- Publisher: Ubisoft
- Release Date: Oct 21, 2008
- Also On: PlayStation 3, Xbox 360
User Score
Mixed or average reviews- based on 1832 Ratings
User score distribution:
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Positive: 670 out of 1832
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Mixed: 630 out of 1832
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Negative: 532 out of 1832
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- Most helpful
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nicknOct 30, 2008
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DarenHJan 11, 2009
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JimDJan 3, 2009
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B00tsyCJul 26, 2009
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DeathWookieeMar 27, 2010
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NickBNov 4, 2008This game should have been called FarDrive 2. I've literally spent more time in my vehicle than in the Grand Theft Auto series. There isn't much variety in the cars though, so it gets pretty repetitive fast.
That said, the missions are really enjoyable and there is no shortage of random fun stuff to do. -
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JamesD.Oct 24, 2008
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RossKOct 24, 2008Some of the best gunfights in a video game +A different "refreshing way" to play a FPS +Graphics are amazing -Gets Repetitive... -Driving is annoying -The Reputation system doesn't work at all.
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JustinG.Oct 24, 2008Alot of repitition. The AI isn't so great. Playing the game on hard just means the enemies respawn more often and it takes less bullets for you to die. Other than that, the depth of the game is great. Just remember to quicksave often or you will get very frustrated as the fights aren't that intuitive. The graphics are amazing as well.
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JaredH.Oct 24, 2008
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AnonymousMCOct 26, 2008
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AFOct 28, 2008
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LouP.Oct 28, 2008
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AndrewMOct 30, 2008
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RCAug 1, 2009
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AlexMNov 10, 2008
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TristanHNov 9, 2008
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MikeOct 23, 2008
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TylerDec 29, 2009
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AnthonyCNov 12, 2008A great sandbox shooter with a sprawling gameworld spoiled by a myriad of problems. The AI is blood-crazy, the malaria is pointless, buddies are unlikeable and psychic, and all the voice acting is awful. On the plus side, it's pretty, it lets you do what you like, and there are some truly epic firefights to be had. The big problems are: - how systematic the
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CraigG.Nov 22, 2008
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Sep 5, 2011
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Dec 2, 2012Average at best. Some great immersion with the UI, stealth, freedom of environment. But the storyline, driving and endless respawning enemies were a drag.
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Awards & Rankings
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Edge MagazineCombat is thrilling – each weapon packing a solid, vicious blast; movement suggesting heft and momentum. [Dec 2008, p.80]
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By adopting a laissez faire attitude to player discretion, Ubisoft has crafted a brilliant follow-up.
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More importantly, it has nowhere near as many bugs as something like "S.T.A.L.K.E.R.: Shadow of Chernobyl," a title that bears many similarities. Add to the roughly 25 hour single-player campaign a remarkably easy-to-use map creation tool and a full multiplayer suite, and you've got one of the most complete overall gaming packages of the year, as well as one of the most ambitious.