User Score
8.1

Generally favorable reviews- based on 2268 Ratings

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  1. Jan 28, 2015
    10
    Genre-defining zombie experience. That's what you get. This is a delightful hybrid of Last of Us and Dead Rising, steering more towards the serious tone of survival in The Last of Us than the over the top carnage of DR3. The world is visually stunning, the gameplay is smooth and works exceptionally well together, the story is acceptable and the attention to detail fabulous.

    The
    Genre-defining zombie experience. That's what you get. This is a delightful hybrid of Last of Us and Dead Rising, steering more towards the serious tone of survival in The Last of Us than the over the top carnage of DR3. The world is visually stunning, the gameplay is smooth and works exceptionally well together, the story is acceptable and the attention to detail fabulous.

    The cooperative should be a big selling point, it's done very well and is seamless. Playing solo will lend to a more cautious play style, but with 3 friends you can take on large zombie hordes more readily Nightime changes everything, my full coop team got downed by Volatiles within a minute and had be running like a little girl while my friends died.

    The atmosphere is supreme. The city of Harran feels devastated and is filled to the brim with zombies, I have never seen so many zombies in such a detailed open world before. They are truly numberless. The sounds of the city, the gorgeous lighting at night and the noise volatiles/virals make when they're running just far enough behind you that a moments pause would have them catch you....is haunting and well done.

    The RPG system and player development is pretty damn standard, but as with everything else very polished and well done. As you level up you grow in power and speed, which makes a marked difference from your clumsy forays into the city at the start of the game. I'm already running, climbing and smashing zombies faster and harder than before and the development feels fantastic. I'm unsure if you ever become TOO powerful, but I don't think it seems likely. You will always be on the backfoot fighting an entire city of dead things.

    HOWEVER one of the BIGGEST reasons I rate this so highly is because Techland really did it. So many developers promise the world and fall short. So many promise us greatness for it to fall down, promies to be found missing or wanting or the overall experience to be plagued by technical issues and bugs.

    Techland has not fallen into these pitfalls. At all. I've had ZERO technical issues and everything has run smooth as butter. Everything comes together remarkably and frankly my hat is off to Techland for genuinely succeeding in crafting such an ambitious title and more than living up to the hype.

    For that reason I bump the score from 9 to 10/10. If this was from a developer I expect the best from (Maybe Bethesda or any other big name AAA title developer) I would give a 9 as I expect such quality, but they really need to do something different to get a 10. I did not expect such majesty of game design from Techland, at all. Ty Techland, your did good!
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  2. Jan 27, 2015
    9
    I was able to get my hand on a copy of this game about 19 hours ago, and I have been playing it a good deal. Although I am not 100% through the game I am at the point where I have seen all it has to offer- so here is my review

    Gameplay- It plays much like a cleaner, better looking, more fluid, and more fun dead island. It feels like dead island with a larger budget. Running up walls to
    I was able to get my hand on a copy of this game about 19 hours ago, and I have been playing it a good deal. Although I am not 100% through the game I am at the point where I have seen all it has to offer- so here is my review

    Gameplay- It plays much like a cleaner, better looking, more fluid, and more fun dead island. It feels like dead island with a larger budget. Running up walls to escape a horde, finding safety as night approaches, using upgraded abilities to kill more zombies with greater zest- it all works and works well. In terms of game play it was everything that dead island was supposed to be. My only complaints are breaking weapons, old school health bars, and stamina meters. I think these things restrict you, but it still works out. [9/10]

    Graphics/sound- The sound is effective at creating a serious atmosphere- when a zombie is right on top of you, you hear it. When a horde is approaching- you hear it. It is all done well enough to keep you engaged though it is not really stand out to me. The graphics are nice, clean textures- great environments, and good character models really sell the experience. Expect some frame rate issues when game play picks up- and also I experienced a crash time to time. However there were no broken quests. In a game this size you have to expect a few bugs right? [8.5/10]

    Story- This is the underwhelming portion. The story is far more serious than that of dead island. No dark humor, no super cheesy characters (well not as cheesy). You find yourself helping the few survivors in the city with fetch quests and the typical point A to point B. There are a couple surprises- and a passable story to match. None of it is bad, but none of it is great. It is clear the time was put into the gameplay. On the plus side the game is sizable. If you are a completion you could get 70 hours out of this game, though the average gamer can expect 30 to 40. [7.5/10]

    In all this game is a great zombie experience. Fun gameplay, great graphics, and a very well done open world make this an adventure worth having, even if the story falls short... An 8.5 out of 10
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  3. Jan 28, 2015
    10
    Gameplay is great, the graphics are absolutely amazing, the story is very good... in my pc run ok

    My PC:
    i7 3770,
    8BG
    Gigabyte GTX 770 2GB Windforce 3
  4. Jan 28, 2015
    8
    While the gameplay is solid and the zombies are fun to battle, the game overall feels very familiar. To some, it would seems like Far Cry 3 with zombies and less guns while to others its a refreshing game that takes the best elements of Dead Island and combines it into a highly enjoyable open world game.

    The loot and weapons are pretty standard however it allows an easier and more
    While the gameplay is solid and the zombies are fun to battle, the game overall feels very familiar. To some, it would seems like Far Cry 3 with zombies and less guns while to others its a refreshing game that takes the best elements of Dead Island and combines it into a highly enjoyable open world game.

    The loot and weapons are pretty standard however it allows an easier and more direct experience but the parts of the game that really stood out include the gameplay at night which turns ordinary zombie bashing into a frantic hide and seek survival game, the fun parkour elements and abilities which make traversing the map a lot less boring and finally the graphics which were vastly improved. Although this does push the system requirements up quite a bit.

    The story was standard. What you would expect from a game like this but at least this time your character is actually interesting as well as the NPCs around you (compared to Dead Island)

    Overall, I felt like this game was very familiar during ordinary gameplay and included good elements from other games but it combined them well enough resulting in a extremely fun to play and somewhat addictive game which will take up a lot if not all of your free time.
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  5. Jan 28, 2015
    10
    I absolute love this game! Techland has created such a wonderful game, even tho it does suck for AMD users not to be optimized yet but the game is 100% working and not broken. Yet i have problems with the sound and a few fps drops the game is beautiful.
  6. Jan 27, 2015
    10
    What a game. It is gripping, the freedom of movement combined to the dead island like melee combat is pure joy. Graphics are top notch, the world of the living dead constantly evolving around you. There are so many nooks and crannies, as you enter a dark building you notice a corpse lying there, will it come alive, do you have an escape route as making noise will certainly attract theWhat a game. It is gripping, the freedom of movement combined to the dead island like melee combat is pure joy. Graphics are top notch, the world of the living dead constantly evolving around you. There are so many nooks and crannies, as you enter a dark building you notice a corpse lying there, will it come alive, do you have an escape route as making noise will certainly attract the brain eating shamblers.

    The night comes along and the meaning of "good night, good luck" resonate as you desperately jump from roof to roof to find a safe place from the hunters screaming in your back.

    The looting system is very similar to dead Island, with many fun crafting recipes to better your weapons and the loot is plentyful. As the character progresses ala Far cry you can really notice the increase in fluidity of movement as you jump over your foes elegantly only to stab their heads from behind in a gory fashion.

    The performances are very good, with thousands of players enjoying the game whereas a few hundred unlucky vocals are making themselves heard, but don't be fooled there aren't many issues here. And the devs will surely get around to fixing those.

    All in all, an awesome game that bid a good start to the year 2015.
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  7. Jan 28, 2015
    10
    I like hw everybody with slow video cards are complaining about technical issues.
    Guys... this is new reality after XBOX ONE + PS4 release. In order to play new games you NEED VGA with 4GB VRAM. i have absolutelly no problem with frame rate on my 970GTX.
  8. Jan 27, 2015
    10
    *It is absolutely amazing. there can't be a negative review for this one. 10/10 The story is phenomenally good and VERY strong. the graphics are insanely good. the gameplay is absolutely fantastic. everything fits perfectly well together, amazing game, thank you Techland. one againnnn 101/10 10/10
  9. Jan 27, 2015
    7
    Dying Light is an enjoyable game from Techland but despite a much more polished title than its Dead Island predecessors, this game still suffers from bad habits that plagued those games along with yet another shaky launch on PC regarding the technical aspect.

    Firstly; the game looks gorgeous, with a beautiful vast and colourful backdrop and fantastic attention to detail. The movement
    Dying Light is an enjoyable game from Techland but despite a much more polished title than its Dead Island predecessors, this game still suffers from bad habits that plagued those games along with yet another shaky launch on PC regarding the technical aspect.

    Firstly; the game looks gorgeous, with a beautiful vast and colourful backdrop and fantastic attention to detail. The movement mechanics are easy to use and a joy to execute plus the crafting system is also well-implemented.

    Dying Light however lets itself down with some very mundane missions, forgettable characters and repetitive gameplay. Thankfully the parkour physics and various melee weapons keep the game interesting but the core of the product lacks any real depth. After a few hours of play; once you've seen that; you have essentially seen all that will be offered in the latter stages of the game. The campaign is a fairly weak narrative supported by a largely intolerable cast.

    Technically, the game is a calamitous launch for many. I should be able to run this comfortably as I have exceeded even the recommended settings but this is the only game which I own that suffers from significant frame rate drops and more irritatingly; cutscene stuttering/freezing. It seems to be hit and miss with other players of varying rigs, so be weary of how this could fare on your system before rushing to purchase.

    Overall; Dying Light is a decent game with a stunning setting and great mechanics. However, the story and characters along with the missions are very weak which drags the product down. Technically; the game is inconsistent and doesn't run to a good standard even on the highest-end setups which makes it hard to judge. It is certainly a massive improvement on Dead Island but Techland have not excelled in key areas which is disappointing. At £40; I find it hard to recommend at this pricepoint especially with the potential performance woes but at a cost lower down the line and with possible patches on the way; it's certainly a consideration in the future especially at a cheaper cost.
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  10. Jan 27, 2015
    10
    10/10 - Just enough zombies, the lack of water was frustrating but you get over that little issue after drinking mountain dew and eating some doritos.
    (Sponsored by IGN)
  11. Jan 27, 2015
    10
    Yes it has performance issues however, Dying Light is the best Zombie game we have ever had. Techland has gone back started from scratch and smashed it! Better story, better voice acting, amazing atmosphere and done right fun mechanics, we may have our game of the year already. Dying Light is everything and more!
  12. Nov 11, 2019
    10
    One of the best Zombie Games ever made. Everything feels great except the story. Weapons are Vicious and Brutal like they should be. Later on, we get into the realm of Fantasy with Mods that give Ice powers for the Weapon and so forth. It,s really great and I am very nervous how the Dying Light 2 will come out to be.
  13. Jan 27, 2015
    0
    My 15 minute long experience with Dying Light:

    Long cutscene. Character wakes up. Immediately notice a HORRENDOUS film grain effect that makes it look like you're playing the game on a monitor with 5000 green dead pixels. Look through the options menu. Find NO WAY to turn it off. Oh...wow. Move. My sprint key is disabled because the game thinks it will be too much information for the
    My 15 minute long experience with Dying Light:

    Long cutscene. Character wakes up. Immediately notice a HORRENDOUS film grain effect that makes it look like you're playing the game on a monitor with 5000 green dead pixels. Look through the options menu. Find NO WAY to turn it off. Oh...wow. Move. My sprint key is disabled because the game thinks it will be too much information for the player at the start of the game to be able to sprint. So I have to VEEEEERY slowly shuffle around a multi story office building and talk to some dudes. Cutscene. Get mission to save a guy that is trapped on the 13th floor, and noone else dares to go up there because apparently it's a slaughter. Very slowly make my way up because sprint doesn't work. The horrible danger and slaughter that made everyone not even bother to go up turns out to be ONE zombie. I hit it on the head once and it dies. The game now informs me that my sprint key is Shift. I hit Escape and look through the options menu once more, because I find the game unplayable with the film grain effect. It's like the one in Alien Isolation, only 5 times more annoying. Nope, still can't find a way to turn it off. I craft a medikit and patch up the guy on the 13th floor. Cutscene. During the cutscene, the game crashes to desktop. I launch CCleaner and uninstall.
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  14. Feb 10, 2015
    8
    Dying Light offers a bigger amount of variety compared to Dead Island and similar games. Specially the fact that there are dynamical / radiant quests, which can be played alongside storyline quests and side-quests, gives the game somehow a fresh wind and helps to blur out monotonic routines.

