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8.5

Generally favorable reviews- based on 3699 Ratings

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  1. May 16, 2016
    5
    Why am I of the impression that anytime anyone posts negative views about this game, it’s jumped upon by those who want to see no wrong with it? There’s an almost childish petulance in some quarters where a negative opinion conflicts with the majority? It's usually unsubstantiated elitism crap as well. You're either old enough and haven't played the originals or you're too young to have aWhy am I of the impression that anytime anyone posts negative views about this game, it’s jumped upon by those who want to see no wrong with it? There’s an almost childish petulance in some quarters where a negative opinion conflicts with the majority? It's usually unsubstantiated elitism crap as well. You're either old enough and haven't played the originals or you're too young to have a valid opinion on them.

    For the record, I got into gaming in the 70’s when Pong was out. I actually had and still have my old pong machine. I’ve had every machine under the sun since, from the woodchip Atari & Intellivision through ZX80/81, Speccy, C64, ST, Amiga and all the consoles all the way to now.

    I was in my mid 20’s when Shareware Doom released and it was a revelation and was the reason for me buying my first gaming PC (386 or 486) for £1500! Doom was a landmark title for many reasons and along with the release of the PS1, is perhaps the only other gaming release which stands apart as a revolution in gaming.

    Yes, Wolfenstein came first but, that title was pretty much overlooked due to the fact PC Gaming back then wasn’t hugely popular and tbh, it wasn’t that great either. Doom in one fell swoop changed all that with its stellar innovation because 25 years ago, nothing like it had ever been seen before. It beared no resemblance to its older brother Wolfenstein, which was the bedrock for Doom. Gone were the blue walls and Nazi’s and in their place was Hell. The sounds, the graphics and blindingly fast game play were simply stunning not only to play but also to watch. That Shareware title (and the fact it was SW demonstrated that ID weren’t confident of its success) would define the entire FPS genre. Quite simply, it was a revolution.

    Fast forward to now. Do I still want to play Doom? No I don’t. Why? Because in plain and simple terms, the mechanics of Doom are literally last century and it’s glaring limitations are cruelly exposed when stood against titles that have since improved vastly upon it. It’s like asking would I prefer to play Outrun ahead of Dirt Rally (no I wouldn’t).

    Against my better judgement and mainly because of the glowing feedback on here, Steam and elsewhere, I downloaded it. I honestly wish I hadn’t because some things are best left in the past. I wanted it to succeed (which I suppose it has tbh). I wanted it to be great. I wanted ID to transport me back to those halcyon days of running round shooting endless Imps and Cacodemons. It doesn’t do that though. It certainly tries and whilst the game play somewhat resembles Doom of old, it’s not what I want anymore. After a not inconsequential 10 hours of playing (well over halfway), I’ve had enough of it and getting to that 10 hour mark has been a slog.

    Do you know when I know a game isn’t holding my interest? I get fidgety, my mind starts wandering to other things and my legs start bouncing on my feet under the desk. This usually happens when I have to read a text book or perform some mundane task in preparation for something I have to learn. That is what I’m experiencing with Doom! I’m struggling to enjoy it in any meaningful way and I suspect that is because I’ve been here before, a long time ago. For want of a better description – it’s generic and dare I say it, quite boring.

    Maybe it’s my age or maybe my gaming tastes have changed but, the lack of intelligence this game requires is almost insulting. From the get go, you run a few corridors and shoot some spawning enemies, then you enter an arena and keep shooting until you’ve defeated X amount of mobs. You then repeat the process of a few more corridors and another arena to defeat another X amount of mobs… rinse and repeat. This mechanic was great twenty odd years ago because it was ground breaking. It’s not great now and in fact, it’s downright decrepit and it shows. Gaming, and FPS gaming in particular has changed far beyond what Doom started all those years ago.

    Whilst I’m happy that many are enjoying it and appear pleased that it’s exactly what they wanted, I’d seriously have to question this because I'm finding it mind numbing. As said, I’m 10 hours in and I can’t last more than 30-40 minutes before my legs start bouncing and the need to load up Dark Souls 3, TR or Uncharted 4 takes over.

    At best it is a very mediocre FPS built on what is a relic of a game play model and I suspect that had this been another game made by any other company, public opinion would not have been so gushing towards it. The fact it is ‘Doom’ by ‘ID’ means the rose tinted fanboy brigade will just about accept anything and proclaim it as the best thing since sliced bread even when it isn’t.

    In 6 months’ time, I think people will look back on Doom and probably admit that it was a very average, generic and dare I say it, boring shooter with zero depth and which required zero intelligence.

    A shame.
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  2. May 14, 2016
    5
    Until Metacritic figures out a way to stop developers, their families, friends, maids, gardeners, and anyone else they can pay-off to give a 10/10 to their game their site will continue to lose credibility. We've always known that the critics reviews were paid for, lock stock and barrel (pun intended). But the obvious 10 out of 10 by people who've only reviewed one game is ridiculous.Until Metacritic figures out a way to stop developers, their families, friends, maids, gardeners, and anyone else they can pay-off to give a 10/10 to their game their site will continue to lose credibility. We've always known that the critics reviews were paid for, lock stock and barrel (pun intended). But the obvious 10 out of 10 by people who've only reviewed one game is ridiculous.

    As with all negative reviews I'm sure this one will be quickly voted down by the paid tro##s that lurk here. I purposely misspelled that word to avoid getting reported for abuse as my last review that stated similar was reported for using the word weir#o. Seriously Metacritic how do you not know this?

