User Score
8.5

Generally favorable reviews- based on 3699 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. May 14, 2016
    7
    Short But Fun
    This is a true modernization of the Doom of old. Upgrading the graphics and adding a minor story, this game is a quick fun demon killing joy. Sadly it appears Bethesda chose to focus much of their effort on the multiplayer aspect so the single player campaign is quite a short venture. Clocking in at around 10 hours you can blast through the game and get most (if not
    Short But Fun
    This is a true modernization of the Doom of old. Upgrading the graphics and adding a minor story, this game is a quick fun demon killing joy. Sadly it appears Bethesda chose to focus much of their effort on the multiplayer aspect so the single player campaign is quite a short venture. Clocking in at around 10 hours you can blast through the game and get most (if not all) of the upgrades in a single play-through. All in all it is a good game but not near as good as their recent update of Wolfenstein.
    Great visuals, well built and a solid shooter if only it had another 10 hours of single player action...
    Expand
  2. Oct 8, 2016
    7
    So basicaly this game is all kill, kill, kill. Game guides you through your playthrough with green lights on every single door, whole map design is based on guiding the player to the final goal. Every map is the same.
    It's a good game for a 1h play, not more that that.
  3. May 19, 2016
    7
    Originally I gave this game a 6. But after playing it more it is growing on me. The game does really pick up after about half way in. The maps become more interesting, the difficulty increases and overall it starts to feel more "Doomish". So I upped my score to a 7/10. Not GOTY material, but still a fun game.
  4. May 15, 2016
    7
    Doom (Reboot) is a good game but NOT an instant classic as some fanboys try to make it. The Single player is only around 10 hours, the plot is lazy and the single player is overall lacking. I got bored with it really fast plus there is nothing new does not worth the $60.
  5. May 17, 2017
    7
    DOOM is a reboot of DOOM, one of the first really popular first person shooters from, oh, the early 1990s. The original DOOM blew people away with its pseudo-3D graphics and gameplay. The 2016 DOOM is hoping to blow audiences away with a game with amazing graphics and gameplay which harkens back to the 1990s.

    It succeeds, albeit incompletely – as while the game is quite good at times,
    DOOM is a reboot of DOOM, one of the first really popular first person shooters from, oh, the early 1990s. The original DOOM blew people away with its pseudo-3D graphics and gameplay. The 2016 DOOM is hoping to blow audiences away with a game with amazing graphics and gameplay which harkens back to the 1990s.

    It succeeds, albeit incompletely – as while the game is quite good at times, it also reminds us all of exactly why things changed, and it isn’t nearly as memorable as I would have expected.

    DOOM has a very old school aesthetic in some ways. Gone is reloading – you can fire all of your weapons until you are out of ammunition. Gone is a limitation on weapons carried – you eventually tote around ten primary weapons, most of which have two weapon attachments which change their alternative fire, as well as three equipment items, two of which are grenades and one of which is a hologram used to draw enemy fire. There is no regenerating health – instead, ammunition is lying around the levels in boxes lying on the ground, there are health packs and armor packs lying around, and in a few areas there are temporary power-ups such as quad damage, invincibility, haste, and similar things which make you that much more powerful for a short period of time.

    Coupled to this is always running around the level by default, the ability to pull yourself up to platforms, the ability to double jump (eventually), and a general run-and-gun style of gameplay as the demons try to close in from all angles due to the design of various areas, forcing you to keep moving if you don’t want an enemy to attack you from behind. Some of the later enemies have pretty high health as well, further encouraging you to run around as if you stay in place, they will get to you before you kill them.

    The enemies in the game have okay if not amazing variety – there’s over a dozen kinds of enemies, from agile imps which throw ranged attacks at you and attack you sometimes, to enemies with shields, to a couple varieties of flying enemies (one a suicidal kamikaze, one a ranged attacker), a few big ground melee demons, a couple big ranged demons, and some big mixed-ranged demons. While these are okay in terms of variety, it isn’t great, and the game stops introducing new demons about halfway through. This is unfortunate, as beyond that point, the only “new demons” are a couple of remixes of older ones (which aren’t that new feeling), as well as three bosses which, while okay, are not exactly amazing.