    While I love games which offer a very deep level of immersion, I'm grateful for this game to not
    Dying Light offers a bigger amount of variety compared to Dead Island and similar games. Specially the fact that there are dynamical / radiant quests, which can be played alongside storyline quests and side-quests, gives the game somehow a fresh wind and helps to blur out monotonic routines.

    While I love games which offer a very deep level of immersion, I'm grateful for this game to not offer it. I'm fine with a quite superficial / semi-deep story experience. Because - and I'm not afraid of saying it this way - I've just purchased this game because of A.) the amazing graphics, B.) the climbing mechanics (even though it's not able to reach Mirrors Edge's - but it doesn't has to, anyways), C.) the hook! and D.) the fact that I was already looking for quite a long time for a game which gives me the ability to jump into fights against hordes of zombies!

    Yes, many people might have been expecting tons of other stuff - additionally. Some are even complaining about endgame. But to be honest? When I start Leaft 4 Dead 2, what am I doing? Following an entirely linear route in order to give zombies head-shots. So, yes, Dying Light doesn't only fulfills what L4D2 already brought, no, it also gives me the ability to free-roam with my friends, crafting stuff, discovering a huge amount of places and even the challenges are somehow... refreshing.

    To be honest, even if I don't play around the entire time beating zombies on my own, I love to jump into peoples parties to help them! It gives me somehow a feeling of Diablo 2, when you've been able to check out who's at which stage of the game, offering you the ability of just jumping in and giving him some nice stuff. It's really cool that Techland did it this way.

    But yes, what have people been expecting? Something like Skyrim - just pressed into an modern environment? Complicated, puzzle solving quests, impressive dialogues? C'mon Ladies and Gentlemen, let's be honest: No Dragons, no wizards, no puzzles. But it gives me definitely what I've been looking for.

    Now, here comes the negative part:

    The optimization. I've to say clearly, from what I experience, that these frame drops only use to happen when a cinematic gets triggered - and when spitters are around. Also the lightning / electric effects trigger sometimes a severe stuttering.

    Anything else? Well, I'd have suggested to implement some different "Morning / Night"-Start-Sounds.

    Nonetheless, I strongly recommend Techland to keep bringing out MORE DLC's than only those 3 which are on the To-Do-List. Please, go ahead and keep working on this project instead of dropping it after those 3 DLC's. Promise, you'll not regret it.

    My System Specs:

    i5 3570k @ 4.0 GHz
    8GB DDR-3 OC RAM
    GTX 670 OC
    Running at 1280 x 1024 / 75 Hz
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  15. Feb 8, 2015
    10
    I am surprised by how poorly received this game has been. It isn't perfect, but damn is it fun! With a full-fledged parkour system, fun and engaging melee combat, and plenty of weapons/looting/crafting, this one is a must have for those who enjoyed games like Borderlands, Dishonored, and Dead Island. Here's my summary.

    Gameplay: Excellent. Aside from some slightly awkward parkour
    I am surprised by how poorly received this game has been. It isn't perfect, but damn is it fun! With a full-fledged parkour system, fun and engaging melee combat, and plenty of weapons/looting/crafting, this one is a must have for those who enjoyed games like Borderlands, Dishonored, and Dead Island. Here's my summary.

    Gameplay: Excellent. Aside from some slightly awkward parkour animations, everything is highly responsive and generally feels good, with a fine sense of "weight." Parkour is precise and exhilarating - you really can go anywhere, and eventually you get the best grappling hook I've ever seen in an FPS. Combat is also smooth and responsive, with plenty of options - dodging, jumping over people, tackling, slide kicks, jump kicks, heavy/light attacks, throwing weapons, guns, air attacks, stealth takedowns, shields - it's all here. Zombies react realistically to getting hit, with a pretty extensive damage system. You can see the physics react to every hit, and it honestly feels better than most melee FPS games. Also, did I mention how many weapons there are? Well, there are tons, and you can augment them. Seriously, I haven't had this much fun looting since the original Borderlands. As for stealth, there are some options, but no silenced guns. You are limited to melee takedowns. AI is pretty damn finicky. All in all, it is passable - stealth can be employed with some enjoyment, but it's often more fun to cause mayhem in this one.

    Story: Meh. Did you actually buy this for the story? Go watch The Walking Dead

    Graphics/sound: Fantastic, aside from the occasional low-res texture. It can look almost photorealistic at times. Sounds are right on. Music ranges from excellent to cliche. Voice acting is good - not great, just good.

    Ultimately, 8/10. I rated higher to boost this games reputation. Take note, there are minor performance issues on the PC, which are slowly getting worked out. Oh, and mod tools are coming.

    Buy this for the gameplay if you like parkour, melee combat, and looting. You will not be disappointed.
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  16. Feb 11, 2015
    9
    Great game! Everything is improved here comparing to Dead Islands. Graphics is awesome, but that's not the best part of the game. Yes, story is not unique and awesome, missions are sometimes repetitive, but all together VERY FUN to play which is most important. Bad thing is that game is probably targeted for consoles and controllers, so way too easy to play with mouse and keyboard. LookingGreat game! Everything is improved here comparing to Dead Islands. Graphics is awesome, but that's not the best part of the game. Yes, story is not unique and awesome, missions are sometimes repetitive, but all together VERY FUN to play which is most important. Bad thing is that game is probably targeted for consoles and controllers, so way too easy to play with mouse and keyboard. Looking forward for DLC's! Expand
  17. Mar 20, 2015
    10
    Quite a good apocalyptic zombie game. I would consider this game a step or two above the Dead Island series or Dead Rising series. The story is good, the graphics are great, and the gameplay is spectacular. I really enjoyed how the movement was similar to that of the game Mirror's Edge. It worked out mechanically sound. It was enjoyable climbing buildings and using parkour type movementQuite a good apocalyptic zombie game. I would consider this game a step or two above the Dead Island series or Dead Rising series. The story is good, the graphics are great, and the gameplay is spectacular. I really enjoyed how the movement was similar to that of the game Mirror's Edge. It worked out mechanically sound. It was enjoyable climbing buildings and using parkour type movement throughout the game (dodging, rolling, climbing ledges and jumping hurdles at fast speeds). Expand
  18. Feb 18, 2015
    8
    good zombi game,not perfect but not bad either,story is ok,gameplay is good and addictive,game is poorly optimised for ADM users,overall a solid game,,,
  19. Feb 23, 2015
    8
    DYING LIGHT REVIEW

    Singleplayer The Singleplayer is fantastic. The story is somewhat bad but it's engaging. At times you will just want to say "SHUT UP!" At characters. I'll give you a basic outline of the story. No spoilers here. You are a agent from the GRE (a ministers of defence thing) sent out to Harran to collect some data on the virus there. However along the way you just become
    DYING LIGHT REVIEW

    Singleplayer
    The Singleplayer is fantastic. The story is somewhat bad but it's engaging. At times you will just want to say "SHUT UP!" At characters. I'll give you a basic outline of the story. No spoilers here. You are a agent from the GRE (a ministers of defence thing) sent out to Harran to collect some data on the virus there. However along the way you just become a message/delivery boy who is bland. In the end you kill the bad guy blah blah blah. The side missions are where it's at. They are a lot better than the story missions because they are just a lot more fun. However quite a few are just fetch quests, but don't let that put you off.

    Co-Op
    The co-op mode lets you have up to 4 people (like in dead island) in Harran all free roaming and murderising. You will kill bandits, goons and even your own friends in the "Be the zombie" mode. Which is horriably one sided with the survivor sense. It's still fun though and it's worth a shot.

    Gameplay
    The melee combat is ripped straight from dead island so expect in the lower levels for the zombies to be hit sponges. The crafting mechanic is still there from the dead island franchise except the weapons are more sense able. The free running is near perfect it's so satisfy jumping off things and ziplining everywhere. Also late game you get a grapple hook which is so much fun!

    Overall
    Pros
    Free running mechanics
    Melee combat
    Side missions

    Cons
    Story a bit of a bore
    Can be glitchy when running around (rocks mainly)

    Score: 87/100
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  20. Jul 2, 2015
    9
    Dying light defines a new first person melee system.Great game, i think the difficulty makes the game epic and addictiive to play,free runner engine is key role of the game.i loved this game on my pc , after i ended the game i still played the side missions. great work from developers of dead island techland.
  21. Feb 10, 2015
    9
    This game has revitalized my love for zombie killing! This game has really good parkour mechanics and the melee fighting is top notch. There is a good deal of content to the game and although the story is not anything incredible, it does not disappoint. The game is a blast to play through with friends! The only problem I see with the game so far is that when you play with four people it isThis game has revitalized my love for zombie killing! This game has really good parkour mechanics and the melee fighting is top notch. There is a good deal of content to the game and although the story is not anything incredible, it does not disappoint. The game is a blast to play through with friends! The only problem I see with the game so far is that when you play with four people it is a little too easy to kill zombies, and therefore you get a crazy amount of loot and can make endless flares and molotov cocktails. This makes the game even easier. All in all this game was an excellent purchase and I am glad to say it was well worth the $60 price point. Expand
  22. Feb 20, 2015
    8
    Dying light é um jogo de zombies que promete fazer as delicias dos fãs do género. Não inova em praticamente nada mas o que usa de outros jogos usa-os da forma mais correcta possível. Se a história não fosse tão fraca e se a Techland tivesse arriscado um pouco mais poderíamos estar perante uma autêntica pérola e uma revolução no género. A nossa review completa esta aquiDying light é um jogo de zombies que promete fazer as delicias dos fãs do género. Não inova em praticamente nada mas o que usa de outros jogos usa-os da forma mais correcta possível. Se a história não fosse tão fraca e se a Techland tivesse arriscado um pouco mais poderíamos estar perante uma autêntica pérola e uma revolução no género. A nossa review completa esta aqui http://bit.ly/1F1UtLQ Expand
  23. Feb 8, 2015
    8
    This review contains spoilers, click expand to view. So I've been playing this game for about a week or so now, and so far, it's easily the best Zombie I've ever played, hands down. At first glance it may just seem like another Dead Island, but trust me, Techland learned a hell of a lot from their previous title, and made something that truly stands out to rival Far Cry 3 or even Skyrim.

    The game has a brilliant Fight or Flight setup, where you can either tear through the mobs of zombies with swords, blunt weapons, or guns. Or run use the parkour to avoid fights altogether, it's a interesting contrast to the Stealth vs Mayhem you normally see in most games.

    The Parkour itself really does deserve a mention here, no wall running, but you can climb buildings by jumping from window ledges or other parts of the architecture that jut out and give you something to grab onto. It really does feel like real parkour, using the environment to your advantage and improvising your path as you go, you don't ever really stop moving unless you want to fight or reach your destination.

    The day and night mechanic is also pretty solid, during the day the game feels like a free for all, but at night it's closer to a true horror game with the Volatiles. These things don't **** around, they are TOUGH to kill, to a point where you better just run and get to the nearest safehouse. Plus the game has a sound mechanic, where loud noises like explosions, gunshots, car alarms, etc all draw in zombies, which adds to the tension and adds a risk factor to balance out Pistols, Rifles, and Shotguns. The end result is a really adrenaline pumping experience, night time feels like a horror game while daytime feels more like an adventure.

