most of the story to be interpreted but its clear enough to give you a context and you cant help to wonder if its paranormal or malfunctioning robots. the way the mechanics work are great : you get scared> which makes you look for robots>which makes you lose power> which makes you panic and get scared> and cicle continues. its a great way to engage the player and theme the horror of helplessnes.
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  20. Apr 8, 2015
    10
    Five Night's at Freddy's is an indie point-and-click horror-strategy game made by Scott Cawthon. It's game-play is simple to grasp, but hard to really master it unless you play it for a long time (Ahem, Markiplier). You are a night guard in an office, and you can check the cameras, check the blind spots next to the doors, or just just the doors so that some animatronic gets in and stuffsFive Night's at Freddy's is an indie point-and-click horror-strategy game made by Scott Cawthon. It's game-play is simple to grasp, but hard to really master it unless you play it for a long time (Ahem, Markiplier). You are a night guard in an office, and you can check the cameras, check the blind spots next to the doors, or just just the doors so that some animatronic gets in and stuffs you in a suit full of metal. But, all of these things decrease you power, and when you power is at 0%, you are dead, UNLESS you make it to 6 AM. In fact, to survive a night, you'll need to manage your power AND the animatronics until it's 6. Now, be careful, because there is this one camera that you have to check moderately, or else a pirate fox -again- stuffs you in a suit filled with metal. The visuals are very dirty and dark, which just adds an atmosphere. Same with the sound. No gore or blood needed. Scott used the Uncanny Valley perfectly and also mixed it with nostalgia of Chuck E. Cheese's. It's story is told throughout the series very subtly, but carefully (except for a few loopholes, but still). It doesn't have much music, but the game didn't need it. The price is awesome, at 4.99 US dollars. THAT'S UNDER NINE DOOOOOLLAAAARS!!! Final Statement: It's better than Beiber, I mean, Bonnie. Expand
  21. Aug 15, 2015
    10
    I absolutely love this game. The aim behind this is so simplistic anyone can play it. The animatronics are scary in this and provide a good jump scare that makes you laugh. Also the beginning of a story unravels leaving us with a lot of unanswered questions.
  22. Sep 9, 2015
    10
    This review contains spoilers, click expand to view. I know this is one of the best horror games and yes i liked it very much but i prefer FNaF 2 and 4 more. The only thing i don't liked here is the limited power that's very annoying to look out for the electric power. But i liked it very much it is pretty scary and a nice game to play. Expand
  23. Dec 14, 2016
    10
    FNaF have a dinnamic gameplay,and your jumpscares are incredible!It's a perfect game to play with your friends!The history is amazing!!!It's a simply game with a big history!
  24. Aug 17, 2014
    10
    This is the most innovative and terrifying video games I have EVER played. It takes the usual horror game tropes and throws them out the window. If you are used to games like Slender, Amnesia, or SCP: Containment Breach, you WILL be lost and confused.
    In a lot of horror games, they try to make you feel alone and confused by presenting you with a puzzle and making you solve it without
    This is the most innovative and terrifying video games I have EVER played. It takes the usual horror game tropes and throws them out the window. If you are used to games like Slender, Amnesia, or SCP: Containment Breach, you WILL be lost and confused.
    In a lot of horror games, they try to make you feel alone and confused by presenting you with a puzzle and making you solve it without showing it to you directly, or they try and do so through the story. In this game it is so different from everything else, it takes time to get used to the game mechanics, which you don't have. You may end up floundering around a lot not realizing what does what, and you may do something wrong without knowing why. This causes panic and confusion for the player and it's not reliant on anything in-game, but rather the player's mistakes. In games like SCP: CB, which are procedurally generated, a lot of the confusion relies on the fact that you just get dropped in and are expected to go to these certain places in this certain order when you are never told any of this. In this game, they cryptically explain to you how to play, you still don't know what is happening and why, especially once you get further in.
    A lot of horror games also try to create a sense of dread. A feeling that keeps you from wanting to continue down the next corridor, even though you don't want to. This is portrayed very well in a game called Dreadhalls for the Oculus Rift. Dreadhalls comes in as a close second to this one for me as "The Scariest Game Ever", and that unbelievable feeling of dread is the cause. But Dreadhalls gives off the same vibe a lot of other horror games do, just amped-up tenfold. The biggest reason I think that this game is better, is because it gives off a completely different feeling.
    You get an IMMENSE felling of paranoia while playing. You have no control over your character or his surroundings other than the doors, door lights, and the security cameras. All you can do is literally wait to die. No matter how much you check the cameras, they can, and will keep moving towards you and you can't do anything about them other than closing the doors. You can only do "so much", and not everything you do actually works, so you have to try everything to find out what works while trying to do what works. You know that you will die, you just don't know when.]
    If I were to reccomend this game, I would say that nobody could play it by themselves. They would need a motive or a friend to beat it. So buy it for $60 if you can. GIVES THEM U'R MAAAAAAAAAAANNNNNNNNNNNIIIIIEEEEEEEEEEZ
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  25. Aug 22, 2014
    9
    I loved it! And I am not even generally a fan of horror games. 5N@F leaves a chilling lasting impression and is a satisfying game experience. The mechanics are simple and easy to learn, yet they get progressively more difficult to control effectively, making this game all about strategy. For the entire game you feel an extreme sense of vulnerability as you have to leave yourself helplessI loved it! And I am not even generally a fan of horror games. 5N@F leaves a chilling lasting impression and is a satisfying game experience. The mechanics are simple and easy to learn, yet they get progressively more difficult to control effectively, making this game all about strategy. For the entire game you feel an extreme sense of vulnerability as you have to leave yourself helpless and open to attack for much of the game in order to conserve resources and survive the night. In that alone, it excels where the survival horror genre often falters. The graphics and animation are simple, but very effectively spooky. The ambient sound not only sets an eerie atmosphere, it can be utilized by the player to help guide your choices in the game by alerting you to unseen activities your aggressors are carrying out.