    Doom isn't a terrible game, it's just a boring FPS with nothing revolutionary or even interesting. I'm actually so unimpressed I don't even want to write a review. I just want to complain about Bethesda paying people to tro## Metacritic and giving this game a 10 out of 10.

    Although this game is a bit different as it seems even the paid reviewers don’t want to rate this game at release. Bethesda is quickly using up its creditably capital. Fallout 4 was probably their last great cash grab. The next Elder Scrolls better knock the socks off the world because you won’t get away with this garbage a third time. Funny how the mighty gets greedy and destroys the heart and soul of what made them great, talent.
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  3. May 13, 2016
    7
    I'm writing a quick review based on my first few hours of gameplay in campaign mode only. If you're thinking about buying this game, maybe this information will help you decide.

    First, let's cut the crap. This game is not a 9 or 10, nor is it a 1 or 2. I'm giving it a 7 for the reasons listed below. This is a reboot of the original DooM, nothing more and nothing less. If you were
    I'm writing a quick review based on my first few hours of gameplay in campaign mode only. If you're thinking about buying this game, maybe this information will help you decide.

    First, let's cut the crap. This game is not a 9 or 10, nor is it a 1 or 2. I'm giving it a 7 for the reasons listed below.

    This is a reboot of the original DooM, nothing more and nothing less. If you were expecting something that plays like DooM 3, please adjust your expectations. This game is fast paced, the enemies are numerous, and you must sustain yourself by picking up the ammo and life items the enemies drop when you kill them. Again, just like the original DooM of yore. You also pick up key cards and look for hidden caches. Nothing new here for veterans of DooM.

    If I were to compare this to other games, it is a mix of original DooM, DooM 3 (in the graphics, atmosphere, and sound department) and Space Marine. The combat gives you plenty of choices, but the funnest option is to set up your "Glory kills" with your guns. That is, you stun the enemy with a gun shot, then finish them with your R3 button at closer range. Combat is fluid and it works, in my opinion.

    Here is what the game does not have:
    Aiming down the sights
    Cut scenes
    Very much dialogue

    All of which is a plus for me, not a minus. If you like "cinematic" games like The Last of Us, this game is probably not for you. If you like games like DooM 1 and 2, Half Life, and Metroid, this game is probably for you. I've always considered long dialogues and cut scenes in video games to be a waste of my time. I like the story to be told by exploring the game world and playing the game.

    Whether or not you want to wait for a price drop (or skip this altogether) depends on how much you loved (or did not love) the run and gun style of older shooters.

    Again, I have not dipped my toed into multi player yet. That could alter my review and if it does I'll update this review.
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  4. May 13, 2016
    6
    It's an ok shooter game. Good graphics, fast paced action and it gets challenging at times. The soundtrack is also really good.

    The levels are pretty linear however. You pretty much only move forward, so the game basically plays itself, instead of making you think where you need to go next. I also don't think that it's worth the full price, as it isn't really that innovative in any way.
    It's an ok shooter game. Good graphics, fast paced action and it gets challenging at times. The soundtrack is also really good.

    The levels are pretty linear however. You pretty much only move forward, so the game basically plays itself, instead of making you think where you need to go next. I also don't think that it's worth the full price, as it isn't really that innovative in any way. Wait for a price drop or a sale before buying it in my opinion.
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  5. May 13, 2016
    6
    There is word that describes the game perfectly: DULL.

    This game is practically Doom 1993 with a 2016 graphic facelift. It has no cut scenes, dialogues are all about 3 people talking to you via radio, no npc interaction other than shooting monsters, no vehicle action, no nothing. This game is dull as **** I can't help but compare it to Wolfenstein: New Order. People, Doom 2016 HAS
    There is word that describes the game perfectly: DULL.

    This game is practically Doom 1993 with a 2016 graphic facelift. It has no cut scenes, dialogues are all about 3 people talking to you via radio, no npc interaction other than shooting monsters, no vehicle action, no nothing. This game is dull as ****

    I can't help but compare it to Wolfenstein: New Order. People, Doom 2016 HAS NOTHING over W:NO. The latter is simply a masterpiece with tons of cut scenes, tons of story, tons of dialogues and npc interactions. Doom is about shooting monsters through narrow corridors, that's it. Doom 2016 is not even scary like Doom 3. Doom 2016 is just an average run of the mill shooter that could have been made just as well by Nobody Studios and not ID.

    Also it's very short, about 10 hours.

    Multiplayer? Oh god, it's Quake. If you like to play such a basic and simple shooter like Quake in the year 2016 when we have CoD, Counterstrike and Overwatch, by all means, do play it, but the majority of players will just see it the same as they see the singleplayer: dull and unimpressive.

