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8.1

Generally favorable reviews- based on 2268 Ratings

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  1. Jan 27, 2015
    7
    Dying Light is an enjoyable game from Techland but despite a much more polished title than its Dead Island predecessors, this game still suffers from bad habits that plagued those games along with yet another shaky launch on PC regarding the technical aspect.

    Firstly; the game looks gorgeous, with a beautiful vast and colourful backdrop and fantastic attention to detail. The movement
    Dying Light is an enjoyable game from Techland but despite a much more polished title than its Dead Island predecessors, this game still suffers from bad habits that plagued those games along with yet another shaky launch on PC regarding the technical aspect.

    Firstly; the game looks gorgeous, with a beautiful vast and colourful backdrop and fantastic attention to detail. The movement mechanics are easy to use and a joy to execute plus the crafting system is also well-implemented.

    Dying Light however lets itself down with some very mundane missions, forgettable characters and repetitive gameplay. Thankfully the parkour physics and various melee weapons keep the game interesting but the core of the product lacks any real depth. After a few hours of play; once you've seen that; you have essentially seen all that will be offered in the latter stages of the game. The campaign is a fairly weak narrative supported by a largely intolerable cast.

    Technically, the game is a calamitous launch for many. I should be able to run this comfortably as I have exceeded even the recommended settings but this is the only game which I own that suffers from significant frame rate drops and more irritatingly; cutscene stuttering/freezing. It seems to be hit and miss with other players of varying rigs, so be weary of how this could fare on your system before rushing to purchase.

    Overall; Dying Light is a decent game with a stunning setting and great mechanics. However, the story and characters along with the missions are very weak which drags the product down. Technically; the game is inconsistent and doesn't run to a good standard even on the highest-end setups which makes it hard to judge. It is certainly a massive improvement on Dead Island but Techland have not excelled in key areas which is disappointing. At £40; I find it hard to recommend at this pricepoint especially with the potential performance woes but at a cost lower down the line and with possible patches on the way; it's certainly a consideration in the future especially at a cheaper cost.
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  2. Jan 23, 2016
    7
    Dying Light like every other zombie game, features the typical zombie game stuff. You've got the slow zombies, fast zombies, explosive zombies, poisonous zombies and big zombies that all go "guururgh" at you. In this respect, Dying Light does sometimes feel like 'just' another zombie game in a market already saturated with other zombie games. The storytelling is not the game's strongestDying Light like every other zombie game, features the typical zombie game stuff. You've got the slow zombies, fast zombies, explosive zombies, poisonous zombies and big zombies that all go "guururgh" at you. In this respect, Dying Light does sometimes feel like 'just' another zombie game in a market already saturated with other zombie games. The storytelling is not the game's strongest point. While there is some degree of character development, I didn't feel emotionally connected to these characters, and the writing often came off as corny or overly dramatic.

    Fortunately, the gameplay mechanics are quite solid. The parkour elements reminds me of Mirror's Edge, and while the moveset isn't quite as varied as in Mirror's Edge, it's a welcome addition to the game that feels fluid and responsive. Dying Light also features a few interesting side quests, though it also has its fair share of less engaging fetch quests. My other criticisms are directed towards the visual quality and performance of the game. Low-res textures are quite prevalent, and the game has a very high consumption of vram. On graphics cards with less than 4gb of vram, there is occasional texture pop-in and stuttering.

    Overall rating - 7.2/10
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  3. May 17, 2015
    7
    Dying Light is an exciting game that is let down by several mundane, anachronistic RPG tropes. In the few areas where it succeeds however, it does extremely well.

    Two parts of Dying Light deserve special commendation - the zombies, and the environments. It's difficult to describe fictional monsters as "realistic", but Dying Light takes the best depictions of zombies from various sources
    Dying Light is an exciting game that is let down by several mundane, anachronistic RPG tropes. In the few areas where it succeeds however, it does extremely well.

    Two parts of Dying Light deserve special commendation - the zombies, and the environments. It's difficult to describe fictional monsters as "realistic", but Dying Light takes the best depictions of zombies from various sources and blends them into a mix all fans of the genre are sure to love.

    The standard zombie is akin to those encountered on the Walking Dead: numerous, slow and easily manipulated on the one hand, but tough and eerily silent on the other. "Virals" are more similar to the "infected" of 28 Days Later: fast, athletic and aggressive, they can spot from a distance or burst from hidden rooms, and are relentless in pursuit. There are several special zombie types similar to the Tanks, Boomers, Chargers and Spitters of Left4Dead, and by night the terrifying "Volatile" is like something from Resident Evil; practically invincible, the only effective course of action is to run through the dark to escape them. The zombie classes appear to logically correlate to stages of infection. For instance, soon after turning, a bitten person becomes a viral, which explains the occasional, human pleas for help that come from virals in between attacks. The net effect is a world that appears internally consistent and relatively realistic.

    The area of the game however that I found most impressive was the environment. Dying Light is set in a fictional territory called "Harran." Despite several cues that present Harran as a Middle Eastern country, such as Middle Eastern radio music, geography and Arabic-sounding NPC names and accents, the architecture of Old Town strikes me as more Mediterranean. When coupled with English signage, Harran presents itself as an impressively non-derivative setting. Old Town in particular is absolutely stunning, and there were several instances where I found myself mournfully reflecting on the fact that it is a fictional location. In better days, it is just the type of place I would like to visit for a holiday, and the very fact that I could picture myself going to its museum or wandering its streets demonstrates how effectively the location is rendered as a real place that has gone to hell.

    Unfortunately, there are areas of Dying Light that felt like throwbacks to inefficient gaming conventions of times past. The parkour system is a central aspect of the game that has been favourably compared to other first person free running games like Mirrors Edge, whilst simultaneously praised for its realism. Dying Light neither adopts the "hold space and W" tactic that makes free-running a breeze in modern games like Assassins Creed and Watchdogs, nor the bright visual cues so iconic in Mirrors Edge. Instead, to jump to a ledge it is necessary to centre the reticule on it directly and hold space, and whilst there are some environmental hints, such as black-and-yellow rebars that denote climbable ledges and blue awnings/trash bundles for soft-landings, they are not as consistently applied as they are in Mirrors Edge.

    The problem with this approach is that the parkour system is not sufficiently limitless to warrant such a "realistic" approach. In Mirrors Edge, the brightly coloured world, to me, as much represented the world as seen by a parkour expert as it contributed to its clean aesthetic. Climbable ledges and safe landing zones stood out to my avatar as I imagine they would to another free runner, whereas I, as a novice, would miss them. As a player, I feel that whenever my intent is clear, my character should be able to fill in the gaps and execute the move. If I fail because I made the wrong decision then that is fair enough, but failing over a technicality makes for a tedious experience. Unfortunately, there were many situations in Dying Light where I would frustratingly fall to my death trying to execute a simple manoeuvre because a certain ledge wasn't climbable, despite there being no logical reason why it shouldn't be, or because I hadn't positioned my cursor in exactly the right location during a jump. To add to the frustration, my character has two modes - sprinting or shambling along trying to catch his breath. This meant that he would often lose his puff in the middle of a zombie horde and stumble into an attack, when in reality keeping a steady paced jog would be the better tactic.

    Finally, and briefly, the crafting and skill system are too reminiscent of previous generation RPGs. Skill trees, pages of weapon stats and "crafting xxx" dialogs need to be replaced with more dynamic and interactive systems in 2015, building from Skyrim's approach where abilities progress from player use. Keep the nuts and bolts statistics hidden, and something more fun up front!
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  4. Feb 13, 2016
    7
    Dying Light.
    A perfect sequel to Dead Island without the awkward name and numeral deal.
    But really, Techland outdid themselves in gameplay improvements between these otherwise unrelated zombie combat simulators. The only thing is, how much exactly did they change? I could just say everything is extremely similar, besides what isn’t. But that wouldn’t be much of a review. What we have
    Dying Light.
    A perfect sequel to Dead Island without the awkward name and numeral deal.
    But really, Techland outdid themselves in gameplay improvements between these otherwise unrelated zombie combat simulators.
    The only thing is, how much exactly did they change? I could just say everything is extremely similar, besides what isn’t. But that wouldn’t be much of a review.

    What we have here is Dead Island, with some added features. Don't get me wrong, I really enjoyed playing this game. Let me put it this way; I tried on three separate occasions to play Dead Island, but every time I tried I would get really bored halfway through. Three goddamn tries.
    But I beat Dying Light.

    I’m one of those strange people who thought Mirror’s Edge was a fantastic game, so naturally upon hearing parkour was a large part of the new Techland zombie killer game, I was friggin excited. But I had my reserves, and as it turns out I had good reason. Besides the midnight flights from Mr. Volatile and his friends, the parkour, and the graphics, this is a Dead Island game. It has the same weapon crafting system, which ranges from “Okay, cool” to “Holy crap thats badass” to “Why?”. It doesn't have the imagination of the Dead Rising series, where some weapons are way over the top, but it only added to the fun. In Dying Light, crafting a weapon doesn’t really come down to what is best for your situation, instead it quickly boiled down to what didn't injure me when I stepped over the burning or electrocuted bodies. Even so, I stuck with bleeding and electricity (the mod I used most was called Exorcist and it was super fun) because if it rained the electricity arced out and made a thunderous bang whenever I got a critical hit, which was very satisfying. But having to wait ages for a body to stop having electricity-based seizures, or burning before I could loot it or moved past got old extremely fast. And bleeding did not seem to do anything, but I used it just in case. Also because it didn't hurt me.
    The game also has the same constant fetch quest **** as its predecessor. ALMOST. EVERY. QUEST. I understand your options are limited, but Jesus.
    Zombie combat remained pretty dang good, but again, it got very old. Personally I hated guns in Dead Island, and while they had their uses against Rais’s thugs I hated them in this game too. It sucks when you only use a game feature not because you want to, but because you have little choice.

    The music was good. Nothing to write home about.
    The story was good. I felt for the characters, I felt they were relatable, and every encounter with Rais was pulse pounding and memorable. Again, wasn’t groundbreaking, but it was interesting.

    I played one night of multiplayer, and found it stacked against the human player. The hives are really tough to kill, and the night hunter’s Left-4-Dead-esque pounce is a little overpowered. Then again, multiplayer isn’t my forte, so maybe I was just awful.

    All in all. More of the same AAA zombie game from Techland. The new features felt like gimmicks at times. Fun gimmicks, don't get me wrong, but I really hope this developer leaves its comfort zone in the future. Play it. It’s fun, it’s action packed, and it’s a good game.

    But don't expect a complete original.

    P.s. I'll update when I play some dlc.
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  5. Jul 7, 2022
    7
    до конца не прошел сюжет не впечатляет боевка очень хорошая как и паркур миссии не особо интересны
  6. Oct 15, 2022
    7
    Паркур, открытый мир плюс зомби. Если вас радуют эти три характристики, то смело играйте - город очень большой , побегать-попрыгать есть где. Плюс бегущие за тобой совсем неглупые зомбаки и редкие безопасные зоны с чекопойнтами добавляют адреналина. Самое интересное наступает ночью, когда увеличивается множитель опыта и можно найти самый интересный лут и ... на охоту выходят НОЧНЫЕПаркур, открытый мир плюс зомби. Если вас радуют эти три характристики, то смело играйте - город очень большой , побегать-попрыгать есть где. Плюс бегущие за тобой совсем неглупые зомбаки и редкие безопасные зоны с чекопойнтами добавляют адреналина. Самое интересное наступает ночью, когда увеличивается множитель опыта и можно найти самый интересный лут и ... на охоту выходят НОЧНЫЕ СТАЛКЕРЫ... Они прекрасно бегают за героем по крышам, трубам, находят почти везде и убивают за пару ударов. Это вам не Assasin`s Creed, где от любой стражи элементарно уйти по крышам, попивая чай. В игре не самый интересный сюжет, но много побочных квестов интересных, мрачных локаций для исследования, испытаний в духе "пробейся через толпу зомби к выходу за 30 секунд" или "обгони другого паркурщика" и , конечно же, орды различных зомби. Я не фанат зомбаков, но игра вполне неплоха. Expand
  7. Jan 29, 2015
    7
    I have been eagerly awaiting this game for some time since seeing a teaser trailer released last year. Unfortunately I've been left slightly disappointed with the end result. Not being a great fan of multiplayer, I like to complete a game on my own first so this review is based solely on single player action. I'm around 18 hours into the game and at 45% story completion.