    I don't have any complaint with the jump scares as others do. They are the reason you are trying so hard not to fail. If they weren't there it wouldn't be as tense and you wouldn't dread failing so badly. I like how the tension keeps high because of them, despite that I hate jump scares. They're good incentive in this game and cause you to really get paranoid and have to fight your own fear to keep your wits and use proper strategy.

    My only reason for not giving this game a perfect 10 score is that the difficulty level seemed to spike for me quite badly at one point. I replayed one particular night several more times than any other night before succeeding simply because that night was one that required you to learn a new strategy to outwit your attackers. Generally, other nights did not seem to require much learning of new strategy and were only harder due to increased activity. The game became frustrating at times and it seemed there were nights when due to the characters' randomized activities you simply were forced to use up your resources and could not win. The time spent playing a level only to be fed with that outcome was quite frustrating. This game treads the fine line between challenging and frustrating, which is okay for its genre, I think, but it is a dangerous line to tread, nonetheless.

    I'd have liked to see more moments later in the game where the strategy needed to change more. Here's hoping for a sequel!
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  26. Nov 30, 2014
    10
    This review contains spoilers, click expand to view. this game is by far the best indie game i have ever played (and the scariest one as well)

    lets get into the good stuff shall we
    -the horror in the this game is a nice change most big horror games are non-stop gore fests all about showing us the most guts in the most brutal way, but then we have game like this we can not move only close two doors and have to deal with a power supply which really makes this game intense, i think if this game was set up any other way it would not be that scary (for example slendermen) but in this game when you see one of the animals out side your door all you can door is close the door on the side and hope that it goes away soon you cant just pull out an m16 and shoot your way out of this issue

    -game-play its so simple yet so hard at the same time. when you start out the game fells really easy i mean it is just check the lights and see if anyone is outside (if one is close door) and check cameras to see where everybody is at sounds easy right? well for night 1 and 2 its that simple, night 3 comes freddy starts to move you hear him laugh you don't know how he attacks night 4 comes then wow it takes a few tries but fun

    -story to my surprise there is a really good story here to be found not going to spoil it but its something your going to want to check out and in the end be ready for mind blown
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  27. Nov 27, 2014
    8
    Survival horror has come back in a big way over the last two years. Amnesia and Outlast are leading the charge with indie scares, while the triple A creeps of the Evil Within and Alien:Isolation have ensured that the big publishers are still interested in delivering quality horror games. Steam Greenlight is one of the many services that is encouraging small developers to bring out theirSurvival horror has come back in a big way over the last two years. Amnesia and Outlast are leading the charge with indie scares, while the triple A creeps of the Evil Within and Alien:Isolation have ensured that the big publishers are still interested in delivering quality horror games. Steam Greenlight is one of the many services that is encouraging small developers to bring out their dream projects and Scott Cawthon is one of the many developers to embrace this service. Five Nights at Freddy's embraces the current trend of not allowing you to fight back against your enemies... and that takes that further by not allowing you to run or hide either. It's a silly sounding premise with evil teddy bears and bunnies after you, but this is one of the greatest horror games of our time... and it's all built on jump scares.

