User Score
6.7

Mixed or average reviews- based on 1913 Ratings

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  1. Mar 5, 2015
    2
    Just read the most helpful posts, they said everything, stay away of this game. They're now developing a xbox one version, yet, the PC version is incomplete and full of bugs.
  2. Mar 5, 2015
    5
    This game is visually beautiful, but I still have a problem with it. It's nothing more than a remaster of the original. It doesn't work at the moment as it should, I will get back to it in a year and a half.
  3. Mar 4, 2015
    4
    This can be a nice game. It isn't at the moment.

    Pros: + Huge universe + Nice atmosphere + Nice music + Potential Cons: - There is no MMO component at all - Chat with friends does not work - There are many hackers who exploit a game and ruin the experience for everyone - No grouping yet, can't play with friends, can't even meet in space - Missions are boring and dull - Game
    This can be a nice game. It isn't at the moment.

    Pros:
    + Huge universe
    + Nice atmosphere
    + Nice music
    + Potential

    Cons:
    - There is no MMO component at all
    - Chat with friends does not work
    - There are many hackers who exploit a game and ruin the experience for everyone
    - No grouping yet, can't play with friends, can't even meet in space
    - Missions are boring and dull
    - Game is bugged and you will often blow up for no reason and go poor again
    - Game feels empty and it's not worth the money currently. Maybe it will change with time, but so far I've paid for promises, nothing more.
    - Servers often disconnect me in the middle of the flight.
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  4. Mar 3, 2015
    2
    It might as well be renamed Elite: Tedious!

    I wanted to like it, I really did, but I feel like it was a complete waste of money. I'm not saying that the game doesn't have it's fans, or that they're wrong for liking it, just that I have no idea why the hell they do.
  5. Mar 3, 2015
    9
    Elite: Dangerous is a vast game with a lot of potential. It's a very niche game which slips any genre definition. I would personally class it as Role Playing Galaxy Simulator or something along those lines. At the moment of writing this review the game is at a very basic level - but it's a great gaming experience by all means. You have the ultimate freedom of choice in an accurateElite: Dangerous is a vast game with a lot of potential. It's a very niche game which slips any genre definition. I would personally class it as Role Playing Galaxy Simulator or something along those lines. At the moment of writing this review the game is at a very basic level - but it's a great gaming experience by all means. You have the ultimate freedom of choice in an accurate representation of the Milky Way galaxy as we know it. Expand
  6. Feb 26, 2015
    6
    I said to myself that I would give Elite a year (after release date) before judging it, as I understood that more features were to be coming or planned. I had told myself, and heard it said many times before, that its foundations were good and solid. After playing the game for about a month or so I'm not so sure that's really true, or it depends on what you mean by foundations. So let'sI said to myself that I would give Elite a year (after release date) before judging it, as I understood that more features were to be coming or planned. I had told myself, and heard it said many times before, that its foundations were good and solid. After playing the game for about a month or so I'm not so sure that's really true, or it depends on what you mean by foundations. So let's talk foundations.

    If you mean the flight experience- the moment to moment sense of being in a spaceship, then yes, that's all pretty solid and nice.

    If you mean the environment, the backdrop of stars which are all real systems that you can set off to and explore- that's also a very solid foundation. Who can scoff at a 1:1 scale virtual galaxy as playground? Stellar Forge is a stellar achievement, and should be the envy of any space sim looking to portray the actual vastness of space.

    These two things Elite does very well. But some of the other 'foundations' are not there yet, and may never really get there...

    For example, I originally assumed that the mysterious and long awaited 'background simulation' would actually model material flows throughout the galaxy- that factories would not be able to produce stuff without a specific number of specific raw materials present, that populations would starve if not enough food was produced or procured. That Terrain Enrichment Systems would actually enrich terrains. I imagined all kinds of interesting knock on effects which players could participate in and shape to however small degree. Sadly, this doesn't seem to be the case. Right now the economic aspect of Elite feels fractured, stale and isolated from the rest of the game. Trading simply feels like moving numbers from one place to another, but without meaning or effect. You get credits for doing so, but you haven't actually saved the day for the factory owner who's pulling his hair out because he can't get a hold of enough aluminium. The result is that trading becomes a minigame (in a series of minigames, none of which are really talking to each other), and barring a bit of fluctuation in prices, nothing really changes. Right now I'd say this is the primary reason for the game's hollow feeling. Missions should be tied to the real needs of each station, though since the economy isn't an actual thing, I guess this is impossible at this stage. Dynamic and unfolding universe this is not.