    First the
    I have been eagerly awaiting this game for some time since seeing a teaser trailer released last year. Unfortunately I've been left slightly disappointed with the end result. Not being a great fan of multiplayer, I like to complete a game on my own first so this review is based solely on single player action. I'm around 18 hours into the game and at 45% story completion.

    First the bad:
    The most disappointing element for me was the very limited map size, which you can run across end to end in around 7 minutes. I explored the entire map area and restored all safe houses within 8 hours of playing, leaving little in the way of exploring for later in the game. As far as I can tell there are no areas inaccessible that will require later missions to unlock. Compared to a truly open world game such as Skyrim or GTA, Dying Light's world is minute. With other games soon to be released with maps 20-30 times bigger than this (eg.The Witcher 3), this doesn't seem enough to satisfy my adventurous side.

    Another disappointment is the repetitive nature of the environments, NPCs and zombies. There are around 5 or 6 types of zombie lurking around so far, and they all wear basically the same outfit or carry the same injuries etc. The same can be said for the rival gang members you encounter, with each roving band being the same as the last. Buildings and textures are continually repeated throughout the landscape as well, and many buildings are not accessible, again questioning whether it is truly an 'open world' experience.

    Now the good:
    Story is engaging and voice acting is good quality. The NPCs are well characterized, some likeable, some genuinely sinister. The day/night mechanic adds a new dimension to the zombie/survival genre I have not encountered before and being chased by the virals in the dark can be an edge of your seat experience as you strive to make the nearest safe house with your survival points in the bag!

    The graphics are also gorgeous, even without being on the highest settings, and the world is well designed to accommodate and test the parkour mechanics.

    Level up system is also well balanced and nicely opens up new skills such as crafting and extra combat techniques, as the story progresses.

    Performance:
    In terms of optimization and performance, personally I have had no issues and have been averaging around 45FPS outside on low/medium settings (which still look good). This is with an ATI HD 6870 gpu and a 3rd generation i5 processor at 3.3ghz. I am running the game off a dedicated SSD which I think helps, and have windows 7 running of another SSD. I have turned down field of view (FOV) settings below default which boosted frame rates instantly, given the limited RAM onboard my graphics card.

    In summary, it's not a bad game and a great concept, I just think they could have done so much more with the size and depth f the environment in order to make it truly immersive.
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  8. Feb 14, 2015
    5
    - Bad performance, poor optimization.
    - Mash the F-button to open doors and turn valves.
    - Waste your time endlessly lockpicking chests and cars for pointless loot. - Escape stupid zombies with no effort, even at night. - Remember climbing those towers in Farcry 3 and 4? They are here as well. You will fall, die and have to reclimb these. Makes for really interesting gameplay. -
    - Bad performance, poor optimization.
    - Mash the F-button to open doors and turn valves.
    - Waste your time endlessly lockpicking chests and cars for pointless loot.
    - Escape stupid zombies with no effort, even at night.
    - Remember climbing those towers in Farcry 3 and 4? They are here as well. You will fall, die and have to reclimb these. Makes for really interesting gameplay.
    - Bored? Try the pointless PvP-system, with no rewards and no interesting gameplay.
    - Want more content? Collect flags, statues, notes and recorded messages. No purpose in doing this whatsoever, and they are placed in the most unimaginative way. They are everywhere, no sense of accomplishment in finding them.
    - Bad voice acting, bad story, stuffed with cutscenes.
    - INTERACTIVE CUTSCENE AGAINST THE FINAL BOSS.

    This is definitely a no-buy. This is a soulless, unpolished product, which could have been so much more than just the parkour simulation that is became. Good thing that paying is optional.
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  9. Apr 14, 2015
    6
    Would love it if it wasn't suffering from a bad case of AAAitis. Still recommend because parkour and zombies, but it gets annoying.

    Opening sequence gets your character bit. This causes seizures at defined points in the plot ala Halo 3 Cortana, and they're never not annoying. ~20 minute tutorial for a fps. Like I've never played one of these before. Why does the main character not
    Would love it if it wasn't suffering from a bad case of AAAitis. Still recommend because parkour and zombies, but it gets annoying.

    Opening sequence gets your character bit. This causes seizures at defined points in the plot ala Halo 3 Cortana, and they're never not annoying.
    ~20 minute tutorial for a fps. Like I've never played one of these before.
    Why does the main character not shoot the bandits at the beginning? Their intro said he was spec ops.
    Control constantly ripped from player so we can have 1st person over-acted scenes. Again, never not annoying.
    Plot holes. All of the plot holes. I wouldn't normally mind if the game weren't trying so hard on its story.
    All of the sewer missions.
    ~15 minute dream sequence complete with surreal floating platforms and slow movement. Because reasons.
    Main character completely inconsistent with back story.
    Rpg loot system complete with colored name rarity indicators. Not enough WoW up in here I guess.
    Main villian hates you because video game. Seriously he has no reason to initially hate you. I mean you do kill his men and steal their supply drops, but he makes no mention of it. He goes to great lengths to spite you for some reason.

    KRRRRAAAAAANNNNEEEE. That's actually a plus I lol'd hard.
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  10. Jan 31, 2015
    7
    This game is simple to describe:

    The Last of Us ... kinda

    meets

    Mirror's Edge ... kinda

    meets

    Fallout ... kinda

    It's not bad, it's just sorta.... meh.
  11. Feb 1, 2015
    7
    As many have already stated, Dying Light seems to bring together a bunch of good features from other titles without actually trying anything new. It's like a vegetable stew of tried and tested features with Dead Island as a base. The game feels like what Dead Island should have been in the first place, in fact I spent a lot of time saying "oh, I've done this before in Dead Island."

    "Oh
    As many have already stated, Dying Light seems to bring together a bunch of good features from other titles without actually trying anything new. It's like a vegetable stew of tried and tested features with Dead Island as a base. The game feels like what Dead Island should have been in the first place, in fact I spent a lot of time saying "oh, I've done this before in Dead Island."

    "Oh hey, it's the office building with an excessive amount of breakable glass, just like Dead Island. Oh, it's that annoying part of the game where I have to traverse the sewers again, just like Dead Island." Techland, no more long corridor sewers please.

    I'm on the fence with Techland, there's so much they do undeniably right. They seem to be experts at setting atmosphere, the city overlooks in Dying Light are beautiful. The map was done by a group of studied individuals who must have planned it meticulously. Walking into a room and reading the story of the last moments from the corpse on the floor, just from the visual cues in the room is something only a handful of games do right. Dying Light is one of those games. One final standout feature, zombie AI evolves throughout the game. The zombies get consistently more aggressive and it's a fantastic touch, most RPGs would have scaled the health and been done with it. Techland goes above and beyond.

    At the same time, there are a lot of issues with the game, and several reoccurring mistakes Techland seems to make. Optimization is one of them, if you think back to the launch of Dead Island, the game was notoriously poorly optimized for the PC to the point where hundreds of Steam users demanded and received refunds. Dying Light isn't quite this bad, but it does have a barrage of optimization issues that will keep the average PC user from enjoying the game.

    From here there are just several design issues that I personally do not agree with. The permanent film-grain effect is horrible. The way the dead island/dying light engine makes the textures of everything in the environment look like they have a thick layer of wax over them bothers me. There seems to be far too many dark places unoccupied by virals during the day. The Parkour system works most of the time, but when it doesn't it will be during the worst times possible. The way the game handles death seems rushed at best, you're slapped with an XP penalty and respawned at the nearest safehouse. You can watch virals spawn from the air endlessly if you make enough noise, shouldn't they stop coming at some point? The way they handle zombie hordes is tricky, there are much more zombies on screen than can be active at one time. It seems like roughly 8-10 zombies can be actively pursuing you at any give time, the other zombies on the screen are idle. There are lots of assets reused from Dead Island. It's important to note that the things listed in this paragraph do not necessarily change the score of the review. I understand they're quite specific, just issues I find bothersome.

    With all of that said, Techland is a company I am excited to see grow. I would be excited to see them on a fresh game engine. They just need to step out of their comfort zone.
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  12. Feb 4, 2015
    7
    Fun, flawed, and suffering from a story that is so bizarre and stilted that it is substantially worse than if the game didn't have one at all. It's a good game that could be a great one with a couple more patches, and even without is worth playing, even if it isn't worth the $60 asking price. At the end of the day, the sheer amount of fun that there is to be had here carries past the awfulFun, flawed, and suffering from a story that is so bizarre and stilted that it is substantially worse than if the game didn't have one at all. It's a good game that could be a great one with a couple more patches, and even without is worth playing, even if it isn't worth the $60 asking price. At the end of the day, the sheer amount of fun that there is to be had here carries past the awful writing and neverending stream of fetch quests to make this still a good experience overall. It's just a shame that the time and effort wasn't put in to make it a great one, because with more QA and much better writing this could have been an early GOTY contender. Expand
  13. Dec 6, 2015
    7
    I paid $20 for this game along with some DLC during a Steam sale. I can't really say anything great about this game since I've yet to find it immersive. I haven't even gotten past the first tower climb and wanting to hang it up and go back to playing Just Cause 2. I have formed some thoughts so far and I apologize if I echo others.

    - Graphics. I turned up the graphics with my GTX
    I paid $20 for this game along with some DLC during a Steam sale. I can't really say anything great about this game since I've yet to find it immersive. I haven't even gotten past the first tower climb and wanting to hang it up and go back to playing Just Cause 2. I have formed some thoughts so far and I apologize if I echo others.

    - Graphics. I turned up the graphics with my GTX 970 and remain unimpressed. It's too easy to visually miss the spitters. Gee, I wonder where the spitter idea came from? At least in L4D2, you can see and hear them.

    - Story. Didn't I play this already in a game called Dead Island? No because you play as an SF operator. Wait, that was Just Cause.

    - Controls. Meh. Lots of players seem to like the Parkour, but I get hung up in it. I fall, lose health and then must loot for supplies to create a MedKit. I am I having fun yet?

    -Looting and Crafing. It would have been an OK concept like Far Cry 3 or even Dead Island but this game takes it overboard. Really, it adds nothing to the game play since you must refocus from your mission to looking for supplies that suddenly dry up. All just to remain in the game and not die.

    Right now I'm between games so I'll keep playing and maybe my opinion will change. Maybe I'll get used to the controls and getting hit by spitters that I can't see or hear coming.

    Happy gaming!
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  14. Aug 19, 2015
    7
    Dying light takes all the good elements from the Dead Island series, adds parkour and then gives you an open-world playground to explore. While the free-running is no-where near at the same level as Mirror's Edge, it still allows you to fluidly travel across the map.