    Sadly, this leads the game to feel a bit stale after a while – once you’ve unlocked all the weapons and fought all the enemy types, there’s about half a dozen levels left in the game for you to fight through. Worse, the game gets quite a bit easier at that point, both because there’s nothing new to throw at you, as well as because you just continually get more and more overpowered as you unlock more powers for your weapon secondary fires and various static bonuses continue to accrue in the forms of adjustable powers from unlockable runes which you acquire in various levels, as well as the upgrades to your armor abilities and base health and armor. The BFG is almost comically overpowered, and the chainsaw, while limited in ammunition, ensures that you never run out of ammo of anything important. Indeed, in some of the later portions of the game you can unlock rune combinations which effectively give you infinite ammo and make it very easy to maintain tons of health and armor, making the game almost trivial in some places, while the BFG can be used to bail you out of any seriously difficult situation – including the bosses.

    Additionally, running around and picking up ammo and health and armor, while it feels novel at first, is actually kind of tedious. Worse, it actually highlights one of the problems of many modern games with collectables – secrets seem like this really cool thing, but in practice they end up slowing down gameplay as you wander around hunting for them. This results in the game’s pacing, which is pretty solid if you just play through, being interrupted at times by wandering around looking for resources and secrets.

    This really just kind of highlights why some of the old DOOM things aren’t done anymore – hunting down ammo, armor, and health packs just isn’t that fun, and secret hunting can interrupt the flow of the game’s otherwise pretty intense gameplay.

    That being said, this game is pretty fun for a good chunk of its run. The story, while nothing special, works pretty well, the DOOM Marine’s attitude towards mission control is kind of amusing as he starts off by smashing a few screens which try to deliver exposition at the player, there are only a limited number of cutscenes to interrupt the flow of the game, and the actual run-around-and-shoot-demons-that-are-spawning-constantly gameplay works pretty well.
    Expand
  6. May 15, 2016
    7
    Plays too much like RAGE. In that the levels are in sections with many gimmicks like closing a portal, fight a wave of demons, rinse and repeat. Find a key, open door etc. Go through airlocks again and again. Got very tiresome after a while. Controls are a bit off. They feel very fluid but a little floaty with no sprint button. Can you believe that? It's tough to navigate around some ofPlays too much like RAGE. In that the levels are in sections with many gimmicks like closing a portal, fight a wave of demons, rinse and repeat. Find a key, open door etc. Go through airlocks again and again. Got very tiresome after a while. Controls are a bit off. They feel very fluid but a little floaty with no sprint button. Can you believe that? It's tough to navigate around some of the faster moving demons and the stupid small sections they throw you in to fight them. They should have added sprint and some open area levels to make full use of the weapons because most enemies just rush you all the time.

    Visually it's superb like some of the UAC facility levels, weapons, few enemy designs (revenant, the undead and cacodemon being the only ones that stood out), and slick menu presentation. Loading times are ridiculous. Audio is hit and miss. Sound effects are good but some of the gun sounds and explosions are weak. Had to crank my volume a little bit. They nailed the music which is constantly there sometimes subtlety or full force.

    A sequel or DLC needs to add more variety (Phobos and Deimos?) because it was overall missing something I can't quite put my finger on? It badly needed something fresh because it all felt too mundane. It needs a story that isn't a rehash. It basically is a remake of Doom 3. That's not to say it sucks. It was a blast to play but too arcade-ish and similar for me. Worth a rental or pick it up when it drops to $20.
    Expand
  7. Jun 12, 2017
    7
    Eech...I guess 30$ is sort of justified. It's good, but nothing insane or anything. Also, it gets really repetitive after a while. It's got its fair share of game breaking bugs, the autosave option could've used some work, and adding "RPG" elements connected to achievements is kind of counter-productive to the overall gameplay in my opinion. The models are nice, i like the designs of theEech...I guess 30$ is sort of justified. It's good, but nothing insane or anything. Also, it gets really repetitive after a while. It's got its fair share of game breaking bugs, the autosave option could've used some work, and adding "RPG" elements connected to achievements is kind of counter-productive to the overall gameplay in my opinion. The models are nice, i like the designs of the old characters. The music gets a bit old as well. It's a nice game. Playing some of the old levels sounds nice, I haven't gotten around to it though. All in all, good, clean fun in short intervals. Expand
  8. May 13, 2016
    7
    I'm writing a quick review based on my first few hours of gameplay in campaign mode only. If you're thinking about buying this game, maybe this information will help you decide.