    You play as security guard, Mike Schmidt. He has taken a low wage job at the popular eatery Freddy Fazbear's Pizzeria. It's a lovely place during the day and brings joy to many children, with its kid-friendly design and "cute" animatronic animals. Then it goes dark. When it reaches 12am... things start to happen. You've taken the night shift and you simply have to sit in your office and watch cameras. However, the animals seem to move and some of them move fast... It is a very simple premise, but the game builds up its story through some deceptive phone messages that also tutorials and also through the environment. Apparently, the animals are so evil because a man stole a Freddy suit in 1987 and abducted a bunch of children- all of who were never seen again. Apparently they stop their charge for human blood at 6am for unknown reasons. Apparently they stuff you into an empty suit when you caught... and put a metal skeleton through you. It's some creepy stuff and after this game, you'll never look at animatronics the same way again.

    Gameplay-wise, there is almost nothing to this game. You sit in an office the whole time, checking cameras, turning your head and clicking buttons to turn on lights and at the worst possible time, shut doors. You need to survive for around 8 or 10 minutes in real time and the only way to do this is to monitor the creatures. When they get close you shut the doors. However, you have to be quick with the fast Foxy and the massive Freddy. Once the animals get in the room, you cop a jump scare. So what's to keep you from shutting the doors the whole time- power. You have a constantly dwindling power supply and every action saps your electricity budget. Even staying still and not touching anything will drain power, due to a constantly running light and fan. When all the power runs out, you are pretty much doomed unless it quickly hits the magical number of 6am and the night ends. But once you see the screaming face of an animal on your screen... you're already dead.

    After the third night where things really hit the peak, it becomes very repetitive. The game never fully advances and you don't learn any new skills or moves. While the animals become more active and you're more likely to be killed by Foxy or Freddy, there are some really cheap deaths on display and the game can become immensely frustrating. The main five night campaign takes around 1 hour, but you also unlock a 6th night and a more inviting Custom Night. The thing is, once you've finished all of this and earned three stars, you won't want to really play this again and you may not even get through the bonuses. The only seeming Easter Egg is an annoying Golden Freddy who crashes the game and he's easily unlockable. The graphics are also very poor. It may be a one man team making this, but this looks like something out of the 90's. The sound design is very good though, with a haunting atmosphere, a darkly creepy voice over from "Phone Guy" and a startling amount of screams and yells. Play this with headphones if you want nightmares.

    Five Nights is only around $5 which is a good price for what you get. It is definitely scary in some places and is designed well, but repetition and a lack of replayability hold it back. If the next time we go to Freddy's manages to innovate a little, then Scott will have a real winner on his hands.
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  28. TSW
    Oct 30, 2014
    8
    You need to play this game. Not only because it's scary as all heck and not only is the story well designed and very intriguing but you need to get this game because everyone has it and you need to experience it's horror!
  29. Nov 3, 2014
    10
    This is one of the most scariest indie games i have ever played, its just amazing, the sound is extremely good, the gameplay its perfect, the idea is original, i never seen a game like this before!
  30. Nov 3, 2014
    10
    Easily one of the best horror games I've played. The mechanics are unique and the jumpscares leave me both not wanting to play it at all and wanting to play the hell out of it.
Metascore
78

Generally favorable reviews - based on 8 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 8
  2. Negative: 0 out of 8
  1. Oct 21, 2014
    60
    Five Nights at Freddy’s presents an interesting concept to the player, and tries a different approach to the genre other than the usual asylum, graveyard and ghost town. Even the gameplay has something to say, but after the first minutes, once understood the mechanism, is hard to find a real interest in continuing playing.
  2. LEVEL (Czech Republic)
    Oct 13, 2014
    80
    No nightmare can match the sheer terror of looking into the eyes of a plush monster that has come to tear you apart. A new kind of horror is in town. [Issue#245]
  3. Oct 4, 2014
    70
    Five Nights at Freddy's, even without both the third dimension and high production values in general, is really scary. It is a little horror game which will scare you with both its original idea and its implementation, proving there may be always a new approach in any genre.