    Save your money. This game is not worth it. I have no idea what did they do with the budget, this game feels like it was made with a really small budget for an AAA game.
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  6. Mar 6, 2022
    7
    I'm not sure if father time will be too lenient on something like "Doom 2016" seeing as its barely been 7 years and it already feels pretty old hat to revisit after the first playthrough shortly after its release. I can stare at my time played in disbelief all I want, but there it is saying I've merely played 20 hours over the course of my sixty dollar purchase way back when. This isI'm not sure if father time will be too lenient on something like "Doom 2016" seeing as its barely been 7 years and it already feels pretty old hat to revisit after the first playthrough shortly after its release. I can stare at my time played in disbelief all I want, but there it is saying I've merely played 20 hours over the course of my sixty dollar purchase way back when. This is offensively SHORT compared to the deafening and possibly disturbing amount of hours I've dumped into Shadow Warrior 2, Quake, Quake 2, Duke Nukem and the original 1993 Doom individually. So was it just me? Did everyone think this game was amazing when it first came out? I mean it had a multiplayer mode that died shortly after release, and the campaign was mostly good till you got so beefed up and weapon upgraded that the entire last act felt more like a waltz through the park than a seige upon the forces of Hell.

    That story too was a huge issue. Seeing as it basically has a dumb, pointless and what I suppose the developers might call "cheeky" "locking you in a room while a character talks at you" cutscene segments, I get the feeling they were trying to tell a serious story, realized this was "Doom" and decided to just frame it as ironic instead. Yeah guys, we get it you spent a lot of money on all these voice actors and wrote a lot of dialogue, but strangely people are still playing the wibbly-wobbly cardboard cut-out enemy version of Doom with mods without any concerns for voice actors or their contracts. I genuinely detest the soundtrack throughout considering its essentially blaring during every excursion or mini arena duke out and generally lacks a lot of restraint besides being pretty entertaining to listen to outside of game play. Its so overbearing at times that I couldn't focus on what was happening, and given how a lot of the smaller enemies can literally slide into Doom guy from a few feet away or don't always telegraph their attacks, can lead to some frustrating sections.

    Even today, after several playthroughs I don't remember anything about the game or most of the levels. Coincendentally the opening is memorable if only for the first few key cards attached to random lifeless appendages, but after that it gets kind of predictable and stale to be quite honest. Every room triggers a small skirmish, every keycard is a small puzzle to obtain, and the glory kills don't exactly do anything but take up play time and generally draw fights on longer than they needed to be. I'm glad they look amazing, because otherwise I would've just as well wished for an option in the game included by developers to just turn them off entirely. Visually pinning down "nu-doom" is kind of difficult since at times it is quite bland. I know you'll probably hate me for saying so, but "Doom 3" was clearly still referenced for the level design, and they are strikingly similar outside of the obvious availability of light in the latter as opposed to the lack of it from the former. This is perplexing since even some of the enemy designs were sort of scrambled between old and new to create a slightly characterized cartoonier 3D rendered version.

    The weapons are all kind of lame upon revisiting the gunfights, and merely become less interesting to use as the game goes on because by the time you have some of the giant minigun upgrades or the rocket launcher or even the double-barreled shotgun, its all you'll be using for most of the last act. Its a real that not only was "Half-life 2" filled with an entire weapon roster of bland, uninspired generic boom-boom guns, but that a game 12 years later has barely moved beyond the bland itself, only limiting grenades for some reason and leaving the rest of the action reduced to drawn out cinematic gory death animations- often closer to "QTE's" than actual game play mechanics.

    I think "nu-DOOM" will barely be remembered in a few more years, considering the sequel pretty much improved upon everything lacking in the first installment, but its also harder to compare it to previous installments given that is essentially the epitome of modern shooters that don't have anything to do with the fictional wars between Russians or random middle-eastern terrorists like the "Call of Duty" franchise, but if that's the case than the only game it can be compared to is "Halo" and all of the modern tripe it injected into the landscape of first-person shooters for the rest of time immortal. In the end, it was fun, but not rewarding and many of the challenges turned out to be mostly a waste of time unless you're a completionist slug who cannot live without achieving something imaginary. Its also kind of not that hard unless you play on "instant game-over sent back to first level" difficulty, which honestly doesn't sound like much fun for anyone really. It borders on "back to formula," and "disarmingly goofy" which makes its accomplishments much harder to take seriously as time goes by.
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  7. Dec 25, 2022
    6
    Сломали динамику , какого хуя нужно постоянно жамкать добивания ,высокие оценки нахер это дерьмо еще и блять экономь патроны вы ебнутые id sofware шесть балов максимум
  8. Sep 9, 2022
    6
    Тупой тестостероновый шутан, который сначала игры достаточно медленно разгоняется и становится интереснее только под конец. Геймплей наскучивает спустя полтора часа, прокачка персонажа посредственная на грани бесполезности. Но игра берет своё мясцом и брутальностью, при минимальной суточной дозировки в час - полтора игра может быть сносной.
    6ть инопланетный кишкоблудов из 10ти.
    Тупой тестостероновый шутан, который сначала игры достаточно медленно разгоняется и становится интереснее только под конец. Геймплей наскучивает спустя полтора часа, прокачка персонажа посредственная на грани бесполезности. Но игра берет своё мясцом и брутальностью, при минимальной суточной дозировки в час - полтора игра может быть сносной.
    6ть инопланетный кишкоблудов из 10ти.
  9. Jan 3, 2023
    6
    Что мы ожидаем когда говорим про дум? Бодрые перестрелки с постоянным перемещением по карте, крутой саунд, и мясные разрывания врагов. по крайней мере именно об этом нам говорят журналисты.
    что мы получаем: постоянную необходимость добивать врагов рукой, что тормозит темп, и прерывает крутой саунд. необходимость экономить патроны. а также ультра унылую прокачку, импакт от которой около
    Что мы ожидаем когда говорим про дум? Бодрые перестрелки с постоянным перемещением по карте, крутой саунд, и мясные разрывания врагов. по крайней мере именно об этом нам говорят журналисты.
    что мы получаем: постоянную необходимость добивать врагов рукой, что тормозит темп, и прерывает крутой саунд. необходимость экономить патроны. а также ультра унылую прокачку, импакт от которой около нулевой как по мне.
    Реинкарнация серии получалась отличной судя по отзывам, но лично я ей разочарован. Единственный плюс для меня это саундтрек который пополнил мой плэйлист.
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  10. Oct 7, 2022
    7
    Ну, вроде норм. Мне не хватило разнообразия. Я из того числа людей, которые любят, когда их незаметно водят за ручку, чего Doom 2016 вообще не делает. Ты можешь пробежать всю игру с одним оружием, не почувствовав никаких проблем. В Doom Eternal не играл, но я крайне заинтригован, ведь потенциал чувствуется, но в первый раз не получилось.Ну, вроде норм. Мне не хватило разнообразия. Я из того числа людей, которые любят, когда их незаметно водят за ручку, чего Doom 2016 вообще не делает. Ты можешь пробежать всю игру с одним оружием, не почувствовав никаких проблем. В Doom Eternal не играл, но я крайне заинтригован, ведь потенциал чувствуется, но в первый раз не получилось.
  11. Dec 25, 2016
    7
    Broken gameplay.