    The story, yea the voice acting isn't perfect but it is interesting enough to keep me playing, if just to find out what happens next. And there are some likeable characters, like Brecken, Rupert, Jade, Troy, Spike, etc. Each of them has some trait or two that I like about them, but they are minor traits that are underplayed and easily missed if you're not paying attention at all.

    Graphics wise is a bit iffy......while I am sure it looks great when it's running on the right system, you really do need to have at least i5 4690K and GTX 970 or better to really make this game run beautifully. But then again graphics aren't everything as long as the game is playable, and with the Dying Light Manager it runs pretty decently, even on an older system like mine.

    As for other criticisms I do have a few, one, in a game with melee combat, what do you expect to do besides striking someone.....block right? Guess what you can't do....BLOCK. You do get a shield later but it's really useless, it would have been nice to have some sort of parry button in the game at the very least, like it degrades twice as much as swinging it, but at least you have the option.

    Another criticism I have so far is with the more unique zombies, like the toads, bombers, and goons. They certainly add variety but are kind of annoying to deal with at times, mainly the Goons, Toads, and Bombers. I love a challenge as much as anyone else, but these enemies aren't so much a challenge as they are an annoying obstacle. Which makes sense I suppose but compared to the Volatiles, they just aren't really fun to deal with, they just seem to be thrown in at just the right spots in the game to slow you down or cause a frustrating death. While it's different, it's just not fun to deal with them, and the way you deal with them as a player could have done a bit better, so it feels less like sudden stop in the game and more of a small hurdle you can get over with quick thinking.

    Guns in the game are also something that I think could be improved on, while the fact that they do have a risk of drawing in more zombies to you when fired, they could have a few other interesting mechanics added in. Basically what happens is when you get the guns, they do not change at all even with a higher quality, not even damage. It would be nice if they had a few other stats or things added in, like attachments replacing upgrades, a wear mechanic where the gun overtime would get dirty and need to be cleaned or you risk it jamming on you in the middle of battle (ala Far Cry 2). Heck let us build a Silencer that wore down over time, so you only get like 10-15 shots out of it before it breaks and your gun makes noise again. Just a little more attention to the guns would have been nice, to make them really stand out from melee weapons.

    Overall the game does have some issues and room to expand on, but it's a solid ground work for an outstanding zombie sandbox game. If you thought Dead Island was meh and was hoping for something more, or just love sandbox games and parkour, this is absolutely worth buying.

    Played on

    Core 2 Quad 9300 @ 2.5 ghz
    6 gb of ram
    GTX 750 Ti
    Asus 1080p 144 hz monitor
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  24. Feb 9, 2015
    10
    A game that has not that good begining,this game becomes so good about at 25% of main story it begins to beacume pure awesome when u get your first gun and shoot the enemys. don't be folled, with 13hours main story (beacuse dead island took crazy long for all quests (27.5h)) and 47hours in total with speedruns and side quests. when a lot overhiped games we anouced that waren't that good,A game that has not that good begining,this game becomes so good about at 25% of main story it begins to beacume pure awesome when u get your first gun and shoot the enemys. don't be folled, with 13hours main story (beacuse dead island took crazy long for all quests (27.5h)) and 47hours in total with speedruns and side quests. when a lot overhiped games we anouced that waren't that good, this game got silent for some time and came with a bam, techland i dint think u can make this game, good way to start 2015 with other awesome games like withcer 3 and ext. Expand
  25. Feb 18, 2015
    9
    Extremely satisfying.

    The weakest part of the game is definitely the main storyline. The voice acting is decent enough, but for an open world game the railroading is frustrating. The Antizen is supposed to be coming in airdrops, right? So why is it when you're good enough to collect night drops, beat Reisz's men to the drops, or beat up Reisz's men for the drops, why is there no
    Extremely satisfying.

    The weakest part of the game is definitely the main storyline. The voice acting is decent enough, but for an open world game the railroading is frustrating. The Antizen is supposed to be coming in airdrops, right? So why is it when you're good enough to collect night drops, beat Reisz's men to the drops, or beat up Reisz's men for the drops, why is there no Antizen? Extremely frustrating. The side quests range from dark and serious to so-bad-it's-good ridiculous bloodfests, and they manage to keep things fresh enough that you can get over the fact that it's either "kill 30 zombies" or "fetch the person/glasses/book".

    The strongest aspect is definitely the parkour. First person parkour systems don't usually work well, Mirrors Edge is the closest they've managed and honestly it was always a little unreliable for my taste, but it was so linear that it varied wildly between "incredibly fun" and "tedious platforming". Dying Light takes that system, simplifies it a bit, and puts it in a well designed open world where you can get from A to B in a myriad of entertaining ways. Want to run through the city and dodge zombies? Go ahead. Path across the highway by jumping on wrecked cars? Safe and sound. Race through the slums on rooftops? Watch out for those cheep plywood covers, and don't fall. Extremely well done.

    The combat is a big step up from Techland's previous entries as well. Gone are the zombie levels and click spamming to clear a path through the horde. Some zombies are tougher than others - Goons, for example, can take a lot of punishment - but even early on you can kill almost anything. Number's are the zombie's biggest advantage due to the weapon durability and combat endurance. Both are easy to adapt to - don't flail at a bunch of zombie torsos, strike the head and back off - but if you decide to start smashing skulls you can expect to get bit. A lot. Especially in the early and mid game, it does a good job making combat an option, but typically not the best option, for getting past obstacles.

    The crafting system is pretty basic, and kind of ridiculous. Grab everything, because only weapons take up inventory space, and use it to create ridiculous weapons. Baseball bat with a cattle prod, butcher knife with a butane torch, hammer with a syringe, why not. Consumables are a bit more reasonable at first, with throwing knives and Molotov cocktails, but they you start crafting elemental shuriken and grenades and it gets just as ridiculous as the weapons. It's more useful than, say, Far Cry 3's crafting system, but a bit out of place.

    I'd be remiss if I didn't mention the night time. At night, some pretty nasty zombies called Volotiles come out. These are a bit like the zombies from I Am Legend - they're sensitive to UV light, which can be used to weaken them (or supposedly kill them if you catch them in a trap, though I've never managed that), but they're incredibly fast, incredibly strong, and very durable if you don't first burn them with the UV light. For the most part you don't have to go out at night except for a few main story quests and you can just sleep in safe zones where nothing will bother you, but if you do go out you get double experience, plus a bunch of extra exp for escaping Volotiles and even more for killing them. That's not counting the chance to kill Bolters for valuable crafting supplies and a few quests that require collecting and/or activating things at night.

    Overall, it's a great game that shows a lot of polish. Hopefully Techland will get a chance to refine the formula down the line, maybe shore up the tone and story which seems to be the weak point of Dying Light. Big props to the developers though for putting time in after release to add modding (with multiplayer matching no less) and Linux support.
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  26. Mar 11, 2015
    10
    отличная игра.предпочел взять ее за 1000руб с сезоном,чем far cry 4 за 1800руб.интересная,приятно играть в кооп
  27. May 25, 2015
    9
    If you enjoyed Dead Island, Dying Light will be a nice surprise! Combat is improved and moving through the city is amazing! AI is challenging and the "night phase"of the game will leave you with your senses tingling, specially if you're low level. Totally worth it!

    And if you disliked Dead Island, Dying Light is worth a try. Lots of gamers hated it for the controls... they're way better now!
  28. Mar 14, 2015
    9
    Screw the critics on this one.

    It's not that often anymore you get a very fun AAA game with the developers actively introducing new quality content and progressively fixing bugs. Well done Techland.

    A few flaws of course, but if you're not a f*g who is used to just blowing things away and getting their hand held then you'll enjoy this game
  29. Feb 20, 2015
    9
    Thx Techland, you did a great job. I expected the game to be one hell of a console trash ported to PC, but yet the game is graphically and its gameplay and story are very high. Sad for AMD ppl, but in the days the PC market is heavily ruled by Nvidia+Intel, so you had to be smarter while buying a new rig.
    PS. DLCs are really weak and useless.
  30. Apr 1, 2015
    10
    Excellent. Reviews have been saying it doesn't do anything particularly innovative. If you look at the inidividual game mechanics in isolation then that's undeniable. However, I haven't played a more absorbing and damn frightening game in, well, ever. Very, very well done boys.
  31. Jun 28, 2015
    8
    Having played a bit further into the story campaign my thoughts on the game have changed a little, I am definitely still enjoying it...the night missions are surely exhilarating with volatiles nipping at your heels, but I would like to take you through some genuine criticisms and feelings about Techland's journey thus far. Not all of you may know that Techland had a similarly themed gameHaving played a bit further into the story campaign my thoughts on the game have changed a little, I am definitely still enjoying it...the night missions are surely exhilarating with volatiles nipping at your heels, but I would like to take you through some genuine criticisms and feelings about Techland's journey thus far. Not all of you may know that Techland had a similarly themed game in the works before Dead Island called 'Day of the Mutant' an open-world survival horror set in the Nevada desert, this was in the early-mid 2000s so the basic idea had been kicking around in the minds of the devs for quite some time.

    I remember when Dead Island was announced and it promised an intense zombie apocalypse where you would have to use all your resources just to survive and forming allegiances with factions to aid you...maybe just like stalker shoc my expectations were a touch high, and while I had a good time with DI, I still wondered if the ultimate zombie survival sim I could imagine would ever grace my monitor screen. It would seem like with Dying Light it has made some significant staggering zombie steps in the right direction, but not quite the volatile leap forward it probably should have been. Many parallels can be brought to light with the aforementioned stalker, chiefly the npc interaction - let us not mince words, the people that populate DL just don't feel real...remember in stalker every time you visited the bar, the same flies are there, no one is coming or going, the ambient voice on a timer saying "I just want to forget everything", and it is exactly like this on every visit. Similarly in DL it doesn't feel like a living, breathing world...there is a guy sitting in his kitchen perpetually eating beans, will he every spring into action? Maybe he has his own agenda of ending the apocalypse when he finally gets relief after his supernatural meal reaches its end. In the end the npc's feel like traffic lights rather than any semblance of people, the game world just won't move forward unless you jump through these hoops, and that is even a line that is uttered in some form by the protagonist! The same criticism can be leveled at many other games, but the point is sweeping over the smaller details really hurts the atmosphere of any game with a legitimate goal of immersing the player in the game world. The core characters are typically broad stereotypes, but are notably carefully sketched so as to make the cut-scenes somewhat engaging and even a bit funny thanks to the trademark cheeky brash humour that is often the case with Eastern European productions, it is refreshing when so many US developed games take themselves way too seriously. Even though I am only 10% into the game I can see the eventual twists coming a mile a way, but who knows, maybe it will surprise me. Another aspect of the game that disappointed me was how the weapons, or what weapons you have access to is so stringently controlled by leveling the survival rank. If you elected not to dive into the story missions head first and just wanted to explore Harran on your own terms for a while as I did, I can assure that you won't find anything better than a lead pipe no matter how deep into a zombie invested area you fight your way into, you fought hard and reached the chest requiring hard lock picking, what wonders lay inside!? Yep, you guessed it, a lead pipe. This is a major oversight of the developers, e.g. in Fallout 3 you might keep wandering over many a hill, searching the nooks and crannies, fight your way through a mutant infested cave and at the end of the tunnel is a super laser weapon and you can pick it up, it is yours! you went out of your way exploring and were duly rewarded. In DL that aspect of an open world is nearly completely lost, just plough through the story missions to gain access to more powerful gear..sorry, this just comes off as stupid game design, probably as a result of Techland's interpretation of criticism that was dealt at Dead Island. Finally, the AI has been glossed over in much the same way as in Crysis 2 which had woeful enemy behaviour out of the box. For example when you encounter thugs at a certain distance they just stand there in a braced position, waiting for you to make the first move. If I throw an exploding ninja star at a guys head, you think it may have an exploding watermelon effect, but rather he has WB style cartoon scorch marks on his face!...I wondered why WB published this game.