    Game play wise, the game is very fun; melee combat is brutal and satisfying (as it should be) and firearms are used at an
    Dying light takes all the good elements from the Dead Island series, adds parkour and then gives you an open-world playground to explore. While the free-running is no-where near at the same level as Mirror's Edge, it still allows you to fluidly travel across the map.

    Game play wise, the game is very fun; melee combat is brutal and satisfying (as it should be) and firearms are used at an appropriate rate through the campaign. The main thing that I dislike about Dying Light is the lack of character development. For a game that primarily focuses on a single player experience, only a few of the characters that are introduced in the story are really developed, and this means that you don't really feel connected to them as you would to characters in say, Last of Us.

    Overall, a very good game to pick up and play, although I would recommend purchasing it at a discounted price, as it's highly likely that you will finish the main story and a few side quests and then never touch the game again.
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  15. Jan 2, 2016
    7
    One of the more frustrating games I will ever play. In nearly every facet of the game the devs came very close to making something amazing but fell just short. The combination of these shortcomings is a poorly executed mess that leaves the player saying "it was so close, yet so far away.. from a good game".
  16. Jan 28, 2015
    7
    A really excellent game marred by fairly significant performance issues on PC. There is a lot to like here, the gameplay is smooth and well executed, difficulty level pis well tuned, story is substantial and interesting and side quests and missions are sizable, diverse and rarely repetitive.

    The enemy design and difficulty level is really well crafted, which is rare, especially in these
    A really excellent game marred by fairly significant performance issues on PC. There is a lot to like here, the gameplay is smooth and well executed, difficulty level pis well tuned, story is substantial and interesting and side quests and missions are sizable, diverse and rarely repetitive.

    The enemy design and difficulty level is really well crafted, which is rare, especially in these types of open world games. Enemies are diverse and challenging and while there is no difficulty setting, players can moderate their own difficulty level through their play style which measures anywhere from moderate to quite difficult.

    The quest design is a real stand out too, as you rarely undertake any pointless or tedious quests and unexpected things consistently take place throughout, keeping things interesting and always worth doing.

    However the games performance on PC leaves quite a lot to be desired. I have played this on an R9 290 and a GTX 970, AMD GPU performance borders on unplayable while nVidia GPU performance is merely average despite the prevalence of nVidia Gameworks and proprietary features. AMD CPU performance takes a real hit too as the game seems to be not so well optimized leaving the single core performance of Intel CPUs at a significant advantage. That being said, the game presents with very few if any technical bugs, so hopefully any developer efforts will be focused solely on optimization.

    Quite a shame really as there are so many well crafted systems in the game, it's hard to fault it elsewhere and a real stand out title to get things kicked off in 2015.
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  17. Jan 28, 2015
    7
    My first horror game to play and make me feel good, Game made me feel like surviving in Zombie world type off. The graphics are nice, clean textures- great environments, and good character models but not completely Polish. Characters are not that much good but ok. { RAHIM was my most like/favorite person in game },

    Gameplay- It plays much like a cleaner, better looking, more fluid, and
    My first horror game to play and make me feel good, Game made me feel like surviving in Zombie world type off. The graphics are nice, clean textures- great environments, and good character models but not completely Polish. Characters are not that much good but ok. { RAHIM was my most like/favorite person in game },

    Gameplay- It plays much like a cleaner, better looking, more fluid, and more fun dead island.Soundtrack is arabic kind of theme which is OK.

    {Credits to Alecmann} Story- This is the underwhelming portion. The story is far more serious than that of dead island. No dark humor, no super cheesy characters (well not as cheesy). You find yourself helping the few survivors in the city with fetch quests and the typical point A to point B. There are a couple surprises- and a passable story to match. None of it is bad, but none of it is great. It is clear the time was put into the gameplay. On the plus side the game is sizable. If you are a completion you could get 70 hours out of this game, though the average gamer can expect 30 to 40. [7.5/10]
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  18. Feb 2, 2015
    7
    It is Dead Island with parkour. However, do not expect more. The best thing in this game in night and fight in night. But take 321895656 weapons, because every thing, that i use for killing sweet zombies was destoyed until 10 maybe 15 zombies. What is this? Some people say, that this game has nice graphis and i say it is true, but in some parts. Face and texture are very nice. But others?It is Dead Island with parkour. However, do not expect more. The best thing in this game in night and fight in night. But take 321895656 weapons, because every thing, that i use for killing sweet zombies was destoyed until 10 maybe 15 zombies. What is this? Some people say, that this game has nice graphis and i say it is true, but in some parts. Face and texture are very nice. But others? Boring environment, repeating textures and building were created by CTRL+C and CTRL+V.

    And story? Ou **** it is as porn. You see (play) it for other things then story. If you like series Dead Island it is game for you. But for others? Maybe but try it then you will buy it.
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  19. Apr 1, 2017
    5
    Worth a buy ?
    No. Nice graphics, freerunning, climbing BUT everything else is mediocre or worse:
    1) The game is too arcade-ish: You'll get too powerful later in the game. 2) There just isn't any survival at all: There's literally no need to search any area for supplies other than for crafting. Injuries, medicine, food, water mechanics aren't present in the game. All vendors shower
    Worth a buy ?
    No. Nice graphics, freerunning, climbing BUT everything else is mediocre or worse:

    1) The game is too arcade-ish:
    You'll get too powerful later in the game.
    2) There just isn't any survival at all:
    There's literally no need to search any area for supplies other than for crafting. Injuries, medicine, food, water mechanics aren't present in the game. All vendors shower you with weapons and ammo.
    3) Bad economy:
    Item quality means nothing: Neither how often needed nor found. You'll pile up cash as vendors don't sell any crafting reagents but shower you with weapons & ammo. Totally broken economy.
    4) Combat:
    They tried to make it interesting but only for melee, where the 2h weapons suck.
    Ranged combat is blatant shoot another with no cover system and without any great utility items to craft (smoke bomb / zombie attracting things / flashbang etc.)
    Sneaking doesn't work too well as there's no stealth gameplay within the game despite it needed it (especially at night) nor threat shake off mechanics of some form so one mistake means alert status enemies.
    Camouflage is an overpowered anti zombie talent: Cover in yourself in zombie blood and they won't attack you anymore, even when you start killing them. Shouldn't be in the game to keep the zombie threat a thing.
    Despite being arcade-like I miss fun weapons like a chainsaw, grenade launcher, RPG, sniper rifle, heavy assault rifle etc.
    Ranged weapons don't get any upgrades (supressor, scope, special ammo, melee swing option or anything fun / survival related for a game).
    Weapon types don't matter: No bonus damage vs certain enemies.
    2h weapons deal almost the same damage as 1h weapons. Only upside is their area effect with ground slam (weak, short duration) and windmill swing (can be interrupted mid-animation by enemy attacks; unreliable).
    5) Great features used wrong:
    Freerunning: Just the starting zone is designed to favor this. Later you get a grappling hook and no more exhaustion, trivializing and sabotaging freerunning and -climbing along with the threat enemies then pose.
    Sneaking / stealth: Not in the game. It's just unnoticed vs noticed. Neither shadow nor noise levels, no camouflage gear, no objects to hide in, just nothing except for zombie blood/potion so most zombies ignore you.
    Day & night: Night didn't get it's own mechanic and thus is meaningless, except for some quests. It grants bonus experience but that's it: there's neither camouflage, nor noise, nor sneaking, nor special vendors, nor extra stuff to find just and only during night time.
    Air drops: A fun mechanic, encouraging everything the game offers. Removed during campaign progress and then never makes it back into the game.
    Talent tree: It's just unlock all instead of make choices. No interesting multiplayer builds and different strengths / weaknesses. You get everything.
    Crafting: It's all just weapons, upgrades and grenades with little utility or interesting items, potions and firecrackers being among the most useful of them. Avoid fire / lightning / impact crafts because they either backfire or draw more agile zombies (=bad design, as upgrades you pay for make things worse). Sadly no crafting that allows to access new areas (gas mask, hazard suit etc.). Annoying single click crafting instead of set x amounts to craft. You can't construct or fortify anything on your own. There aren't timers or visual effects for the duration of some potion effects.
    Lockpicking: Unbalanced. With the exception of easy ambulance locks only hard locks are worth the effort. Very hard locks only drop stuff vendors shower you with anyway. Everything below hard just drops garbage. The much needed crafting items you're constantly running low on you'll find in non-locked objects. Bad design.
    6) Story:
    It's pretty lame, made up and you don't have any say in how anything plays out ever. It's annoying whenever it tries to be like an action movie, making you run through a parkour while being chased / shot at because you're in unfamiliar terrain and immediately have to figure out where the designers want you to go (absence of many paths in a freerunning game). Final boss fight mechanics are arbitary and horrendous as all your gear, skills and unlocks don't matter there.

    Programmers, just wtf are you doing with your own game ! The whole game feels like someone had a good concept idea of freerunning and graphics, took the time to design some wonderful maps and then came the other guys and tried to ruin every other aspect of the game as hard as they could.
    I still want to pat the level designers on the back for having done a good job most of the time.
    Just story, mechanics, crafting and economy should get a huge overhaul.
    DO NOT buy the addon. Except for the crossbow everything there is worse.
    Devs: PROMOTE freerunning by level design, don't force it, add the addon's car and subway station fast travel for people who prefer that. Better job next game, pls.
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  20. Feb 2, 2015
    7
    Well I Don't really Like to Write Review's but I felt the need to Write One about this game. So Lets get to Optimization Not the best to be honest, I have a 980 and an i5 4670k along With 16 gb of ram and I was barley Pulling 40 fps. That is unacceptable So If you are planning to get this game Keep in mind that you may Encounter issues. Now with that out of the way let me tell you howWell I Don't really Like to Write Review's but I felt the need to Write One about this game. So Lets get to Optimization Not the best to be honest, I have a 980 and an i5 4670k along With 16 gb of ram and I was barley Pulling 40 fps. That is unacceptable So If you are planning to get this game Keep in mind that you may Encounter issues. Now with that out of the way let me tell you how much Fun I had with this game. The Main campaign Is Only about 5 hours long If you rush Through But With side quest's it can easily take you 12+ Hours!

    Now Gameplay Wise It's essentially Dead Island Mixed With mirrors Edge. That can be Either Good or bad But luckily in the game's case They Did it right. The Combat is a little wonky at first but you get used to it and it gets much better when you upgrade your Combat to at least adept. The parkour Honestly Sucks at first as well but Much alike the Combat all you need to do is upgrade it and it will get so much better.

    The Story is alright I mean It's not the greatest But at least it has one (Looking at you dead island) The characters are Forgettable and by the Time you Feel nothing for them. What is nice However is when you are just taking a stroll you can sometimes Grab an airdrop or Stumble upon Someone who need's help. and you can Find people who tell you about what they were doing before the Virus, It's pretty interesting.

    Now one of the major mechanics they Advertised was this Night Time mode. It is Terrifying at first Yes But eventually It Loses it's touch. But your adrenaline always Get's pumping when you're Running From Virals. Then you have this mode called be the zombie which is pretty cool actually but sometimes if you have Multiplayer on They can invade you and it gets Kinda one sided Especially If you are going solo.

    Overall I would recommend the game but it would be a cautious Purchase with the optimization issues so If I were you i would Either wait for patches, Or buy it on a console.
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  21. Feb 5, 2015
    7
    The game's not quite a solid 7, but gets a conceded pass in that respect. It runs solid in 1080p but you'll need 4x sli 980's or wait until next gen gfx to run 4k, its still that ól chrome engine. The main story is very, very bad (not CoD bad tho) - however the sides quest missions are imbued with some writing talent and are for the main part, enjoyable.