    While the running and gunning do feel good and solid, the game is broken into individual arenas. These arenas are much too small to provide imaginative gameplay for a hardcore arena shooter. The enemy count is also very small at any given time. Keep in mind that the enemies don't appear all at once, but TELEPORT in after you've killed some of them. It ruins the tempo
    Broken gameplay.

    While the running and gunning do feel good and solid, the game is broken into individual arenas. These arenas are much too small to provide imaginative gameplay for a hardcore arena shooter. The enemy count is also very small at any given time. Keep in mind that the enemies don't appear all at once, but TELEPORT in after you've killed some of them. It ruins the tempo and strategizing and was done to keep consoles running smoothly.

    After finishing an arena, the game is slowed down with tedious exploring, bad story telling, scripted cut scenes and jumping to platforms before reaching another small group of enemies in the next arena. This constant starting and stopping of action takes you out of the game. Add to this an extremely low ammo count and the action becomes a dance where you must watch for Glory Kills and Chainsaw kills to get needed supplies every few seconds. Basically, the game gets in the way of itself at every turn.
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  12. May 17, 2017
    7
    DOOM is a reboot of DOOM, one of the first really popular first person shooters from, oh, the early 1990s. The original DOOM blew people away with its pseudo-3D graphics and gameplay. The 2016 DOOM is hoping to blow audiences away with a game with amazing graphics and gameplay which harkens back to the 1990s.

    It succeeds, albeit incompletely – as while the game is quite good at times,
    DOOM is a reboot of DOOM, one of the first really popular first person shooters from, oh, the early 1990s. The original DOOM blew people away with its pseudo-3D graphics and gameplay. The 2016 DOOM is hoping to blow audiences away with a game with amazing graphics and gameplay which harkens back to the 1990s.

    It succeeds, albeit incompletely – as while the game is quite good at times, it also reminds us all of exactly why things changed, and it isn’t nearly as memorable as I would have expected.

    DOOM has a very old school aesthetic in some ways. Gone is reloading – you can fire all of your weapons until you are out of ammunition. Gone is a limitation on weapons carried – you eventually tote around ten primary weapons, most of which have two weapon attachments which change their alternative fire, as well as three equipment items, two of which are grenades and one of which is a hologram used to draw enemy fire. There is no regenerating health – instead, ammunition is lying around the levels in boxes lying on the ground, there are health packs and armor packs lying around, and in a few areas there are temporary power-ups such as quad damage, invincibility, haste, and similar things which make you that much more powerful for a short period of time.

    Coupled to this is always running around the level by default, the ability to pull yourself up to platforms, the ability to double jump (eventually), and a general run-and-gun style of gameplay as the demons try to close in from all angles due to the design of various areas, forcing you to keep moving if you don’t want an enemy to attack you from behind. Some of the later enemies have pretty high health as well, further encouraging you to run around as if you stay in place, they will get to you before you kill them.

    The enemies in the game have okay if not amazing variety – there’s over a dozen kinds of enemies, from agile imps which throw ranged attacks at you and attack you sometimes, to enemies with shields, to a couple varieties of flying enemies (one a suicidal kamikaze, one a ranged attacker), a few big ground melee demons, a couple big ranged demons, and some big mixed-ranged demons. While these are okay in terms of variety, it isn’t great, and the game stops introducing new demons about halfway through. This is unfortunate, as beyond that point, the only “new demons” are a couple of remixes of older ones (which aren’t that new feeling), as well as three bosses which, while okay, are not exactly amazing.

    Sadly, this leads the game to feel a bit stale after a while – once you’ve unlocked all the weapons and fought all the enemy types, there’s about half a dozen levels left in the game for you to fight through. Worse, the game gets quite a bit easier at that point, both because there’s nothing new to throw at you, as well as because you just continually get more and more overpowered as you unlock more powers for your weapon secondary fires and various static bonuses continue to accrue in the forms of adjustable powers from unlockable runes which you acquire in various levels, as well as the upgrades to your armor abilities and base health and armor. The BFG is almost comically overpowered, and the chainsaw, while limited in ammunition, ensures that you never run out of ammo of anything important. Indeed, in some of the later portions of the game you can unlock rune combinations which effectively give you infinite ammo and make it very easy to maintain tons of health and armor, making the game almost trivial in some places, while the BFG can be used to bail you out of any seriously difficult situation – including the bosses.