    Okay,enough rants for today, but those are just some things that should have been addressed with DL, given Techland's experience they still haven't quite nailed down what precise ingredients make a truly great survival horror zombie experience. Obviously I still have a long way to go with this game, and I am going to just enjoy what it has to offer, if anything it is certainly fun to play, and at the end of the day that is a pretty important statement.
    I hope you enjoy the game!

    -Amigian aka GhostoftheNavigator
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  32. Jul 7, 2015
    9
    Now this is a sandbox game made just right. It reminds me a little bit of Middle-Earth: Shadow of Mordor with its emphasis on mowing down enemies in fun ways, only it did some aspects better (see below). Dying Light has all the ingredients that make a good long-term value:

    1. Intuitive RPG system where new skills are either useful or fun and most of the time both. You will eventually
    Now this is a sandbox game made just right. It reminds me a little bit of Middle-Earth: Shadow of Mordor with its emphasis on mowing down enemies in fun ways, only it did some aspects better (see below). Dying Light has all the ingredients that make a good long-term value:

    1. Intuitive RPG system where new skills are either useful or fun and most of the time both. You will eventually get all of them so no remorse when selecting those.

    2. Good difficulty ramp-up. Monsters get stronger as you go deeper into the main story (you get to discover more variety), so feel free to stop main quest any time and get new skills if you feel like it.

    3. Lot of things to do on the map. There is lot of interesting sidequests and random encounters on the map that keep exploring the map interesting. Some of them have long-term reward: you can learn how to craft new and interesting item, unlock safe-house or just get to a new part of the map that you never were before. There are also different challanges - kill X zombies withing Y minutes with given weapon. Run this track within time limit - even competing on internet ladder with other players. There are also random encounters where you get to help fellow living citizens or get necessary supplies for your side. Good stuff and this is where Dying Light surpasses Shadow of Mordor.

    Also the dev team keeps improving the game adding some random new features that may just make you try the game again. For instance just for two days last weekend devs disabled cooldown on grappling hook so you could move around the Haran like spiderman. I can definitely recommend the game.
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  33. Mar 3, 2015
    9
    Dying Light exceeded my high expectations. Ever since I saw the first gameplay trailer I was blown away by the graphics and couldn't wait to be in that world. And once I had it, Dying Light killed my computer. My Mobo overheated and cpu fried. I didn't have adequate cooling in place for the havoc this game wreaked on my system. I stepped up to a GTX 970 and a new Intel processor andDying Light exceeded my high expectations. Ever since I saw the first gameplay trailer I was blown away by the graphics and couldn't wait to be in that world. And once I had it, Dying Light killed my computer. My Mobo overheated and cpu fried. I didn't have adequate cooling in place for the havoc this game wreaked on my system. I stepped up to a GTX 970 and a new Intel processor and voila, the game is running like a dream. Even after spending all that money to restore my computer, I think Dying Light is awesome. Worth the $600 Expand
  34. Mar 24, 2015
    9
    One of the bests games i ever played. As good as a batman one.
    My impressions are based on a lot of hours of playing. The game comes better and better every step.
    It's a must.
  35. Jun 2, 2015
    10
    This review contains spoilers, click expand to view. Dying Light is an excellent zombie survival game from the developers behind Shadows of Mordor and Dead Island (the game feels like both of those mixed together, along with 3 grams of awesome salt).

    Crafting System: Fun. Find blueprints to modify exsisting weapons with effects like shock, fire, poison, impact, and bleeding, or a number of cominations there of. Requires components you find all over the world. DLC blueprints need some work, they often downgrade your weapons, but I'll overlook that, because 99% of them work. When you mod weapons, there is a visible effect on them by the way, which is always nice.

    Customization: There are quite a few options for customization of your character's clothes as you progress through the game (you can't change his face though, so in 4 player multplayer you look like quadruplets, which is creepy, but the guy looks cool enough, and it's first person, so you really only see his hands and feet and hear his voice). Currently, there are 3 outfits you can get from DLC's, including a secret agent and a ninja (with the Ninja being *deep breath* FREAKING AMAZING!). You get a quite a few outfits during the story, and they get cooler as you get them.

    Gameplay: Incredible. Really shines in at least 2 player multiplayer, and 4 players is super fun. You can chop off their legs, bash in their skull with your rebar hammer, or grab their neck and slam their ugly face into it. Cool environmental ways of killing zombies, such as grappling them into eachother then throwing a molotov on the pile, or kicking them in the arse straight off a building. (PS, grapple throwing zombies off of the freeway is soooo satisfying.)

    Mob Variety: Mobs extremly varied. Here's a list:
    Infected, or Biters (they've been "dead" for awhile, your average zombie),
    Bomber (they kinda explode, pick them off first, they can one shot you if they get too close),
    Virals (recently turned, very very fast, spawn from noise, and also sometimes speak to you, begging for mercy as they go beserk and try to eat your face),
    Gastanks (Guys in hazmat suits that have a gas tank on their back which can be shot at for a noisily efficent form of killing groups of zombies)
    (There are also Suiciders, hazmat guys that only spawn at night which charge you and explode when they get to you, like bombers, but harder to kill. Pain. In. The. Rear.)
    Goon (really buff slow swinging hammer wielding death zombies... of doom.)
    Demolisher (basically a goon, but only seen at higher levels, and has super fists instead of a hammer. Charges you, punches you, throws nearby cars and other big heavy stuff at you, take a lot of damage to kill. have a helmet and armor you have to beat off before you can reliably damage him.)
    Volatile (only show up at night, super strong, agile, and really friggen mean.)
    Toads (spitters, they don't move away from where they stand unless trying to avoid getting smacked by your crowbar)
    Bolters (only spawn at night, do not attack, get scared if they realize they have been seen, spawn in certain marked locations, drop valuable resources for crafting high end gear, usually surrond themselves with less friendly zombies,)
    That's about it. The big guys can sometimes be lured into nailing their buddies too.

    Leveling System: You have 3 differnet skill trees (Agility, Power, and Survival), each of which level, you get a point for the one that levels when it levels, you spend the point in it's tree, eventually you level enough to have all the skills, just a matter of the order you want to get them in.

    Day Night Cycle: Day/Night is very real and very deadly. Don't be fooled by other posts saying "why there no day night cycle?". They clearly didn't finish the tutorial. There is no day night during the first two missions, because you are still learning to play, and night time is very difficult to not die during (death is rather inconsequenstial however, at least by end game. Death makes you lose survival xp, which is gained from quests and surviving nights. But once max survival xp, which happens before you finish the story if you do all quests, you don't lose anything other than current location from death.) Night is when crazy monsters come out, running around outside at night gives 2x xp bonus. Safe Houses let you sleep to make night pass safely. You gotta clear them first.

    Parkour: Really Fun, Really Simple. I play Mouse and Keyboard for this game, so to parkour, you just run up next to something climbable, and press spacebar. There are tons of skills to get that let you do parkour faster, and do new moves to help you climb easier (if you can get the skill Tic Tac, GET IT!!! Why? Because... OMG!!!) Or fall more betterer (because you want to fall as besterest as you can!).

    Air Drops? Yes.
    Dismemberment? Yes.
    Scary/Creepy? Lets just say (SPOILER ALERT) that I saw a zombie baby... yeah...
    Multiplayer? Yes.
    Can I be a Zombie? Yeah. A Mean one too.
    Fun? Heck Yes!
    Should you buy it? Hmm, let me think... YES! So worth it!
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  36. Oct 18, 2015
    8
    This was a game that originally, I thought would be sub-par. What I got was actually a very fun and refreshing take on the genre. I mean they are still zombies and it the weapons are very Dead Islandish, but the parkour makes it so much more fun. This game was a blast to play. Unfortunately many of the earlier fights with humans are extremely frustrating as they all seem to be ninjasThis was a game that originally, I thought would be sub-par. What I got was actually a very fun and refreshing take on the genre. I mean they are still zombies and it the weapons are very Dead Islandish, but the parkour makes it so much more fun. This game was a blast to play. Unfortunately many of the earlier fights with humans are extremely frustrating as they all seem to be ninjas at dodging and counter attacking. I also ran into a slew of crashes, freezes, and slow downs that never happens on other games. Expand
  37. Nov 10, 2015
    9
    Now here is a game done well, with compelling characters, intriguing plot, and zombies that actually made me soil myself. Vastly superior to its spiritual predecessor Dead Island in just about every way. It's not perfect, but then what is?
  38. Dec 17, 2017
    10
    I went into dyling light with really high expectations and that was apparently just fine because I was no disappointed in any way. This game really surprised me and gave me tons of hours of playtime by just having a simple element of parkour into the game that had me coming back. The story wasn't perfect but it kept me attached long enough that I made it through the whole game. The firstI went into dyling light with really high expectations and that was apparently just fine because I was no disappointed in any way. This game really surprised me and gave me tons of hours of playtime by just having a simple element of parkour into the game that had me coming back. The story wasn't perfect but it kept me attached long enough that I made it through the whole game. The first night on this game is one that is so creepy and you actually feel rushed to run to safe places and make sure not to get killed. It actually makes you feel like you are being chased and makes you want to keep playing. This game has mastered that feeling of being helpless at night where there are creepy things out there. The only problem with it is that once you figure out how the zombies work, the night just becomes really boring and it feels like everything is just really stupid and unaware. For some reason you can see where the zombies can see on the map which removes the element of surprise, zombies are dumb and rarely ever catch you. It's that feeling in the beginning of the game where they make a zombie see you automatically that is so worth it, nothing can replace that feeling. I hope to see the game get even more scary and continue to improve if they make a sequel. Expand
  39. May 21, 2015
    10
    It is not at all often I give a game a 10, what makes this really unusual is A) I hate the zombie genre with a passion, b) it's the only game of the zombie genre that I actually really was hooked on playing.
    I played Resident Evil back in the day, that bored the **** out of me. I left RE to those who liked looking at doors closing and opening every damn minute. I played Dead Island. That
    It is not at all often I give a game a 10, what makes this really unusual is A) I hate the zombie genre with a passion, b) it's the only game of the zombie genre that I actually really was hooked on playing.
    I played Resident Evil back in the day, that bored the **** out of me. I left RE to those who liked looking at doors closing and opening every damn minute. I played Dead Island. That was cool, but it was more linear than Dying Light. Dying Light is massive, it has such a huge open world environment in comparison to the Dead Island series, that it just really shouldn't be compared to it in the first place. If you haven't got this game because you don't like the overproduced Zombie genre of game, make this one, and quite possibly any direct sequels, a rare - but very worthwhile - exception.
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  40. Apr 14, 2018
    10
    Just want to put a short review now. Later will put my complete thoughts. This game is what we gamers crave for. I have played for 64 hours, its that addictive. Beautiful graphics. Open scenic world. lots of things to do. Multiplayer games are for earning money. Games like Dying Light are made for the Gamers desire. And The Following is even moreJust want to put a short review now. Later will put my complete thoughts. This game is what we gamers crave for. I have played for 64 hours, its that addictive. Beautiful graphics. Open scenic world. lots of things to do. Multiplayer games are for earning money. Games like Dying Light are made for the Gamers desire. And The Following is even more fun.......................................................................... Expand
  41. Jan 23, 2016
    7
    Dying Light like every other zombie game, features the typical zombie game stuff. You've got the slow zombies, fast zombies, explosive zombies, poisonous zombies and big zombies that all go "guururgh" at you. In this respect, Dying Light does sometimes feel like 'just' another zombie game in a market already saturated with other zombie games. The storytelling is not the game's strongestDying Light like every other zombie game, features the typical zombie game stuff. You've got the slow zombies, fast zombies, explosive zombies, poisonous zombies and big zombies that all go "guururgh" at you. In this respect, Dying Light does sometimes feel like 'just' another zombie game in a market already saturated with other zombie games. The storytelling is not the game's strongest point. While there is some degree of character development, I didn't feel emotionally connected to these characters, and the writing often came off as corny or overly dramatic.

