Metascore
57

Mixed or average reviews - based on 15 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 15
  2. Negative: 4 out of 15
  1. Feb 28, 2018
    46
    Neither Omega Force, nor the series were ready to handle so many changes at once. Dynasty Warriors 9 disappoints wherever you look, from performance issues and dumb stealth to ugly cinematics and boring open world.
  2. Feb 26, 2018
    45
    The concept of fusing open world and Musou is interesting, but it misses the mark due to poor performance and numerous bugs.
  3. Feb 16, 2018
    40
    Dynasty Warriors 9 suffers from a lot of issues, most stemming from the terribly implemented open-world. Assets are reused, it’s buggy, repetitive, bloated, empty and bland. These shortcomings are made all the more painful by the obvious potential this game had, and how fun the base combat can be once players waded through all the other nonsense.
  4. Feb 23, 2018
    35
    Everything about this game seems completely rushed. To jump onto the open world bandwagon three or four years too late and still deliver such a pile of garbage isn’t just embarrassing, it’s insulting.
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  1. Feb 15, 2018
    On occasion the open world even meshes with the existing strengths of the series to create something special. For the most part it’s a wretched attempt, however, rescued only by how fundamentally satisfying and fun the musou combat is when you strip it right down.
User Score
8.8

Generally favorable reviews- based on 517 Ratings

User score distribution:
  1. Negative: 59 out of 517
  1. Jun 8, 2022
    10
    After the patches the game has greatly improved and it looks so good and plays wonderfully now.
  2. Jun 13, 2022
    10
    Very good game, so many unique and fun characters to play with, I think I love this game!
  3. Feb 21, 2018
    9
    I am a huge fan of dynasty warriors. Every time they make a new game, they tinker with something. I think I enjoyed the gameplay of number 3I am a huge fan of dynasty warriors. Every time they make a new game, they tinker with something. I think I enjoyed the gameplay of number 3 most. 4 seemed lackluster, then 5 was good. I think that tinkering and experimenting is wonderful, but I will also agree with everyone else that this title could have used some more player experience testing. The combat itself can be rather fun. But the tactical element does not feel particularly vital. My contribution to the fights as a whole doesnt feel that vital. Especially since I have taken to ignoring major battle points for hours at a time without any consequence. In the other games, the actual game will expire and you can lose by doing nothing. I like the open world concept, but it needs to be metered by a sense of urgency, or no battle at all perhaps. Or maybe you as the PC give the word to go ahead with a particular battle.

    I'm enjoying the hell out of this game regardless of those criticisms, but I can see why others would score it lower. Thank you again Koei for your hardwork, please continue to experiment and wow us.
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