    The combat mechanics are
    The game's not quite a solid 7, but gets a conceded pass in that respect. It runs solid in 1080p but you'll need 4x sli 980's or wait until next gen gfx to run 4k, its still that ól chrome engine. The main story is very, very bad (not CoD bad tho) - however the sides quest missions are imbued with some writing talent and are for the main part, enjoyable.

    The combat mechanics are extended (such as dashing) however the hit detection and pointless weapons/animations (knife) are still left in. Bizarrely, zombie grab animations can break your combat 'flow' - unless you invest in several perks to make the game NOT do that?! Why just not leave it the **** out? These former eastbloc devs need to learn from musicians - what you leave out is more important than what you leave in.

    Also, I have to play this mother****er until level 14 (many gd hrs) to get a gd katana?!, just like the last game. The RPG/Perk/item/crafting aspect is really broken, it borrows from like action/rpg games perk systems - but really it just shouldn't have used one, the items perks should have been passive, using meters. The crafting/weapons degradation system is similarly bizarre (left over from the first game), the devs seek to restrict, level and balance everything at once instead of making the game fun to grind. If they just leveled certain zone enemies and not the weapons, plus created a large variety of melee weapons it would have been fun. The Katana or any weapon should be available right at the beginning, its the weapon type that should receive perks - this would make the game much more fun. Then once you reach much higher levels, add in cool side weapons with one or two perk slots (eg. Tonfa, Nunchaku) please, I just wanna beat on stuff with nunchucks yo. Maybe next sequel?
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  22. Feb 26, 2015
    6
    This game could be SO MUCH BETTER if it was a little bit harder or having a hardcore mode. It's just way too easy. I'm in OLD TOWN and I don't feel any, zero adrenaline rush because dying here is pointless. You die at night and you go straight to a safe house. WTF??? You have none sensation of reward whatsoever. We need a system that when you die, you lose something. Like all your moneyThis game could be SO MUCH BETTER if it was a little bit harder or having a hardcore mode. It's just way too easy. I'm in OLD TOWN and I don't feel any, zero adrenaline rush because dying here is pointless. You die at night and you go straight to a safe house. WTF??? You have none sensation of reward whatsoever. We need a system that when you die, you lose something. Like all your money and stuff and you need to take back by going back to the exact same point of your last death. If you die on the way to take back your stuff, you lose all your money and the 4 weapons you were holding. PERIOD. And leave the CURRENT MODE for noobs. Thats just freaking RIDICULOUS NOT HAVING A HARDCORE MODE. I'm playing this like "MEH, WHATEVER" Dying light had A ZILION TON OF POTENTIAL if TECHLAND had created modes like EASY= **** MODE NORMAL = REGULAR GUY MODE HARDCORE (like when you're so freaking scared that even an oiled needle can't get through your **** THAT'S WHAT I'M TALKING ABOUT! Expand
  23. Jan 27, 2015
    5
    after having played dying light for a few hours, there´s one sentence that summarizes my feelings about this this game - unoptimised.

    Yep, this is a horrible port job, and it´s no wonder techland gave out review copies 12 hours before launch. Shady as hell guys! Save your money for now. What is here feels decent, and the game will probably be good but HOLD YOUR GODDAMN CASH IN YOUR
    after having played dying light for a few hours, there´s one sentence that summarizes my feelings about this this game - unoptimised.

    Yep, this is a horrible port job, and it´s no wonder techland gave out review copies 12 hours before launch.
    Shady as hell guys!

    Save your money for now. What is here feels decent, and the game will probably be good but HOLD YOUR GODDAMN CASH IN YOUR WALLET UNTIL THEY FIX THIS ****
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  24. Feb 2, 2015
    5
    This is clear example of an unoriginal budget game. The story is a non-sense mess about some special agent paradropping into some arabian zombie infected city, nobody knows why there are zombies, from where they came from. Basically - you have main quest, you start few side quests, after while you have no idea who is who, what quest is this and that, for who are you making that quest...This is clear example of an unoriginal budget game. The story is a non-sense mess about some special agent paradropping into some arabian zombie infected city, nobody knows why there are zombies, from where they came from. Basically - you have main quest, you start few side quests, after while you have no idea who is who, what quest is this and that, for who are you making that quest... Its a mess. Game is copying parkour from Mirrors Edge, climbing towers from Far Cry 3, customizable melee weapons from Dead Rising, there's nothing original in this game. Pure budget. Techland was always making first person shooters and that sort of games with shiny graphics visuals, but in the inside all of their games were dumb and dull. This game is no exception. Story - ridiculous and banal. Gameplay - run like a darude sandstorm, punch zombies, figure out how to get inside some building... you will get enough of that quickly, its repetitive as shlt. Expand
  25. Feb 4, 2015
    7
    I pre-ordered this game and finished it recently. I felt I needed to tell people about the serious over-hyping of this game.

    Story: The story is poor and by far the worst thing in the game, filled with cliches and plot points you can see from a mile away. But the characters are by far the worst, seriously. They're so bland and under-developed that you couldn't give 2 sh*ts whether or
    I pre-ordered this game and finished it recently. I felt I needed to tell people about the serious over-hyping of this game.

    Story:
    The story is poor and by far the worst thing in the game, filled with cliches and plot points you can see from a mile away. But the characters are by far the worst, seriously. They're so bland and under-developed that you couldn't give 2 sh*ts whether or not they die. Hell, when someone died I spent more time trying to figure out who they were rather than actually paying attention to them dying. I mean, Brecken disappears halfway through the game without any mention of his name again. They really build up the main villain as well, trying to make a discount Vaas from Farcry 3, but it just wasn't working for me. He had no real substance or meaning behind what he was doing, other than just doing it for the sh*ts and giggles. He stands monologuing, telling you all of his evil schemes and actually letting you in on his whereabouts in the end of the game, just before he is about to make his escape and win! Why?! So stupid it's unreal. It takes a darker and more serious tone to Dead Island but it doesn't seem to pay off in my opinion.

    Graphics, Sound and Performance:
    I'm not really an expert on sound design or anything but from my eyes, the sound was done fairly well, it definitely deterred me from going out at night, hearing the agonising screams of the virals. The intense music during pursuits was nice, it did a good job of immersing me in the game. Graphics are nice, not The Last Of Us standard, but nevertheless they are good. However there are performance issues on the PC version, mainly stemming from the view distance. Turning it up or down doesn't really change much apart from the view distance in the interior maps or the pop-in for zombies. FPS takes a nose-dive when you finish the tutorial and go outside.

    Gameplay:
    First things first, the parkour is mostly well-done. However, you can encounter some parkour related bugs, most comical and some just annoying. It can vary from flying through a wall to getting stuck in-between 2 objects, forcing you to commit suicide. Survivor point don't do much for the game as far as I can tell, although I didn't look too intensely into what they did. The combat feels smoother than Dead Island for certain, no complaints there. The new crafting system and player stash are really nice features as well, allowing easy storage for weapons, but from what I can tell, it's used mostly for duplicating items to become a billionaire. Side quests are pretty much the same as Dead Island; "Fetch this for me", "Turn this on for me". Very repetitive point A to point B missions. I do enjoy the free running challenges though, most of them provide a nice challenge and are quite fun to do. However, the main problem from a gameplay perspective is that the game gives you a false sense of freedom. It gives you an amazing open world to explore and run the parkour, but when a story mission rolls around, especially after the halfway point in the game, you're thrown into a cramped and linear interior map. Once you get the grappling hook, the open world actually becomes a bore to traverse, just spamming middle mouse button and flying across the map in no time. The day-night cycle change is one of the games more interesting and better points. The virals become a real challenge until a very late point in the game, making it pretty much your only option to run away. Despite this it just becomes an absolute drag to finish the story, with a lazy QTE final boss battle at the end. It's such a cop-out move to have the villain you tried to big up and make him seem impossible to kill, defeated by pressing 5 or 6 buttons.

    Overall this game isn't terrible, it's definitely an improvement on Dead Island, however personally I just don't think it lives up to the hype. I'd say wait until the price drops or you see it on sale to pick it up.
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  26. Jan 29, 2015
    6
    I wouldn't recommend this game for what it's being advertised as. It's not much of a Survival game at all. Not much of an open world experience. Not much of a story. It is however a good combination of tried and true game mechanics in a zombie-afflicted fictional middle eastern city.

    I haven't tried Co-op, but considering it's nothing at all what's being advertised (as expected), there
    I wouldn't recommend this game for what it's being advertised as. It's not much of a Survival game at all. Not much of an open world experience. Not much of a story. It is however a good combination of tried and true game mechanics in a zombie-afflicted fictional middle eastern city.

    I haven't tried Co-op, but considering it's nothing at all what's being advertised (as expected), there was nothing within my soul telling me to bother trying it.

    It is however a good combination of tried and true.. oh yeah, I already said that. So anyways, if you liked playing every single Assassin's Creed, you'll probably like this game too. Especially if Zombies are also awesome in your book.

    If not, don't expect this game to give you any thrills outside of what I already mentioned. Not to say that I can't have fun with it, I just can't recommend it.
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  27. Jan 27, 2015
    7
    I have played a few hours of this game, the gameplay is good, the graphics are good, the price is good (49.99$) and the story is okay, the only big problem is performance I am playing the game at high 1080p and view distance at half and my fps is at 30-40, my computer is good (i7 3770, 12gb ram, r9 290), even if I lower the video settings I only get 3-4 more fps. I hope they will patchI have played a few hours of this game, the gameplay is good, the graphics are good, the price is good (49.99$) and the story is okay, the only big problem is performance I am playing the game at high 1080p and view distance at half and my fps is at 30-40, my computer is good (i7 3770, 12gb ram, r9 290), even if I lower the video settings I only get 3-4 more fps. I hope they will patch performance because the bad fps can affect the gameplay. Expand
  28. Jan 27, 2015
    6
    Badly optimized,frame drops here and there even on high end rigs.
    it has optimization issues that effects the performance of the game.
    LOD:the load of distance here is the worst part of the graphic settings set it on high takes a huge drop to the frames. AA:not many options for Anti-Aliasing just the On/Off option,and still we have no decent AA for the objects,buildings etc.
    Badly optimized,frame drops here and there even on high end rigs.
    it has optimization issues that effects the performance of the game.

    LOD:the load of distance here is the worst part of the graphic settings set it on high takes a huge drop to the frames.

    AA:not many options for Anti-Aliasing just the On/Off option,and still we have no decent AA for the objects,buildings etc.

    AO/HBAO+:not to many options too for Ambient Occlusion just turn AO on and leave the HBAO+

    Shadows:another badly optimized option but at least you still have many choices to improve in game performance.

    Vsync: turning that off makes the game run like garbage,turning it on will cause more fps drop.

    THE GAME STORY IS GOOD AND IT'S FUN.but if they don't patch the performance issues than it'll be another bad port and PC gamers will be Fu*ed again

    not everyone have a God-Like PC with 12GB of VRAM for fu*k sake.
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  29. Jul 31, 2017
    5
    The game is fun at first, but going forward becomes repetitive and frustrating. Too aggressive zombies, few weapons, few bullets, too high difficulty for a videogame, where I just want to have fun and not simulate being in a horror movie or in horror reality :-) !!! Graphics are really brilliant and nice, on a GTX 1060 you can have all at ULTRA in FullHD. Disappointed!!! It could have beenThe game is fun at first, but going forward becomes repetitive and frustrating. Too aggressive zombies, few weapons, few bullets, too high difficulty for a videogame, where I just want to have fun and not simulate being in a horror movie or in horror reality :-) !!! Graphics are really brilliant and nice, on a GTX 1060 you can have all at ULTRA in FullHD. Disappointed!!! It could have been a great game, become a frustrating repetitive horror simulator!!! Expand
  30. Jan 27, 2015
    5
    The game runs fine. Sure, it has worse graphics than any other modern game and the performance issues are right there but turning all the graphics options to a minimum makes it run ok. Doesn't crash to desktop either, so a huge progress from Dead Island here.