    First, let's cut the crap. This game is not a 9 or 10, nor is it a 1 or 2. I'm giving it a 7 for the reasons listed below. This is a reboot of the original DooM, nothing more and nothing less. If you were
    I'm writing a quick review based on my first few hours of gameplay in campaign mode only. If you're thinking about buying this game, maybe this information will help you decide.

    First, let's cut the crap. This game is not a 9 or 10, nor is it a 1 or 2. I'm giving it a 7 for the reasons listed below.

    This is a reboot of the original DooM, nothing more and nothing less. If you were expecting something that plays like DooM 3, please adjust your expectations. This game is fast paced, the enemies are numerous, and you must sustain yourself by picking up the ammo and life items the enemies drop when you kill them. Again, just like the original DooM of yore. You also pick up key cards and look for hidden caches. Nothing new here for veterans of DooM.

    If I were to compare this to other games, it is a mix of original DooM, DooM 3 (in the graphics, atmosphere, and sound department) and Space Marine. The combat gives you plenty of choices, but the funnest option is to set up your "Glory kills" with your guns. That is, you stun the enemy with a gun shot, then finish them with your R3 button at closer range. Combat is fluid and it works, in my opinion.

    Here is what the game does not have:
    Aiming down the sights
    Cut scenes
    Very much dialogue

    All of which is a plus for me, not a minus. If you like "cinematic" games like The Last of Us, this game is probably not for you. If you like games like DooM 1 and 2, Half Life, and Metroid, this game is probably for you. I've always considered long dialogues and cut scenes in video games to be a waste of my time. I like the story to be told by exploring the game world and playing the game.

    Whether or not you want to wait for a price drop (or skip this altogether) depends on how much you loved (or did not love) the run and gun style of older shooters.

    Again, I have not dipped my toed into multi player yet. That could alter my review and if it does I'll update this review.
    Expand
  9. Oct 27, 2017
    7
    A fun and frenetic action shooter that raises your addrenalin levels in mere moments. Its a little badly optimised for GPU's with less than 3GB ram. And some area's can feel a little samey, particularly the one's on Mars's surface. Waves of enemies in those areas can also be a bit bland in their variety of enemies. But all in all a pretty good game. I want to give it an 8 but although itA fun and frenetic action shooter that raises your addrenalin levels in mere moments. Its a little badly optimised for GPU's with less than 3GB ram. And some area's can feel a little samey, particularly the one's on Mars's surface. Waves of enemies in those areas can also be a bit bland in their variety of enemies. But all in all a pretty good game. I want to give it an 8 but although it is a really fun game there was never really a "pull" back to play it. I never really felt addicted and thats OK. Don't expect grandiose story and compelling characters. This is a DOOM game that goes back to the core of before DOOM III. While giving you a slight story for traction and pacing. Expand
  10. May 14, 2016
    7
    A surprisingly solid, quick paced and brutal FPS that brings something that feels new to a tired genre, even if it doesn't have a unique bone in its' body.

    Doom is essentially a reboot of the legendary first game, and while fans of the original will be disappointed by changes to the health system, the pacing is very good, retaining the "move on to the next group of demons" dynamic.
    A surprisingly solid, quick paced and brutal FPS that brings something that feels new to a tired genre, even if it doesn't have a unique bone in its' body.

    Doom is essentially a reboot of the legendary first game, and while fans of the original will be disappointed by changes to the health system, the pacing is very good, retaining the "move on to the next group of demons" dynamic. There's an overfocus on melee which, while satisfyingly brutal, does become old after a while, but it still comes across as fresh just because of the abundance of drab military shooters in the market it competes with.

    Surprisingly, the campaign is the best part of the game for me. Yes, a decent campaign mode in an FPS for the first time in what feels like forever! It's nothing revolutionary, and this isn't a top drawer narrative RPG experience or anything like it, but it is competent and feels like a focus has been placed on it.

    Much was made about the overuse of browns and greys in the colour scheme before release, but I can confirm that the art style is good. Not great, but good. Personally, as an old Doom player, I would have appreciated a lot more colour variation and imagination, but I can understand that the era we live in doesn't make that "cool", so the art direction is what it is - nothing special, but passable, despite some low quality textures in certain areas.

