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6.1

Mixed or average reviews- based on 4838 Ratings

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  1. Jan 15, 2015
    0
    I'd give this an 5 - if it wasn't that Bioware isn't responding at all, the fixes actually broke the game even more and Bioware doesn't do anything on their forums against trolls who insult those who have problems with the state of the game. PR debacle #101
  2. Nov 21, 2014
    6
    Nice graphics, music, characters, but very buggy, lots of features from the previous games stripped, and the controls are awkward with keyboard and mouse.
  3. Dec 4, 2014
    0
    Another failure from Bioware. How could someone rate this garbage so high? It’s 90% talking, 5% dying and 5% wondering what to do.

    10/10 for curing insomnia.

    EA please stop already, it's not even funny anymore.
  4. Dec 5, 2014
    5
    If you are going to play this game, you should know these three things:
    1. There are two marvelous beauties, that you are definitely going to fall in love with as soon as you meet them: Vivienne - charming mage, and cute natural beauty - scout Harding. But while you can flirt with them, you can't have relationships with them. I have nothing against homosexual relationships as long as you
    If you are going to play this game, you should know these three things:
    1. There are two marvelous beauties, that you are definitely going to fall in love with as soon as you meet them: Vivienne - charming mage, and cute natural beauty - scout Harding. But while you can flirt with them, you can't have relationships with them. I have nothing against homosexual relationships as long as you don't stick it right into my face, but when you have just two straight girls in the whole game, ahd one of them is quite mannish, and the other one is not even in your party, while homosexual relationships have multiple variants and even a huge qunari, I think it is straight guys whose rights are oppressed here
    2. There are NO interesting side missions in the whole game. You might think it is exaggeration, but I tried them all. You go to put flowers on the elf spouse grave and you start thinking: Man, it might be a trap or,or the dead spirit will rise and tell you that the husband killed her, and you will have an opportunity to pick a side. But no, you just go to this grave, click on it to put flowers, and return...That is what you get out of every side quest in the game. You might think about going just main missions then. Who cares, if the story is good. But there are only that many missions here (somewhat about 7). And between them you will still have to go on boring fetch activities or even worse - collect shards by just walking around the map and clicking on these shards, to collect enough power to unlock another story mission.
    3. Combat is not meaningless, but it is just repetitive. If someone tells you different it means they just CHOSE to try different approaches for fun, while they still could keep spamming one tactics to win every...single...battle.

    Why just three things? There are many problems: meaningless horse, controls issue, general bugs etc..
    The reason is that if you like aestethics, plot, or just universe, you might easily forget about small problems, but the three major failures I mentioned earlier are game breaking for most people.
    If you think I like spraying dirt over popular franchise, I don't. It was one of the most anticipated games for me. And I picked this one from many other games, when I could buy just one . I am not angry. I am just sad, I witnessed the day when Bioware became irrelevant among players. Compare player ratings with those of critics and you'll see that this company is just like Ubusoft now: "as long as you eat it we don't care. Art? Never heard of it.". And the most annoying thing is no professional critic mentioned these problems. If they talk about it, it is as if it was a simple bug:"Oh,well, the game is 80 hours, but 65 out of them you are going to spend in boring stuff as if it was poor MMO, but still it is 80 hours and it has dragons!".
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  5. Dec 2, 2014
    5
    Certainly not a regrettable purchase as was DA2.

    Pro: - The aesthetics was incredible - from vast deserts to luscious forests, each of the individual open area was incredibly exciting to explore. - The game offered a fresh take on crafting which had reasonable depth, although the variety of armours and weapons is only a tiny fraction of Skyrim. Cons: - The game was poorly paced.
    Certainly not a regrettable purchase as was DA2.

    Pro:
    - The aesthetics was incredible - from vast deserts to luscious forests, each of the individual open area was incredibly exciting to explore.
    - The game offered a fresh take on crafting which had reasonable depth, although the variety of armours and weapons is only a tiny fraction of Skyrim.

    Cons:
    - The game was poorly paced. It featured open areas but paradoxically attempts to scaffold exploration with level restrictions. It'd have made more sense if enemies were able to level with the player character.
    - The combat was tedious. My first play-through began as a dual-wielding rogue but melee control was incredibly clunky with movement assigned to WASD and attack to the mouse. Eventually I reskilled to become an archer - ranged attacks auto-lock to enemies.
    - The tactical mode was utter **** I'm 5 hours into my second playthrough on a higher difficulty. Encounters are tougher and need more planning, but the navigation of the tactical mode is a f**king nightmare. Half of my time was wasted trying to navigate the controls of the tactical view.
    - The story was very cliched. The main antagonist was one of those "muahahaha I'm evil I'll destroy the world for power" type.