    Fortunately, the gameplay mechanics are quite solid. The parkour elements reminds me of Mirror's Edge, and while the moveset isn't quite as varied as in Mirror's Edge, it's a welcome addition to the game that feels fluid and responsive. Dying Light also features a few interesting side quests, though it also has its fair share of less engaging fetch quests. My other criticisms are directed towards the visual quality and performance of the game. Low-res textures are quite prevalent, and the game has a very high consumption of vram. On graphics cards with less than 4gb of vram, there is occasional texture pop-in and stuttering.

    Overall rating - 7.2/10
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  42. Feb 19, 2015
    9
    The game is really awesome. Too bad in the city atmosphere is slightly worse, than in the slums. And player becomes kinda legend in the end. But it's still very good anyway. (And in the night legend is not that legendary anyway :-D )

    Gameplay is nice mix between mirrors edge and dead island. Parkour feels right, and controls works nice. Especially later when player learns where and how
    The game is really awesome. Too bad in the city atmosphere is slightly worse, than in the slums. And player becomes kinda legend in the end. But it's still very good anyway. (And in the night legend is not that legendary anyway :-D )

    Gameplay is nice mix between mirrors edge and dead island. Parkour feels right, and controls works nice. Especially later when player learns where and how to jump. Combat system is also nice. Overall I'm very sattisfied. It was definetely worth the money.
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  43. Mar 23, 2015
    9
    At first I was a bit disappointed in Dying Light, after playing the Dead Island series, I was expecting something very similar. However, there were many things very different. After you get used to Dying Light though, it starts to really shine. The running and climbing is a really interesting addition to the "Zombie melee FPS" genre. Feels very much like Assassin's Creed to climb up thoseAt first I was a bit disappointed in Dying Light, after playing the Dead Island series, I was expecting something very similar. However, there were many things very different. After you get used to Dying Light though, it starts to really shine. The running and climbing is a really interesting addition to the "Zombie melee FPS" genre. Feels very much like Assassin's Creed to climb up those tall buildings :)

    The weapon degradation system is however, terrible and is just a way to artifically try to make the game more difficult. The first thing I did was to turn off the degradation completely by modding the data files. With proper weapons, you can enjoy the story and focus on surviving and fighting, and not worry about a friggin sledgehammer breaking up after hitting 5 zombies with it. I mean, imagine if Michonne on Walking Dead had her Katana breaking up after 10 uses. Ridiculous. I would understand if wooden weapons like a table leg, of a stick, WILL break. But a sword, and axe? Come on. And even with the "unbreakable" weapons, the game is still a real challenge, just one less thing that will annoy the hell out of you.

    Plenty of sidequests to enjoy alongside the main missions. The area in the beginning "slums" were not too appealing, later on, when you get to "Old Town" it's much more like a kind of European city, and is really quite impressive.

    A solid game that got better and better the more you play it.

    One more important note, I also modded the graphics to remove film grain and chromatic aberration. Those two things that are in the game engine normally, make the game a pain in your eyes to look at. Later versions gave the choice to remove film grain in the game, but Chromatic Aberration was never removable, without mods. So get over to Dying Light Nexus and make the mods needed to enjoy the game.

    The game needs to be played with keyboard + mouse, that is the most natural way. I tried playing with xbox controller, but the default button layout made it almost impossible. Also that could be modded, but all the precise aiming while running is only possible by mouse. So mouse and keyboard s the best option, definitely!
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  44. Apr 14, 2015
    10
    Dying Light is a game that was well done and quite impressive. The parkour element was a element in the game that turned out to be very good in the end. The night time part of the game is something that you have to check out
  45. May 17, 2015
    7
    Dying Light is an exciting game that is let down by several mundane, anachronistic RPG tropes. In the few areas where it succeeds however, it does extremely well.

    Two parts of Dying Light deserve special commendation - the zombies, and the environments. It's difficult to describe fictional monsters as "realistic", but Dying Light takes the best depictions of zombies from various sources
    Dying Light is an exciting game that is let down by several mundane, anachronistic RPG tropes. In the few areas where it succeeds however, it does extremely well.

    Two parts of Dying Light deserve special commendation - the zombies, and the environments. It's difficult to describe fictional monsters as "realistic", but Dying Light takes the best depictions of zombies from various sources and blends them into a mix all fans of the genre are sure to love.

    The standard zombie is akin to those encountered on the Walking Dead: numerous, slow and easily manipulated on the one hand, but tough and eerily silent on the other. "Virals" are more similar to the "infected" of 28 Days Later: fast, athletic and aggressive, they can spot from a distance or burst from hidden rooms, and are relentless in pursuit. There are several special zombie types similar to the Tanks, Boomers, Chargers and Spitters of Left4Dead, and by night the terrifying "Volatile" is like something from Resident Evil; practically invincible, the only effective course of action is to run through the dark to escape them. The zombie classes appear to logically correlate to stages of infection. For instance, soon after turning, a bitten person becomes a viral, which explains the occasional, human pleas for help that come from virals in between attacks. The net effect is a world that appears internally consistent and relatively realistic.

    The area of the game however that I found most impressive was the environment. Dying Light is set in a fictional territory called "Harran." Despite several cues that present Harran as a Middle Eastern country, such as Middle Eastern radio music, geography and Arabic-sounding NPC names and accents, the architecture of Old Town strikes me as more Mediterranean. When coupled with English signage, Harran presents itself as an impressively non-derivative setting. Old Town in particular is absolutely stunning, and there were several instances where I found myself mournfully reflecting on the fact that it is a fictional location. In better days, it is just the type of place I would like to visit for a holiday, and the very fact that I could picture myself going to its museum or wandering its streets demonstrates how effectively the location is rendered as a real place that has gone to hell.

    Unfortunately, there are areas of Dying Light that felt like throwbacks to inefficient gaming conventions of times past. The parkour system is a central aspect of the game that has been favourably compared to other first person free running games like Mirrors Edge, whilst simultaneously praised for its realism. Dying Light neither adopts the "hold space and W" tactic that makes free-running a breeze in modern games like Assassins Creed and Watchdogs, nor the bright visual cues so iconic in Mirrors Edge. Instead, to jump to a ledge it is necessary to centre the reticule on it directly and hold space, and whilst there are some environmental hints, such as black-and-yellow rebars that denote climbable ledges and blue awnings/trash bundles for soft-landings, they are not as consistently applied as they are in Mirrors Edge.

    The problem with this approach is that the parkour system is not sufficiently limitless to warrant such a "realistic" approach. In Mirrors Edge, the brightly coloured world, to me, as much represented the world as seen by a parkour expert as it contributed to its clean aesthetic. Climbable ledges and safe landing zones stood out to my avatar as I imagine they would to another free runner, whereas I, as a novice, would miss them. As a player, I feel that whenever my intent is clear, my character should be able to fill in the gaps and execute the move. If I fail because I made the wrong decision then that is fair enough, but failing over a technicality makes for a tedious experience. Unfortunately, there were many situations in Dying Light where I would frustratingly fall to my death trying to execute a simple manoeuvre because a certain ledge wasn't climbable, despite there being no logical reason why it shouldn't be, or because I hadn't positioned my cursor in exactly the right location during a jump. To add to the frustration, my character has two modes - sprinting or shambling along trying to catch his breath. This meant that he would often lose his puff in the middle of a zombie horde and stumble into an attack, when in reality keeping a steady paced jog would be the better tactic.

    Finally, and briefly, the crafting and skill system are too reminiscent of previous generation RPGs. Skill trees, pages of weapon stats and "crafting xxx" dialogs need to be replaced with more dynamic and interactive systems in 2015, building from Skyrim's approach where abilities progress from player use. Keep the nuts and bolts statistics hidden, and something more fun up front!
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  46. Feb 16, 2015
    9
    I don't usually write reviews, but this game deserves one. This has awesome graphics, great gameplay and it can be genuinely scary. The story is nice (don't be critical and you'll enjoy it), the voice acting is above average and it's just plain fun to play through. The parkour that unlocks after you get enough experience is mind-blowing. Far cry 4 was crap compared to this game. Don't beI don't usually write reviews, but this game deserves one. This has awesome graphics, great gameplay and it can be genuinely scary. The story is nice (don't be critical and you'll enjoy it), the voice acting is above average and it's just plain fun to play through. The parkour that unlocks after you get enough experience is mind-blowing. Far cry 4 was crap compared to this game. Don't be put off by performance complaints either, I didn't have any problems. I'm on a computer with i5 2400 3.1GHz, 8GB ram and r9 270x 2GB AMD card, which isn't exactly a high-end rig. It runs perfectly on high-medium settings for me. Expand
  47. Feb 25, 2015
    9
    People are haters, but this game is on par with Fallout 2, best game in a while and the parkour will make your hands sweat. the modular weapon and crafting is simple and fun, the story is great. the multiplayer sucks, but thats not why you buy a game like this, multi is cool for co-op with friends. you will not regret buying this game.
  48. Mar 14, 2015
    9
    Generally a lot of fun in Co-Op but does feel like it could have offered more gun types, the melee choice is however huge! You need a beast of a PC to run this to get the full potential. I also agree that some weapons really shouldn't break so fast and reparing is a bit of a pain in the arse. But when you compare this game to the other so called AAA games out there, this is bang onGenerally a lot of fun in Co-Op but does feel like it could have offered more gun types, the melee choice is however huge! You need a beast of a PC to run this to get the full potential. I also agree that some weapons really shouldn't break so fast and reparing is a bit of a pain in the arse. But when you compare this game to the other so called AAA games out there, this is bang on money for value. Expand
  49. Mar 7, 2015
    9
    Dying Light is the best zombie game of 2015.It has amazing gameplay,the game is smooth,it looks beautiful,and the combat is just flawless.The things i notices where some frame drops here and there but that rarely happened,and the characters just looked lifeless.The characters has no expressions the looked like they had no feelings,the story was good enough for me to keep playing,but theDying Light is the best zombie game of 2015.It has amazing gameplay,the game is smooth,it looks beautiful,and the combat is just flawless.The things i notices where some frame drops here and there but that rarely happened,and the characters just looked lifeless.The characters has no expressions the looked like they had no feelings,the story was good enough for me to keep playing,but the villain he used every cliche in the book he was like a knockoff of vass from far cry 3.Even though the story was good it was the combat that got me going the crafting,the weapons and just all the blood gore from killing zombies,and also you can play campaign with friends which was awesome.Night time the most scariest part of this game.During the day its killing zombies,during the night its all about survival.At night the regular zombies are faster and more powerful.at night the monsters of the dark come out which are scary if they see you you better start hauling ass.I recommend this game if you want to just massacre zombies but if u want an amazing story this game isn't for you.I give this game a 9/10 because of all the fun you can have with your friends playing and all the fun you can have. Expand
  50. Mar 23, 2015
    9
    This game is awesome! Great Story and realistic graphic. I invested over 38h time in this game.
    I only had some problems with my AMD graphics card and this game (R9 270X). If you want to play this game jerk-free, you have to use an nvidia card.
  51. May 5, 2015
    9
    fantastic game. best zombie game i have ever played on a pc. really better than dead island, dead rising, left 4 dead etc. the story is amazing and the parkour is just incredible. the map is very nice and when night comes it changes the whole game. very good game. passed it in 40 hours with all side missions completed. only downside is that the weapons tend to get broken really qucikly.fantastic game. best zombie game i have ever played on a pc. really better than dead island, dead rising, left 4 dead etc. the story is amazing and the parkour is just incredible. the map is very nice and when night comes it changes the whole game. very good game. passed it in 40 hours with all side missions completed. only downside is that the weapons tend to get broken really qucikly. but still, phenomenal game. Expand
  52. Apr 5, 2015
    8
    Cons
    -story
    -main antagonist
    -match making isues
    Pros
    -characters
    -voice acting
    -parkour
    -zombie ai
    -great open world set up
    would be a 7,but the co-op and be a zombie brings it to a 8
  53. Apr 22, 2015
    9
    I have been a MetaCritic user for years. The somewhat lower than I expected reviews prompted me sign up and write my own review. I prefer reviews which mix the good and bad. I can then reject the comments (good or bad) that I feel don’t apply to me. So here it goes:

    Pros: The open sandbox, parkour style free running is excellent, and very well done. I parkour’ed my first night
    I have been a MetaCritic user for years. The somewhat lower than I expected reviews prompted me sign up and write my own review. I prefer reviews which mix the good and bad. I can then reject the comments (good or bad) that I feel don’t apply to me. So here it goes:

    Pros:
    The open sandbox, parkour style free running is excellent, and very well done.

