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Summary: Turn-based dungeon crawl, every step advances foes; stealth, noise, and light matter. Procedural rooms mix traps, mimics, locks, loot; combat is gear-driven with augments, consumables, and breakable durability. Between runs use town to shop, craft/repair, vault gear; death drops your pack.
Developer: Ceasar Wolphano
Genre(s): Role-Playing, Strategy, Turn-Based, Roguelike, General
Number of Online Players:No Online Multiplayer
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