    All in all a decent game but nothing monumental. I've read accounts that there will be no moddling support, which will REALLY lower the replayability of the game.
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  6. Jan 25, 2015
    5
    Unnaturally fast combat, vast areas to explore, but ultimately dissatisfying rewards.
    I think Bioware tried to pull a Skyrim here, and it didn't happen. There are plenty of places to go and explore, but what's the point, if my reward is a dwarven statue worth of 200 credits? How about doing a mission, that takes an hour and my reward is 2 experience points toward receiving an inquisiton
    Unnaturally fast combat, vast areas to explore, but ultimately dissatisfying rewards.
    I think Bioware tried to pull a Skyrim here, and it didn't happen. There are plenty of places to go and explore, but what's the point, if my reward is a dwarven statue worth of 200 credits? How about doing a mission, that takes an hour and my reward is 2 experience points toward receiving an inquisiton perk?
    Seriously, there are plenty of things to do on each map, but they just don't feel rewarding. After getting to the 4th map, you are going to stare at it and think..."here we go again". Fix this bridge, find this letter, talk to this guy. Multiply this by 20, and you get the sense, what most of the game is.
    The main plot? I had a hard time enjoying with all the directx crashings at cutscenes, which still isn't patched.
    Structures and various scenery looking great, but the character models are from 2002, along with their animations. They look out of place, like plastic dolls, while the levels/maps have far superior graphics. Superior, I mean they look really nice, but there are still plenty of pop-ins and glitches (vegetation halfway stuck underground, rocks misplaced, some textures glitching out etc).
    I'm not even gonna write about the story..because it's so cookie cutter about an evil guy trying to take over the world. There are hardly any twists or surprises.
    Enemies...well, let's just say, the hardest thing to defeat in this game is some of the wildlife. Like those "drufallos". They are like fantasy-buffallo/rhino looking things. And they are semi-domesitcated too at some places.
    Amazing, but true. Undead and demons are no problem, but try accidentally shooting at a drufallo. In this aspect, it's similar to Oblivion or Skyrim. They made the same mistake too. Bears and hogs were the arch-enemy of the main character, not the demons and demi-gods, with supreme magic power.
    Weapons and abilities.
    In my opinon, none of them feel satisfying. I was playing a mage, but somehow none of my skills were anything, that made me feel like i'm more powerful. Somehow, they all feel useless, all feel weak, and I have to use them in a machine-gun repetition to cause any damage. And they are just not exciting. I looked at the warrior skills and it has 2 different "warhorn" skill and 2 different battlecry skills. They just don't look exciting to work for, if you ask me. And by the way, the "loot" is terrible in this game. There isn't a sword or a staff that outmatches a similar weapon, that can be crafted. When you find a rare sword, you will most likely have a better one.
    Despite the game being in development for 4 years, I think it's still rushed. It's hard to believe, that they made all these maps, and yet I didn't really explore most of them and I finished the game.
    Sure I could go and complete all, but trust me, they are tedious and I don't feel like I'm gaining a lot.
    The game can be fun for a few hours, but progressing beyond a certain point, it's tedious and dissatisfying.
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  7. Oct 16, 2015
    0
    By far the worst controls for any game i have ever played. They are so **** and full of stupid decisions, even some basic things that are present in the genre for 20 years are missing ( like scrolling the map in tactical view with mouse or selecting multiple characters ). To move the map in tactical mode you use keyboard, but not the strafe keys but turn keys ( the things you dont evenBy far the worst controls for any game i have ever played. They are so **** and full of stupid decisions, even some basic things that are present in the genre for 20 years are missing ( like scrolling the map in tactical view with mouse or selecting multiple characters ). To move the map in tactical mode you use keyboard, but not the strafe keys but turn keys ( the things you dont even bind in other games because you have a mouse to turn around ).

    Zoom on tactical map is a **** joke, and even worse if you are in the building the ceiling is the limit on how much you can zoom out. In narrow corridors etc. you dont see **** Even when you finally find the angle of camera that gives you some sort of "vision" when you switch character to issue new commands camera **** moves in theatrical slow motion and you spend another 10 seconds rotating that **** around.

    To make it even more retarded controls actions switch around when you enter tactical mode ( and you cant rebind that ) so attack goes from left mouse button to right mouse button etc. And you dont have separate bindings for tactical and action modes.

    Also you have to hold the mouse button to attack. Yeah. This is not an action game, this isnt Skyrim. Its a slow grindy combat party rpg. So you select your mage, select a target and proceed to hold LMB for the next 30 sec. Yeah, that is the "action" part of this game. Dont expect Witcher or TES combat. Picture KOTOR or NWN where you had to hold down LMB to auto attack. **** stupid beyond belief.

    I alredy spend to much time writing this to beging explaining how quests are like from 3rd grade mmo and how grindy and **** everything else is, others did that better.
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  8. Nov 27, 2014
    5
    The biggest place where this game fails is in its structure. In order to unlock the main missions...the ones that have the interesting story lines and character interactions (although none are as interesting as previous installments in the series) one has to do boring repetitive tasks such as plant flags, recruit agents, and collect resources(reminding me of Mass Effect 2's mining). It'sThe biggest place where this game fails is in its structure. In order to unlock the main missions...the ones that have the interesting story lines and character interactions (although none are as interesting as previous installments in the series) one has to do boring repetitive tasks such as plant flags, recruit agents, and collect resources(reminding me of Mass Effect 2's mining). It's simply a deceptive way to make a short game (yes the main story line really isn't that long) seem longer because you have to do so many boring repetitive tasks to get there and then the payoff, as I said, is less than the previous two games.

