- Publisher: Ocelot Society
- Release Date: Sep 14, 2016
- Critic score
- Publication
- By date
- Unscored
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Sep 14, 2016If you’re looking for something to break through the mould, look no further than Event [0], an innovative indie title with a lot of charm.
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Sep 14, 2016More than anything, I think that’s a testament to what the Ocelot Society has accomplished with Event[0]. The developers built a fake world with a fake A.I. and here I am worried about hurting its feelings. There is something special about that, something more important that quibbling about playtime or the occasional hiccup. There are plenty of games out there that you can beat, speed-run, and master. There are very few you can talk to. Don’t sleep on the opportunity.
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Sep 14, 2016With Event[0]’s revolutionary AI and beautiful graphics, I would definitely recommend this game. It’s an immersive story experience with a witty companion that will take you on a journey of emotions. The subtle music and atmospheric tendencies create an environment that is both daunting and welcoming, apart from one song that will stick with you through out the game.
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Oct 10, 2016Event[0] is an incredibly interesting game. Set on a small but incredibly detailed space ship and featuring an incredibly unique character, in the AI Kaizen. It will test your brains and your empathy, as well as your patience. Will you argue with Kaizen? Will you be friendly? There's so much to do, puzzles to solve and the space to explore.
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Sep 29, 2016Event[0] is a clever mix between a chatbot and a walking game. Some dialogues are canned, and the game is too short, but the empathy you'll develop with the AI and the retrofuturistic sytle are perfect.
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Sep 20, 2016Event[0] tries to make something unique, an IA-based puzzle game, and it executes it quite successfully. It's short and it's definitely not perfect, but we think the experience is worth it.
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Oct 22, 2016It’s difficult to speak more without delving into the story or spoiling. Event [0] is a unique experience and worthy anyone’s time. Especially for those interested into the sci-fi genre and has a fascination of artificial intelligence.
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Oct 6, 2016Event[0] rescue some great ideas from the past practically dead and buried, giving them a fresh, unique and highly attractive approach.
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Oct 5, 2016I was very happy with the experience (well that’s a relative term as their are some dark elements to the story). It’s impressive to see what Indie teams can achieve and the best part is we get games that just wouldn’t be made if the field was only open to the big production houses that have to “play it safe”.
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Oct 4, 2016The best books, movies and video games try to make you feel something, and to that end Event[0] is an interesting experiment and a worthwhile experience that stands out as very unique game despite its humble roots.
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Sep 29, 2016Event[0] has the length and teething pains of a tech demo, but tells a story to beautifully to overlook without good reason.
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Sep 14, 2016A tense and atmospheric, albeit brief battle of wits with an AI system will provide you with a solid evening of interactive story entertainment.
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Sep 14, 2016The idea behind Event[0] is a wonderful one and I would love to see the technology behind Kaizen refined and used in future projects.
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Sep 22, 2016At the core of the game is your relationship with the ship’s AI – Kaizen. If you treat it with the proper respect and try to foster a friendly relationship, the game narrative will resonate with you more and by extension, make your journey through the game all that more engrossing.
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Sep 19, 2016Don’t expect to find touchscreens, paper-thin televisions, or computers any smaller than a child here.
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Nov 3, 2016Event[0] is one of those games that isn’t for everyone, and in most circumstances would’ve been a game even I passed on. It may be on the short side, but in a world where sometimes games are in an abundance, short may be just want you need.
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Nov 1, 2016While Event{0} ends far too soon, the clever and emotive A.I. is a real treat to interact with. It’s far from a perfect implementation, but the unique and engaging story is one worth experiencing for fans of sci-fi exploration adventures that don’t mind a bit of reading.
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Sep 28, 2016Though still a bit flawed in execution, players who want to see how narrative-based games can evolve should absolutely play Event[0].
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Sep 26, 2016An imaginative, atmospheric, and cleverly designed sci-fi adventure that’s over far too quickly.
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Feb 16, 2017Your enjoyment of Event[0] is going to depend on whether you like chatting. Conversation with AI is the real focus of the game, and even though it is flawed, the system works effectively if you give it a little effort. While the presentation holds up its end of things, the gameplay outside of typing feels stunted; the easy puzzles and very short playtime encompass a story that ends right before it goes anywhere interesting. While it's not the best in its field, Event[0] is still worth trying, so long as you know what you're signing up for.
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Nov 21, 2016Event[0] is a short, flawed, fun and memorable experience.
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Oct 17, 2016When you get down to it, the only major flaw of Event[0] is that there isn’t enough of it. Or, alternatively, that what is there needed to be reconnected into more of a tighter story.
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Oct 13, 2016Unconventional mix of first-person experience with traditional text games. Event [0] isn‘t the adventure in the truest sense of the word, but rather an experience allowing you to enjoy interaction with artificial intelligence. In principle, it is a simple matter that offers depth and philosophical plane. Gameplay is definitely not for everyone.
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Oct 7, 2016Event[0] feels a bit like getting HAL9000’d by BMO from Adventure Time.
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Sep 27, 2016Event[0] is a visually appealing game with some great sounds to boot. The story however seems loose and doesn’t get fleshing out enough.
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Sep 19, 2016I’m impressed with how the concept was fleshed out. Like other unique experiences, I hope other developers learn from its brushes with ingenuity. I’m also excited about some of the ethical discussions it could spark. It’s definitely worth a spin in zero-gravity to check this one out.
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Sep 18, 2016I am happy to experience Event[0] because what it contains is probably a harbinger of things to come in gaming. As a complete gameplay experience, however, it can be limited and flawed. It has evolved from its beginnings as a student project to become more than a mere tech demo, but it could have gone farther in its Turing test.
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Sep 14, 2016Event[0] isn't perfect by any means, but it might just be the most important indie game of 2016. It's certainly the most ambitious.
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Oct 13, 2016Event[0] is an interesting game with a very interesting concept. Think of it like HAL 9000, but much more limited in scope and threat. The novelty wore off for me within the first 30 minutes of playing, and unfortunately, then began to look at it more like a game to complete rather than an experience that needed to be seen.
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Sep 15, 2016Event [0] is a fun and interesting exploration game. Its use of conversation to progress the story is one of the more unique things that I have seen in recent memory. It is a little short, but the ability to get a different ending lengthens the game. While the game does feel like it is missing something in its story, the overall experience is memorable and enjoyable.
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LEVEL (Czech Republic)Nov 5, 2016Clever and original sci-fi short, which is unfortunately running out of breath at the least appropriate places. But it will reward you with some particularly amazing moments. [Issue #268]
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Nov 4, 2016Event[0] is an atmospheric, tense sci-fi yarn that ends too quickly and never lives up to the potential of its innovative core mechanic.
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Jan 20, 2017Event 0 starts with original ideas, but lacks the courage to tell the story of an Artificial intelligence and its relationship with the player.
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CD-ActionDec 12, 2016My initial fascination with Event[0] quickly turned into disappointment. How am I supposed to build a relationship with an AI that would fail to trick a four-year-old in the Turing test? What’s more, the game lasts for 3 hours at most. It does offer various endings, but you influence them in the final stage of the game. [12/2016, p.73]
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| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
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Sep 14, 2016Event[0] is probably too short for its own good, less because of (kill me) ‘value’, but more because it limits how far it can take its idea. What’s there is very glossy as well as clever though. Despite its sometimes very obvious limitations, Event[0] feels like the start of a beautiful friendship.
User score distribution:
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Positive: 27 out of 53
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Mixed: 20 out of 53
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Negative: 6 out of 53
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Nov 30, 2016
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Sep 23, 2016
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Sep 21, 2016