Metascore
57

Mixed or average reviews - based on 15 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 15
  2. Negative: 4 out of 15
  1. Feb 13, 2018
    80
    This is a defining moment in the series' history, and I really hope they don't decide to drop this entire idea altogether. Instead, if Omega Force polishes the game even further, this niche series may finally open itself to the mainstream market.
  2. Feb 13, 2018
    75
    Dynasty Warriors offers a plethora of playable characters, large-scale battles, and a feeling of godhood as you smash through scores of enemies with a single thing. What more could you ask for from a Warriors game?
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  1. Feb 15, 2018
    On occasion the open world even meshes with the existing strengths of the series to create something special. For the most part it’s a wretched attempt, however, rescued only by how fundamentally satisfying and fun the musou combat is when you strip it right down.
User Score
8.8

Generally favorable reviews- based on 517 Ratings

User score distribution:
  1. Negative: 59 out of 517
  1. Jun 8, 2022
    10
    After the patches the game has greatly improved and it looks so good and plays wonderfully now.
  2. Jun 13, 2022
    10
    Very good game, so many unique and fun characters to play with, I think I love this game!
  3. Feb 21, 2018
    9
    I am a huge fan of dynasty warriors. Every time they make a new game, they tinker with something. I think I enjoyed the gameplay of number 3I am a huge fan of dynasty warriors. Every time they make a new game, they tinker with something. I think I enjoyed the gameplay of number 3 most. 4 seemed lackluster, then 5 was good. I think that tinkering and experimenting is wonderful, but I will also agree with everyone else that this title could have used some more player experience testing. The combat itself can be rather fun. But the tactical element does not feel particularly vital. My contribution to the fights as a whole doesnt feel that vital. Especially since I have taken to ignoring major battle points for hours at a time without any consequence. In the other games, the actual game will expire and you can lose by doing nothing. I like the open world concept, but it needs to be metered by a sense of urgency, or no battle at all perhaps. Or maybe you as the PC give the word to go ahead with a particular battle.

    I'm enjoying the hell out of this game regardless of those criticisms, but I can see why others would score it lower. Thank you again Koei for your hardwork, please continue to experiment and wow us.
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