    Decision making was somewhat frustrating as well since there is no way to gage where your companions stand in their opinion of you. Several times you may feel forced to make decisions based upon what your companions will agree with rather than what you really want to do. That along with being forced to do all the fetch quests makes the game seem less like a game and more like a jail sentence. Some games are so good you can't put them down...others you're just thankful they can be turned off...this is one of the later.
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  9. Dec 6, 2014
    6
    This is an alright game... the combat has very little nuances, and I found myself not caring about what I was building or what tactical position my character was, but just how fast we got through combat, what numbers were being generated, and zooming through combat as a break from the rest of the game.

    This game has ALOT of grind... cut out the side missions and war table mission filler
    This is an alright game... the combat has very little nuances, and I found myself not caring about what I was building or what tactical position my character was, but just how fast we got through combat, what numbers were being generated, and zooming through combat as a break from the rest of the game.

    This game has ALOT of grind... cut out the side missions and war table mission filler and it would be a better game. I don't think the consumer wants 600 hours of fetch x and get y for disposable gear and "power." Instead side quests that are interesting, well written, and fun would be a value at only 60 hours. I really, really, hate shards...

    This game lost a lot of the Dragon Age: Origins, dark fantasy charm. It really had a great premise, but didn't pull through toward the end. The ending was a lame... but they did leave everything open, as well as poop on the lore, for later games. Which could be good, if they are better than DA:I

    It would be nice if we got back to team of misfits trying to stop impending doom, but don't have super powers, aren't in charge of large armies, and are more interesting. Sera, the Iron Bull, and the crew are interesting, but get old quick... Dorian is the only character that kept me intrigued the entire way through. (I guess Wynn sucked in all reality)

    It's also far less dark, I can't thin of a time when I could trade children souls for money or stats. Also, a lot less blood in general... what happened to the slaughter house of the Mage's Circle of Fereldan? The choices.. meh... drink from the creepy well? make a deal with the red lyrium demon? meh... could care less and affected the story very little...Add the fact, the people, didn't react like people. The first DA:O had people who were people in the midst of a cataclysm......

    I hope that if we get another DA game... the combat sucks.. please fix it. Some of the writers are alright, some of them are not. The musical score was beautiful, except that damn dawning light song. Really, hope you guys don't get sued by the LOTR people... have to say, you didn't make great use of the musical talent either.

    DWARVES? BTW... did mention there are dwarves in dragon age lore, but barely in DA:I at all..

    That is about it... not a perfect game, not a bad game... not the best of the series.
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  10. Mar 11, 2017
    0
    Cons

    -Party A.I. is very bad without the the possibility to set their behaviour in details like previous games. -Controls for PC are terrible. Ordering 4 characters to keep their distance from danger at the same time is a chore. In DAO e DA2 you could simple ctrl+a and click on the position you wanted them to go. Now you have to select the damn tactical camera (if there is no
    Cons

    -Party A.I. is very bad without the the possibility to set their behaviour in details like previous games.

    -Controls for PC are terrible. Ordering 4 characters to keep their distance from danger at the same time is a chore. In DAO e DA2 you could simple ctrl+a and click on the position you wanted them to go. Now you have to select the damn tactical camera (if there is no F...CKING tree to block your vision), click one by one to move them, and when you exit it, they forget all of your commands.
    -Feels like a singleplayer MMO. There was small side quest ins previous games, but now you are forced to complete them for points in order to unlock the mains quests.

    -Having to come back to camp every time you run out of potions to heal.

    -No need for strategy, game is too easy if you are just 1 level higher than the enemy, even on nightmare difficulty.

    -The way your character accidently becomes the "chosen one" is pathetic.

    -War table missions are useless, waiting 2 hours for your scouts to return with 5 herbs.