    This became more visible to me with the recent introduction of community goals, with an early goal being the production of a new space station for a certain faction. Nowhere in Elite, do factions actually build or do anything on their own, the developers themselves introduce new things into the game. So, there's no AI logic which says that it makes sense for a faction to build a station in system x, or that asteroid belt y is a good place to send workers to mine for metals, or anything else as far as I can see. We simply have the illusion of AI traffic going about some kind of business, but then they're zapped out of existence when the player leaves the immediate area. I get that... you can't create lives for every single NPC in the game. But it would be nice to know that any NPCs you do meet represent a logic operating within deeper levels of the game's background simulation and economy. At the moment any kind of encounter just feels random.

    Missions, another 'foundation' of the game, are very basically implemented right now but there is word from the devs that they are being overhauled. The way in which missions tie into USS's (unidentified signal sources) is quite horrible - for instance, you can drop into a completely random part of a system and meet an NPC player who is actually looking for you! I can't fathom the actual odds of that occuring. Other times, you just doddle along without any real direction, looking for a specific item you've been assigned to find, and after a certain amount of tries, you'll stumble across it in a USS. Random chance again. You're not using your brain or skills to achieve something, you're just waiting for the right number to come up. This kind of thing is clumsy and breaks immersion, it's simply not good gameplay. I'm really looking forward to improvements in this area- I'm sure they will come in time.

    I've highlighted two things which I feel are the most lacking currently. Certainly there are aspects of the game which are truly great, such as the sound design, atmosphere, and previously mentioned flight experience & environment. For me to keep playing and interested, I need to feel the 'glue' of the galaxy; a properly modeled economy, faction behaviours and actions which aren't just the whims of developers, more content for sure... that large stations interiors feel very samey on the inside kills any sense of actually going anywhere. I want to feel surprise as I enter a new station I've never been to. More variety will surely help.

    Consider this a 'beta' review. Let's see how things are a year out.
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  7. Feb 26, 2015
    7
    since freelancer i'm waiting for a game like that and this could be it...almost.
    the best thing about this game is the atmosphere. there is no other game where you feel like a real space pilot like this. on the bad side are the quests which are for the most parts pretty boring, repetitive and sometimes just really hard to complete without getting an appropriate reward.
  8. Feb 25, 2015
    9
    Brilliant game, enjoying every minute of it, tough but worth putting in the hours, its fun ti just fly in this game and land not to mention combat which is better then any thing else out. Quite refreshing really after swishing a sword pointlessly. Come fly at the speed of light, trade, smuggle, fight make loads of credits, buy great looking ships and most all feel the danger.
  9. Feb 24, 2015
    9
    Elite is far from a bad game. Yes, FD went in a wrong direction lately, not listening to players, but the game is still decent. I just hope it will get better with time and new features and that it won't be another money grab.
  10. Feb 24, 2015
    1
    I am not happy with the way in which this game was marketed to customers.
    Elite Dangerous was to offer me an ingame multi player experience which were not implemented on release. How a company can not even have a way in which players can communicate with each other in game is beyond me. The MMO side of this game does not exist.
    That aside, ED was enjoyable for the first week until one
    I am not happy with the way in which this game was marketed to customers.
    Elite Dangerous was to offer me an ingame multi player experience which were not implemented on release. How a company can not even have a way in which players can communicate with each other in game is beyond me. The MMO side of this game does not exist.

    That aside, ED was enjoyable for the first week until one comes to realise the bugs, exploits and total lack of content available for a very expensive game just left me feeling defeated.
    Ship insurance? This is the worst idea since Everquest use to penalise players for deaths by removing hard earned exp. It is quite possible in Elit Dangerous to lose everything you have worked for in a matter of seconds, due to lag, poor NPC AI or just GTA griefers out to destroy your ship using hacks.
    Yes Elite dangerous is a new game, and the bones are very solid. Should FD waited a couple of months before releasing? Yes probably but the push for Christmas sales put it onto the shelves, so now they must contend with angry customers.
    There are some PVE group games available, but without the correct ingame chat/communication, it still feels like a lost cause.
    The current game is very tiresome and dull but does have massive potential. I just hope the Devs hurry up and fix what is already here because as far as I am concerned, it still feels like Beta testing to me.
    My biggest concern for ED and partly the reason why I was banned from the official forums was because I felt the only testers of this game were Flyboys, die hard fans of the original. So we ended up with an almost duplicate game from 1984 but with better graphics.
    You can't do this, a game needs to evolve, it needs to captivate its audience not suck their will to live ( try trade runs for 4 days straight ).
    Flyboys will tell you to experience all the game has to offer..... Right....
    If you are going to market a game as an MMO it neefds to up to the standards of what most expect an MMO to have. ED does not even have the basics of any MMO currently.

