- Publisher: Ubisoft
- Release Date: Oct 21, 2008
- Also On: PlayStation 3, Xbox 360
User Score
Mixed or average reviews- based on 1832 Ratings
User score distribution:
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Positive: 670 out of 1832
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Mixed: 630 out of 1832
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Negative: 532 out of 1832
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- Most helpful
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Nov 12, 2013
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DeathWookieeMar 27, 2010
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Jul 15, 2011
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Sep 26, 2011
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Sep 25, 2012
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Mar 31, 2014
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Mar 19, 2019
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Sep 25, 2019
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DaveM.Nov 8, 2008
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reflectionrollerDec 7, 2008
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nicknOct 30, 2008
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DarenHJan 11, 2009
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JimDJan 3, 2009
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ChrisVJan 22, 2009
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JoshSNov 12, 2009
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DavidPFeb 3, 2009
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Sep 17, 2011It seems reviewers played another game than mine. Despite of fantastic grphics and open worlds, here's nothing deserves for higher rating. Innumerable enemy spawns and the same quests (main and side) ruined everything what make prodecessor very good game.
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May 24, 2011
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Mar 26, 2013the graphics are really nice but the game is extremely boring.
the game is repetitive, the enemies respawn constantly and are extremely stupid.
It has a plot,
conclusion:
+ graphics
- EVERYTHING ELSE!! -
Jan 13, 2013Cool graphics and nice gameplay, tends to get a bit boring though. You basically do the same thing over and over again, and the story doesn't really go anywhere.
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FrancisGMar 9, 2009Great graphics overall. The scenery, open space, the "go-anywhere" concept and the choice of weaponery all play in favor of this game. BUT... I feel like they cut corner on the story line / mission types. Go there, kill that guys, steal this and then come back... It's always the same from start to finish. Still I'm addict to FarCry 2.
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Sep 3, 2014
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Jun 16, 2017
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Jan 12, 2013
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Jul 11, 2017The war-torn African country in which Far Cry 2 takes place is interesting, immersive and realistic, sometimes painfully so and sometimes annoyingly not.
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Oct 14, 2014
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CMorrisDec 2, 2008
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KelvinKMar 1, 2009
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mervyntMar 2, 2010
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BinaryS.Nov 2, 2008
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Awards & Rankings
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Edge MagazineCombat is thrilling – each weapon packing a solid, vicious blast; movement suggesting heft and momentum. [Dec 2008, p.80]
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By adopting a laissez faire attitude to player discretion, Ubisoft has crafted a brilliant follow-up.
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More importantly, it has nowhere near as many bugs as something like "S.T.A.L.K.E.R.: Shadow of Chernobyl," a title that bears many similarities. Add to the roughly 25 hour single-player campaign a remarkably easy-to-use map creation tool and a full multiplayer suite, and you've got one of the most complete overall gaming packages of the year, as well as one of the most ambitious.