    Pros
    -Beautiful areas to explore, but you only have to unlock 3 of them to complete the mains Story: Hinterlands, Crestwood and Western Approach
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  11. Nov 28, 2014
    5
    This review contains spoilers, click expand to view. Я ждал эту игру со времени предзаказа. Ожидания от игры были большими. Особенно с учётом анонсов и рекламы игры. Ждал большого игрового мира, нелинейного сюжета, отличной графики, взаимодействия с окружающим миром и умного ИИ. Что вышло в итоге?
    В итоге мы получили сгусток всего самого разного и далеко не самого хорошего. Сначала меня поразило полностью консольное управление. Оно заточено исключительно под геймпад. Играть на клавиатуре крайне не удобно. Со временем, конечно, привыкаешь. Но это не сильно облегчает задачу. С таким управлением добираться до очень укромных и отдалённых мест весьма проблематично.
    Бои это тоже чудо. От части к части они всё сложнее с таким управлением даются. Я думал, исходя из ролика и анонсов, что создатели действительно добавили кувырок в игру. На деле, это развиваемая способность. Которая не позволяет игроку пользоваться ей, когда вздумается и когда удобно и надо именно игроку. В итоге, от первой волны атаки он спасает, а далее не уже нет. На уровне сложности игры "сложно" и "кошмар" это стоит жизни. Смысл такого кувырка отсутствует.
    Дальше, я думал, будет лучше, и после этого начального разочарования я буду получать удовольствие от игры. Но не тут то было. Да, изначально меня поразила улучшенная картинка и большие пространства. А потом... а потом я обнаружил, что пространство хоть и стало большим, но осталось всё тем же коридорным. Во многим местах просто не представляется возможным пройти, хотя по логике, что мне мешало бы это сделать. Примеров много. Стоят двое людей, между ними расстояние 1 м -1,5м. Но я не могу пройти между ними. Такое бывает и между иными препятствиями. Есть окно. Но вылезти из него я не могу. Хотя рядом окно и из него выйти возможно. Горы, море всё красиво нарисовано. Но зачем они, если нельзя с ними взаимодействовать? В море сразу тонешь. На горы взобраться нельзя. В итоге очень часто выполнение задания превращается в поиск пути, на что уходит довольно много времени полезного. Видимо этого разработчики и добивались. Они же хотели увеличить время, проведённое игроком за игрой. Даже в помещениях не везде можно пройти там, где хочешь. Всё это напрягает сильно.
    Картинка местами действительно великолепна. Но в целом графика не соответствует игре 2014 года. Птицы сидят просто в воздухе, люди проходят сквозь двери, ноги проваливаются в лестнице, птицы, люди выбегают прямо из скал, неожиданно в замке персонаж проваливается в темноту и летит в бездну и т.п. Что всё это? Лица прорисованы детально некоторые. А некоторые ужасно. Борода и щетина у мужчин ужасно прорисована. И все бы ничего, пока не появился Хоук. Он во второй части нарисован был лучше. Ощущение, что его рисовали "на отвали", лишь бы был.
    ИИ компьютера, спутников просто поражает своей тупостью. Чтобы он слушался твоих команд нужно постоянно находиться в тактическом режиме. И то, это не всегда гарантирует точность выполнения. Можно настроить кое-что. Но это далеко от тактического режима первой части. Что спутники творят без вмешательства, просто и смех, и слёзы.
    Сюжет игры банален и предсказуем. Появился очередной мессия, который спасет мир. Причём эта роль ему падает сразу, без всякого развития и прелюдий долгих. Даже не интересно. Все быстро начинается. Потом перерастает в нудную тягомотину, связанную с изучением карты, с выполнением не нужных заданий по типу найди, принеси, разведай. Ещё можно выполнять задания для спутников, чтобы подружиться с ними. Но во всём этом сюжет просто тонет. Разработчики мотивируют игрока к выполнению этих заданий очками репутации инквизиции. Но ты понимаешь, что это затягивание времени и всё. А потом неожиданно конец. Развития сюжета не ощущается. Сама игра по сюжету заняла бы далеко не заявленные 50 часов. А много меньше. Но выполнение всего вышеперечисленного затягивает её. Про заявленную нелинейность вообще промолчу. Её просто нет. Всё идёт, как задумано. Решений на что-то влияющих по сути нет.
    В игре много чего ненужного, лишнего, без чего игра бы прекрасно обошлась. Ездовые животные, например. Разработчики пытались сделать игру по форме и механике близкую к Скайриму, а получилось только хуже. Лучше бы они остались в тех рамках, в которых были созданы две предыдущие части. Но они сами завысили себе планку, но к сожалению, даже приблизиться к ней не смогли, не говоря уже о перепрыгивания через неё. Как итог, игра получилась не выдающейся, с слабым сюжетом, с проблемами в графике и всё такой же коридорной. Всё, что было заявлено в роликах, во время продвижения, это было либо не про эту игру, либо просто всё это из игры вырезали. Иначе ничем не объяснить, что от заявленного в игре присутствует лишь небольшая часть.
    Деньги потраченные на продвижение игры включили явно в стоимость её. Но почему это должно касаться меня, если на выходе я не получаю желаемого продукта? Игра не стоит запрашиваемых денег. 1500 рублей (а за эксклюзивное издание 1800) это слишком много за такую игру.
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  12. Dec 11, 2014
    5
    This game is massive in scope. It has nice graphics, especially the ocean!!

    I want to address two major flaws that really turned me off of the game. First is combat. It is terrible, really beyond terrible because on normal difficulty it's literally just stand there until your party destroys the enemy. On harder difficulties using the combat camera to control the battle is unwieldy
    This game is massive in scope. It has nice graphics, especially the ocean!!

    I want to address two major flaws that really turned me off of the game. First is combat. It is terrible, really beyond terrible because on normal difficulty it's literally just stand there until your party destroys the enemy. On harder difficulties using the combat camera to control the battle is unwieldy and really impossible in some cases. Your party simply will decide to shoot an incapacitated enemy or cast some foolish spell at the wrong time. If you turn off all spell casting for all party members it becomes an extremely tedious click fest of rotating among all 4 party members every second and even then they will randomly target a troop you did not tell them to attack or go off running.

    As has been pointed out a number of times combat camera is badly done, it is hard to see a battle overview, and every time you switch characters to attack to same monster it moves back to the spot of the character making you have to scroll way back over to the same monster for each character.... super annoying.