    I parkour’ed my first night away from the enemy without getting killed. And then continued to avoid nights until I realized, you gain too much experience at night to avoid it. And when the grappling hook is available (Level 12), it’s like a whole new game (day and night)!

    Fighting zombies, and different types of zombies, and groups of zombies, and groups of different types of zombies … and having a day/night difference. Fun, fun, fun. And the game gives you your choice of many ways to approach this when you choose to fight: different weapon types (upgrades, modifications, etc.), skill trees for better moves, tonics for increased skills, grenades/mollies, throwable weapons, traps (both game provided and user created). I’ve played through twice (once on normal, once on hard), and I still haven’t tried all of the techniques available.

    Dying Light is a gorgeous game. It demands high end graphics, so I had to tune things down on my laptop … but it was still gorgeous. But when my new PC game in … oh wow!

    And then hard mode came out. I’m a huge fan. It’s like Bioshock Infinite’s 1999 Mode, but better, because what they do is shut down all of your “easy” buttons (Survivor Sense is allows you to “see”/”guess” where supplies might be hidden, and this is disabled), etc.) … it makes you play almost as if it were a real apocalypse. Don’t get me wrong, the Survivor Sense actually makes sense … if you raided a random house, you could easily find “unsearched” locations and search them quickly – the game just provided a button for this skill to help you out. But I liked how they handled this, and everything else with hard mode.

    The story line is enjoyable and professional. The voice acting excellent.

    Cons:
    First play through was on laptop, and they put a post card sized 1024x768 window in a 1920x1080 screen. NOTHING I did changed this. I could even change my Windows screen resolution to 1024x768 … and they would change it back! Very weird. I got used to it, but am not a fan.

    Cut scenes are well done. But what I call “cut scene” actions … I cannot stand. Some people I am sure are fine with it. But when the game wants me to push “A”, then moves through the scene a little and says push “D”, then moves some more and says push “W” … in order to progress through a “scripted” portion of the story line … honestly, I’d prefer to either see the video … or, better yet, let me use those learned skills to kick some butt. But no.

    Speaking of skills, to make things difficult, the game will, many times in the story, artificially hamper your abilities (no grappling hook, no inventory/weapons, no health kits, etc.). Man, if they could have just thrown 4 more bosses at me and let me keep my skills and weapons … I would have been much more happy about dying.
    ---
    I have 131 hours in the game (so far). I paid opening day price for it (I don't even remember...call it $60). That's less than $0.50/hour of entertainment. Where else can you find this kind of value for this much fun?

    That’s it. Great game TechLand!
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  54. Jun 12, 2015
    8
    well made zombie game. the weapon system is great and it feels surprisingly great to smash a zombie's head in this game. the open world is full of stuffs that you can have fun with parkour. the story wasn't that great, but overally it is a great game
  55. May 11, 2015
    9
    Overall game time including side quests was roughly 31 hours. Holy crap was it enjoyable. Dying Light is a great Co-Op game to just pop in and out of. Various weapons to slaughter zombies and infected, plenty of roofs and buildings to climb to release the inner spider monkey.
    Take Mirror's Edge and Dead Island, remove the crappy parts and add steroids. That is Dying Light
    There were some
    Overall game time including side quests was roughly 31 hours. Holy crap was it enjoyable. Dying Light is a great Co-Op game to just pop in and out of. Various weapons to slaughter zombies and infected, plenty of roofs and buildings to climb to release the inner spider monkey.
    Take Mirror's Edge and Dead Island, remove the crappy parts and add steroids. That is Dying Light
    There were some minor issues with bugs doing co-op competition but as of 03/10/15 they were patched and we had no issues after.
    Awesome: Grappling Hook
    Could use some Tweaks: Upgrade drop rates
    Side Note: Most enjoyable main character
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  56. May 25, 2015
    9
    Take the best parts of Far Cry 3 and the fluid parkour motions of Mirror's edge, throw it in a massive city that feels truly lived in, and then kill everyone and raise them as zombies. there are so many zombie games, and most of them simply fail to bring about the dread and chaos that I really want from a zombie game (cough, State of Decay, cough, cough). This one does, but mostTake the best parts of Far Cry 3 and the fluid parkour motions of Mirror's edge, throw it in a massive city that feels truly lived in, and then kill everyone and raise them as zombies. there are so many zombie games, and most of them simply fail to bring about the dread and chaos that I really want from a zombie game (cough, State of Decay, cough, cough). This one does, but most importantly, it's just really fun. I can't say it is perfect; I wish the plot had done more with the living human drama, the way the walking dead does. but it's fun, so, play it Expand
  57. Nov 3, 2015
    9
    Dying Light takes a bunch of pages out of the cliche zombie game handbook and refines them to make them feel new. You play as Crane, a employee of the GRE (some government organisation i think) to obtain a top secret file that is even disclosed to you. you get doped into Harran which is quarantined off from the world due to a huge infection. After being attacked by a groups of survivorsDying Light takes a bunch of pages out of the cliche zombie game handbook and refines them to make them feel new. You play as Crane, a employee of the GRE (some government organisation i think) to obtain a top secret file that is even disclosed to you. you get doped into Harran which is quarantined off from the world due to a huge infection. After being attacked by a groups of survivors and zombies your saved by two people (one of which dies) and taken to "The Tower" where you are told to meet the boss, instead you talk to a kid in his teens named hasan. At this point you get your first mision and where you learn the mechanics of the game. Hasan has you go through a parkour puzzle and then sends you out on a fetch quest. The gameplay mainly consists of running to a place, avoid zombies, kill zombies, retrieve item, and run back. The game emphasizes using the parkour system to jump on the roofs of building to avoid zombie since most of the zombies can not climb. Most of the time it's better to use a melee weapon since guns make lots of noise and attract zombies. Your starting weapons and horrible and deal no damage and break quickly. It is important to spend the first hour of gameplay searching for parts and money for weapons that can actually kill things. You can earn skill points by killing zombies, doing tasks, climbing, etc which allows you to unlock new abilitys. You can also craft weapons and items such as medpacks and lockpicks. You also can unlock safehouses by killing the zombies in a certain area and sealing off. Safe houses pretect you from zombies and give you a place to sleep and buy stuff. At nightime the zombies become more aggresive and night hunters come out which are very fast and strong zombies that if they see you will chase you through the city and you have to use traps to evade the hunters. The overall variety of zombies are limited but most of the time I found myself just jumping over and running away from most zombies especially the hammer zombies which deal massive amounts of damage and are hard to kill. The parkour system is a little clucky at times but works fairly well most of the time. The story is pretty interesting especially Rais (the main villan) who had a interesting personality. He is a phyco but not in the traditional way. He will kill his own men for little reason and teases crane throughout the game how crane always takes orders. Other characters like Jade I didn't really like. Crane somehow managed to fall in love with her even though they barley talked to each other. The story overall is pretty good and engaging. The multiplayer is a little dull. One the the gamemodes is where one player takes control of a really overpowered night hunter and the player(s) have to destroy all the nests without loosing all there lives. the survivors can using there UV flashlights to burn the hunter before he latches onto them which burns the hunter and gives the survivors and chance to kill it. The other modes involve killing zombies and collecting loot and other tasks. The level editor is intresiting and it allows you to download user made maps off the workshop to play and adds more replay value. I do not own any of the DLC so I cannot give my opinions on those yet but they don't look that bad. This game is a deffinate overlooked gem of 2015 and may be one of the best games of the first half of 2015. A fun story, good mechanics, and tense gameplay make this a really fun game to play. The only downsides are the repetitive fetch quests, no fast travel, and the abundant use of quick time events. At the 33% off ($40.00) it's 100% worth it and a must have for any zombie game fan. Can't wait to check out the DLC and mess around in the city of Harran some more. 8.8/10 Expand
  58. Jun 28, 2015
    10
    I really loved this game and it is my favorite zombie game as of now. The open world environment is so exploitative. Night mode really throws an amazing challenge at you and easily the side quest/fetch quest make up for certain parts of the story, I hope they do improve the story a bit in the sequel, im giving this a 10/10 because its also has great replay value!
  59. Jul 13, 2015
    8
    SO DYING LIGHT

    Campaign Not special however interesting Characters are great but some of them lack personality Also good thing it has CO-OP I also liked that it had some morals that you werent a govorment agent with no brain and i liked he rebels againt them And people saying it filled with cliche and yea it is but i dont get how people that far cry 3 isnt, the main guy survives
    SO DYING LIGHT

    Campaign
    Not special however interesting
    Characters are great but some of them lack personality
    Also good thing it has CO-OP
    I also liked that it had some morals that you werent a govorment agent with no brain and i liked he rebels againt them
    And people saying it filled with cliche and yea it is but i dont get how people that far cry 3 isnt, the main guy survives every encounter with main bad guy vass

    CO-OP
    Probably one of the biggest strengts of the game

    Open world
    Extremly fun to do very stupid stuff its very rich playground

    Zambies
    They can be put in 6 categories
    1 The slow ones with extremly low IQ (they basicly trip on the sidewalk,howeverpowerful in big numbers)
    2 Volatiles-faster ones wich are pain in the ass to kill in beginnig however still can be outran by jumping over the simple fence
    3 The night ones-they take **** ton of damage heck they survive like 50 swing by korek machette
    4 Demolisher-basicly a tank from L4D2
    5 Bloaters-they run from you and its a pain in the ass to kill one
    6 Bombers-like boomers from L4D2 however they attract volatiles and can kill you with explosion if too close

    DLC
    I havent played any one however it seems like is not worth getting

    Parkour
    A **** brilliant idea its smooth and it sometimes like playing assasins creed first pearson

    Side quests
    In beggining daunting but fun after that

    Verdict
    8-if played alone
    9-With a friend
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  60. Aug 25, 2015
    9
    Best zombie game out there. Parkour + Zombies best combination you could have. Havent faced any bug uptil now.
    Sure the launch was very bad i was getting 25-30 fps on my rig with much stuttering.
    After 1.5 update runs smooth as butter (60 fps). Would easily recommend to every zombie game fan out there ;)
  61. Sep 22, 2015
    9
    If you are considering whether or not to buy this game, I would highly recommend buying it on sale. I've played through and finished the game and had a great time doing so. If you loved Far Cry 3 and Dead Island (not riptide), you'll find this game to be an tasteful mixture of both.

    PROS: - You have the ability slice anything off of a zombie - They crawl if you chop their legs off -
    If you are considering whether or not to buy this game, I would highly recommend buying it on sale. I've played through and finished the game and had a great time doing so. If you loved Far Cry 3 and Dead Island (not riptide), you'll find this game to be an tasteful mixture of both.

