- Publisher: Scott Cawthon
- Release Date: Jul 23, 2015
- Also On: iPhone/iPad
- Critic score
- Publication
- By date
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Aug 5, 2015The biggest frights of the ever-expanding series without quite the same unease and variety.
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CD-ActionOct 17, 2015FNaF4 differs from the previous games and that’s good. I had a bit more fun with it but it’s still based on jump scares and that’s the least refined technique of scaring. [10/2015, p.73]
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Aug 3, 2015FNAF takes a step back, and relies on sound to scare you. It still works, but now your biggest fear would be going deaf because of its loud scare jumps.
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Jul 27, 2015Considering you’ve likely played the previous three games and have now spent around eight hours keeping homicidal animatronics at bay, there’s nothing about this fourth game that begs for you to return. Instead spend the cash on a bag of snacks and some drinks, and watch someone else shriek loudly into a microphone for you.
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Jul 24, 2015You'd be better served experiencing Five Nights at Freddy's 4 the way it was obviously intended to be enjoyed. By going on YouTube and watching some twenty-five-year-old, dressed like a fourteen-year-old, scream and cry his way through the game like a seven-year-old.
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Jul 28, 2015A new low for the series, Five Nights at Freddy's 4 is a poor effort in almost every respect, an exercise in mediocrity better suited for YouTube than for an actual playthrough.
User score distribution:
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Positive: 202 out of 409
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Mixed: 98 out of 409
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Negative: 109 out of 409
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Jul 29, 2015
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Sep 19, 2015
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Aug 8, 2015