    My second criticism is the game is super confusing for people not intimately acquainted with dragon age. I played DA2 a long time ago and cant really remember it and didn't follow the story closely and DA3 is full of obscure references that are meaningless. Also the text is WAY too wordy without purpose. I don't play a game to read meaningless text on old battles or purposefully obtuse explanations of why a cabin was abandoned.
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  13. Dec 16, 2014
    6
    Not a bad timewaster, but a little bit shallow. The game engine and combat work well enough, but combat feels a little bit too much like mashing buttons for my liking. If you like having the majority of your party fighting as AI (or single-stepping through the whole thing - really???) you might get on better with it. However, combat is really just a delaying tactic in the game design andNot a bad timewaster, but a little bit shallow. The game engine and combat work well enough, but combat feels a little bit too much like mashing buttons for my liking. If you like having the majority of your party fighting as AI (or single-stepping through the whole thing - really???) you might get on better with it. However, combat is really just a delaying tactic in the game design and doesn't need to be difficult.

    Graphics are generally OK (at 4k, they ought to be), some crashes around crafting/upgrades, but really long instance loading times are a pain.

    The main gameplay is wandering round the map, ticking off missions. After a couple of days, this is starting to feel like its running out of steam. Some of the missions have odd out-of-context minigames, but the only thing I find can be a challenge is working out how to find the path up a mountain. At times I wonder 'why', and if the dialogue choices actually make a difference - but overall its quite playable.
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  14. Jan 25, 2015
    6
    Another shoot and miss by Bioware. After the disaster that was DA 2, Bioware takes another crack at the Dragon Age series...and manages to fail once again.

    The game is pretty, the story is nice and the characters are cool. And that's about it. The actual gameplay is BORING! The combat mechanics are annoying and more suited for the console controller. In fact the game suffers from
    Another shoot and miss by Bioware. After the disaster that was DA 2, Bioware takes another crack at the Dragon Age series...and manages to fail once again.

    The game is pretty, the story is nice and the characters are cool. And that's about it. The actual gameplay is BORING! The combat mechanics are annoying and more suited for the console controller. In fact the game suffers from Consolitis to its core and it's blatant and in your face, not like Mass Effect.

    I suggest you skip this one unless you really want to play it.
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  15. Jan 2, 2015
    7
    For me Inquisition is the triumph of quantity over quality, in this big open zones we got a lot of collectibles, MMO-like side quests that are not well contextualize and other that are just rushed and could be a lot better. Companions recruit and personal quests for example, try to compared them with the ones in Mass Effect 2, there's no comparison.

    Character progression is very
    For me Inquisition is the triumph of quantity over quality, in this big open zones we got a lot of collectibles, MMO-like side quests that are not well contextualize and other that are just rushed and could be a lot better. Companions recruit and personal quests for example, try to compared them with the ones in Mass Effect 2, there's no comparison.

    Character progression is very simplistic, the tactical view is broken and you never really need to use it anyway. In a few words tactical combat is (still) dead.

    The main villain lacks personality and depth, it makes me miss Jon Irenicus and how awesome he was and the main quest feels like only the first chapter of a biggest story. Some things still need an explanation, a resolution, most of the choices you made doesn't affect the ending, they are just for the next DLC or probably the next game. The ending is so much sequel/DLC bait and the final fight is totally anti climatic and feels rushed. Not to mention the bugs and glitches on pc. I finished it in 150 hours but almost 100 was just running around collecting stuff. I give it a 7, Origins is by far the better RPG in the series.
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  16. Feb 26, 2015
    7
    dragon age inquisition is a good game. but bioware made one big mistake. they focused too much on the "open world" aspect of the game. the visuals of the environments are beautiful but the quests in these areas are for the most parts just boring collect quests.
  17. Feb 9, 2015
    6
    One of the strangest experiences I had in a game, where I spent 70 hours in it and maybe enjoyed 10 of them. I think it's because the environments are so beautiful to look at, that you want to explore it no matter how dull the quests are in the regions. Certain parts of the story are interesting (royal court politics), but they really botched the last few quests. In fact, this is one ofOne of the strangest experiences I had in a game, where I spent 70 hours in it and maybe enjoyed 10 of them. I think it's because the environments are so beautiful to look at, that you want to explore it no matter how dull the quests are in the regions. Certain parts of the story are interesting (royal court politics), but they really botched the last few quests. In fact, this is one of Bioware's weakest stories written for a game.

    The game suffers heavily from copy-and-paste content, where 90% of the sidequests are the same tasks repeated over different regions. There are some decent quests like the haunted cheateau or companion quests, but even those have rehashed mobs thrown in as a "boss." Perhaps the developers wanted a WoW feeling to the game, but that's a huge mistake since that game went down the s h i t t e r as well.

