- Publisher: Microsoft Game Studios
- Release Date: Aug 16, 2005
Summary:
It's been a generation since you vanquished the evil that plagued the Land of Ehb, and now a new menace has awakened. In Dungeon Siege II, you will be called on to again wield sword and spell to save the world from a growing abomination many years in the making. A thousand years ago, the crusaders of Azunai crossed swords with the legions of Zaramoth in the final battle of a century-long rebellion. As the tyrannical god Zaramoth struck the final blow through Azunai's trembling shield, the earth shook. In that moment, the forces of magic were unchained, and both armies were consumed in a brilliant cataclysm that stretched for leagues across the Plain of Tears. Only a scarred wasteland remained as final testament to the First Age of Man. And for a millennium, magic has continued to spread to the farthest corners of the world, freely flowing to any who would command it. But the tide of magic has begun to wane, heeding instead the call of an ancient legacy. From the Plain of Tears a new heir beckons, and with each day his strength grows. Consuming those who submit, eradicating those who resist. With none to oppose his ascendance, the circle will be complete, and an ancient age will begin anew. What fate will befall the Second Age of Man? The time for judgment is nigh. [Microsoft]
Buy Now
| Rating: | M |
|---|---|
| Developer: | Gas Powered Games |
| Genre(s): | Role-Playing, Action RPG, Action RPG |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood and Gore Violence |
| Online Modes: | Cooperative |
| Number of Online Players: | 2 Players Online No Online Multiplayer |
| Cast | Credit |
|---|---|
| Frank Bry | Sound Design |
| Jeremy Soule | Original Music Composition |
| Kevin Lambert | Design Lead |
| Kevin Lambert | Story And Writing |
| Carlos Naranjo | Art Production Manager |
| Grant Roberts | Level Designer |
| John Baron | Environment Artist |
| James Haywood | Cinematics |
| Bartosz Kijanka | Executive Producer |
| Steven Thompson | Art Director |
| James Loe | Engineering Lead |
| Chad Queen | Engineering |
| Kevin Pun | Art Lead |
| Darren Lamb | Environment Artist |
| Dave Dunniway | Environment Artist |
| John Gronquist | UI |
| Sarah Boulian | Level Design Lead |
| Sarah Boulian | Story And Writing |
| Christopher Burns | Level Designer |
| Erik Johnson | Designer |
| Ruth Tomandl | Level Designer |
| Neal Hallford | Story And Writing |
| Mark Forrer | UI |
| Kevin Dalziel | Environment Artist |
| Steven Wartofsky | Producer |
| Elijah Emerson | Engineering |
| Andres Mendez | Lead Special Effects And Content Engineering |
| Chris Gorski | Special Effects And Content Engineering |
| Gordon Duclos | Special Effects And Content Engineering |
| Dave Tomandl | Level Designer |
| Dave Tomandl | Special Effects And Content Engineering |
| Morien Thomas | Lead Environment Artist |
| Morien Thomas | Level Designer |
| Nick Heitzman | Environment Artist |
| Ian Walker | Environment Artist |
| Jason Roberson | Cinematics |
| Jason Roberson | Lead Character Animation |
| Gene Blakefield | Character Animation |
| Chad Verrall | Cinematics |
| Ethan Walker | Cinematics |
| Scott Kikuta | Cinematics |
| Brian Fricks | Cinematics |
| Brian Fricks | Level Designer |
| Matt Kittleson | Cinematics |
| Daniel Achterman | Designer |
| Susan O'Conner | Story And Writing |
| Pete Gardner | Story And Writing |
| Matt Mahon | Level Designer |
| Chris Taylor | Creative Director |
| Chris Taylor | Creative Director |
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be
credited, please read our
FAQ.