    Overall, this is a surprisingly decent game. Is it worth full price? If you're a big FPS fan, then probably - it's going to be worth it to you more than whatever the latest shovel of CoD crap is anyway. It would have been easy for Bethesda to take the Doom licence and make a quick cash grab; they haven't done that.
    Expand
  11. May 15, 2016
    7
    The game is decent, not amazing but still good. It is 100 times better than Doom 3 and goes back to being an action game rather than horror!

    My biggest problems are that multiplayer feels slightly laggy even with perfect internet connection while campaign feels perfect. The graphics are alright but beware that if you are not running high end hardware you will have to turn them down to
    The game is decent, not amazing but still good. It is 100 times better than Doom 3 and goes back to being an action game rather than horror!

    My biggest problems are that multiplayer feels slightly laggy even with perfect internet connection while campaign feels perfect. The graphics are alright but beware that if you are not running high end hardware you will have to turn them down to the point where they look like a 10 year old game and is still jittery which is quite disappointing. Seems very badly optimized but could be Nvidia drivers.

    So to recap, the game is fun and feels like a true doom (unlike doom 3) and is worth around €30, but I would not advise paying more than €40 for this.
    Expand
  12. Mar 1, 2018
    7
    Good shooter. Nothing more, nothing less.
    Singleplayer is good fun - levels are quite well designed to keep a good pace, plenty of challenges for the geeks like me.
    One complaint is... variety of weapons. I don't know, but I didn't really love most of the weapons and it felt I just ended up using the same. Made for very few interesting tactics available (stunning with plasma gun and
    Good shooter. Nothing more, nothing less.
    Singleplayer is good fun - levels are quite well designed to keep a good pace, plenty of challenges for the geeks like me.
    One complaint is... variety of weapons. I don't know, but I didn't really love most of the weapons and it felt I just ended up using the same. Made for very few interesting tactics available (stunning with plasma gun and switching to slow hitters, lining them up for the gauss, etc...).