    It has a host other problems, however, like the narrative being awfully stupid with "plot twists" visible from a mile away, the
    The game runs fine. Sure, it has worse graphics than any other modern game and the performance issues are right there but turning all the graphics options to a minimum makes it run ok. Doesn't crash to desktop either, so a huge progress from Dead Island here.

    It has a host other problems, however, like the narrative being awfully stupid with "plot twists" visible from a mile away, the cast being mostly annoying and easily forgettable and the protagonist being an unbelievable wimp who can't sprint for more than 20 seconds or swing a weapon more than three times in a row (until you learn to run for a whole THIRTY seconds in a row and master the ancient chinese art of stomping down on fallen enemies heads), and the hugely touted "parkour" being a series of "run forward, aim for a ledge, press jump and watch your hero s-l-o-w-l-y climb it" episodes. It literally has NO tempo.

    Techland seems to have mastered the "first person swing-at-zombies-with-flimsy-weapons" genre perfectly. Now they need to learn to make their games actually interesting.
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  31. Jan 28, 2015
    7
    Bad optimization.And you cant walk smoothly just like dead island riptide.The game play is very fun.Park-our thing is also very fun.They should fix the optimization problem fast.
  32. Jan 28, 2015
    5
    Positively uninteresting and mediocre. A copycat game.

    Good points: The graphics are stunning, although the setting is highly repetitive. The Day and Night cycle adds some strategy to the game. Animations look very good, especially combat. Leveling and perk system. It has variety. Bad Points: It feels absolutely contrived, made simply to appeal to the most people and tick all
    Positively uninteresting and mediocre. A copycat game.

    Good points:
    The graphics are stunning, although the setting is highly repetitive.
    The Day and Night cycle adds some strategy to the game.
    Animations look very good, especially combat.
    Leveling and perk system. It has variety.

    Bad Points:
    It feels absolutely contrived, made simply to appeal to the most people and tick all the standard boxes.
    Music and Sound effects, or lack thereof.
    Voice Acting is bad for the most part.
    The story is highly uninteresting.
    It borrows HEAVILY from better games such as Far Cry even The Elder Scrolls: Skyrim with the exact same Lockpicking.
    It'll make you nauseous. Even as someone who has never felt nauseous from a video game or movie.
    It's a "go and do this, find me that" game. Every mission is the same, and it feels like you're just being dragged around.
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  33. Feb 3, 2015
    6
    Nice graphics with the exception of the inexplicable grainy effect supposedly meant to achieve realism; what kind of realism? Standard story and gameplay for zombie survival porn - boring, tedious and unrealistic (not in a good way). Instead of basing survival on any kind of creative and interesting mechanics it is mostly just an item crafting vomitarium where your huge steel wrenches,Nice graphics with the exception of the inexplicable grainy effect supposedly meant to achieve realism; what kind of realism? Standard story and gameplay for zombie survival porn - boring, tedious and unrealistic (not in a good way). Instead of basing survival on any kind of creative and interesting mechanics it is mostly just an item crafting vomitarium where your huge steel wrenches, which in reality would last a thousand years, break after ten strikes into rotten flash. Normally unrealistic behaviour in games is not a bad thing, but survival games should really get more imaginative than that. Parkour is fraught with problems - collision detection, volume measuring (player squeezing through impossibly small spaces), positioning of body parts as they participate in movement, etc. This is unfortunately nothing special these days and is the continuation of trying to push computers to do stuff beyond their current capabilities. The "best" example being Ubisoft's ACU mechanics when home computing today is just not ready to do real-time collision detection, positioning and similar on a level required by such complicated movements and fast gameplay. All in all a mediocre result. Expand
  34. Apr 3, 2017
    6
    Overrated. Lazy. Phoned in. A very average game... The parkour becomes more of an annoyance than actually being enjoyable. There is often only one, specific way to climb or move, making it very contrived. The looting and crafting also becomes tedious and feels 'copy n paste.' Only a half dozen zombie models. No story to speak of.

    The whole thing is just really shallow, boring,
    Overrated. Lazy. Phoned in. A very average game... The parkour becomes more of an annoyance than actually being enjoyable. There is often only one, specific way to climb or move, making it very contrived. The looting and crafting also becomes tedious and feels 'copy n paste.' Only a half dozen zombie models. No story to speak of.

    The whole thing is just really shallow, boring, and tedious. Almost feels more like work than fun. Doesn't compare to real post-apoc games like FO3.
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  35. Feb 11, 2015
    5
    Since i had my last review removed for whatever reason, i'm writing a new one. I didn't get to play Dying Light on my own machine, since i use a notebook, whose specs have been able to handle almost all of the newer titles, excluding only those that inexplicably refuse to recognize and support a dedicated gpu (titanfall and wolfenstein). It's an I3 2328m, 12gb ram and a GeForce635m. I'veSince i had my last review removed for whatever reason, i'm writing a new one. I didn't get to play Dying Light on my own machine, since i use a notebook, whose specs have been able to handle almost all of the newer titles, excluding only those that inexplicably refuse to recognize and support a dedicated gpu (titanfall and wolfenstein). It's an I3 2328m, 12gb ram and a GeForce635m. I've seen the game played on a configuration, worse than mine, and it performed quite well. I've also seen it play on a configuration similar to mine, same gpu, lesser ram. It worked. This game wouldn't even start for me.

    I did play it however and it's the same as Dead Island. The same clunky movements of the zombies, the same detached attack animations, mostly stupid game AI (they keep stabbing themselves on spikes) added parkour, night/day shift, some new weapons and a bigger map than DI had. Now, graphically it's satisfactory but pales in comparison to newer titles and i can't see for the life of me why it would require such a high configuration to run such mediocre graphics. With that said, i can't help but give this game a low score. A badly optimized Dead Island clone, whatever the additions is still a badly optimized clone. I love Dead Island, even Riptide, but I'm having trouble digesting this. If they patch it, i'd probably rate it higher. As is, it's a shameful release for a supposed AAA title.
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  36. Apr 29, 2018
    5
    This game was fun for a few hours but then the constantly spawning horde of zombies with little in the way of effective weapons and ammo made this game a boring disaster. Stealth is not a valid option as the zombies are so dense they will see you or smell you out soon enough. The only option is to run and hide up high somewhere.
    Yes the game looks great but the developers seem to think
    This game was fun for a few hours but then the constantly spawning horde of zombies with little in the way of effective weapons and ammo made this game a boring disaster. Stealth is not a valid option as the zombies are so dense they will see you or smell you out soon enough. The only option is to run and hide up high somewhere.
    Yes the game looks great but the developers seem to think that the player runs around looking through the lens of a camera. How does that work? There is also this annoying visual rocking motion of the camera. Don’t developers realize that the brain filters that stuff out?
    Many of the missions include silly jumping and climbing puzzles, great for kiddies with good reflexes, not so much for a casual player like myself. I’ve gotten to the last mission but it’s too difficult to complete. There are too many zombies, and no matter how or where I run, smothered in zombie guts or not, wielding the best weapons I can find, I get killed. I didn’t particularly enjoy the over abundance of blood and guts without a way to tone it down a touch, or a lot.
    Maybe someone will develop a cheat that will allow me to finish the story and allow me to try the DLCs.
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  37. Jun 22, 2018
    6
    An okay attempt at yet another zombie shooter game.
    Combat is not fun: everything changes once you get access to guns, it just becomes a headshot fest.
    Sticking to melee, zombies are rightfully scary and overwhelming - human combat is just annoying.
    Atmosphere is okay, free running is okay, story is bland.
  38. Feb 20, 2015
    6
    Bad framerate here, even at minimum settings, they could optimize or think on lower end or older computers, i5 CPU and GT 560 as MINIMUM requirement is so outrageous.
  39. Apr 13, 2015
    7
    Like expected, it is similar to Dead Island in a lot of ways. So, where does it differ? Well, the graphics and general tone of the game are a lot grittier and darker than Dead Island. Think of this as the Empire Strikes Back to Dead Island's Star Wars.

    The looting and melee part of the game is very similar. You pick up, trade, craft weapons and use blueprints to upgrade them and so on.
    Like expected, it is similar to Dead Island in a lot of ways. So, where does it differ? Well, the graphics and general tone of the game are a lot grittier and darker than Dead Island. Think of this as the Empire Strikes Back to Dead Island's Star Wars.

    The looting and melee part of the game is very similar. You pick up, trade, craft weapons and use blueprints to upgrade them and so on. They increase in damage as you level up and unlock rarer varieties.

    The free-running is unique here - I don't think I have ever seen it done in a first person game before. It is both a blessing and a curse. It's a blessing because when it works, it works really well and gives a new depth to the game that would not have existed without it. It's a curse because it can be extremely fiddly and disorientating. Sometimes things just don't seem to work as well as they should and simple things turn into frustration inducing annoyances. It's a real shame too, since the system is *almost* good. Example: want to climb down and hang on the ledge? Forget it, something this simple is possibly the most frustrating thing you will ever do in this game.

    This game also features a unique night-time experience where you must run, dodge and hide from powerful super-zombies during night time. Unlike the normal Z's, these ones chase you and can run just as fast as you can. When they catch you it's game over - so a race for the nearest safe-zone ensues. This part of the game really fills you with panicked adrenaline and mixes up the pace of the game. It is a welcome and interesting addition.

    The quests suffer from the same thing they did in Dead Island - fetchy and boring for the most part. A lot of time is spent running from point to point doing meaningless fetch quests and trying to climb buildings (and failing) over and over again. It does suffer because of this and the tedious running from point to point doing nothing but boring quests drops my score down from a 8 to a 7. Sure, I can skip this content, but I would miss out on a good chunk of the game as a result.

    It's a real shame that you begin to become OP later in the game, as the "survival" aspect of the game's early hours where you are scrounging for supplies and having to come up with genius plans to tackle the horde are it's strongest, definitive moments. As the game progresses, this gets thrown out of the window and you are left with another zombie smasher game with free-running tagged on.

    Jimbo Rating: 7/10
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  40. Jan 5, 2016
    5
    I was really enjoying this game until 3 things made me quit.

    First was spending half an hour trying to jump up a pole in the rail yard for a mission, second was my first night time mission and the final nail in the coffin was the mission where I am stripped of weapons and thrown into an arena full of zombies....Fair enough, I use the weapons lying around to kill the zombies (for some
    I was really enjoying this game until 3 things made me quit.

    First was spending half an hour trying to jump up a pole in the rail yard for a mission,
    second was my first night time mission and the final nail in the coffin was the mission where I am stripped of weapons and thrown into an arena full of zombies....Fair enough, I use the weapons lying around to kill the zombies (for some reason throwing knives disappear). Then a big eff off zombie is thrown into the ring and I'm supposed to kill him without using any of the weapons I just chucked at the regular zombies. Naturally, I get slaughtered. So I try again, and again, and again. No problem, I'll just turn the difficulty down... oh wait , the game doesn't let me do that.
    Waste of $35.

    My friends love this game but it's just inaccessible for me. If the zombies didn't take so many hits to go down this would be really fun. Also the number of times I aimed for landing on the trash bags and ended up missing was extremely annoying.