    I have high expectations for this game in the future, if you are thinking about buying this dont.
    Wait a few months, check in on reviews, there is just not enough to offer more than a couple weeks of excitement here and the patches seem to be creating more problems than they are fixing.
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  11. Feb 23, 2015
    3
    First off I'd like to say all of the fanboys giving this game a perfect 10 are delusional. Also giving it a 0 is not right either.

    My review, I'm came into this game as a new comer to ED I've always been a space sim fan. I've played many including X3, eve online, and others. Where this game wins, Graphics are impressive to say the least. The sounds and sites are really
    First off I'd like to say all of the fanboys giving this game a perfect 10 are delusional. Also giving it a 0 is not right either.

    My review,
    I'm came into this game as a new comer to ED I've always been a space sim fan. I've played many including X3, eve online, and others.

    Where this game wins,

    Graphics are impressive to say the least. The sounds and sites are really impressive. Combat is very exciting,and very well done. The flight mechanics are awawesome. You can fly as a highly maneuverable jet (not very realistic but very fun) or by turing the flight assistance off you can also have the experience of what an actual spaceship would fly like in space. So in the simple mechanics of the game. I would in fact score that as a perfect 10 of 10. Because they have absolutely nailed it. Home run.

    Where it fails,

    This is an very long list. I'll try to keep it as short as possible. As many others have gone into great detail. This game is very hard to figure out. I can almost guarantee the first few hrs of gameplay will be very frustrating. From having to figure out controls to googling simply how to actually get paid from a bounty.
    Saying that there is lots to do is almost a double edged sword. Yes you can spend countless hrs doing the same repetition that doesn't mean there's lots to do. Intact there's only 2 things to do shoot something or fly from point to point.

    Once you've figured out how the game works you will no doubt have some fun. Because there is a lot of excitement. There is some fun value here. I don't want to totally trash it. But it just doesn't have any content. Once the honeymoon phase ends. You start looking for something to do! You want to immerse yourself in the community. There really isn't one. The comms are spotty at best. There's no chat. There's no grouping (1.2 patch seems to have this is mind. But that's at least a month off still) you want to find somtionse interesting mission content. There isn't any. Missions range from kill 6 pirates, or something else. Pick up this bring it here. All of this "stuff" is supposedly going to change the influence of of the controlling factions. You're suppose to be able to actually influence economies. Cause economic booms, civil wars, etc and that would truly make for some interesting content. If it worked. You will still find posts on the forums today wondering if it even works. There's a huge group of player from launch that have had this single goal. With no luck. Their efforts have been in vain. The system is completely broken.

    There is no mission structure (or the previously a mentioned lack of influence) so you will be left grinding out trade missions/routes. Bounties and the only kill mission being. Kill anaconda. The only reason you do this isfor in game currency . So you can buy better ships and modules. Just so you can go back out and grind for more credits.

    The 400 billion systems is really a joke. Once you've travelled around a little you're going to realize. It's pretty much 4 or 5 systems over and over again. Exploration is extremely boring. Once you've seen one gas giant you've seen them all. And it's not even interesting. Point your ship at planet for 30 seconds scan complete. Take in for (very small amounts) of credits. There's nothing to do there's nothing to find. Except maybe take a screen shot for your wallpaper. Except you'll have to use a third party program for that. And it will have the ship hub in the sho. Because there isn't even an in game picture camera.

    There is no dount in my mind in 6months to a year this game will be awesome. But Frontier has a lot of work to do. There really isn't a game there. Not by today's standards.

    The price point of $60 is an insult. There isn't enough content there to justify $20 let alone $60. This game is little more than a very impressive technical demo.