    Didn't get into multiplayer due to latency issues.
    Expand
  13. Nov 13, 2016
    7
    Mostly a good game. It was a bit tedious and repetitive toward the end. Heaps of enemies appear and then you have to kill said enemies over and over again with increasing difficulty. It felt a bit like multiplayer in single player . Some of the weapon upgrades seemed pointless but there was good enemy diversity. implementation of Vulcan was very good and boosted performance significantly.Mostly a good game. It was a bit tedious and repetitive toward the end. Heaps of enemies appear and then you have to kill said enemies over and over again with increasing difficulty. It felt a bit like multiplayer in single player . Some of the weapon upgrades seemed pointless but there was good enemy diversity. implementation of Vulcan was very good and boosted performance significantly. Overall a good game but not worthy of a replay. Expand
  14. Sep 6, 2016
    7
    Non é un capolavoro manco per niente. Peró ha tante cose apprezzabili. Partendo dagli aspetti positivi posso dire che é un porting discreto. Il gioco ha una buona resa grafica generale, anche se alcune texture fanno storcere il naso (e non poco) , gira bene ad fps alti e costanti. Supporta anche le API Vulkan che é un aspetto molto interessante e consente prestazioni ancora migliori.Non é un capolavoro manco per niente. Peró ha tante cose apprezzabili. Partendo dagli aspetti positivi posso dire che é un porting discreto. Il gioco ha una buona resa grafica generale, anche se alcune texture fanno storcere il naso (e non poco) , gira bene ad fps alti e costanti. Supporta anche le API Vulkan che é un aspetto molto interessante e consente prestazioni ancora migliori. Diciamo anche che onestamente il fatto che giri ad fps alti non é nulla di sconcertante considerato che ci sono caricamenti abbastanza frequenti e che i livelli sono tutti abbastanza piccoli e spesso al chiuso. Una cosa che mi ha lasciato MOLTO perplesso di questo gioco é il comparto audio. Al di la delle scelte musicali a livello di colonna sonora con pochi brani industrial metal che possono piacere , ma anche no... C'é secondo me qualche piccolo problema a livello di design audio: alcune volte i nemici sono decisamente troppo silenziosi nel muoversi, saltare, tirare pugni e quant'altro... Non so se é un problema legato al MIO computer (puó essere) ma ogni tanto mi é sembrato un audio un po'... "vano" e scarseggiante. Mi é capitato piú di una volta di non accorgermi che avevo di fianco un mostro gigante assetato di sangue. Nei momenti in cui c'é la musica pesante non ci si fa assolutamente caso, ma nei (rari) momenti di "calma", si denota un audio di gioco piuttosto scarso. Il gameplay é abbastanza solido, si spara tanto, con tante armi diverse, a tanti nemici su schermo e a volte ci vengono proposte delle sfide della serie "uccidi 20 mostri in 1 minuto". É inoltre possibile uccidere i nemici con delle mosse "brutali" stile cutscene. Sono molto molto carine nelle prime 2 ore di gioco, peró essendo scriptate ed essendo sempre identiche , capirete anche voi che dopo un po' non sanno piú di niente. Sarebbe stato bello se anziché essere scriptate fossero state fatte casuali, cioé come conseguenza diretta del gameplay (ad esempio se tiro un pugno e sono vicino ad un nemico indebolito, quel pugno fa esplodere il nemico in modo casuale..senza alcuna cutscene e senza spezzare il ritmo di gioco).
    Le armi poi sono abbastanza interessanti nel momento in cui sblocchi gli upgrade. Per ogni arma ci sono 2 opzioni principali e si possono anche cambiare di tanto in tanto quando il gioco ce lo permette (avrei preferito poterle cambiare quando voglio io, ma vabé).
    La trama purtroppo occorre citarla perché c'é.. e fa schifo. Non é per nulla interessante, non fa ridere, non fa piangere.. non é neanche spiegata particolarmente bene, nonostante la sua banalitá. Insipida. Avrebbero potuto benissimo toglierla del tutto e fare il gioco tutto super ignorante e auto-ironico, un po' alla Duke Nukem. Doom infatti parte proprio cosí: ci si sveglia in una stanza che non si sa cos'é, scazzati, si sente la classica voce del comandante che ti dice cosa fare e annoiati la si fa tacere: bellissimo, e soprattutto divertente. Il problema é che dopo questa parte, il gioco inizia a prendere un tono serio che proprio non gli si addice.. Il finale poi lasciamo perdere perché é come se non ci fosse praticamente.
    Nel complesso é un gioco che vi fará passare qualche oretta di "spara-spara" ma nulla di piú. Non sorprende in nessun lato e sinceramente come gioco dello stesso genere consiglio caldamente Shadow Warrior. Il multiplayer non l'ho manco provato, ma dicono che sia ricchissimo di difetti.. a voi l'ardua sentenza.
    Expand
  15. May 8, 2018
    7