    I know people say get good, but the game wasn't enjoyable enough for me to want to keep playing. I always felt under powered and overwhelmed. I imagine it would be much better playing multiplayer
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  41. Mar 4, 2015
    5
    Great at for the first 5 hours then it loses steam. I am only 15% of the game but it does not interest me anymore. Feel bad because I paid full price for this. Very similar to dead island and that just burns me out not like dead island was great to begin with. To make the story short. BORING. I have not touched the game in 2 weeks now. I don't know if I ever will ..
  42. Dec 12, 2017
    5
    Pros:
    Fun parkour
    In-depth leveling system Lots of side missions and activities Good graphics Cons: Boring story and cliché characters Generic and bland (Action heroes in zombie-infested southern city.) Repetitive (Same eternally respawning loot boxes everywhere, you get bored of lockpicking fast.) More gamey than immersive Virals. An open world, good graphics, zombie
    Pros:
    Fun parkour
    In-depth leveling system
    Lots of side missions and activities
    Good graphics

    Cons:
    Boring story and cliché characters
    Generic and bland (Action heroes in zombie-infested southern city.)
    Repetitive (Same eternally respawning loot boxes everywhere, you get bored of lockpicking fast.)
    More gamey than immersive
    Virals.

    An open world, good graphics, zombie smashing and an interesting leveling system drove me to this game, but unfortunately the cons started to hollow out the gaming experience after a while.

    The open world of Dying Light is more like a gamey sandbox than a well designed immersive game world. I got frequently lost in the tower headquarters at first, with all its blocked stairs and elevators. Maneuvering the tower is initially more dependant on writings on the wall than easily understandable visual design.

    The city itself looks and feels a bit samey, with the same buildings, shops, encounters, loot and enemies. You'll meet random people that are just waiting around to tell you their whole melodramatic life story, all while the zombies close in on you both. Time and again you'll stumble upon the same shopkeepers that mysteriously end up in trouble, over and over again.

    Enemies and loot are everywhere, but the way lockpicking and looting is implemented, slow and clumsy, it feels like more like a chore than a positive experience.

    Still the worst thing to me was when those virals started to spawn all too often, after a few hours of game time. I tried to keep going, but every time I was in the zone and had some fun, mizing traps and weapons the best I could, I always ended up on a roof with a handful of virals on their way up. After repeating that 10 times for a 5 minute game session, and naively repeating that over a few days, I just started to feel pretty much done with the game.

    So, here you have a zombie killing game with loads of weapons, traps and weapon upgrades which all is fun in itself to explore, but then the game punishes you for using them, with an annoying enemy that takes the fun out of the gaming experience. I can understand that they wanted a game mechanic like that, but the way it was implemented just made my brain implode...somewhat of a waste for a zombie game, perhaps.

    Overall Dying Light is a hollow yet entertaining zombie-killing sandbox that will leave you a little dissatisfied if you crave a more substantial experience. After a while you might feel like you've had cake for dinner a whole week; it starts out pretty fun, but in not too long you just feel fatigued.
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  43. Feb 5, 2015
    5
    Its dog wank. just fu#cking dog wank. the fu#cking FPS is just fu#cking terrible with more than recommended specs . and the fu#cking story is fu#cking stupid . this game should be called drop kick simulator 2015

    i would only pay no more than 10 bucks for this game
  44. Feb 5, 2015
    6
    Graphics wise, very impressive. Even playing on medium settings game still looks amazing. But one thing that really bugs me is that it's almost completly same as Dead Island apart from the settings and parkour. Missions are mostly the same thing over and over, and things you can pick up are just straight from DI.
    End conclusion, wait till you can buy it on a discount sale because it's not
    Graphics wise, very impressive. Even playing on medium settings game still looks amazing. But one thing that really bugs me is that it's almost completly same as Dead Island apart from the settings and parkour. Missions are mostly the same thing over and over, and things you can pick up are just straight from DI.
    End conclusion, wait till you can buy it on a discount sale because it's not worth the full price
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  45. Feb 27, 2015
    7
    Around 22% story completion you could lose all of your levels and equipment. Wish I knew this so I could have backed up my saves. ( This isn't influencing the rating i gave this game at least not intentionally).

    Play time: 6 hours Pros: -Parkour albeit a little finicky at times is very enjoyable makes running between quest far less tedious plus you gain levels -Repairing and modding
    Around 22% story completion you could lose all of your levels and equipment. Wish I knew this so I could have backed up my saves. ( This isn't influencing the rating i gave this game at least not intentionally).

    Play time: 6 hours
    Pros:
    -Parkour albeit a little finicky at times is very enjoyable makes running between quest far less tedious plus you gain levels
    -Repairing and modding weapons is far faster than having to go to a work bench
    -Survivor instincts great for those who like to collect everything they can saves allot of time
    -Voice acting
    -Decent story
    -Night time brings another aspect-actually pretty scary to be stuck out in the dark. But also very easy to avoid as there are allot of beds and safe houses around the map waiting to be captured.
    -Good Music
    -Satisfying rag doll zombie. Awesome to see a zombie go flying head over heals with a running drop kick

    Cons:
    -Poorly optimized
    -Film Grain looks bad ( on PC at least you can turn it off)
    - Personally don't like losing Survivor points when I die
    -Wouldn't call graphics next gen but they're good
    -melee weapons feel weak so far.
    Consistently killing zombies faster with running drop kicks alone base zombies take two hits most times with it upgraded one hits fairly often as well.

    Other Thoughts:
    -Miss the analog combat mode from Dead Island

    Overall would give it a 6 if i counted the save deleting bug
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  46. Mar 24, 2015
    5
    If you wanna smash some zombies head's in, and do some sweet parkour, this game is a 10/10.
    However, if you want some in depth story that will have you on the edge of your seat and wanting to figure out what happens next... you should save your money. Honestly, the parkour, zombie killing, and leveling up systems in this game are great, but the game falls to pieces as soon as the story is
    If you wanna smash some zombies head's in, and do some sweet parkour, this game is a 10/10.
    However, if you want some in depth story that will have you on the edge of your seat and wanting to figure out what happens next... you should save your money. Honestly, the parkour, zombie killing, and leveling up systems in this game are great, but the game falls to pieces as soon as the story is introduced. This game is just Far Cry 3 with zombies. Even the main bad guy is a knockoff Voss. Overall, not worth the money if you wanted a story.
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  47. Apr 26, 2015
    7
    Dying Light is another zombie game we really didn't need, but... There's no doubt that this game includes some fun things to do. Including:
    >Drop kicking zombie's
    >Dynamic Parkour If you're looking for a post apocalyptic zombie survival game that includes a memorable story or interesting characters then this is not the game for you. But if you're fine with a linear story line and the
    Dying Light is another zombie game we really didn't need, but... There's no doubt that this game includes some fun things to do. Including:
    >Drop kicking zombie's
    >Dynamic Parkour

    If you're looking for a post apocalyptic zombie survival game that includes a memorable story or interesting characters then this is not the game for you. But if you're fine with a linear story line and the most cliché character's then this game will satisfy you for awhile. This fun but repetitive game will definitely be classified as the "Hate" or "Like" game.
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  48. Jul 28, 2015
    7
    Killing zombies so much fun but versus mode sucks !!! people can see you with their instinct while you are a zombie they are coming after you to hunt you you can't even understand who is the hunter zombies or people beside all of this poor story it is like always forcing you to collect something.Scary zombies and nights, nice looting and crafting system, nice map design.
  49. Jun 14, 2020
    6
    My review is only based on the single player component. I am sure there are players that do not always want to play online, so this is for you. Music is great, world can be tense. Gameplay is fun in the very beginning, but gets dull very quickly. Story is average at best. If you like zombie hack and slash games, this is for you.
  50. Feb 27, 2020
    5
    I couldn't get in this game, it was just to clucky and badly acted for me, I wanted to like it, but it didn't captivate me, perhaps DL2 will be more accessable
  51. Apr 27, 2016
    6
    Solid gameplay but with no fast travel the game can get tedious with running back and forth everywhere, but it's still fun and there's lots of content to enjoy if you want an open world first person melee game with zombies
  52. Jan 5, 2016
    7
    history is not good just another cliche 0/2
    gameplay is good 1.8/2
    graphics are good 1.5/2 optimization is acceptable 1.4/2 the game is fun to play, the side quest are not bad, now i need parkour in all new zombie games and at night the game is intense so yeah the game is enjoyable 1.8/2 total 6.5 if you play with friends 7.5 pc nvidia gtx 750ti atlhon x4 620 ram 8gb ddr3 1600
    history is not good just another cliche 0/2
    gameplay is good 1.8/2
    graphics are good 1.5/2
    optimization is acceptable 1.4/2
    the game is fun to play, the side quest are not bad, now i need parkour in all new zombie games and at night the game is intense so yeah the game is enjoyable 1.8/2
    total 6.5 if you play with friends 7.5
    pc
    nvidia gtx 750ti
    atlhon x4 620
    ram 8gb ddr3 1600
    mother board asrock n68c gs fx
    win 10 64b
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  53. Jan 22, 2016
    7
    Dying Light - another zombie game. I was very skeptical (even omitting fact that i love zombie theme). But somehow i bought this game.
    Plot:
    In fictional Turkish city of Harran begins zombie outbreak. Special agent Kyle Crane is sent on a mission of recovering extremely important file about zombies from the hands of Kadir Suleiman. Story doesn't sounds like it is something special and
    Dying Light - another zombie game. I was very skeptical (even omitting fact that i love zombie theme). But somehow i bought this game.
    Plot:
    In fictional Turkish city of Harran begins zombie outbreak. Special agent Kyle Crane is sent on a mission of recovering extremely important file about zombies from the hands of Kadir Suleiman.
    Story doesn't sounds like it is something special and to be honest it isn't. Story is the biggest problem of this game. Characters are shallow, empty and indescribable fake. There's a lot of clichés - stupid, making no sense scenes or speeches.
    What about the gameplay? This is what defends this game and give a reason to buy this title. Amazing parkour mechanics in open world games is awesome. Jumping on the buildings, climbing on the walls, or jumping over the zobmies with parkour tricks. It's just feel amazing. Fight is pretty good too - hitting enemies makes me belive that weapon i'm using has weight - pushing enemies back or stop on them. To bad shooting wasn't made good as melee fighting.
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  54. Mar 18, 2016
    5
    Another game with much potential ruined by a severe case of consolitis - Despite playing on a PC there is NO SAVE OPTION - instead, you are re spawned at a safe house with an experience hit.

    Quake 2 had a save option. 20 years later, an apparently AAA game can't think to implement such an option. Also, I got killed by getting hit THROUGH A WALL. TWICE. Yet another game where the
    Another game with much potential ruined by a severe case of consolitis - Despite playing on a PC there is NO SAVE OPTION - instead, you are re spawned at a safe house with an experience hit.

    Quake 2 had a save option. 20 years later, an apparently AAA game can't think to implement such an option.

    Also, I got killed by getting hit THROUGH A WALL. TWICE.