    I do not recommend picking this game up at all. Check back on reviews in 6 months. Maybe it'll be on sale or have made drastic content upgrades.

    If they could at least fix the reputation/influence system that would be a great start.
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  12. Feb 23, 2015
    3
    I will not bore you with another lengthy review, as there are many. I bought into Elite in July of 2014 for $150, this will include all future updates and DLC. I'm very sorry to report this was a mistake on my part.
    I so wanted it to be a fun and exciting game but it is neither.
    I played the original Elite and probably every 4x, space combat sim since so I'm not new to the genre. The
    I will not bore you with another lengthy review, as there are many. I bought into Elite in July of 2014 for $150, this will include all future updates and DLC. I'm very sorry to report this was a mistake on my part.
    I so wanted it to be a fun and exciting game but it is neither.
    I played the original Elite and probably every 4x, space combat sim since so I'm not new to the genre. The environment is beautiful there is no denying that, however its only skin deep. Once you've seen the five or six different types of space station the awe factor fades and your left with a universe that feels dead and nothing to do but look at the scenery. Running cargo missions to obtain a bigger ship to run more missions ect does get old. The combat is about the same with no real point to it. Your stuck in the cockpit with no interaction with anything else in the game, your not ever allowed to see the outside of your ship unless you go to Elites website to see the wonderful screen shots you can not take. As far as multiplayer goes, the decision to include 400,000,000,000 stars made the odds of ever seeing a non NPC player 1 in 8,000,000. assuming 50k players on a single server. Its basically the same game from the 80's with a bit of polish. Consumer's expect far more today than they did back then, a 1985 Cadillac may have been wonderful in its day but in 2015 even with shiny new paint its still woefully outdated.
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  13. Feb 23, 2015
    5
    Pretty shallow game play, multiplayer mechanics are very lacking with little to do with other players. All the different "professions" you could choose are repetitive and get stale pretty quickly.
    It takes some sophistry to try to argue there is more to the game than making credits and upgrading your ship and its modules. Pretty disappointing for a "released" game.
  14. Feb 23, 2015
    10
    The best and greatest space game ever developed with the most amazing sound engineering I've ever heard, period.

    An absolute must buy if you have a rift DK2, since it's considered the flagship of VR immersion. As for the gameplay, quite a few features are yet to come but there's plenty to do as it is.
  15. Feb 23, 2015
    9
    The most amazing Space Sim I've ever played on the computer. Not since the days of FS 2 has there been anything remotely similar to this.
    Mining, missions, exploration, bounty hunting, piracy and trade are all ways to make your way in the full scale model of the real galaxy, Milky Way.
  16. Feb 23, 2015
    10
    It's a fenomenal game. I've been playing since the beta and its been awesome from the start and keeps getting better and better with each update.

    The graphics are amazing. The combat engaging and the sense of scale tremendous.
    I cant even think how many hours I'll give to this game!
  17. Feb 23, 2015
    9
    Elite offered a lot, and it is still working for it. it talked to its backers, repeatedly. Additionally with a decent executed system of reputation and a complex trade system coupled with a great PR response of work with us.
  18. Feb 23, 2015
    9
    You are the brand new commander of your own spaceship and you don't even know how nor why. Elite isn't exactly everything it promised to be in it's initial videos yet but it is certainly on the right course, there has never been another great game out there that has just felt so well while playing
  19. Feb 23, 2015
    9
    Even when in it was in Alpha and still far from all the potential, it still made me fully forget that I have other great games on my computer really. Haven´t used a joystick for more than a decade, but then Elite came and here I am.
  20. Feb 23, 2015
    9
    Really a solid base is in place for a great space game so if your into flying computerized spaceships this is the one to watch. You ll enjoy it as much as I am.
  21. Feb 23, 2015
    9
    I originally gave it a 2 due to initial impression of a game with almost no history that looked quite boring.

    Now I had to raise to 9 because after I discovered the sandbox nature of the game I have started making my own story with friends, bounty hunting here, trading there, or destabilizing Lugh yonderthere
  22. Feb 23, 2015
    9
    This is a real sequel to original Elite, absolutely Fantastic! Frontier have created the whole real galaxy to our playground! The graphics are amazingly beautiful, you can feel the scale of the galaxy when flying around in your ship.
  23. Feb 23, 2015
    10
    The first time in space: fascinating! The graphics of "Elite: Dangerous" are breathtaking. From the highly detailed spaceship models over the Stars with their vibrant flares up to the magnificent space stations.
    It makes really fun to fly in to the huge hangars, to obtain permission to land by radio and then lie down a spot landing on the assigned platform
  24. Feb 22, 2015
    5
    I was excited. I played the original Elite in my youth and spent an embarrassing amount of time playing it. Typical teenage basement dweller.