    PROS:
    - You have the ability slice anything off of a zombie
    - They crawl if you chop their legs off
    - Parkour (devs did very well on)
    - Crafting (all sorts of crafting of "steroids" and elemental weapons)
    - Skill tree upgrades (adds some flavor to leveling up)
    - Challenges (Bovak challenge is nice and in-game challenges are difficult)
    - Nightmode (adrenaline rush)
    - Map (absolutely huge and gorgeous)
    - Side quests (fun, full of references and never really get in the way)
    - FATALITY moves (skills enable fun ways to stun and utterly dominate zombies)
    - Map editor and workshop (opens up to developing and testing maps which creates an after-game experience)
    - Excellent human AI (Walks up with a rifle to two enemies with melee weapons. They surrender, you shoot both and take the goods.)
    - Co-op- I don't have too much experience with it because none of my friends decided to buy the game, but if it's anything like Dead Island's Co-op, I would be more than happy.

    CONS
    - UPDATES (the game hasn't been updated in a logn time making it hard to say "would buy again for $60"
    - Zombie difficulty: the common zombies are difficult at first and easy in the end which is how it's supposed to be. The problems I had were with demolishers and the volatiles (night zombie in trailer.) Demolishers are waayyyyy to strong in health and sometimes do an instant triple back (glitch?) making it hard to avoid them or kill them. Also, confining them to an enclosed spawn area takes away from the fun of having them chase you through the like the chargers in Dead Island did. The demolishers' ability to throw rocks is also OP due to the fact its nearly impossible to kill them with ranged or throwing weapons anyway. Ironically, my next point being volatiles, are way too underpowered. You can argue that they have bulky health making killing them difficult, but they are fairly easy to outrun. They are limited to melee attacks, run slower (maybe same as sprint speed of character) and can't grapple you quickly. This could all be fixed by adding a minor ranged attack (less powerful than toad, but slows you down.)
    - Storyline: not extremely rich (like Far Cry 3), has a little less of a Dead Island feel where its there, but your too busy killing zombies to care until the finale. It's simply too linear.
    - Guns: Everything was nearly perfect with balancing the power of firearms in this game from making ammo scarce as well as killing zombies with headshots. The diversity of them however was extremely slim. There were like 7 different guns in the entire game. Only ONE shotgun (double-barrel) , two rifles, and 4 (one being obselete and the other is one you get once per game, so more like 2) pistols. If they provided at least an automatic shotgun, I would be somewhat less disappointed. This was one of the main buzz kills of the game in my opinion.

    NEUTRAL
    - Multiplayer (THIS ISN'T A DEVELOPER OR GAME ISSUE, ITS A PLAYER-CAUSED PROBLEM): Think of all single-player based games. Now think of one where the multiplayer is actually good. Be The Zombie mode let's you join into someone else's game and kill them which may seem harsh, but the players can beat you too by destroying "nests." This game is a great representation where the multiplayer is somewhat fun, the only problem is that nobody plays it. Everyone wants to go off and explore by themselves or with their friends (I'm one of them) without disturbances from op super-mega-ultra zombies. This can be enabled or disabled at the player's disgression, but the only "problem" is that everyone has it disabled meaning that there is a scarcity almost in the amount of "servers" that are available. If more people were open to it, it would be fine. Or if they came up with a separate game mode. On the bright side, being the zombie lets you have your own zombie skill tree, you get to kill people and eat? (they kind of explode after you grapple them) and it opens even more room to experience the game.

    OVERALL: It may look as if my CONS section is huge, but in reality there are only 4 of them there (I just like to critique the cons for the understanding of the reader) and there more than double that amount in PROS. Overall, it's a fantastically made game and I would definitely buy it for a reduced price. This beautifully made game will not entirely disappoint and is overwhelming in zombie/human decapitations. The graphics are gorgeous and the map is huge and fun to explore. whether you buy it or not, know that this is an excellent game and the best in the zombie-action genre currently.
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  62. Nov 9, 2015
    10
    This is the best zombie game i played in my entire life, i have 11 hours played on it but its really amazing. The parkour, the whole city and the weapons and story are incredible. One of the things that i most like about the game is the freedom that they give you. 10/10 masterpiece :)
  63. Jan 18, 2016
    10
    An absolutely amazing game with a great story line. Very long, am currently only 53% into the game and I've been playing now for an hour or two for 2 months now.
  64. Feb 13, 2016
    10
    Played the whole game. Normally i don't play the whole game at other games because they get boring fast. If this isn't a good sign for a good game. Totally worth buying it.
  65. Feb 13, 2016
    7
    Dying Light.
    A perfect sequel to Dead Island without the awkward name and numeral deal.
    But really, Techland outdid themselves in gameplay improvements between these otherwise unrelated zombie combat simulators. The only thing is, how much exactly did they change? I could just say everything is extremely similar, besides what isn’t. But that wouldn’t be much of a review. What we have
    Dying Light.
    A perfect sequel to Dead Island without the awkward name and numeral deal.
    But really, Techland outdid themselves in gameplay improvements between these otherwise unrelated zombie combat simulators.
    The only thing is, how much exactly did they change? I could just say everything is extremely similar, besides what isn’t. But that wouldn’t be much of a review.

    What we have here is Dead Island, with some added features. Don't get me wrong, I really enjoyed playing this game. Let me put it this way; I tried on three separate occasions to play Dead Island, but every time I tried I would get really bored halfway through. Three goddamn tries.
    But I beat Dying Light.

    I’m one of those strange people who thought Mirror’s Edge was a fantastic game, so naturally upon hearing parkour was a large part of the new Techland zombie killer game, I was friggin excited. But I had my reserves, and as it turns out I had good reason. Besides the midnight flights from Mr. Volatile and his friends, the parkour, and the graphics, this is a Dead Island game. It has the same weapon crafting system, which ranges from “Okay, cool” to “Holy crap thats badass” to “Why?”. It doesn't have the imagination of the Dead Rising series, where some weapons are way over the top, but it only added to the fun. In Dying Light, crafting a weapon doesn’t really come down to what is best for your situation, instead it quickly boiled down to what didn't injure me when I stepped over the burning or electrocuted bodies. Even so, I stuck with bleeding and electricity (the mod I used most was called Exorcist and it was super fun) because if it rained the electricity arced out and made a thunderous bang whenever I got a critical hit, which was very satisfying. But having to wait ages for a body to stop having electricity-based seizures, or burning before I could loot it or moved past got old extremely fast. And bleeding did not seem to do anything, but I used it just in case. Also because it didn't hurt me.
    The game also has the same constant fetch quest **** as its predecessor. ALMOST. EVERY. QUEST. I understand your options are limited, but Jesus.
    Zombie combat remained pretty dang good, but again, it got very old. Personally I hated guns in Dead Island, and while they had their uses against Rais’s thugs I hated them in this game too. It sucks when you only use a game feature not because you want to, but because you have little choice.

    The music was good. Nothing to write home about.
    The story was good. I felt for the characters, I felt they were relatable, and every encounter with Rais was pulse pounding and memorable. Again, wasn’t groundbreaking, but it was interesting.

    I played one night of multiplayer, and found it stacked against the human player. The hives are really tough to kill, and the night hunter’s Left-4-Dead-esque pounce is a little overpowered. Then again, multiplayer isn’t my forte, so maybe I was just awful.

    All in all. More of the same AAA zombie game from Techland. The new features felt like gimmicks at times. Fun gimmicks, don't get me wrong, but I really hope this developer leaves its comfort zone in the future. Play it. It’s fun, it’s action packed, and it’s a good game.

    But don't expect a complete original.

    P.s. I'll update when I play some dlc.
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  66. Mar 24, 2016
    10
    This is game one of best game of 2015 . Very amazing storyline , not bad graphics and Very very interesting gameplay . This is awesome game . This is game about Zombie and parkour . In this game among weapons trampet . Game 8/10 .
  67. Aug 27, 2016
    9
    Dying Light is a killer zombie game , the story also takes you to the various side quests .
    Fantastic challenges to overcome, which help you to know the weapons that you will use .
  68. Oct 8, 2016
    10
    I spent 76 Hours with this Game (including dlc) and had a great time. The comparison with far cry is justified, and since I love far cry 3 & 4 a very good one. The fact is, this game is hard to beat in atmosphere and if you are among the lucky ones to be able to play in 4K also fantastically looking. There are some odd choices in terms of button layout for the controller, and someI spent 76 Hours with this Game (including dlc) and had a great time. The comparison with far cry is justified, and since I love far cry 3 & 4 a very good one. The fact is, this game is hard to beat in atmosphere and if you are among the lucky ones to be able to play in 4K also fantastically looking. There are some odd choices in terms of button layout for the controller, and some frustrating jumping passages, but overall this is utterly memoarable. The game world is memoarable, with the slums alone being enough for a game, but wait until you see the town and countryside.... Expand
  69. Oct 14, 2016
    10
    Sometimes i jump with the caracter to jump higher. this is amazing gameplay, exceptional sounds and feeling. My favorite game of this genre
    just excelent, worth to buy, worth to play.

    Cheers!
  70. Nov 12, 2018
    10
    Amazing game! A lot of fun! If you play it with friends it gets even more funny to play. I would highly recommend this video game is a must play in your videogames career.
  71. Oct 24, 2018
    9
    I played Dying Light once not long after its release (without progressing very far), and once again two years after with a friend (an experienced veteran who has beaten it many times and rushed me through the game this second time).

    I feel that the game looks and feels amazing on the outside, but truly lacks depth on the inside. If you want to make the most out of your experience, I
    I played Dying Light once not long after its release (without progressing very far), and once again two years after with a friend (an experienced veteran who has beaten it many times and rushed me through the game this second time).

    I feel that the game looks and feels amazing on the outside, but truly lacks depth on the inside. If you want to make the most out of your experience, I strongly recommend NOT playing with someone who has beaten the game already. Otherwise, the game will lose its shine very quickly if they rush you through, and you won't get much enjoyment out of it. Moreover, co-op makes the game easier because of the added fast travel and player revival features, so it is strongly advisable to increase the difficulty.

    Although this is an open-world game, it follows the same formula other open-world games use: You follow a main quest and do hundreds of seemingly never-ending side quests. Time flies by while you do them, making it seem like the game's extremely vast and has a ton to offer.

    It's really cool to explore and to have the freedom to do whatever you like because of the parkour element to the game. Unfortunately, I realized quickly after playing with my friend that most of the quests and events were actually unnecessary and don't benefit you in the end. Most of the side quests were tedious errand runs.

    Most players starting Dying Light would expect the usual human-versus-zombie action, but it's really not the main focus of this game. Zombies perpetually respawn, meaning it is pointless to waste your time on them. Avoiding the zombies is the best approach except for self-defense or when required to progress. Also, weapon balancing is pretty awful in this game because some of them become useless later on, meaning you can't keep favourites for long. Some mechanics like using traps and whatnot are unfortunately more effort than they're worth.

    One thing that you will be pleased to hear is that the DLC "The Following" is essentially the sequel of Dying Light, but jam-packed into a single DLC. The DLC is so massive, you might as well call it Dying Light 2 (I'm not kidding). The story follows the original campaign but takes place in another map that's been built from the ground up. There are a lot of new mechanics that make the game even better than before, and a ton of extra stuff that you can do without getting bored. Why wasn't the DLC released as a standalone game? Who knows.

    My two peeves with the DLC is that first, there are a lot of climbing areas that are intricately designed but can be easily skipped by simply using the grappling hook (which takes the fun and skill out of climbing), and second, that the final boss is absurdly difficult and tedious to beat and really not worth the effort since the ending itself isn't particularly interesting and can just be watched on YouTube.

    Overall, I will give Dying Light a solid 9 for the amount of content it has. It was one of the first games to pioneer a true open-world zombie experience (unless you want to count its predecessor Dead Island), and comes with Steam Workshop support to give you even more to do above and beyond an already massive game. The difficulty is balanced enough to give a realistic feel, although on harder difficulties it can be annoying to keep dying.

