- Publisher: Ubisoft
- Release Date: Oct 21, 2008
- Also On: PlayStation 3, Xbox 360
User Score
Mixed or average reviews- based on 1832 Ratings
User score distribution:
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Positive: 670 out of 1832
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Mixed: 630 out of 1832
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Negative: 532 out of 1832
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- Most helpful
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OmerEOct 27, 2008
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ChrisTOct 27, 2008
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AlexHOct 27, 2008
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BobDobbsOct 1, 2009I can't believe the reviewers liked this game so much. After wasting many hours playing it, I looked back and realized I had had very little fun. Oh, and of course I was stuck halfway through the game due to a glitch, and frankly I had (and still have) zero interest in starting all over again. This game is boring, boring, boring.
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ChrisVJan 22, 2009
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ThomasC.Feb 13, 2009
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AndrianCNov 16, 2008
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dudemanthemanNov 16, 2008
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RyanH.Nov 2, 2008
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TomD.Nov 5, 2008
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DanNov 5, 2008
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MikeNOct 24, 2008PROS: Beautiful, immersive environment. Creative health system. Lots of guns (if you work for them). CONS: Terrible AI. Way too much driving. Multiplayer not fun at all. Story is non-existent. 16:10 widescreen is just cropped 4:3. SUMMARY: I'm very dissapointed with this game. Pass on it and pick up a different one until this is in the bargain bin.
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JoshSNov 12, 2009
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DonnyDec 13, 2008
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May 24, 2011
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Mar 26, 2011
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Sep 17, 2011It seems reviewers played another game than mine. Despite of fantastic grphics and open worlds, here's nothing deserves for higher rating. Innumerable enemy spawns and the same quests (main and side) ruined everything what make prodecessor very good game.
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Nov 12, 2013
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Mar 26, 2013the graphics are really nice but the game is extremely boring.
the game is repetitive, the enemies respawn constantly and are extremely stupid.
It has a plot,
conclusion:
+ graphics
- EVERYTHING ELSE!! -
May 6, 2018
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Sep 25, 2012
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Aug 7, 2013This review contains spoilers, click expand to view.
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Mar 31, 2014
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Nov 4, 2015
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Jan 2, 2016
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Feb 7, 2021
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Oct 29, 2018
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Nov 23, 2020
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Dec 17, 2019+ Graphics
+ Weapons
+ Sound effect
+ Action
- Boring
- Repetitive
- Very Long -
Feb 8, 2019
Awards & Rankings
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Edge MagazineCombat is thrilling – each weapon packing a solid, vicious blast; movement suggesting heft and momentum. [Dec 2008, p.80]
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By adopting a laissez faire attitude to player discretion, Ubisoft has crafted a brilliant follow-up.
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More importantly, it has nowhere near as many bugs as something like "S.T.A.L.K.E.R.: Shadow of Chernobyl," a title that bears many similarities. Add to the roughly 25 hour single-player campaign a remarkably easy-to-use map creation tool and a full multiplayer suite, and you've got one of the most complete overall gaming packages of the year, as well as one of the most ambitious.