    Yet another game where the Art Department vastly out resourced the Design Department. There are better Zombie games on the PC.
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  55. Jun 1, 2019
    6
    The game has great graphics but the gameplay and the storyline didn't quite grab me. The zombie AI was not good and being able to vault around from building top to building top was a bit too much like being a superhero. Not challenging.
  56. Sep 20, 2019
    5
    I found the game a bit 'meh' to be honest. I appreciate it's meant to be realistic, but it can be so frustrating how hard it is to kill zombies if you haven't got strong weapons! I wasn't bowled over by the storyline, or side missions, or the time trial runs. It's a shame because I really tried to like this game and get sucked into it... but it just didn't happen.
  57. Nov 8, 2019
    6
    Well game is playable, but game has still bugs*in parkour it'is very problematic, Story is boring and not captivating, Devs wanted us to feel sad when some one died however that character is short on the screen i dont feel it, Zombies are dumb AF sometimes went into Craine and didnt move or stuck in wall. Devs're artificial leveling up its very frustrating, Music is good graphic too. StoryWell game is playable, but game has still bugs*in parkour it'is very problematic, Story is boring and not captivating, Devs wanted us to feel sad when some one died however that character is short on the screen i dont feel it, Zombies are dumb AF sometimes went into Craine and didnt move or stuck in wall. Devs're artificial leveling up its very frustrating, Music is good graphic too. Story on 20-25 hours Expand
  58. Jul 2, 2020
    5
    Несколько раз пытался но так и не смог погрузится в эту игру . Не затягивал сюжет. Хотя Dead island мне очень понравился .
  59. Aug 9, 2020
    5
    This review contains spoilers, click expand to view. Story

    The Story of Dying Light starts promising. You are an agent of the GRE (Global Relief Effort) send into the zombie infected city of Harran to find a culprit. Said culprit wants to make data public, that would harm the GRE. Some tasks later you start to distrust the GRE yourself due to some commands they give you and due to the fact, that they stop airdropping Antizin, a medic to slow down the zombie transformation, Sadly, the story has a plot hole regarding said Antizin as well as an unsatisfying ending, which destroyed the whole fun I had before.

    There are three showdowns in the game. The first is great with good story telling and a good sense of challenge, but the second and third are unsatisfying. The last one is even a quick time event "fight" and this is the only instance within the game, where a QTE is used.

    Gameplay & Combat

    The parkour styled movement is very good and brings a lot of fun into the game. But I do not understand, how they could build such a good experience with the parkour but climbing buildings or sometimes pipes feels uncontrollable and you die a lot.

    Most zombies are brainless enemies which will attack due to sight and or noise. They will try to bite, throw their primitive weapons and hit with their arms. But after those standard enemies there are also more intelligent zombies that can climb and will hunt you down even when you try to run away. They can also avoid your attacks. There are some special zombie types like a brute, an exploding one and a charger with special abilities to mix up the experience even more.

    Next to zombies, there are bandits. They will try to circle you and they can evade and parry your hits. One thing I don't like about their parry skill is, that they can flawlessly parry arrows and throwing objects which is just stupid unrealistic.

    Skill system

    The skill system levels three specs through usage. Survival, combat and movement. You will get survival points for quests in general and for combat without dying. But if you die, you will lose a significant amount of survival points. For combat points, the player has to hit and kill enemies and movement will level through climbing and parkour.

    Each tree has passive and active skills regarding the overall theme of the said spec. In the survival tree, you can upgrade your inventory slots, learn new crafting recipes and strengthen your barter skills. In combat you will learn active movements to kick enemies or smash the head of a grounded zombie. In movement there are skills for escaping zombies and to upgrade your stamina for longer running. Even though the trees look like you have choices to make, there are a maximum of two skills per tree with the same level requirement, so it's just a linear skill progression with pseudo choices.

    The stealth skill combination is too strong to me honest. You have to kill just one zombie, smear the blood on yourself and then you can fast kill every human height zombie without a problem.

    As soon as you hit the maximum in one of the three trees, all extra experience will be added to a legendary rank. For each level of this "meta level", you can add a passive damage bonus to one weapon type or upgrade your stamina or life points. The idea of the legendary system is ok, but you will start leveling the legendary after finishing all quests and honestly, why stick in a game without content but a meta level without additional benefits?

    Crafting & Upgrading

    The crafting system is just perfect. There are lots of plans to enhance a weapon with some effects and enhance their damage. Then there is the need of crafting material, which can be found through scavenging through houses and a base weapon. All melee weapons have durability and repair charges. As soon as the durability is down, you can repair the weapon but as soon as all your repair charges are used, the weapon is useless. Through this mechanic, you'll have to think, which weapon to upgrade with a rare crafting because it will be used up some time later.

    Each weapon has also slots for additional upgrades. Those upgrade can only be found while playing or may be rewarded through side quests. They enhance damage, handling and durability of the weapons.

    Day & Night Cycle

    There are zombies, which will avoid the sun. But as soon as it's getting dark, they will hunt every soul. Playing through the night is terrifying, even with good equipment and it will stress your parkour skills to a maximum. But getting out in the night will be rewarded with double experience on your skill progression. It's a gamble, but it is worth it.
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  60. May 10, 2021
    6
    It got fps parkour and more refined gameplay than dead island but other than that it is not that special.

    Story is meh. Nothing that interesting but enough to keep you in the game. Characters are generic. Atmosphere and location is also interesting but I prefer beaches and jungles. Now for the problems I can't ignore: When you exit the game instead of dropping where you left,
    It got fps parkour and more refined gameplay than dead island but other than that it is not that special.

    Story is meh. Nothing that interesting but enough to keep you in the game. Characters are generic.

    Atmosphere and location is also interesting but I prefer beaches and jungles.

    Now for the problems I can't ignore:

    When you exit the game instead of dropping where you left, it left you where last tracked objectives is. You always need to select objective that is close to where you want to be. No manual save system.

    Virals are annoying as **** Game is telling you they only spawn if you make so much sound but they spawn no matter what you do. You run past bomber without even noticing, stupid virals spawn and quickly deplete your health.

    You can't actually clear a certain area. They keep coming but they don't stop coming.

    Guns are not powerful enough. Look I get it, this is melee focused game but I expect enemy to die if I shoot a basic zombie with shotgun in point blank range. Grenades are weak too. Both against zombies and humans.

    Limited weapon repairs.

    Interactive object colors are too gray. It is hard to notice what is interactable and what is not.

    You have to scroll all the way down to craft some things and game just tells you "you can craft a new item" without even telling what that item is.

    Even if you are high level the items that come from chests and police vans are insulting.

    Overall not a bad game but nothing too special. I had more fun with dead island.
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  61. Oct 25, 2021
    6
    крутой паркур круто мочить зомби сюжет непонятный и задумка говно с биоружием кал !
  62. Oct 7, 2022
    7
    Прикольная игруха с хорошим паркуром. Сюжет хорош, а на остальное несколько плевать.
  63. May 14, 2017
    7
    Unique approach to zombie games but nothing new. First the good:

    Graphics and animation efforts are top notch! Weather, wind, sounds, scenery is quite good with high level of detail. Parkour is cool addition to the game play. Good crafting options Online coop is good The bad which ruins a lot for me 1. Horrible gameplay mechanics! Was a pain for climbing and jumping.
    Unique approach to zombie games but nothing new. First the good:

    Graphics and animation efforts are top notch! Weather, wind, sounds, scenery is quite good with high level of detail.

    Parkour is cool addition to the game play.

    Good crafting options

    Online coop is good

    The bad which ruins a lot for me

    1. Horrible gameplay mechanics! Was a pain for climbing and jumping. Combat is clunky.

    2. Lack of good story and character development. The Last of Us has superior design in contrast.

    3. Artificial difficulty makes game less fun. Zombies are super hard to kill.

    4. Too many stupid fetch quests.

    So it is ok but not worth paying full price. Wait for it to cost $4 than buy it.
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  64. Sep 9, 2015
    7
    Even though this is in my list of best games of 2015 this video game has many cliches at a point where is unoriginal, but the parkour made me forget all of the bad things because its really really fun to do and it kills time while traveling place to place. As I want to talk about how good this is that's really I got to say.
  65. Mar 5, 2015
    7
    More zombies? Allright, bring it on! :)

    This game is amazingly fun and visually stunning! It reminds me of Dead Island but prettier. And creepier too, I almost sh** my pants on few occasions.

    Why 7? No more zombies, please.
  66. Mar 12, 2015
    7
    Dying Light is made by the devs of Dead Island! Oh boy....

    It's actually a blast playing with friends. The story is pretty poor, full of cliches, and predictable. The game can be unbelievably cheap, glitchy, and just flat out stupid, but with friends or random people, this game is hilariously fun! I would recommend this game for 30 dollars if you play with friends. If not, 20 dollars at
    Dying Light is made by the devs of Dead Island! Oh boy....

    It's actually a blast playing with friends. The story is pretty poor, full of cliches, and predictable. The game can be unbelievably cheap, glitchy, and just flat out stupid, but with friends or random people, this game is hilariously fun! I would recommend this game for 30 dollars if you play with friends. If not, 20 dollars at the most for a singleplayer experience. It really is a poor game, but if you are looking to have fun with friends, pick it up cheap.
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  67. Sep 18, 2015
    7
    As a knifer in the now old school COD Modern Warfare (first one), the games mechanics came easy. As a fan of Far Cry, the exploration and map mechanics were also familiar. Once and done game, but thoroughly enjoyed it.
  68. Mar 29, 2022
    7
    The game was definitely a blast and it gets more and more challenging as you progress. After some time there is even more zombies on the streets and there is no real reason to kill them, it gets tedious real fast. Crafting aspect is fine but I lacked the option to craft multiple molotovs or grenades at once... Co-op is mostly not lag, I didn't stumble upon any major issues withThe game was definitely a blast and it gets more and more challenging as you progress. After some time there is even more zombies on the streets and there is no real reason to kill them, it gets tedious real fast. Crafting aspect is fine but I lacked the option to craft multiple molotovs or grenades at once... Co-op is mostly not lag, I didn't stumble upon any major issues with connectivity. The fact that tutorial and the last phase of the game can only be played solo is a bad decision... The phased scripted ending did not appeal to me. The amount of ammo you can carry is low too. Expand
  69. Jun 22, 2016
    7
    Dying Light represents a much improved sophomore outing from Techland. Disappointed as I was with the original Dead Island, I did not buy Riptide and I was even turned off of Dying Light initially. Oddly enough, It did actually have a pre-release demo, though it committed the cardinal sin of being of timed duration. Also unfortunately, it prominently displays the game's weakest element-Dying Light represents a much improved sophomore outing from Techland. Disappointed as I was with the original Dead Island, I did not buy Riptide and I was even turned off of Dying Light initially. Oddly enough, It did actually have a pre-release demo, though it committed the cardinal sin of being of timed duration. Also unfortunately, it prominently displays the game's weakest element- low-level melee combat, before you acquire the various showy moves and weapons that don't amount to more then an actual broken ♥♥♥♥♥♥♥ table leg.

    Combat continues to be a bit of a chore even into the late game, unless you decide to use a gun. There is a particular type of large, muscular zombie called a Demolisher that duffs you over with similar ease to Dead Island's Thug zombies, and its no less irritating each time it happens. Attempting to melee them is suicidal at best, but you could instead just throw a sickle at their face and they go down like any other zombie. Really, there's no balance to be had. Avoiding the zombies is actually more entertaining then fighting them off: with investment in skills, you can learn to ramp up and over a zombie's head, crash through them like a rampaging football player, and execute a flying double kick to their faces.

    Do not play Dying Light alone, at least initially. The early game hell is strong and without a better equipped player backing you up, the experience is much like Dead Island: boring, cheap, and uncompromising. It is a cooperative game and should be played as such, the more the merrier. It actually suffers in one respect as compared to Dead Island, which had four different playable characters with varying abilities, wherein this game everyone plays the same guy, Kyle Crane. Admittedly his skill tree is excellent and you can obtain all abilities available, but he is otherwise generic fuzz-faced white male protagonist #87, and a bit whiny, besides. Roger Craig's Smith work as Chris Redfield is enjoyable primarily because Resident Evil is ♥♥♥♥ing ridiculous and it fits. But Dying Light is ostensibly a serious game, and he comes off as rather forced and unbelievable when Crane is trying to be emotional. The game's writing over all is very weak, offering little narrative payoff and constant depressing disappointment at every turn- as per standard for the zombie survival genre.

