Metascore
76

Generally favorable reviews - based on 8 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 8
  2. Negative: 0 out of 8
  1. Jul 11, 2016
    96
    A true visual novel that draws you in and leaves you wanting more. Fantastic voice acting and musical score really just provide icing on the cake here. Very worthwhile!
  2. Apr 14, 2016
    79
    A leisurely stroll through a beautiful apocalypse. Rapture is stirring and heartfelt, but may be too slow and hands-off for some.
  3. Apr 27, 2016
    76
    It's a fascinating and moving paper chase, but having to walk around so much is quite annoying.
  4. CD-Action
    Aug 21, 2016
    75
    For me Everybody’s Gone to the Rapture was a beautiful, almost mystical experience thanks to its atmosphere and one of the best soundtracks in gaming history. It’s a shame that on PC framerate tends to drop below acceptable levels, I was annoyed by some bugs and the ending failed to properly wrap up the story. [08/2016, p.72]
  5. May 2, 2016
    70
    Quotation forthcoming.
  6. Apr 19, 2016
    70
    Everybody's Gone to the Rapture it's an interactive tale that brings to the table a powerful story.
  7. Apr 19, 2016
    70
    A bit better than ADR1FT but less than Firewatch, Everybody's Gone to the Rapture is a very good observation game that boasts impressive graphics, a great soundtrack and a nice story. The only drawback is the sluggish pace at which the player can move.
  8. May 4, 2016
    65
    The stunning graphics and the exceptional music, as well as voice overs, are not enough for a game that lacks appropriate optimization and a satisfactory interpretation of the events we tail after, packed in no longer than 5 hours. A very promising narrative experience that proves inadequate in many key areas.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.
  1. The story felt like work to experience. The best way I can think to sum up this feeling is to say I enjoyed Everybody’s Gone To The Rapture far more on PS4 and that was because after the first chapter I lay on the sofa watching and listening and luxuriating while my companion dealt with the controls.
User Score
5.6

Mixed or average reviews- based on 112 Ratings

User score distribution:
  1. Positive: 43 out of 112
  2. Negative: 36 out of 112
  1. Apr 17, 2016
    2
    I refuse to call it a game. There is no **** gameplay at all. Who the **** thought it would be a great idea to make this whunk, and then callI refuse to call it a game. There is no **** gameplay at all. Who the **** thought it would be a great idea to make this whunk, and then call it "a game"? There is probably some interesting story, but lack of gameplay didn't make me involved it at all. There is a minimalistic interaction with objects in this pieace of **** and I didn't care what happend in this world when the lack of gamplay made me absolutly bored as f**k. The only great thing is the graphics. Otherwise, stay the f**k out of it. Refunded! Full Review »
  2. May 7, 2016
    3
    A very infuriating game.

    Important premise: I like exploration games, so this is not a "this is not a game!" type of review. Having said
    A very infuriating game.

    Important premise: I like exploration games, so this is not a "this is not a game!" type of review.

    Having said that, the problem with this game is very simple: the Chinese Room company has very talented artists, but they're completely inept at implementing a videogame.

    The graphics, musics, voiceovers are wonderful, but the game is terribly implemented:

    The 3d engine is very slow; his is the absolutely slowest game I've played in the last year (on par with Gone Home) - it will stutter even at 720p with modern, relatively highly specced hardware.

    The approach to controls is too "puristic", and it just doesn't work.
    The "run" functionality seems to work sometimes but not most of the time.
    There is no jump; this is in line with the game, except that after 10 minutes of playing, I already got stuck in a place without exit.
    The walking dynamic is very strange; it's supposed to mimic real life (so it has a fast/slow cycle), but it is not appropriate for a videogame.

    To wrap up, play a "demo version" (cough cough...) before buying it, as youtube playthoughs will not give you an idea of how infuriating this game is.
    Full Review »
  3. Apr 27, 2016
    3
    There is not space here to tell what is wrong with this pretentious crap. But it is enough to say:
    This is not a game.
    This crap do not fall
    There is not space here to tell what is wrong with this pretentious crap. But it is enough to say:
    This is not a game.
    This crap do not fall in to criteria of a game and is just a false use of the media.
    Pretentious story telling of a mediocre and boring idea.
    After 20 min even 10 year old can guess what has happened and what will happen. The whole "game" is in one enormous map with very, VERY slow pace and boring narrations.
    The characters are even more uninteresting because there are no "faces" of the characters to care for. Another pretentious idea of this studio. This kind of "faceless" characters make empty world even more empty and meaningless, because after the narration is over there is NOTHING afterwards to remind you or point to what happened.
    Simply, empty space.
    This emptiness nothing can shake. Should be shaken by the story as you "progress" but the dialogs are sooo useless and out of tune with the whole situation that after 2-3 hours playing I was asking my self why I wasted my money and time on this? I am not Jim Sterling! I don't have to write critique for some overrated crap!

    After so much walking I lost interest in anything what was connecting the first part of the map with the next one. Who cares about the people in the camp when they do not have any impact on the story?! Who cares for all the characters when all happened and there is no change?!
    Why we go trough this when afterwards there is not even slightest notice of our presence in this world?! Not even slightest...

    Most of the time we play games to change something in that world or at least have impact on the character we play. In the end there is no need for payoff. It does not matter if we leave or not, but what matter is that we have some kind of interaction in the world and hopefully we made difference for good or bad. But, what we have here is just walking. Walking after everything is gone, after all has passed and after all already was. Our interaction - bloody audiologs!

    Developers, put this in your pocket - STOP with the **** audiologs! They are boring and stupid, especially when they are overused and nonsensical. Find some "normal" and logical way to tell the story or get lost. Enough already!

    In this, so called "game" you will find audiologs on most stupid things like radio, payphone, home phone or radiophone. They should be the narrative force but they are just wasted time. They don't say nothing new after the first 3 and that's it! That's the "game".
    There is a solid 3 from me for the vistas and all the rest is pure pretentious garbage. Even the time, If I understood correctly, should represent '80s but even that is mismatched and misrepresented. (Trust me, I know '80s well).

    One thing that is so high above this misery of "game" is the music. Music is something that have some sense and does not feel pretentious and try to "outsmart" us. Most of the time worm and idyllic, enough to don't feel the pain in your wallet so much.

    Try to avoid this "game" and save your money. Amateur pretentious writing is not worth your time. Buy yourself a book and you will have more fun than with this "game".
    Full Review »