    Doom is a fun shooter that brings back the nostalgia of the 90s. Although I really didn't get into the multiplayer aspect of the game (not a multiplayer guy to be honest), I had fun playing the single-player campaign. The atmosphere of the game was amazing the metallic rock in the game was excellent, and the horrifying sound of the monsters sent shivers down my spine. The design of theDoom is a fun shooter that brings back the nostalgia of the 90s. Although I really didn't get into the multiplayer aspect of the game (not a multiplayer guy to be honest), I had fun playing the single-player campaign. The atmosphere of the game was amazing the metallic rock in the game was excellent, and the horrifying sound of the monsters sent shivers down my spine. The design of the hordes of hell were excellent, and combined with the amazing atmosphere and ambiance, drew me into the game. Other great pluses include the combat system, the graphics, and map design. I really enjoyed the guns and upgrading each gun with new attachments and power-ups and the executions were brutal and epic. I really enjoyed how the combat system was very smart, smooth, and intuitive, especially the combat wheel which slowed down time whilst switching weapons. The smoothness in particular was amazing, and playing at 144fps on a high refresh rate monitor made it even more enjoyable, and higlights the dispartiy between consoles and PCs. The map design was another highlight. Each area of the game was cleverly designed so you could utilize the environment to your advantage. DOOM's graphics and art design are gorgeous. Sometimes I stopped just to stare at the scenery, from the desolate Martian landscape to the bleak environment of hell. However, the main weakness of the game in my opinion, comes from the story aspect of the game. Although there is much lore and secrets to be found in the game, the main story was quite bland in my opinion, and most of the objectives in the game consists of reaching this objective or that objective without much satisfaction or payoff. The linear pacing of the story made it quite bland, and it felt quite tedious. At times, completing meaningful objectives felt like chores. This greatly detracted my overall enjoyment of the game. Overall, DOOM is a solid FPS. The design, score, graphics, and combat of the game excelled, while the story was mediocre. I look forward to playing other ID Software games in the future, as DOOM has shown they are a team capable of creating fun shoot em' up games. Expand
  16. Aug 28, 2017
    7
    I wasn't expecting much worse to be honest. The game can be fun, non-stop action, but for the same reasons it gets boring fast. There's not much versatility on weapons, and the mods don't save some weapons to be more used than others. The enemies are as dumb as they come, and boss fights are disappointed. There are a few times that the boss you fight, becomes a normal enemy, that's quiteI wasn't expecting much worse to be honest. The game can be fun, non-stop action, but for the same reasons it gets boring fast. There's not much versatility on weapons, and the mods don't save some weapons to be more used than others. The enemies are as dumb as they come, and boss fights are disappointed. There are a few times that the boss you fight, becomes a normal enemy, that's quite the disappointment. It's not like it was in the old days. Still, despite the story being very weak, you keep going on fetch this to open that, it's better than one would expect. Would like to see something refreshing, but I guess doom is doom.
    You should try it out.
    Expand
  17. May 13, 2016
    7
    It's good. It's not great and not bad. It's feels more like Doom than Doom 3 did which is a good thing. The action is more fast paced and the levels are more Doom-like. Is it worth $60? Ehhh. I think it's too simple to be charged $60 for. I'd wait for a sale or buy Rage instead if you've never played that.
  18. May 16, 2016
    7
    Better than Doom III. A return to the original fast-paced formula with solid art direction, some impressive level design, a nice coat of UI polish and usability tweaks. It absolutely does not attempt to break new ground, and seems to have incorporated a bunch of good ideas from the Dead Space series, et al. If the admittedly very fun run & gun gameplay weren't so repetitive, I'd rate itBetter than Doom III. A return to the original fast-paced formula with solid art direction, some impressive level design, a nice coat of UI polish and usability tweaks. It absolutely does not attempt to break new ground, and seems to have incorporated a bunch of good ideas from the Dead Space series, et al. If the admittedly very fun run & gun gameplay weren't so repetitive, I'd rate it higher. Not disappointed, my expectations were suitably low. Expand
  19. Aug 23, 2021
    7
    Senseless story and repetitive level design, still, a fun adrenaline-pumping run and gun shooter; nicely packaged with good graphics, amazing soundtrack, decent customization and upgrades, acceptable exploration mechanics, and a lot of demons to kill.
  20. May 20, 2016
    7
    Single-player Top / Multiplayer Flop