    I guess I stuck around for certain characters (Cassandra and Sera) and to see the zones, but this is a game I look back on and wonder how I managed to play through the whole thing.
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  18. Oct 22, 2015
    2
    Wonderful tactical gameplay of DA:O is downgraded to a 'pew-pew autoattack' style. Control system is simply terrible, the only way to enjoy the game is to lower the difficulty and kill everyone in 1st person mode by mashing 1-3 buttons.
    Which is not enjoyable for these who like difficult tactical combat.
  19. Aug 22, 2017
    2
    The game is terrible as anyway.
    - Graphics is good enough and nothing interested.
    - Gameplay is hard and confusing.
    - Characters creation is really bad, they are ugly no matter what you do to the character configuration.
    - They don't optimize for Mouse & Keyboard for PC version. Why don't they give us the normal camera control as The Witcher, Mass Effect or any FPS, TPS games
  20. Sep 21, 2016
    8
    i made this metacritic account for the sole purpose of trying to balance out these negative reviews. This isnt the best game ever, in my opinion DAO is better but its still a solid game and i dont think it deserves all this criticism.
  21. Mar 11, 2019
    3
    About 5 hours in you will get this feeling of boredom. The writing is awful. The SJW overwhelming. It is just an awful game. Feels like work. A game that feels like a really bad job. Well there is so much SJW propaganda and then there is more SJW propaganda and then there is more SJW propaganda couple with poor game mechanics and bad acting. Every single thing in this game feels forced andAbout 5 hours in you will get this feeling of boredom. The writing is awful. The SJW overwhelming. It is just an awful game. Feels like work. A game that feels like a really bad job. Well there is so much SJW propaganda and then there is more SJW propaganda and then there is more SJW propaganda couple with poor game mechanics and bad acting. Every single thing in this game feels forced and unnatural except for maybe the first 4 hours where you are like "this could be a real good game" then it wears off and you get hit with more SJW propaganda and ugly women. Expand
  22. Mar 1, 2020
    0
    Откровенное днище. Очень слабый и неинтересный сюжет, технические глюки (во время боя произвольный персонаж попросту перестает вести какую либо активность до тех пор, пока на него персонально не переключиться и пару раз прыгнешь), сплошной гринд, побочные квесты вообще сплошное уныние, пустынные локации. Даже DA2 гораздо сильнее и и интереснее. Некогда великая студия превратилась в вОткровенное днище. Очень слабый и неинтересный сюжет, технические глюки (во время боя произвольный персонаж попросту перестает вести какую либо активность до тех пор, пока на него персонально не переключиться и пару раз прыгнешь), сплошной гринд, побочные квесты вообще сплошное уныние, пустынные локации. Даже DA2 гораздо сильнее и и интереснее. Некогда великая студия превратилась в в унылое толерантное днище с играми для имбицилов.... Очень жаль.... А был некогда фанатом bioware и их живых и продуманных RPG Expand
  23. Jun 1, 2020
    2
    Controls and camera are insane. Also the pace of the plot - what's wrong with the lore? BioWare inventing organizations and menaces - the blight is not an important event. The Inquisitor is a nobody (the nobody of story I'm interested in) that have a text instead of gameplay. The plot's twists and the most of characters are annoying. Humor is mostly annoying. Poor writing is spotted rightControls and camera are insane. Also the pace of the plot - what's wrong with the lore? BioWare inventing organizations and menaces - the blight is not an important event. The Inquisitor is a nobody (the nobody of story I'm interested in) that have a text instead of gameplay. The plot's twists and the most of characters are annoying. Humor is mostly annoying. Poor writing is spotted right here, cliche. Stupid wheel choices bringing only randomly needed decisions. The animation in some cut scenes is a catastrophe. Even DA2 did better. Poor skill tree, you've been cut with an axe. There is no combos for mages. Some places there is a sound direction that's broken or replies of characters a broken. Even in the beginning of the game I have no sympathy for the main character - it's a zero compare to the DAO:O. It is a fan-service date sim (nothing wrong with the idea, but characters are cliche). With worst MMOconsole mechanics - dull quests and cut skills.
    I bought it in 2014. I made a refund. Now I played it partly and it is still so bad that I made an account here.
    2 stands for some characters. And only for them. The game is empty
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  24. Nov 2, 2015
    6
    Okay Dragon Age. I've been meaning to talk to you, and here is my letter of confession explaining why it's just not going to work between us.
    For the hell of it let's say you start at 50 points, the happy middle between 0 and 100.
    You gain 10 points for pretty graphics. You lose 10 points for having the least satisfying combat in the whole world of single player RPG's. (Just because the
    Okay Dragon Age. I've been meaning to talk to you, and here is my letter of confession explaining why it's just not going to work between us.
    For the hell of it let's say you start at 50 points, the happy middle between 0 and 100.
    You gain 10 points for pretty graphics.
    You lose 10 points for having the least satisfying combat in the whole world of single player RPG's. (Just because the enemy has a longer health bar - doesn't make you more challenging! If you need lessons for what is the right proportion of damage-to-healthbar-to-player-boredom ratio, talk to Dark Souls. He's got that figured out really well. (You could even talk to World of Warcraft, he got it fairly well too! And it's not like this would be the first thing you copied off of him...)
    You gain 10 points for decent voice acting and relatively interesting and diverse characters.
    But then you lose 5 points for the fact that the story feels so fake. (C'mon, everyone just dropped everything and decided to all of a sudden follow a supposed criminal who has no experience in leading a large organization? And if i'm the big leader guy, why on earth am i running around putting myself at risk in direct combat when i'm supposed to be sitting in the back leading?).
    Moving on.
    You gain 5 points for ok (although not groundbreaking) soundtrack.
    And then you lose 10 points for barely using it! (I had my sounds at 50% and music at 100% volume and I could still barely hear it. Probably because it wasn't actually playing for most of the game. Except for combat maybe. Ugh it felt so empty and not involved at all without music, it's like watching a scary movie without sound - it just doesn't work!)
    Anyway.
    You gain 10 points for having large custom environments.
    You lose 5 points for overloading your players with sidequests. (You are not Skyrim, you're not World of Warcraft, you're Dragon Age! Why are you so confused?..)
    You gain 5 points for being relatively stable and bug.. resistant, although not free.
    I could keep going, but let's face it - it's really not going anywhere.
    Adding all this up in the end - the grand total is 60/100.
    Fine, i'll add 10 points for the fact that overall you're a well-made game that seems to have had hard work put into it.
    But wait, then i'm going to take 10 points back for the fact that you're a descendant of way more amazing and beautifully made games and i really expected better from you.
    Yup, that's still 60/100.
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  25. Jun 10, 2016
    6
    Why all girls very not beautiful, but other gays?!... Where the child Morigan from the gray guard!? The screenwriter in fire together with game!!! Any game still so didn't disappoint ((
  26. Apr 28, 2017
    5
    There's so much to do! Enemies to fight, collectibles to hunt, quests to complete, NPCs with lots to say, and romance to be pursued. With the exception of a few strange resolution textures this game is just beautiful, especially when gazing across a map or off into the horizon. The shame is that not one moment of it is fun.