    Additionally, running around and picking up ammo and health and armor, while it feels novel at first, is actually kind of tedious. Worse, it actually highlights one of the problems of many modern games with collectables – secrets seem like this really cool thing, but in practice they end up slowing down gameplay as you wander around hunting for them. This results in the game’s pacing, which is pretty solid if you just play through, being interrupted at times by wandering around looking for resources and secrets.

    This really just kind of highlights why some of the old DOOM things aren’t done anymore – hunting down ammo, armor, and health packs just isn’t that fun, and secret hunting can interrupt the flow of the game’s otherwise pretty intense gameplay.

    That being said, this game is pretty fun for a good chunk of its run. The story, while nothing special, works pretty well, the DOOM Marine’s attitude towards mission control is kind of amusing as he starts off by smashing a few screens which try to deliver exposition at the player, there are only a limited number of cutscenes to interrupt the flow of the game, and the actual run-around-and-shoot-demons-that-are-spawning-constantly gameplay works pretty well.
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  13. Fuz
    Sep 27, 2016
    6
    Excellent game.
    I was expecting a mediocre game, and I was wrong. While I don't see it like a *real* DooM (doesn't feel like a DooM game, sorry), it's a really excellent game overall. It's fast, it's fun and it's really well designed. Graphically is excellent. The musics are fantastic and really spot on. Combat is fun, the weapons are great, the enemies are all well designed and fun to
    Excellent game.
    I was expecting a mediocre game, and I was wrong. While I don't see it like a *real* DooM (doesn't feel like a DooM game, sorry), it's a really excellent game overall. It's fast, it's fun and it's really well designed. Graphically is excellent. The musics are fantastic and really spot on. Combat is fun, the weapons are great, the enemies are all well designed and fun to battle.
    Now, it does have some downsides.
    - Maps enviroment are a bit confusing, sometimes it's hard to disitnguish which room are you on.
    - Glory kills are fun to see the first time, they they only get annoying and take away from the combat itself.
    - Checkpoint saving is a TERRIBLE idea and an horrible trend. We should be able to save whenever we want to.
    - The map is kinda confused, and, worst of all it resets every time you close it, forcing you to zoom and reposition it as you need.
    - denuvo is horrible.
    - It's only on steam.

    EDIT: since my save file have been corrupted while I was almost at the end, and since it is A WELL KNOWN BUG, I decided to remove 3 points from my verdict.
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  14. Oct 8, 2016
    7
    So basicaly this game is all kill, kill, kill. Game guides you through your playthrough with green lights on every single door, whole map design is based on guiding the player to the final goal. Every map is the same.
    It's a good game for a 1h play, not more that that.
  15. May 15, 2016
    7
    Plays too much like RAGE. In that the levels are in sections with many gimmicks like closing a portal, fight a wave of demons, rinse and repeat. Find a key, open door etc. Go through airlocks again and again. Got very tiresome after a while. Controls are a bit off. They feel very fluid but a little floaty with no sprint button. Can you believe that? It's tough to navigate around some ofPlays too much like RAGE. In that the levels are in sections with many gimmicks like closing a portal, fight a wave of demons, rinse and repeat. Find a key, open door etc. Go through airlocks again and again. Got very tiresome after a while. Controls are a bit off. They feel very fluid but a little floaty with no sprint button. Can you believe that? It's tough to navigate around some of the faster moving demons and the stupid small sections they throw you in to fight them. They should have added sprint and some open area levels to make full use of the weapons because most enemies just rush you all the time.

    Visually it's superb like some of the UAC facility levels, weapons, few enemy designs (revenant, the undead and cacodemon being the only ones that stood out), and slick menu presentation. Loading times are ridiculous. Audio is hit and miss. Sound effects are good but some of the gun sounds and explosions are weak. Had to crank my volume a little bit. They nailed the music which is constantly there sometimes subtlety or full force.

    A sequel or DLC needs to add more variety (Phobos and Deimos?) because it was overall missing something I can't quite put my finger on? It badly needed something fresh because it all felt too mundane. It needs a story that isn't a rehash. It basically is a remake of Doom 3. That's not to say it sucks. It was a blast to play but too arcade-ish and similar for me. Worth a rental or pick it up when it drops to $20.
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  16. May 14, 2016
    7
    Short But Fun
    This is a true modernization of the Doom of old. Upgrading the graphics and adding a minor story, this game is a quick fun demon killing joy. Sadly it appears Bethesda chose to focus much of their effort on the multiplayer aspect so the single player campaign is quite a short venture. Clocking in at around 10 hours you can blast through the game and get most (if not
    Short But Fun
    This is a true modernization of the Doom of old. Upgrading the graphics and adding a minor story, this game is a quick fun demon killing joy. Sadly it appears Bethesda chose to focus much of their effort on the multiplayer aspect so the single player campaign is quite a short venture. Clocking in at around 10 hours you can blast through the game and get most (if not all) of the upgrades in a single play-through. All in all it is a good game but not near as good as their recent update of Wolfenstein.
    Great visuals, well built and a solid shooter if only it had another 10 hours of single player action...
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  17. May 15, 2016
    7
    The game is decent, not amazing but still good. It is 100 times better than Doom 3 and goes back to being an action game rather than horror!