    The first week it was fine, new ships to fly, new flight/combat mechanics, and some very frustrating bugs. I stuck with it ... and it got more and more frustrating ... and boring. Like Eve, it feels like work. Combat with NPCs is predictable,
    I was excited. I played the original Elite in my youth and spent an embarrassing amount of time playing it. Typical teenage basement dweller.

    The first week it was fine, new ships to fly, new flight/combat mechanics, and some very frustrating bugs. I stuck with it ... and it got more and more frustrating ... and boring. Like Eve, it feels like work. Combat with NPCs is predictable, mining and trading is tedious, the odd time you get interdicted ... ugh.

    Time wasted aside, I really wish I could get a refund.
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  25. Feb 22, 2015
    6
    This is my second review of Elite: Dangerous. At the launch of the game I gave it a 10. This was based on, at the time a very smooth launch, an enjoyable beta period and to counter the 0 reviews it was unfairly getting due to the the whole offline debatable.

    It's now over 2 months since the launch of the game and I've come back to update my review and I've decided to give it a 6.
    This is my second review of Elite: Dangerous. At the launch of the game I gave it a 10. This was based on, at the time a very smooth launch, an enjoyable beta period and to counter the 0 reviews it was unfairly getting due to the the whole offline debatable.

    It's now over 2 months since the launch of the game and I've come back to update my review and I've decided to give it a 6.

    When David Braben was interviewed up to the launch of the game, he kept using the analogy of a house being built and that they were in the final stages of all the furniture being put in - as much as a month before release. This made many feel that from Gamma to launch there would be a lot of new stuff - however in the end what was released was little more than what we had seen at the end of Beta.

    What was added was shallow and quite frankly buggy. What has been confirmed is that the background simulation that Frontier told us was going to be amazing, and why offline needed to be removed, is actually nothing more than some simple (and broken) functionality - the real game has to be injected on an event-by-event basis by the development team.

    Basically Frontier are the wizard behind the curtain, and they keep telling us to try ignore it - but you can't ignore the fact they just pull leavers and knobs to make the whole thing work.

    The GalNet news items are shoddily written with little real enjoyable narrative, stories that go nowhere and very little quality or spell checking - as if someone let the dyslexic intern loose on the production CMS and isn't checking what they put out.

    Exploration is nothing like what it was touted to be - we were told it would be exciting, that there would be lots to find in the galaxy. Many of us imagined it would be like Skyrim in Space - where we would stumble on adventures. Sadly it's nothing more than Jump, Scan system with 1 button, find only the interesting worlds, point your ship at them for 30 seconds. Rinse and repeat and then sell the data.

    While the addition of "First discovered" tag on systems is a nice touch, it's not enough to hide the fact the game is very shallow.

    The latest addition of community goals seems like a rather slap-dash add on to the game to create some content but less than 5000 players took part and achieved no where near all the goals. The ones who did complained of any lack of real gameplay (granted not all players). What it did create was some conflict which saw people enjoying PvP but mostly it pushed risk-adverse players into private or solo mode.

    On the whole solo mode thing, my personal opinion is that it is what will completely ruin the game. People say they don't want another Eve-type game. Well not only will they not get that, but they also won't get a multiplayer game with any players in it.

    Overall when I was back in Beta 1, the game felt epic even though it was limited to a handful of systems. When they opened up the bubble it felt even grander. When they opened up the galaxy everything felt like it collapsed in on itself and the true game was revealed to be very little content.

    Frontier have committed themselves to new content patches and I will continue to watch this game change and grow over time but I don't feel confident that the captain at the helm of this ship sees the icebergs ahead.
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  26. Feb 21, 2015
    4
    I got this due to the fact that I loved Elite II back in the day. It is OK.

    Lots of grinding - but then we had that in other Elite games, right? True, but here hours worth of credits can be lost by a random encounter with a pirate - and there is no reload option. If you spend hours (and I mean hours) of your free time grinding in the hope of getting a bigger ship and being able to do
    I got this due to the fact that I loved Elite II back in the day. It is OK.