    I'm not a superfan of Dragon Age to begin with. I played
    There's so much to do! Enemies to fight, collectibles to hunt, quests to complete, NPCs with lots to say, and romance to be pursued. With the exception of a few strange resolution textures this game is just beautiful, especially when gazing across a map or off into the horizon. The shame is that not one moment of it is fun.

    I'm not a superfan of Dragon Age to begin with. I played through DA:O and had fun, then let it go. The bad reviews for DA2 scared me away. So I didn't approach this game with any great expectations. I just hoped I would enjoy myself. Unfortunately, it feels like several individual teams made each element, and then smashed it all together.

    It's lovely to look at, and absolutely full of deep lore and excellent voice acting. But it doesn't have a soul.
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  27. Oct 22, 2015
    6
    My comments on Dragon Age: Requisition.....

    I've spent the last couple of weeks playing this on PC, and while it's not a great game, it's certainly not a terrible one either and all these 0 ratings are just ridiculous and not objective in any way. It's not as good as Dragon Age Origins though, and probably ranks about the same as Dragon Age 2. Pros: - Graphically, the game is
    My comments on Dragon Age: Requisition.....

    I've spent the last couple of weeks playing this on PC, and while it's not a great game, it's certainly not a terrible one either and all these 0 ratings are just ridiculous and not objective in any way. It's not as good as Dragon Age Origins though, and probably ranks about the same as Dragon Age 2.

    Pros:
    - Graphically, the game is wonderful to look at. Forests, beaches, mountains, castles etc are wonderfully rendered, though sadly there is no day/night cycle which ruins the immersion a little..
    - There is a lot to do in the game and I would think a dedicated playthough should take 100+ hours.
    - Your main character and followers can equip all sorts of gear and the gear is highly customizable as you can create your own and even change the tint of armour and clothing.
    - You get your own stronghold a while into the game which is really detailed and changes as time passes. New rooms get built, people move in etc, and you can also customize some of the furnishings.

    Cons:
    - Even playing with a controller, the tactical camera is not great. There is no zoom capability (I think this was fixed for keyboard and mouse though), no ability to select all characters at the same time except for certain default actions like holding position, and no ability to automatically pan between the 4 characters in your party. You move the cursor around freely and the game treats it as another character for pathfinding purposes, so it gets stuck when characters are at differing elevations on the battlefield.
    - Combat does not seem to feel as "epic" as in the previous 2 games. There are no finishing moves, no option to hide the interface when you want to take an in-combat screenshot, and none of the new combat abilities seem to evoke that "wow" factor when you use them. You do not get attribute points to assign each level anymore to your stats like Strength etc, so about half the abilities in each skill tree do little more than grant a +3 bonus to the relevant attribute and a somewhat naff passive bonus. For example, the two handed skill tree has a skill that grants you +3 to Strength and also reduces your cooldown times by a measly 1 second ON A CRITICAL HIT. Wow. They have also introduced a mechanic called "guard" for warriors which grants them an additional shield against damage which they accumulate by using certain abilities and smacks a lot of Mass Effect. It really makes no sense to me from a gameplay point of view.
    - Combat tactics for your companions have been dumbed down. You no longer have any options to tailor certain actions to certain conditions, but only to specify their preferred abilities to use in combat (which doesn't seem to make any difference), which other character they follow or defend, and the stamina percentage thresholds they stop using their abilities or the hit point percentage thresholds they start using healing potions. Ranged characters still have a tendency to rush into melee combat, and when even walking around in town, your companions just cannot stand still and rush back and forth like headless chickens before deciding to stand on top of a table just for the heck of it.
    - The game throws too much lore at you in the form of books, messages etc, a lot of which is not even directly relevant to the game's story. Do I really want to read a journal entry about some well known Orlesian play based on a thief who saved some noblewoman from being offed by her lover??? Do I really want to do another fetch quest based on yet another message I just stumbled across in the Hinterlands???
    - There is too much emphasis on gathering ingredients and resources in order to craft gear or complete a number of quests in the game. It becomes terribly repetitive after a while. My character is developing a crick in her back from having to stop every few seconds to pick up yet another elfroot/blood lotus/iron deposit etc. It's not fun finding some great unique item on a boss monster you've just dispatched only to compare it to your existing crafted gear which usually turns out to be better anyway.
    - The voice acting and companions in the game are not as good as they were in the previous 2 games. Apart from Varric, I have not really become emotionally invested in any of the companions or advisors in the game. Your main character's dialogue is nowhere near as entertaining or as well written as Hawke's (particular sarcastic Hawke's was) in Dragon Age 2.
    - Long loading screens when you travel between different areas. Take a break and go and make a cup of tea because that's how long it seems to take sometimes.