    My biggest problems are that multiplayer feels slightly laggy even with perfect internet connection while campaign feels perfect. The graphics are alright but beware that if you are not running high end hardware you will have to turn them down to
    The game is decent, not amazing but still good. It is 100 times better than Doom 3 and goes back to being an action game rather than horror!

    My biggest problems are that multiplayer feels slightly laggy even with perfect internet connection while campaign feels perfect. The graphics are alright but beware that if you are not running high end hardware you will have to turn them down to the point where they look like a 10 year old game and is still jittery which is quite disappointing. Seems very badly optimized but could be Nvidia drivers.

    So to recap, the game is fun and feels like a true doom (unlike doom 3) and is worth around €30, but I would not advise paying more than €40 for this.
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  18. Jun 12, 2017
    7
    Eech...I guess 30$ is sort of justified. It's good, but nothing insane or anything. Also, it gets really repetitive after a while. It's got its fair share of game breaking bugs, the autosave option could've used some work, and adding "RPG" elements connected to achievements is kind of counter-productive to the overall gameplay in my opinion. The models are nice, i like the designs of theEech...I guess 30$ is sort of justified. It's good, but nothing insane or anything. Also, it gets really repetitive after a while. It's got its fair share of game breaking bugs, the autosave option could've used some work, and adding "RPG" elements connected to achievements is kind of counter-productive to the overall gameplay in my opinion. The models are nice, i like the designs of the old characters. The music gets a bit old as well. It's a nice game. Playing some of the old levels sounds nice, I haven't gotten around to it though. All in all, good, clean fun in short intervals. Expand
  19. Dec 24, 2016
    6
    In my opinion, DOOM 2016 for PC has been converted from Console Platforms (because PS and Xbox are using AMD chipsets). The game get more FPS on AMD Video cards than NVIDIA but it still be unstable by dropping too much FPS suddenly on AMD.
    If they (Bethesda, id,...) don't want to make DOOM or any game for PC... Just DON'T MAKE THE PC VERSION like that.
    Anyway, DOOM's gameplay is
    In my opinion, DOOM 2016 for PC has been converted from Console Platforms (because PS and Xbox are using AMD chipsets). The game get more FPS on AMD Video cards than NVIDIA but it still be unstable by dropping too much FPS suddenly on AMD.
    If they (Bethesda, id,...) don't want to make DOOM or any game for PC... Just DON'T MAKE THE PC VERSION like that.

    Anyway, DOOM's gameplay is good... except for the "SUPER Shortgun" which is worse than Mark V Pistol.
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  20. May 14, 2016
    7
    A surprisingly solid, quick paced and brutal FPS that brings something that feels new to a tired genre, even if it doesn't have a unique bone in its' body.

    Doom is essentially a reboot of the legendary first game, and while fans of the original will be disappointed by changes to the health system, the pacing is very good, retaining the "move on to the next group of demons" dynamic.
    A surprisingly solid, quick paced and brutal FPS that brings something that feels new to a tired genre, even if it doesn't have a unique bone in its' body.

    Doom is essentially a reboot of the legendary first game, and while fans of the original will be disappointed by changes to the health system, the pacing is very good, retaining the "move on to the next group of demons" dynamic. There's an overfocus on melee which, while satisfyingly brutal, does become old after a while, but it still comes across as fresh just because of the abundance of drab military shooters in the market it competes with.

    Surprisingly, the campaign is the best part of the game for me. Yes, a decent campaign mode in an FPS for the first time in what feels like forever! It's nothing revolutionary, and this isn't a top drawer narrative RPG experience or anything like it, but it is competent and feels like a focus has been placed on it.

    Much was made about the overuse of browns and greys in the colour scheme before release, but I can confirm that the art style is good. Not great, but good. Personally, as an old Doom player, I would have appreciated a lot more colour variation and imagination, but I can understand that the era we live in doesn't make that "cool", so the art direction is what it is - nothing special, but passable, despite some low quality textures in certain areas.

    Overall, this is a surprisingly decent game. Is it worth full price? If you're a big FPS fan, then probably - it's going to be worth it to you more than whatever the latest shovel of CoD crap is anyway. It would have been easy for Bethesda to take the Doom licence and make a quick cash grab; they haven't done that.
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  21. May 16, 2016
    7
    Better than Doom III. A return to the original fast-paced formula with solid art direction, some impressive level design, a nice coat of UI polish and usability tweaks. It absolutely does not attempt to break new ground, and seems to have incorporated a bunch of good ideas from the Dead Space series, et al. If the admittedly very fun run & gun gameplay weren't so repetitive, I'd rate itBetter than Doom III. A return to the original fast-paced formula with solid art direction, some impressive level design, a nice coat of UI polish and usability tweaks. It absolutely does not attempt to break new ground, and seems to have incorporated a bunch of good ideas from the Dead Space series, et al. If the admittedly very fun run & gun gameplay weren't so repetitive, I'd rate it higher. Not disappointed, my expectations were suitably low. Expand
  22. May 16, 2016
    6
    Lets do this the old pro/con way. I dont have time to write fully fledged review. So, basicly:

    Pros: - DOOM ! - Decent single player campaign experiance (for an old school fps). - Cool weapons, good feeling, upgrades etc. (in Singleplayer) - GFX are quite nice on ultra. - atmosphere/envirenment Con's - U dont buy a FPS game for 10 h long story mode with 0 choices and
    Lets do this the old pro/con way. I dont have time to write fully fledged review. So, basicly:

    Pros:
    - DOOM !
    - Decent single player campaign experiance (for an old school fps).
    - Cool weapons, good feeling, upgrades etc. (in Singleplayer)
    - GFX are quite nice on ultra.
    - atmosphere/envirenment

    Con's
    - U dont buy a FPS game for 10 h long story mode with 0 choices and replayability (Well, if You like secret hunt/archiev's/higher difficulty etc U might add +10h to totall time played).