    Lots of grinding - but then we had that in other Elite games, right? True, but here hours worth of credits can be lost by a random encounter with a pirate - and there is no reload option.

    If you spend hours (and I mean hours) of your free time grinding in the hope of getting a bigger ship and being able to do a few more things, but then at the end of the day you are back where you started, you have to wonder if it was a good use of your precious time
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  27. Feb 19, 2015
    5
    The graphics and sound are solid enough but the unforgivable sin of this game is that it is so very dull and boring. There is little in way of actual content - this doesn't mean the galaxy isn't enormous it means there are only about half a dozen things to do in it and they all get very old very fast.
  28. Feb 19, 2015
    0
    Well I am not usually one for sci fi or other space sims but this game has me hooked. I found and still find it a steep learning curve but I don't spend hours and hours a day getting frustrated I usually play it for 2-3 hours a day. I like the fact there is no real rush to do things besides the docking which I don't really like and can be annoying when the are telling you to dock fast orWell I am not usually one for sci fi or other space sims but this game has me hooked. I found and still find it a steep learning curve but I don't spend hours and hours a day getting frustrated I usually play it for 2-3 hours a day. I like the fact there is no real rush to do things besides the docking which I don't really like and can be annoying when the are telling you to dock fast or your ship will be destroyed, besides that it's a good solid game. Expand
  29. Feb 18, 2015
    3
    Not really too happy with the game as it stands, as it isn't living up to the hype and the BS reviews.

    Multiplayer is supposed to be patched in the next release, and we'll be able to form in groups of 4. Yes, that's right. FOUR. Don't get me started on the griefers or the boredom factor with so little interesting content in the game. Rapidly losing confidence in this, and I had
    Not really too happy with the game as it stands, as it isn't living up to the hype and the BS reviews.

    Multiplayer is supposed to be patched in the next release, and we'll be able to form in groups of 4. Yes, that's right. FOUR.

    Don't get me started on the griefers or the boredom factor with so little interesting content in the game.

    Rapidly losing confidence in this, and I had such high hopes. Fingers crossed they can fix things quickly enough to stop everyone leaving, otherwise it's just wasted money again.
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  30. Feb 18, 2015
    4
    While the game looks and sounds beautiful (even more so with an Oculus Rift), it does however lack gameplay depth for long term enjoyment. There's a lot of tedious grind to get anywhere (or to get the money to get anywhere), and if you don't keep changing what you do - trading, mining, exploring, bounty hunting, the game can get boring fast.

    There's also a feeling that the game isn't
    While the game looks and sounds beautiful (even more so with an Oculus Rift), it does however lack gameplay depth for long term enjoyment. There's a lot of tedious grind to get anywhere (or to get the money to get anywhere), and if you don't keep changing what you do - trading, mining, exploring, bounty hunting, the game can get boring fast.

    There's also a feeling that the game isn't really cohesive, like there isn't an overall design that underpins everything. Your presence in the universe is meant to result in some small influence on how things unfold, but everything feels like its coming into being for the moment you are there, and then disappearing after you leave, like instances. It feels very much like a typical MMO but without any story.

    There are plenty of features in the pipeline that will expand the game - the new update promises to enhance multiplayer, but treat what exists now as early access / beta, or keep an eye on the updates before taking the plunge.
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Metascore
80

Generally favorable reviews - based on 54 Critic Reviews

Critic score distribution:
  1. Positive: 46 out of 54
  2. Negative: 0 out of 54
  1. LEVEL (Czech Republic)
    Jul 8, 2015
    80
    First minute the game takes your breath away and then it entertains you for another couple of hours to end up like a meditative tool for hard working individuals. What a waste and shame for a game in such beautiful environment. [Issue#253]
  2. May 11, 2015
    90
    Everyone who played the original game back in the 80's, should be right at home. It's the 21st Century version of "Elite." But newer, uninitiated players may find it strangely desolate and repetitive. A grand space simulation, aimed at the series' hardcore fans.
  3. Apr 23, 2015
    80
    You can focus on the journey, not the destination – even when some "road work" signs will bother you for the time being in the reincarnated Elite. But their numbers are declining with every new update so a thirty-year-old vision becomes more and more complete.