- Publisher: Arush Entertainment
- Release Date: May 17, 2002
- Also On: iPhone/iPad, Xbox 360
Summary:
Gaming's king of action returns in an all new adventure, this time in New York City. Duke battles his way across towering skyscraper rooftops and through gritty subway stations on the hunt for power-hungry villain, Mech Morphix. Mutants of every kind are thrown at Duke as he chases down Morphix through eight huge environments and avoids the green slime called GLOPP that is causing all the chaos. But radioactive slime isn't Duke's only problem--there over 25 uniquely dangerous mutated enemies hell-bent on making a meal of him. Whether it's Uzi-sporting alligators or ten-foot tall roach beasts--Duke's in town to blast bad guys and save babes. Sure, pipe bombs, a machine gun, a rocket launcher and a pulse cannon are gonna make a goo-filled mess in the Big Apple, but what's a hero to do? [ARUSH]
| Rating: | M |
|---|---|
| Official Site: | https://itunes.apple.com/us/app/id663811684 |
| Developer: | Sunstorm Interactive |
| Genre(s): | Action, Shooter, Platformer, Shooter, Scrolling, 2D, Scrolling, Shoot-'Em-Up, Horizontal |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood and Gore Violence |
| Cast | Credit |
|---|---|
| Mike Buck | Artist |
| Jon St. Jon | Voice Actor: Duke Nukem |
| Jon St. Jon | Voice Of Duke Nukem |
| Todd Marshall | Creature/Weapon Design |
| Jeramy Cooke | Artist |
| Jeramy Cooke | Game Concept & Design |
| Jeramy Cooke | Game Concept & Design |
| Jeramy Cooke | Game Concept & Design |
| Gary Phillips | Sound Design |
| Robert Travis | Game Concept & Design |
| Robert Travis | Producer/Lead Level Design |
| Robert Travis | Producer/Lead Level Design |
| Robert Travis | Producer/Lead Level Design |
| Robert Travis | Producer/Lead Level Design |
| Dan Edwards | prism3d Support Programming |
| Dan Edwards | prism3d Support Programming |
| Dan Edwards | prism3d Support Programming |
| Dan Edwards | prism3d Support Programming |
| Darren Mohle | Behavioral Programming |
| Darren Mohle | prism3d Support Programming |
| Darren Mohle | prism3d Support Programming |
| Darren Mohle | prism3d Support Programming |
| Darren Mohle | prism3d Support Programming |
| Matt Gdowski | prism3d Support Programming |
| Gary McNickle | prism3d Support Programming |
| Ryan Butts | Creature/Weapon Design |
| Ryan Butts | Lead Artist |
| Dave Graham | Artist |
| Richard Lico | Animator |
| Jeremy Blumel | Level Designer |
| Matt Harris | Level Designer |
| Kris Stout | Level Designer |
| Chris Voss | Level Designer |
| Jason Smith | Artist |
| Jason Smith | Creature/Weapon Design |
| Jason Smith | Artist |
| Jason Smith | Creature/Weapon Design |
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