    Single-player is the old doom just with a new Engine, but the massive downgrade for the Console players is not so good. Doom were a Pc game but now they change it to much for the Console player. Its fast nice gameplay but on the first too difficulty its way to easy. At the basic its the old Doom but with a modern input. Multiplayer is week and its
    Single-player Top / Multiplayer Flop

    Single-player is the old doom just with a new Engine, but the massive downgrade for the Console players is not so good. Doom were a Pc game but now they change it to much for the Console player. Its fast nice gameplay but on the first too difficulty its way to easy. At the basic its the old Doom but with a modern input.

    Multiplayer is week and its not balance its nothing than els than a new Cod clone with Halo elements.
    its not really fast. the game Mode are not so different from each other and its sound like a joke if you can win a round with a shotgun 37-3 at team death match buy max 70 Points.

    I like this Doom its not bad and the Single-player is really good, but the Multiplayer is so Bad i wish they would going more in the core Mechanic like in the Single player.
    Expand
  21. Apr 11, 2017
    7
    Ótimos gráficos mais sinto uma sensação repetição de aparição de mostros e a historia fraca mais não interfere no tiroteio frenético que é possibilitado.
  22. Aug 15, 2016
    7
    Solid installment of the franchise. Same 'go here, press this, get a key' missions, same 'clear an area of baddies' combat. Glory kills are a nice addition, and there's a small amount of choice in weapon upgrades that can assist your play style. Other than that it lacks much innovation or atmosphere. I played the original Doom on a 386 PC back in the early nineties and found it a tenserSolid installment of the franchise. Same 'go here, press this, get a key' missions, same 'clear an area of baddies' combat. Glory kills are a nice addition, and there's a small amount of choice in weapon upgrades that can assist your play style. Other than that it lacks much innovation or atmosphere. I played the original Doom on a 386 PC back in the early nineties and found it a tenser and tighter game. Expand
  23. Dec 25, 2016
    7
    Broken gameplay.

    While the running and gunning do feel good and solid, the game is broken into individual arenas. These arenas are much too small to provide imaginative gameplay for a hardcore arena shooter. The enemy count is also very small at any given time. Keep in mind that the enemies don't appear all at once, but TELEPORT in after you've killed some of them. It ruins the tempo
    Broken gameplay.

    While the running and gunning do feel good and solid, the game is broken into individual arenas. These arenas are much too small to provide imaginative gameplay for a hardcore arena shooter. The enemy count is also very small at any given time. Keep in mind that the enemies don't appear all at once, but TELEPORT in after you've killed some of them. It ruins the tempo and strategizing and was done to keep consoles running smoothly.

    After finishing an arena, the game is slowed down with tedious exploring, bad story telling, scripted cut scenes and jumping to platforms before reaching another small group of enemies in the next arena. This constant starting and stopping of action takes you out of the game. Add to this an extremely low ammo count and the action becomes a dance where you must watch for Glory Kills and Chainsaw kills to get needed supplies every few seconds. Basically, the game gets in the way of itself at every turn.
    Expand
  24. Apr 19, 2020
    7
    To begin with, i must say that i'm not a doom fan. I didn't play in any of previous games, i dont have things to compare, i dont have nostalgic feelings.
    Doom is kinda a game for a few evenings. It has a simple plot, simple lore, which is made just to create some kind of logic of what are you doing. But, is there needed anything more than it? Definitely not. This is an actionic shooter
    To begin with, i must say that i'm not a doom fan. I didn't play in any of previous games, i dont have things to compare, i dont have nostalgic feelings.
    Doom is kinda a game for a few evenings. It has a simple plot, simple lore, which is made just to create some kind of logic of what are you doing. But, is there needed anything more than it? Definitely not. This is an actionic shooter and its 100% about the gameplay. And here i got a little bit dissapointed. To advantages, i must say that it was non-stop action, fast and furious. Medium level of difficulty was idealic for me: it wasnt easy at all, but still i was dying pretty rarely. That is pretty rare for remakes of old games, they are usually as hard as they were in original, and that is why i grateful to devs.
    In opposite, the game become extremely boring in the end, it's like im playing just to see final scene. I think, it should have been little bit shorter. Also, a huge disadvantage for me was this poor map design (i mean the hud). This is very active, fast game. And when you have to make huge pauses, to understand where is my next checkpoint, where is a secret etc. It would be much better, if there were a mini-map with an opportunity to set own markers.

    All-in-all, it was a fun for few nights, i wasnt excited at all in the end and not sure if i ever will play it again. For me its not a "masterpiece", as some people draw it.
    Expand
  25. Apr 13, 2018
    7
    Shoot an imp, fill a flying demon with lead, launch rockets into a creature from Hell, and dash towards him to tear off its horn and stab it in its neck. WOW, that felt good!
    That’s DOOM.
    This game’s cool, it lets you go berserk and ravage every creature you find without reason. Oh, what? There is a story, a lore and a lot of backstory? I so don’t care! Let me kill demons, I don’t need
    Shoot an imp, fill a flying demon with lead, launch rockets into a creature from Hell, and dash towards him to tear off its horn and stab it in its neck. WOW, that felt good!
    That’s DOOM.

    This game’s cool, it lets you go berserk and ravage every creature you find without reason. Oh, what? There is a story, a lore and a lot of backstory? I so don’t care! Let me kill demons, I don’t need no reason!

    The main interesting mechanic from DOOM, as stated by Mark Brown (GMTK), is the fact that you can recover energy by finishing enemies at close-range with your fists when they’re low on health. First, it feels really good, there’s so much juice in each animation it’s really enjoyable to do it even after hundreds of these “glory kills”. But the main point is to make the player always in the center of the action, never sniping from far away, but instead go all in, especially when at low health. High risk, high reward.

