I bought this on Android, only got the Steam version to see if anything had improved, with a planned refund within 30 minutes.
It's actually worse than the phone versions, which this is a port of. I initially had this on Android, but then played it on my PC using an Android emulator so that I could get the big-screen couch and controller experience. The way it looked then is exactlyI bought this on Android, only got the Steam version to see if anything had improved, with a planned refund within 30 minutes.
It's actually worse than the phone versions, which this is a port of. I initially had this on Android, but then played it on my PC using an Android emulator so that I could get the big-screen couch and controller experience. The way it looked then is exactly how this looks now. The assets aren't actually HD so it's blurry at any true HD resolution (I was playing in 1920x1080). I forgave this with the mobile version when playing on a bigscreen HD display because it wasn't made for that, but this is on PC, they didn't even bother to do internal resolution bumps like what emulators do with sprite-based games to reproduce the exact image at higher-res without any drop in quality (not talking those crappy filters here).
The mobile versions also had an Auto battler which didn't just automatically spam the most recent attack used by your characters, but also sped up the game by something like 300%. So grinding was much faster. The PC version still has an Auto battle toggle, but the associated speed boost the mobile versions had is gone. I don't know why they removed this.
It also could've used a fast-forward button, something that's been present in emulators for ages, not only would this make players have more control over battle speeds (getting through that tedious grind faster), but if you've already seen the story, going through the painfully slow text displays is just going to be a slog.
It also uses the touchscreen UI, and the input in battles feels slower than the SNES version, likely due to an abysmally low frame rate - if not that, then just terrible response time with the controls when in battle. Again the touchscreen versions were better here because you pressed on the screen and there was instant response - in this I press a button to select a command and there's a half-second delay. I genuinely do not remember this being present when I played the mobile version with a controller, but if it were, it's still no excuse to leave the lag in when the only way anyone is going to be able to play this game is with delayed key inputs.
This port gets a zero because it somehow manages to be worse than the mobile version I played about a year ago, and that's a game I would've given a 4. The new art is hit and miss, some monsters look great, most look only okay, all the characters look like plastic, the textures are ugly (you can see squares where most of them have been pieced together, like someone's first time using RPG Maker). To make matters worse they're charging $16US for this as if it's a brand new game, and it's already been on sale for $8 or less ($8 would still be overpriced for what this is on PC imo) at various points on the mobile platforms. Save your money. Save your time.… Expand