    - FPS games usually shine in Multiplayer (and thats why everyone i know buy's fps games in the first place) And Dooms multiplayer is, simply put, BAD. Ive played DOOM NDA alpha, then closed beta, then open beta and i must say one thing - Its not "fun" to pwn other players in demon form or using gauss/bfg but You are forced to use those to win. Its not rewarding or challenging. U dont win by outskilling opponent, (with pro gunplay, dedly accuracy + tactic). You win games by controlling demon rune/power weapon spawns. There are way more problems with multiplayer (announcer/loadouts/hack modules/only 9 small maps/ no deadicated servers etc.)

    - Snapmap tool -> Its cool for about 20 min, but then U start to notice it's limitation's (4 player only/12 monsters spawn max/ 1 environment/ U build from premade piece's).
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  23. May 15, 2016
    5
    OK... So three was a bit harsh.

    The negatives: * The story line is next to non existent so far. It might as well say "fight your way to here". "now fight your way to here". "now...". * I am appalled by the lack of cut-scenes to pull me in to any attempt at a story. * The graphics are Good, but not epic. Even on Ultra (SLi 980 GTX) although the game plays VERY smoothly. * The enemy
    OK... So three was a bit harsh.

    The negatives:
    * The story line is next to non existent so far. It might as well say "fight your way to here". "now fight your way to here". "now...".
    * I am appalled by the lack of cut-scenes to pull me in to any attempt at a story.
    * The graphics are Good, but not epic. Even on Ultra (SLi 980 GTX) although the game plays VERY smoothly.
    * The enemy attacks (AI) are more than a little dumb so far. You can easily get them to follow you and just pummel them while running backwards.
    * It feels a bit like a COD version of Doom.
    * I swear I saw some typos in the text placeholders.
    * If I used the gamma slider in the way the game tells me to, I would be able to see basically nothing of note - so Ignore that, IMHO.
    * Weapons fire isn't amazingly accurate... it almost feels like it was made to be slightly forgiving if you were to play in using a gamepad. Not that I am.
    * I have already got trapped in a couple of locations (foundry, in between a couple of metal bars, to mention one) and had to restart.
    * It definitely is mindless and requires very little thought. Just follow the lights and you will advance in your game.
    * Health popping out of beings you kill by hand... what is that all about?!?!?!
    * Personally, I cant stand chosen level ups and skill customisation.
    * Some of the "sparks" look like flying pixels and nothing more.

    The things I like:
    * The game is a smooth as silk and has no frame judder or other textural oddities.
    * The level design isn't that bad. It is just a shame that it is so linear.
    * The ability to climb a little is nice - although goes against physics a lot of the time.
    * Still a better love story that Twilight.
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  24. May 22, 2016
    6
    I was very sceptical towards this new Doom after having seen footage of it, but I was bored and decided to give it a go anyway. It's actually a lot better than I expected but still not awesome or anything. It's a somewhat entertaining FPS in a sci-fi setting, not a classic like the old Doom. To me it plays a lot more like Quake 2, with Quake 3 jump mechanics and weapons if that makes anyI was very sceptical towards this new Doom after having seen footage of it, but I was bored and decided to give it a go anyway. It's actually a lot better than I expected but still not awesome or anything. It's a somewhat entertaining FPS in a sci-fi setting, not a classic like the old Doom. To me it plays a lot more like Quake 2, with Quake 3 jump mechanics and weapons if that makes any sense. Which in itself isn't necessary a bad thing. I would've wanted something more akin to the old Doom, but I guess considering how much an AAA game costs to develop these days they just can't do anything risky like that and have to cater to the current FPS target demographic.

    Graphics are really nice, art direction on the other hand could use a bit of work. The Mars environments remind a lot about Doom 3's environments actually, although a lot brighter of course. The enemy design feels a bit "safe" to me. They don't look gruesome enough, more like they were out of Halo or something (point in case - the enemy with the silly energy shield). Hell looks a bit boring too. They should've gone full Cannibal Corpse instead, which of course they would never do because of the whole lowest common denominator reason again.

    The worst and truly most terrifying enemy you'll encounter is the level design itself. More often than not I found myself dying because of the small enclosed spaces rather than the enemies themselves. Which feels a bit cheap. Not a huge fan of the combat arena mechanic either. This certainly feels very un-Doomlike since in Doom you can always back off into a safe area and win a fight no matter how low health you are on. Not possible here once you find yourself in a place where demons keep teleporting in and make your life miserable. Since they will always surround you and flank you. I believe the IGN review touched upon this as well.

    I don't mind the glory kills in and of themselves, they are really quick and feel satisfying. But they are this game's regenerating health in disguise. As long as there are enemies you can always get more health and the game is designed with this in mind. Which is 100 percent NOT how it was done in old school games such as Doom.

