- Publisher: Devolver Digital
- Release Date: Mar 17, 2020
- Also On: iPhone/iPad, PlayStation 4, Switch, Xbox One
- Critic score
- Publication
- By date
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May 15, 2020Exit the Gungeon is a solid spin-off that is able to deliver a level of enjoyment that matches its predecessor, while also standing tall on its own two feet.
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Mar 31, 2020Exit the Gungeon made the smart move to take its adventure to consoles, and the result is a fun and skill-based gaming experience. The game can be enjoyed in small bursts or long play sessions as you hone your skills during each run. The only downside is the amount of things to do here is limited to what the mobile version could accomplish, which makes this entry come up a bit short. Regardless, I found this version to be the best way to play.
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Mar 30, 2020Exit The Gungeon may not hit the same high notes as its predecessor, but it's still a worthwhile trip to take from the bottom all the way to the top.
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Mar 27, 2020I admittedly didn’t exit the Gungeon but I had a lot of fun between the Breach and my constant deaths trying to escape the time paradox created with Enter The Gungeon. Although this process often feels like beating my head against a wall with other titles, the charm and chaos of Exit The Gungeon keeps me captivated while my stubbornness forces me to keep picking it up and trying to climb my way out of the Gungeon.
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Mar 24, 2020Exit the Gungeon is neither as sharp nor as complete as it could be, but its foundation is so strong that it can be great fun regardless.
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Mar 23, 2020Is it another Enter the Gungeon? No, it isn't. But as a quick arcade romp, it's a blast. It shows that even when shifting genres, Dodge Roll knows how to craft a good roguelike and keep players wanting to punish themselves more and more with each run.
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Jan 31, 2021Most of the content, including music, items, and enemies, is directly transferred from the world of Enter The Gungeon, making the product even more secondary than it previously seemed. On PC, Exit the Gungeon has already experienced several patches, after which it became more playable, but it is still noticeable that this is a quickly molded game, released in the hope of hype around the first one and high sales.
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May 20, 2020Exit the Gungeon is an extremely simple and repetitive rogue-like that doesn't feel worthwhile as a PC or console experience.
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Apr 1, 2020If you’re expecting a full follow-up to Enter the Gungeon, with the same degree of depth, you’ll be disappointed. Exit the Gungeon is, at its best, a fun but shallow shooter, which doesn’t really deliver on its appealing premise. But if you’re prepared to take this light and fluffy sidequel for what it is, there’s still joy to be had on your way out of the Gungeon.
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Apr 8, 2020Exit the Gungeon is ultimately neither a good bullet hell game, nor a particularly fun experience. All in all, it’s a pretty bite size offering that lacks the variety one would expect from a full PC title. The lack of a twin stick control scheme, combined with the gun blessing sweepstakes and the requirement for constant jumping and dodging, means aiming at enemies isn’t fluid. The blessing mechanic effectively feels like a mod – something a player might try out for fun, or to change up their experience with the game, or to add a new challenge into the mix. In reality though, there is unfortunately no uninstalling this feature. Players are better off sticking to mobile, or more sophisticated shmups.
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Jun 10, 2020Honestly, I feel like this one is a game that manages to make a lot of little bad decisions, but the fundamental mechanic of how it handles weaponry speaks to a basic desire to make a game all about weird guns in which you never care about any of them. They’re all just momentary blips you’ll never get to hang on to, so you don’t care about their quirks and can’t build around them at all. You always feel like you’re playing with half of your tools.
User score distribution:
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Positive: 11 out of 21
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Mixed: 7 out of 21
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Negative: 3 out of 21
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Jun 23, 2020
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Mar 18, 2020
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Aug 13, 2023Its a good game but compared to enter the gungeon its soo much worse. I would have like some more game length and complexity