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PC GamerAn established D&D group may love transitioning from paper to monitor for Dungeons & Dragons Online: Stormreach; casual players, however, will be left holding the dice bag. [Jun 2006, p.86]
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If you're not too old to play pretend and mean it, Stormreach proves fun for the whole family. Just be aware that if you don't bring your whole family, you won't have much fun.
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If you're happy to pay the fees and have no trouble socialising online, a fun alternative existence beckons.
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Computer Games MagazineThere's enough good in D&D Online to make it worth recommending, but whether there's enough meat to inspire monthly donations beyond the 30 days that currently come with the box is questionable. [Jun 2006, p.80]
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Linear mission structures and forced grouping – with no crafting, housing, PvP or end-game – make DDO: Stormreach a short experience.
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AceGamezDespite realistic graphics and sound, DDO simply falls short of expectations when it comes to providing accessible gameplay for solo or group play, meaning that you have to sink a large portion of your time into the game to get the most out of it.
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Its group dungeon crawls are very good, but a total lack of features, slow pace, and low risk-to-reward ratio is not going to be everyone's cup of tea. Turbine did an excellent job of bringing the core tabletop experience to an MMO, but this focus costs dearly by making the game neither broad, nor deep.
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A title worthy of the franchise and second only "World of Warcraft" in quality and fun in and MMORPG.
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And while it's no recurring nightmare, it's hard to recommend this game in a world where World of WarCraft provides a better, more well-rounded experience.
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I think we all kept focusing on the negatives because so much in D&D Online works so well, that it could have been absolutely great.
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Stormreach very skillfully brings the classic game to the internet and captures the feel of the offline experience. However, it all feels a little constricted, and while it’s problems are much more limited than those seen in other MMO’s, it’s still not quite a perfect gameplay experience.
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Though it's not that hard to get entangled in an addiction to experience gain (and, at the level 10 "endgame", start participating in endless strings of loot runs), the quest supply is embarrassingly finite, the world is far from immersive, and as soon as the addiction is broken, Stormreach becomes instantly forgettable.
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If you're not hung up on PvP and crafting, and prefer to engage in quests over exploration, there's a good chance this game will definitely appeal to you.
Awards & Rankings
User score distribution:
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Positive: 45 out of 79
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Mixed: 15 out of 79
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Negative: 19 out of 79
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Mar 31, 2012
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Feb 17, 2013
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Feb 22, 2013