- Publisher: Activision
- Release Date: Oct 2, 2007
- Also On: PlayStation 3, Xbox 360
Summary:
Enemy Territory: Quake Wars pits the armies of Earth against the invading alien Strogg in the ultimate online strategic shooter. Featuring strategic team play, persistent character promotions, day and nighttime combat missions, and the universe's most powerful weapons and vehicles, the game transports players to the front lines of an epic new war for Earth. As the invasion begins, players choose to battle as one of five unique classes in either the EDF (Earth Defense Force - humans) or the barbaric alien Strogg armies, each augmented with specialist weapons and combat hardware. Troops utilize over 40 conventional and futuristic vehicles, deployable structures, and defense systems like quad-bikes, tanks, and alien walkers for epic ground assaults; or helicopters and anti-gravity ships to lend firepower from the air. Throughout each battle, teams establish bases, deploy defense structures, artillery, radar, and advanced forward-command systems into enemy territory while constructing and demolishing obstacles to speed progress and gain a tactical advantage over the enemy. Players can take on class specific missions or join a fireteam to utilize advanced command and communication options, including voice-chat and the game's context sensitive mission order system. With bitterly contested multi-battle campaigns, each soldier fights not only for victory, but to gain valuable skills, special rewards for team-play, and persistent military promotions and medals. [id Software]
Buy Now
| Rating: | T |
|---|---|
| Official Site: | http://www.enemyterritory.com/ |
| Developer: | Splash Damage |
| Genre(s): | Action, Shooter, Shooter, First-Person, Sci-Fi, Sci-Fi, Arcade |
| Number of Players: | 1-32 Players |
| ESRB Descriptors: | Mild Blood Mild Language Violence |
| Offline Modes: | Competitive Team Oriented |
| Connectivity: | Broadband Only Online |
| Online Modes: | Competitive Team Oriented |
| Number of Online Players: | 32 Players Online |
| Cast | Credit |
|---|---|
| Bill Brown | Music |
| Mark Fry | Lead Level Designer |
| Mike Armstrong | Programming |
| Andrew Hamilton | Art |
| Jared Hefty | Programming |
| Chris Bull | Animator |
| Richard Jolly | Art Director |
| Francis Hobbins | Lead Artist |
| Arnout Van Meer | Technical Director |
| Gordon Biggans | Programming |
| Tim Kautz | Senior AV Designer |
| Ben Davis | Art |
| Paul Wedgwood | Lead Game Designer |
| Neil Postlethwaite | Managing Director |
| Neil Postlethwaite | Producer/Managing Director |
| Neil Postlethwaite | Producer/Managing Director |
| Peter Boehme | Senior Artist |
| Roland Zeller | Art |
| Stellan Johansson | Art |
| Daniel Conway | Art |
| Par Tingstrom | Art |
| Henning Horstmann | Art |
| Paul Greveson | Art |
| Aaron Hoffman | Art |
| Matt Wilson | Lead Level Designer |
| Lloyd Morris | Level Design |
| Miroslaw Slowik | Level Design |
| Garth Hendy | Level Design |
| Edward Stern | Senior Game Designer |
| Tristan Williams | Programming |
| Arne Olav Hallingstad | Programming |
| Simon O'Callaghan | Additional Level Design |
| David Edwards | Level Design |
| David Edwards | Level Design |
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be
credited, please read our
FAQ.