    The worst thing in this game is the sound design. Enemies that are below you appear to be right next to you. Sometimes I could hear enemies all around me, but when I looked, noone was there. They were all in another room below or above me. This is so bad to hear this in a game from 2016. While talking about the sound design, the metal-electro-indus music will engage you into the fight when there are enemies… but won’t stop until you find the last enemy in the zone, which is sometimes hidden or far away. So you run around, without anyone in view, but still listening to an hardcore music. Disturbing.

    While playing, you’ll have a lot of possible challenges to complete, like killing 4 demons in a single gatling charge, or kill a big monster only with your sidearm. They change the way you play, making you try new weapons, new tactics, new ways to slaughter. But there may be too many challenges, and I found myself distracted a lot by these (because I wanted them all), which broke the flow. But when finally I unlocked all challenges, I was free to play the game any way I wanted, and I enjoyed it again at full potential, going as fast as possible, using the powerful arsenal given to me.

    The game also has a lot of secret areas, so if you want to find them all, you can’t just go from a killing spree into another, but you have to carefully inspect each room, and use the map in the pause menu to detect secret zones, which also break the flow. At first, I finished the levels normally, then went back to find the secrets. I really appreciated that I could do that. But at a certain point in the game, I wasn’t able to backtrack anymore, so I had to stop this technique and examine the rooms after each massacre, breaking the flow each time. Too bad they didn’t design the later levels like the first ones.
    Expand
  26. Apr 1, 2019
    7
    I´m a bit disappointed. The gameplay is fine and what I´ve expected but the story is awful. I don´t want to read endless mails in terminals to get an idea of the story.
  27. Mar 9, 2020
    7
    Pretty game with strong gameplay. The differentiation between levels can be pretty minimal and the pacing feel pretty monotone.
  28. Dec 15, 2019
    7
    Amazing for about 7 hours and then it's just the same level over and over again.
  29. Jun 30, 2020
    7
    This review contains spoilers, click expand to view. + Enormously good visual setting, first glance at level design can leave you amazed
    + Audio, especially music, is superb
    + Clever arrangement of secrets
    + Cool platforming sections mixed nicely with fighting parts
    + Good development system of weapons and runes

    +/- An initial sense of freedom due to the different paths, unfortunately, the rest of the levels become linear and schematic
    +/- Despite over 30 different monsters, few are interesting and different in their movements and attacks.

    - Uninteresting collectibles
    - Boss fights are tedious and easily predictable with their movements and attacks.
    Personally, I think they're lame (epic demon stands far away from us and shoots rockets?!)
    - Guns, apart from shotguns and rocket launcher, don't have that "doom and destroy" feel. They like more Call of Duty in space style.
    - Over time, tiresome situations of "closing" the level and having to kill all the monsters (appearing in a few waves until the opponents are no more). It becomes more "move and shoot, repeat x1000 times".

    For sure it's a game to come back from time to time, but its repetitiveness can make you feel bored.
    6/10
    Expand
  30. Nov 10, 2020
    7
    Неплохой шутер, очень быстрый и красивый, но как по мне сюжет можно было сделать и поинтересней, монстров видов 7 насчитай за игру, 3-й дум показался более атмосферней. В целом 7/10 много нюансов
Metascore
85

Generally favorable reviews - based on 44 Critic Reviews

Critic score distribution:
  1. Positive: 41 out of 44
  2. Negative: 0 out of 44
  1. Games Master UK
    Jul 25, 2016
    90
    Meaty multiplayer and a campaign that plays like a sustained electric shock. Eye wateringly fun. [July 2016, p.60]
  2. CD-Action
    Jul 21, 2016
    90
    If you miss Doom, you miss what I anticipate to be one of two most important first person shooters of 2016. The classic returns in great shape, with all its vital elements intact. Give the campaign some time to pick up speed and it will pump your veins full of adrenaline. [07/2016, p.38]
  3. PC PowerPlay
    Jul 6, 2016
    60
    A tribute to Doom that leaps to great heights, but fails to fully stick the landing. [Issue#252, p.60]