- Publisher: Microsoft Game Studios
- Release Date: Mar 31, 2002
Summary:
Dungeon Siege combines the immersive elements of a role-playing game with over-the-top intensity and non-stop action. Dungeon Siege plunges you into a continuous 3D fantasy world where you face off against an army of evil that has been unleashed. You begin as a humble farmer, and as you travel through the world and gain new skills, you can gather a party of up to eight characters to aid you. Dungeon Siege impels the player into one over-the-top battle after the other as the storyline unfolds and a larger plot begins to reveal itself. A world of adventure where you can explore sprawling landscapes in a seamlessly unfolding story awaits. [Microsoft]
Buy Now
| Rating: | T |
|---|---|
| Developer: | Gas Powered Games |
| Genre(s): | Role-Playing, Action RPG, Action RPG |
| Number of Players: | 1-8 Players |
| ESRB Descriptors: | Blood Violence |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| Frank Bry | Sound Design |
| Jeremy Soule | Original Music Composition |
| Scott Bilas | Engineering |
| Mark Peasley | Art Director |
| Julian Soule | Original Music Composition |
| Carlos Naranjo | Animation, Modeling, & Texturing |
| Carlos Naranjo | Production Assistant |
| Carlos Naranjo | Production Assistant |
| Jacob McMahon | Producer & Designer |
| Jacob McMahon | Producer And Designer |
| Jacob McMahon | Producer And Designer |
| Bartosz Kijanka | Engineering |
| Bartosz Kijanka | Tech Lead |
| Steven Thompson | Art Director |
| Mike Biddlecombe | Engineering |
| James Loe | Engineering |
| Chad Queen | Engineering |
| Rick Saenz | Engineering |
| Adam Swensen | Engineering |
| Marsh Macy | Assistant Producer |
| Joe Kresoja | Animation, Modeling, & Texturing |
| Joe Kresoja | Concept Artist |
| Joe Kresoja | Concept Artist |
| Kevin Pun | Concept Artist |
| Kevin Pun | Terrain & World Modeling |
| Kevin Pun | Terrain & World Modeling |
| Darren Lamb | Concept Artist |
| Dave Dunniway | Concept Artist |
| Dave Dunniway | Terrain & World Modeling |
| Dave Dunniway | Terrain & World Modeling |
| Brett Johnson | Terrain & World Modeling |
| Brett Johnson | World Designers |
| Brett Johnson | World Designers |
| David Phemister | Animation, Modeling, & Texturing |
| David Phemister | Animation, Modeling, & Texturing |
| John Gronquist | Animation, Modeling, & Texturing |
| John Gronquist | Animation, Modeling, & Texturing |
| Danner Lamb | Textures & Foilage |
| Danner Lamb | Textures & Foilage |
| Sarah Boulian | Story & Dialog |
| Sarah Boulian | World Designers |
| Sarah Boulian | World Designers |
| Jason Ernsdorff | Scripting Engineer |
| Jason Ernsdorff | World Designers |
| Eric Tams | Special Effects & Content Engineering |
| Eric Tams | Special Effects & Content Engineering |
| Minchelle Lloyd | Production Assistant |
| David Tomandl | Level Designers |
| Greg Romaszka | Level Designers |
| Christopher Burns | Level Designers |
| Erik Johnson | Level Designers |
| Ruth Tomandl | Level Designers |
| Bert Bingham | Production Coordinator |
| Bert Bingham | Story & Dialog |
| Bert Bingham | Story & Dialog |
| Neal Hallford | Story & Dialog |
| Neal Hallford | Story & Dialog |
| Evan Pngress | Story & Dialog |
| Evan Pngress | Story & Dialog |
| Evan Pongress | In-Game Story Sequences |
| Jeremy Snook | Technical Documentation |
| Chris Taylor | Designer & Project Leader |
| Chris Taylor | Designer & Project Leader |
| Chris Taylor | Designer & Project Leader |
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be
credited, please read our
FAQ.