    I haven't tried out the PVP aspect of the game yet so I can't give an opinion on it, but according to my veteran friend, it requires significant skill since pros dominate it now, meaning it is difficult for newbies to get into it without getting constantly stomped on. He does not recommend trying the PVP unless you really want to.
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  72. Mar 15, 2018
    10
    I love this game i dint even write a review on my favorite game Zelda but this game deserves it all dem easter eggs are brilliant You wont get bored of it and it gives you horror freerunning zombie chasing like survival open world game with alot of options to keep yourself statisfied after every zombie you kill. Good job DeepSilver and please >> LET THERE BE A DYING LIGHT 2 !!!!!!!!!!
  73. Apr 22, 2018
    10
    Such an amazing zombie game since L4D. Incredible horror atmosphere, good optimizations, graphics; interesting and varied gameplay.
    My own thanks for understandable eng voice-over.
  74. Jun 23, 2018
    9
    This game is extremely fun, the graphics are really good and the parkour is just insane!
    The game can be a bit boring in the first missions but as you progress you get awesome weapons.
    I don't know why this gave received bad reviews, it's really good.
  75. Sep 12, 2018
    10
    This game has something unique in itself, something that we will not find in any other game. This can not be explained simply you have to play it!
  76. Nov 24, 2018
    10
    The Biggest thing in the game it´s the COOP realy great , the game it´s beautiful and we have a open world infested with zombies and creatures.
  77. Jun 1, 2020
    10
    This is great game ! I love Dead island and Dying light game both are super cool and great experience :) good job techland
  78. Dec 17, 2019
    9
    Good game, The music is good and it's a fresh air from all the AAA games....
  79. Sep 13, 2019
    9
    Very good game I beat it recently. Parkour is very fun, good idea, decent story and fighting, escaping from zombies is very satisfying.
  80. Sep 23, 2020
    9
    One of the best survival horror games, the campaing is ok and the secudary missions to , the ciry is beutifull both of them , the gameplay is really satisfactory , killing losts of zoombines feel really great and open world is relly open ,if you like dead iseland u would like this game.
  81. Oct 9, 2019
    10
    Without spoiling, if you like parkour mechanics, fast paced action (or slow tactical action) and spikes of horror, then this is your game.
    10/10
  82. Feb 8, 2020
    9
    asdDevil my cry 5 asdaaaaaaaaa sadddddddddddd aggggggggggg gesssssssss gesgsgggg
  83. Feb 4, 2022
    10
    Слишком долго ждал игру, и получил от неё все что хотел, от новых механик до мелких багов. (первые сутки от релиза прошли, ещё можно допилить)
  84. Feb 12, 2022
    10
    •Самая лучшая мясорубка про зомбаков )
    •Хорошая графика
    •Не самя худшая физика
    •Разнообразие оружия + авто )
    •Хорошая поддержка разработчиков + нормальная оптимизация.
  85. Jan 12, 2021
    9
    Dying Light é um dos melhores games de zumbi que já joguei.
    A gameplay do jogo é uma mistura de Dead Island, Far cry e o parkour do Mirror edge, ou seja é otimo.
    O que mais gostei do game é afundar a cabeça de um zumbi com pé de cabra ou decepar com um machado, o jogo tem arma de fogo, mas é mais divertido as armas brancas, como machado, facão, foice e etc. O game é cheio de missões
    Dying Light é um dos melhores games de zumbi que já joguei.
    A gameplay do jogo é uma mistura de Dead Island, Far cry e o parkour do Mirror edge, ou seja é otimo.
    O que mais gostei do game é afundar a cabeça de um zumbi com pé de cabra ou decepar com um machado, o jogo tem arma de fogo, mas é mais divertido as armas brancas, como machado, facão, foice e etc.
    O game é cheio de missões secundarias, recomendo jogar com amigos.
    Comprei a versão The Following que vem com uma DLC e etc.
    Zerei, mas pretendo jogar as DLC e as missões secundarias com outros player "coop".
    Contras: A campanha é boa, porem o boss final é só apertar 7 botoes que aparece na tela e o game ta zerado.
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  86. Nov 15, 2019
    9
    Game plays much better with friends - much better experience :)
    Great visuals and overall mechanics !
  87. Nov 17, 2019
    10
    Лучшая игра из про зомби. Шикарная графика, оптимизация и супер динамичный геймплей с элементами паркура от которого получаешь кайф. Но несмотря на это, игра кому-то может показаться скучной из-за долгих поисков ресурсов, оружия и патронов, но меня это наоборот затянуло и наиграл я в нее больше 110 часов. 10Лучшая игра из про зомби. Шикарная графика, оптимизация и супер динамичный геймплей с элементами паркура от которого получаешь кайф. Но несмотря на это, игра кому-то может показаться скучной из-за долгих поисков ресурсов, оружия и патронов, но меня это наоборот затянуло и наиграл я в нее больше 110 часов. 10
  88. Dec 8, 2019
    9
    Jumping from roof to roof and exploding zombies heads with all sort of weapons. Noice.
  89. Feb 14, 2022
    10
    The perfect zombie game. Its a must have and must try title. Good night and good luck
  90. Mar 5, 2022
    9
    Шедевр, жаль правда что не вся игра была как the following, скорее всего было бы 10/10
  91. Apr 14, 2020
    10
    В двух словах: лучшая игра про зомби, лучшая игра про паркур. Игра очень динамичная, сюжет интересен, ночные вылазки довольно страшные (фабрику кирпичей открыть можно). В целом игра обязательна к прохрждению.
  92. Jun 6, 2020
    9
    My game of the year 2015. Extremely fun, violent and mature first person zombie survival game with great parkour mechanics - Basically a cross between Mirror's Edge and Dead Island (fun fact - Dying Light is developed by the same guys who made DI!).
  93. Jul 7, 2022
    7
    до конца не прошел сюжет не впечатляет боевка очень хорошая как и паркур миссии не особо интересны
  94. Jul 24, 2020
    9
    Love this game so much, its so different from your usual zombie survival game. Its so fun! Parkour and zombies, perfect combination. Plus character upgrades are awesome.
  95. Jun 26, 2020
    10
    ЛУЧШАЯ ИГРА ПРО ЗОМБИ ВСЕХ ВРЕМЕН И НАРОДОВ!!!!!!!!!!!!111
  96. Jul 8, 2020
    10
    God this game is fun. Closest comparisons would be Dead Island meets Far Cry, as other have said. Honestly, the first city area alone is big enough to be considered a full game, and then there's ANOTHER city and DLC areas, so it's massive. The devs really pulled out all the stops to make this game complete and well-rounded. Can't wait for the sequel!
  97. Jul 14, 2020
    9
    This review contains spoilers, click expand to view. Sound is a key factor in creating an atmosphere for a game; the music and environmental sounds should be pristine. This game doesn’t disappoint the player in this aspect. Dying Light has a distinct soundtrack that complements the gameplay very well with music that compares to ‘70s and ‘80s horror movies. It gives this game an eerie vibe, contrasting music that sounds playful and energetic with scenery that is quite the opposite. This contrast twists the brain’s preconceptions to intensify the feeling of delusion and hopelessness that is found in the game. Along with the music are the 360 degrees of environmental sounds submersing the player into the game, keeping them on their toes with random bangs and zombie screams. Zombies can be heard from all angles and the gamer knows where they are coming from before they can see them, adding to the effect of feeling like being dumped into the center of a very dire, yet exciting situation.
    Although Dying Light was released in 2015, it is certainly able to stand up to today’s games in terms of graphical quality. Beautiful night and day cycles with sunrises and sunsets, along with weather aspects such as rain and storms look life-like and incredible. The game includes detailed shadows and lighting effects that have the ability to show themselves off in the darker environments. Because of this, the gamer is kept on edge as they are only given a flashlight and a weapon in many small, enclosed dark areas. This game gives a realistic depiction of a shredded city as light is playfully augmented with smoke, fire, lightning, and explosions to create an atmosphere of unrest and dread.
    The gameplay of Dying Light does not detract from the level of detail and suspense the creators intended and gamers crave. From the very beginning, the player is thrown right into the action as the main character is dropped into a city street of Harran via airplane, where he is immediately bitten by a zombie. Dying Light is able to pull the gamer into the story and keep them hooked without them having any idea of what is going to happen next. Jump scares and plot twists keep the story fairly unpredictable and therefore interesting. The game mixes the genres of action and horror into one to make the storyline attractive to the end.
    The side missions are the real treat of Dying Light. In the side missions, the character development is a quality factor as the player comes to understand the backgrounds of the characters and is given information on the factions that have formed due to the situations they have had to face. In addition, there are a plethora of DLCs (downloadable content) that can help further explain elements of the game, continue the experience of the main story, intensify the levels of horror, or increase the skills of parkour. Some of the downloadable content is so detailed that it could be a stand-alone game. All of these story options combined create a nearly unlimited amount of exploration and immersion into the progressively more difficult world that will most likely lead to many hours of intriguing gameplay.
    Part of having a good storyline is having good characters, and the developers delivered with Dying Light. As the story progresses, the player learns more and more about the main character, his background, and his thoughts. He turns out to be a very dynamic character, changing throughout the game as he learns who he can and cannot trust. Players also get to learn about the different factions, their leaders, how they came to be, and who is helpful or out to do harm. Even the zombies have a diverse set of traits, with names like Biter, Virals, and Bombers, which describe their abilities to wreak havoc.
    As for the replay value of this game, it could best be described as decent. For a game that has a fairly linear story line and skill development, once it is played through, that is just about the full experience. With that being said, Dying Light does have many features that lend itself to being played again and again, such as an open world with randomization of weapon, ammo, and material placement and the ability to craft and trade to earn money in various ways. Also, because the story is quite meticulously detailed, there are sure to be some nuances that players may not have picked up the first playthrough.
    Overall, I would give this game a solid A. This definitely is not your dad’s glitchy and played-out Resident Evil from the ‘90s. Dying Light is one of the best story games I have ever played. Its storyline is able to take you on an emotional rollercoaster ride; in the end it leaves the player feeling happy that they had the experience, sad that it’s over, and a little shaken up from the turns, hills, and valleys. The music and setting were carefully crafted to make this game a full experience, as well as the detailed visuals and character development that add depth. While the replay value is of average quality, I would highly recomme
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  98. Aug 14, 2020
    10
    Bu oyuna kötü dersek Oyun tanrısı bizi çarpar ağalar oyun mükemmel, arkadaşınla oynarsan daha da mükemmel. Oynayın, oynatın ve oynamadan önce ölmeyin. Oyunun hikayesi içine çekiyor, açık dünyası çekiyor, Yan görevler çekiyor, oynanış çekiyor, atmosfer çekiyor. Be adam daha ne çeksin playermagnet resmen oyun.
  99. Feb 21, 2021
    9
    The best game about parkour and zombie. This game is different because it focus on parkour and use a knife instead a gun. But story game very normally
  100. Dec 17, 2020
    9
    Even today in 2020, it gives quite fun and tension. Still good graphics and a great story to experience in first person view.
Metascore
75

Generally favorable reviews - based on 40 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 40
  2. Negative: 2 out of 40
  1. Nov 1, 2015
    80
    Don't let the Dead Island affiliation sway you one way or the other, Dying Light is its own game and it's rightfully fun, but it's not something that is Game of the Year material to me. If you like zombie games and open world games then this is worth the pickup, but otherwise I'd skip it until it goes on sale, because it's still a really fun game no matter how you dice it.
  2. Apr 6, 2015
    40
    It’s a game of a thousand house calls, in which everyone needs something they can’t get or do for themselves. Catastrophe has made every doorstep a welcome place, with disease and death the justification for an openness that might seem unthinkable under other circumstances.
  3. Mar 22, 2015
    70
    If you can get past the clunky storytelling and the repetitive missions, you might a diamond in the rough that really empowers you to revel in the design aspects of its zombie-infested sandbox.