    - That's about all I can think of for now. Despite my gripes, it's still a decent game, and I would have given it a 7 if not for some irritating combat bugs that still haven't been fixed, like the famous one where one of your characters will just freeze up in combat in tactical mode until you make them jump.

    Final verdict: 6/10
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  28. Aug 21, 2020
    7
    I love Dragon Age games mostly, Love the story, exploring, choices and of course the interesting characters.
    But the game consists mostly of repetitive fetch quests and trying to collect things.
    And the character interaction, dialogue and main missions are only a small percentage. This game is not as good and lacks the depth Origins had. Some areas I hated, I never liked the Deep
    I love Dragon Age games mostly, Love the story, exploring, choices and of course the interesting characters.
    But the game consists mostly of repetitive fetch quests and trying to collect things.
    And the character interaction, dialogue and main missions are only a small percentage. This game is not as good and lacks the depth Origins had.

    Some areas I hated, I never liked the Deep Roads and I absolutely hated the Wicked Eyes and Wicked Hearts mission as I like taking my time and hate anything being timed as I dislike feeling like I have to rush to complete something.

    The combat was sort of ok.
    Occasionally get the game freezing and then crash.
    A very fun game and enjoyed the game a lot.
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  29. Mar 13, 2019
    5
    it's hard to describe what is wrong with this game. It's just an empty shell of a game. There is no soul to it what so ever. Everything feels empty and soulless from the story to its world to the gameplay. Even though the world is detailed and beautiful it still misses soul and life.

    I thought DA-Origin was one legend of a game. I skipped DA2 because its really bad. Now to inquisition.
    it's hard to describe what is wrong with this game. It's just an empty shell of a game. There is no soul to it what so ever. Everything feels empty and soulless from the story to its world to the gameplay. Even though the world is detailed and beautiful it still misses soul and life.

    I thought DA-Origin was one legend of a game. I skipped DA2 because its really bad. Now to inquisition. The story and writing here is really boring and bad. There is nothing important pushing you to want to play the game to know more. The combat feels limited there are not that many spells and ability for every character which makes the gameplay limited and repetitive.

    It feels like an MMO with cheap rpg elements. it does not exceed 6-7/10.
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  30. Jul 16, 2015
    6
    I wanted to love this game, but there are a few places where it falls flat. It's a good game, but not as great as the hype made it out to be.

    It looks good, graphically. There are some places are just gorgeous and others where I found myself going...wow that looks so 2010. I guess the best way to describe it is 'pretty'. The gameplay was fine initially but I found myself getting
    I wanted to love this game, but there are a few places where it falls flat. It's a good game, but not as great as the hype made it out to be.

    It looks good, graphically. There are some places are just gorgeous and others where I found myself going...wow that looks so 2010. I guess the best way to describe it is 'pretty'.

    The gameplay was fine initially but I found myself getting progressively more and more bored with it. It starts to feel the same after a while. The combat is one dimensional and being tactical was merely to try and beat the harder fights...and even then there were only one or two different options. Most of the time I was just blowing through fights...and then I'd just hit a wall and have to struggle.

    The story was the only reason I stuck around as long as I did, but I found that it still felt rather dry after a while. It wasn't as engaging.

    I was not really impressed with the voice acting. It felt forced. The dialogue itself was pretty good, but the delivery left a lot to be desired. It's like they tried too hard to make interesting characters and just ended up making everyone weird.

    The romance options weren't that great. The sex options weren't that great. Seriously? Why so many non-heterosexual options? They're literally 10% of the population, come on.

    Overall I felt the game had potential but I just couldn't slog through it. I started to lose interest and just sort of stopped playing it. I guess I'll eventually go back and finish it, but the hype just ended up being hype. The game wasn't as great as everyone thought.
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Metascore
85

Generally favorable reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 40 out of 45
  2. Negative: 0 out of 45
  1. Feb 9, 2015
    90
    Best Dragon Age so far, hands down. Pity about the naff writing. [Issue#257, p.51]
  2. Jan 22, 2015
    100
    The masters over at Bioware have done it again. This epic journey into the world of Thedas will steal more than 100 hours of your time, hours so full of superb gaming that you'll never forget them.
  3. Jan 14, 2015
    80
    Despite numerous shortcomings, the new BioWare project is undoubtedly worth your attention. One of the best RPGs of 2014.