- Publisher: Ubisoft
- Release Date: Oct 21, 2008
- Also On: PlayStation 3, Xbox 360
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Far Cry 2 looks and sounds great (voice acting aside), but it has some gameplay mechanics that make progression through the game world a frustrating task.
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If you can bear some of the repetition in between missions, the missions themselves are a blast. The environment is among the most compelling ever put on a screen this year. And multiplayer is strong. Far Cry 2 may not live up to its full potential, but there's a lot here to enjoy regardless.
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It falters in just enough places to make you think before you hand over your money.
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Total PC GamingIf you plot a graph of genius times faltering game design, Far Cry 2 sits firmly in the top right. [Issue#13, p.50]
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Some games grow on you the more you play them, as you get used to the little idiosyncrasies and learn to appreciate the finer points. Far Cry 2 is at the opposite end of the spectrum, a game that makes it harder and harder for you to like it by placing more and more junk between you and its best features.
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A mixed bag that redeems itself just enough to be worth playing, Far Cry 2 serves as a valuable experiment in open-world first-person shooter game design, but one that is not quite up to par with what developers like Crytek and GSC have accomplished.
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So long as you only play the game in small bursts, Far Cry 2 is an interesting experience.
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In 2007, Ubisoft sent to Africa a whole team of Far Cry 2 developers so they could record sounds, take pictures and soak in the spirit of "Heart of Darkness". Judging by the promotional videos, the guys had the time of their lives. It's a pity that the game fails to convey even the tiniest fracture of their emotions.
Awards & Rankings
User score distribution:
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Positive: 670 out of 1832
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Mixed: 630 out of 1832
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Negative: 532 out of 1832
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RichardHJun 9, 2009
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Apr 16, 2011
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DavidPFeb 3, 2009