Metascore
77

Generally favorable reviews - based on 47 Critic Reviews

Critic score distribution:
  1. Positive: 32 out of 47
  2. Negative: 0 out of 47
  1. Feb 2, 2022
    I got tired of the game after 20 hours for the reasons stated above. There's beautiful, inventive fun within DL2, but Techland doesn't do paying customers favors with the game's dialogue, pacing, and execution. Wait for a sale.
  2. Feb 2, 2022
    Maybe the world doesn’t need another zombie game in 2022, but I’m happy we got one, and I’m happy it’s the wickedly fun sandbox of Dying Light 2.
  3. Techland’s taken something quite distinct and sanded down the edges. Some will find it agreeably smooth, I’m sure, but you can only sand so much off of chaos before it becomes ordinary. Come the real zombie apocalypse we should all be so lucky to face a world this trudgingly well behaved.
User Score
4.4

Generally unfavorable reviews- based on 2867 Ratings

User score distribution:
  1. Feb 7, 2022
    10
    POLSKA GUROM, CIEKAWE CZY WŁOSKIE GRY MAJĄ POLSKI DUBBING.
    JESZCZE BARDZIEJ CIEKAWE CZY WŁOSKIE GRY WOGÓLE ISTNIEJĄ
  2. Feb 14, 2022
    0
    most Indie games I played are way better and interesting than this crap game. Asked for a refund and will never buy any other game from techland
  3. Feb 5, 2022
    4
    The second game is a clear downgrade in almost everyway. The devs seem oblivious to what made the first game fun, it was essentially a zombieThe second game is a clear downgrade in almost everyway. The devs seem oblivious to what made the first game fun, it was essentially a zombie killing sandbox and it was the best one ever made.

    Hours of fun just playing around with the hordes of zombies, pushing them into traps, setting them on fire, kicking them through windows and off rooftops, mowing them down with the vehicle in the DLC. Each weapon felt unique, each swing was satisfying, the way the zombies seemed to react differently to every hit. Of course the story wasn't great but nobody cared, it was good enough to keep you moving through the game.

    So what do they decide to do with the sequel? Attempt to turn it into a branching RPG-like story focused game where all your choices will matter, which they seemed to have completely given up on half way through development and just left the barebones of it.

    That wouldn't be a problem if they didn't neglect almost everything that made the first game so good, zombies will now play canned animations after every hit before they go ridiculously flying through the air like they've been hit by a truck when they die.

    The weapons have lost all their weight and impact, a baseball bat will cut through a crowd of zombies just as easily as a sword will. Even kicking zombies off of rooftops isn't fun anymore because they don't go tumbling off ledges, now they just slide off and fall straight down.

    Overall the combat is worse than the second game, although human v human combat is improved it is nothing special. The ragdolling and physics have been massively downgraded, zombies won't even stick to spike traps anymore, they just collapse and die. There are less zombie hordes and they are less fun to kill. Almost all horror aspects of the game have been lost, night time isn't dark, no roaming volatiles and the loot scan ability now reveals every zombie in the area.

    For all the focus and marketing around the story it is no better than the first but it is definitely longer, more boring and more irritating. The only improvement is in the parkour but it still gets plenty of things wrong, the ridiculous running animation and Aiden having the same vertical leap as the Mario brothers are the obvious ones.

    Dying Light 1 is still the best zombie game, Dying Light 2 feels like a Ubisoft reboot.
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