    Most people who play this probably wouldn't give a ♥♥♥♥, but if a game has a plot, I follow that plot. Where Dying Light shines, however, is the much advertised parkour elements. Moving through the urban sprawl of Harran is simple, smooth and enjoyable, unlike, say, Brink. You eventually earn a grappling hook that can be used to pull you directly to ledges and other surfaces, physics be damned, though there is a persistent issue with being able to grapple onto ledges you can't actually grab afterwards, sending you plummeting helplessly to the uncaring ground below. I think I might actually have died more often from falling damage then from any enemies, in spite of a tuck-and-roll maneuver you can use to avoid damage from a long, but non-fatal fall. Too bad most of my falls were longer.

    Game flow is open ended, with a generous helping of boxes to open, side quests, challenges, and small dungeons in the form of quarantine zones scattered about the game's two major zones, the slums and old town, with the latter having much taller buildings and things like tall streetlamps and telephone wires to let you flex your parkour skills. The challenges are predictably annoying, proving themselves once more the zit on the face of sandbox action games, with extremely tight time limits and paltry rewards of experience points. There are occasional new blueprints to be had for the game's tastefully simple crafting system from them though, which involves strapping things like nails, electrical wiring and lighters to anything from a fence board to a machete to a medieval warhammer, to make them deadlier. You can make firecrackers, shuriken, medkits, grenades and bunch of other things, besides.

    Overall, the game is substantially less dense then Dead Island, but is largely better for it. It plays better and runs better, too. I passed the game up on release a year ago, and picked up the game for $20 at the suggestion of a friend and I was not disappointed, though I can say with certainty that Techland has a long way to go yet. I expect bigger things from them in the future.

    Good night, and good luck.
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  70. Sep 29, 2017
    7
    This is not at all a bad game. The level design is well-done (a bit more details would be a big plus by the way). The story of the game is what I would like to point out first as I think it is the most obvious flaw. It feels too rush and do not develop smoothly. You do not feel attach to anyone in this game, not even the protagonist. The game also did very badly in explaining the backThis is not at all a bad game. The level design is well-done (a bit more details would be a big plus by the way). The story of the game is what I would like to point out first as I think it is the most obvious flaw. It feels too rush and do not develop smoothly. You do not feel attach to anyone in this game, not even the protagonist. The game also did very badly in explaining the back story of the world and its people. Not to mention near the end game, it make me feel like the game is kind of unfinished. Next, the parkour, this is the area that the game really shine. You will enjoy running and jumping around the map. Now that I mentioned the map, it is a bit too homogeneous and not big enough in my opinion. I know things are kind of happening in the same town, but a bit more variety will be nice.Now, the combat system, I kind of like the combat in this game due to its simplicity and fluidity. Some might find it a bit shallow though. Finally, weapon and crafting, There are indeed many weapons in this game, but I feel like they are (again) too homogeneous (including the crafting which almost feel like an addition to stat, that's all). There are many more items the game could add and I am sure the dev could play around more with the crafting (but they did not). Overall, this is an enjoyable game. It can get a bit repetitive sometime and then feel too rush. I did not have high expectation to begin with as I got it on a discount. Therefore, get this game on discount if you like parkour and also want to kill zombies, but do not expect to find epic story here.

    PS The game will kind of put you in difficult situation, so if you cannot cope well with pressure, this game may not be for you.
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  71. Jul 6, 2020
    7
    I absolutely love this game, most of It at least. The parkour is great, the little shooting you do also, but the melee is on a whole another level. Problaby my favorite zombie game ever. If I needed to point something negative about would be It's weak story and characters, the dialog is so annoying I skiped most of It.
  72. Feb 18, 2020
    7
    07/10......................................................................
  73. Apr 1, 2021
    7
    Графика - 7/10
    Игровой процесс - 7/10
    Сюжет - 7/10
    Музыка - 5/10
  74. Aug 8, 2022
    6
    Как для игры с такими амбициями, пожалуй, непростительно было так много забывать. Забыть обещанный релиз на пастгене (при том что игра не какой-нибудь графический шедевр, на первый взгляд это вполне реализуемо), забыть трушный экспириенс хоррора на выживание (в ночное время имеется ввиду и отсылаю к тому каким посмешищем по итогу стали найтхантеры на релизе в сравнении с трейлерами)... ВотКак для игры с такими амбициями, пожалуй, непростительно было так много забывать. Забыть обещанный релиз на пастгене (при том что игра не какой-нибудь графический шедевр, на первый взгляд это вполне реализуемо), забыть трушный экспириенс хоррора на выживание (в ночное время имеется ввиду и отсылаю к тому каким посмешищем по итогу стали найтхантеры на релизе в сравнении с трейлерами)... Вот что действительно стоило выкинуть и головы так это желание сваять по итогу клон Dead Island'a, с прикрученным паркуром и более увесистыми локами. Похвально наличие коопа (с другом игра прям подрасцветает и играется бодрее), неплохие квесты и долгосрочная поддержка проекта чуть ли не с релиза (ивенты, баги, фиксы, а также достойнейшие дополнение The Following). Оценка: 6. Expand
  75. Mar 13, 2022
    7
    After reading hundreds of reviews I decided to buy this game. I never really liked stories and games that involved zombies. But I decided to give it a try.

    Initially the game was fun, but as time went on, I found it monotonous and boring. I focused on the main story to finish the game as quickly as possible. It's not a horrible game, but it didn't feel the same as the other players.
  76. Nov 26, 2020
    7
    lllllllllllllllllllllllllllllllllllllllllllllllllllllll Good Game llllllllllllllllllllllllllllllllll
  77. Mar 22, 2021
    7
    Маштабная, красивая, но для меня открытый мир слишком открытый
  78. Aug 4, 2021
    7
    Good game really, but.. the final phase is umbereable boring.. how could they finish a game like this this way? Try and fail until u just finish.. I am so pissed I had to play such a **** game phase.. how can they finish such a great game this way??..
  79. Aug 27, 2021
    7
    High-quality parkour, the atmosphere of empty cities, craft weapons, good color correction
  80. Apr 17, 2023
    7
    Scary, tense and immersive experience. The night really brings the best out of the game, not knowing whats around the corner make you feel very vulnerable especially when a chase can start at any moment and those monsters can really pack a punch.

    The story and dialogue were a bit lackluster and the game overall got repetitive quite fast though, felt a bit bloated especially since a lot
    Scary, tense and immersive experience. The night really brings the best out of the game, not knowing whats around the corner make you feel very vulnerable especially when a chase can start at any moment and those monsters can really pack a punch.

    The story and dialogue were a bit lackluster and the game overall got repetitive quite fast though, felt a bit bloated especially since a lot of the characters and side stories didnt offer too much in terms of a compelling narrative, bar a few of them here and there.

    The parkour + hack n slash melee 1st person is a very nice combo.

    Overall a must play game for zombie horror enjoyers and a decent fun time for everyone else.
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  81. Jul 24, 2022
    7
    this game is just perfect with that beautiful music , characters and atmosphere
  82. Jan 7, 2023
    5
    ---------------------
    / My score - 5 /
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  83. Jan 26, 2023
    5
    Gameplay is good but still not even trying to be user-friendly. You can fall like thousand times per playthrough, but the most annoying thing about DL is stamina. Like who the f*&k this guy who thought that it should be a nice idea to add stamina to PARKOUR game? Disgusting decision in my opinion that creates a lot of problems for a player to actually ENJOY Dying Light gameplay!

    And
    Gameplay is good but still not even trying to be user-friendly. You can fall like thousand times per playthrough, but the most annoying thing about DL is stamina. Like who the f*&k this guy who thought that it should be a nice idea to add stamina to PARKOUR game? Disgusting decision in my opinion that creates a lot of problems for a player to actually ENJOY Dying Light gameplay!

    And what about story, well, it exists. Biggest problem about it that characters you're going with are not interesting, you don't spend time with them and when it comes to some kind of drama it simply doesn't work because you're not sad about that. You just don't care.

    Overall i like gameplay mechanics, i would really love this game to be more user-friendly and it would be perfect, but that's how it is. Because of all troubles this game has i can't give it more than 5 out of 10. It's medium. Could be much better, it had HUGE potential :(
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  84. Aug 24, 2023
    6
    История интересная, сюжет неплохой. Но блять, какие же побочные квесты с персонажами нулевые, просто ужас. Мне было так все равно на смерть Джейд в конце, ведь ее даже толком не раскрыли. Да и главный антагонист пустышка, злой злодей совершает злое зло просто потому что. Еще и атмосфера Харана ужасная, все мочистое какое то
    6 зомбиков из 10
    История интересная, сюжет неплохой. Но блять, какие же побочные квесты с персонажами нулевые, просто ужас. Мне было так все равно на смерть Джейд в конце, ведь ее даже толком не раскрыли. Да и главный антагонист пустышка, злой злодей совершает злое зло просто потому что. Еще и атмосфера Харана ужасная, все мочистое какое то
    6 зомбиков из 10
  85. Jan 4, 2023
    7
    Bardzo dobrze zrobiony survival z ciekawą fabułą, niestety podczas grania można napotkać wiele bugów które czasem wydają się śmieszne a czasem całkowicie psują rozgrywkę.
  86. Feb 5, 2023
    6
    The story was just a block of cheddar cheese with every cliché in the book sprinkled on top. The parkour was enjoyable at times but got boring fast. The constant reliance on melee attacks was annoying, I just haven't got time to spend hours running around a map spamming my 2 slashing animations. The setting was bland as hell and everywhere looks exactly the same. The characters are boringThe story was just a block of cheddar cheese with every cliché in the book sprinkled on top. The parkour was enjoyable at times but got boring fast. The constant reliance on melee attacks was annoying, I just haven't got time to spend hours running around a map spamming my 2 slashing animations. The setting was bland as hell and everywhere looks exactly the same. The characters are boring and one dimensional. The whole crafting system is weak and scavenging for loads of random bits of junk is not what I call fun. I'm glad I tried it, but overall a very mediocre game all in all, but would appeal to fans of Dead Island. Expand
  87. May 6, 2023
    7
    This review contains spoilers, click expand to view. Good game, a decent story and derranged zombies. The DLC's with the vehicle were a great add to the game. Expand
  88. May 22, 2023
    6
    Gameplay cool. Le jeu est joli. l'histoire et ok. C'est juste chiant de devoir mettre 10000 coups à un mob pour le tuer.
  89. Aug 31, 2023
    6
    While the gameplay is solid and the zombies are fun to battle, the game overall feels very familiar.
Metascore
75

Generally favorable reviews - based on 40 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 40
  2. Negative: 2 out of 40
  1. Nov 1, 2015
    80
    Don't let the Dead Island affiliation sway you one way or the other, Dying Light is its own game and it's rightfully fun, but it's not something that is Game of the Year material to me. If you like zombie games and open world games then this is worth the pickup, but otherwise I'd skip it until it goes on sale, because it's still a really fun game no matter how you dice it.
  2. Apr 6, 2015
    40
    It’s a game of a thousand house calls, in which everyone needs something they can’t get or do for themselves. Catastrophe has made every doorstep a welcome place, with disease and death the justification for an openness that might seem unthinkable under other circumstances.
  3. Mar 22, 2015
    70
    If you can get past the clunky storytelling and the repetitive missions, you might a diamond in the rough that really empowers you to revel in the design aspects of its zombie-infested sandbox.