    I played through the game on Ultra Violence which felt very easy. Tried the first two stages on Nightmare and yes it felt hard, but in a cheap kind of way. You get killed in one or two hits, and it is very hard to keep track of where all enemies are at all times since they blend in to the environment and/or are very small (such as the imps). Also most of the enemies and/or their projectiles are very fast, which yet again is not how the old Doom handled it.

    If you like FPS games you'll probably like this one, but it certainly doesn't feel like Doom at all I'd say. I prefer Doom 3 to this since it tried to go a new direction and it had a lot of atmosphere and suspense that this game lacks.
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  25. May 13, 2016
    7
    It's good. It's not great and not bad. It's feels more like Doom than Doom 3 did which is a good thing. The action is more fast paced and the levels are more Doom-like. Is it worth $60? Ehhh. I think it's too simple to be charged $60 for. I'd wait for a sale or buy Rage instead if you've never played that.
  26. May 14, 2016
    5
    Смешано... Очень тяжело понять, какая вообще у разработчиков была цель? Графика не порадовала даже на PC, есть очень много "мыльных" текстурок на максимальных настройках. И чем вообще занимались разработчики аж целых 2 года (не считая ещё пять лет разработки, которую отменили)?Смешано... Очень тяжело понять, какая вообще у разработчиков была цель? Графика не порадовала даже на PC, есть очень много "мыльных" текстурок на максимальных настройках. И чем вообще занимались разработчики аж целых 2 года (не считая ещё пять лет разработки, которую отменили)?
  27. May 27, 2016
    6
    Pros:
    -Fast and fluid.
    -Fun to play. -Looks great. -Great design. -10 hour single player campaign. Cons: -No boss fights until the last few levels. -Gets *very* repetitive. Entire game can be summarized as an arena FPS. Enter one area, doors are locked, clear all enemies, door unlocked, proceed some airlocks or corridors and repeat the process upon entering new area. It doesn't
    Pros:
    -Fast and fluid.
    -Fun to play.
    -Looks great.
    -Great design.
    -10 hour single player campaign.

    Cons:
    -No boss fights until the last few levels.
    -Gets *very* repetitive. Entire game can be summarized as an arena FPS. Enter one area, doors are locked, clear all enemies, door unlocked, proceed some airlocks or corridors and repeat the process upon entering new area. It doesn't change, and despite old school level design, the maps are largely linear and not very sprawling.
    -Most of the game takes place on Mars, who's levels are much less enthralling compared to the Hell counterparts.
    -Multiplayer too reliant on powerups. Won't have lasting power to justify $60.

    Overall - Fast and fun to play but bogged down by excessive repetition of game design and not enough time spent in hell for a Doom title. With glory kills and tethering between mars and hell, the game ironically felt way more like a Doom:the movie:the game title than a traditional Doom title.
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  28. Aug 13, 2016
    5
    DOOM.......First off. This doesn't remind me of the original DOOM at all, nor does it remind me of DOOM 2 or DOOM 3. Which is fine, it doesn't have to be like any of the other DOOM games. But i would of liked a GREAT DOOM game. This isn't a great DOOM game for me. It's lacking atmosphere, It's lacking horror, It's lacking interesting areas that keep me engaged. The original DOOM, everyDOOM.......First off. This doesn't remind me of the original DOOM at all, nor does it remind me of DOOM 2 or DOOM 3. Which is fine, it doesn't have to be like any of the other DOOM games. But i would of liked a GREAT DOOM game. This isn't a great DOOM game for me. It's lacking atmosphere, It's lacking horror, It's lacking interesting areas that keep me engaged. The original DOOM, every stage felt new, different. Dark and light areas would meld seamlessly. I couldnt wait to see what the next level would look like. Some bits dark as hell, some bits light. All areas in DOOM 4, feels like the area before. Every area feels like survival mode in Left 4 Dead 2 and looks almost the same. EVERY AREA FEELS THE SAME TO ME.

    Believe it or not, DOOM 3 had heaps of areas that were exactly like the originals , enemies lunging at the player, out of walls, like the originals, dark areas..yes, there was DARK AREAS IN THE ORIGINAL DOOM, go back and play it, there's dark areas all through the original DOOM games, almost in every stage. The original DOOM games were survival horror action games. The growling behind walls, the limited ammo. Limited Health packs. creatures coming out of nowehre out of stone pillars or through portals. Sometimes i would almost run out of ammo and need to scurry to find bullets and medikits. Which is similar in this. But it's easier with the inclusion of health falling out of enemies. But that's ok, its helpful. That doesnt really bother me, making it super casual. So more people dont get frustrated, because they cant find a health pack or something. Just melee a demon, you no longer need health packs......

    The enemies are more creative in this version, not better, just more creative than the originals and DOOM 3. DOes that make them better or more fun to kill? I'm not so sure about that. The large jumping demon in DOOM 4, i found WAY more menacing and scarier and more difficult to deal with, in DOOM 3.

    On a sidenote......

    The people that think that the original DOOM games were all bright and lit up all the time. I seriously think they had the brightness turned all the way up and weren't playing it the way it was originally intended. There's a reason there's nightvision glasses in the original DOOM games. Thus they came up with the flashlight concept in DOOM3, instead of nightvision. Then ruined the great flashlight mechanic, in the stupid BFG HD edition, that made the game terrifying and then made it casual friendly, they didn't even put an option in for people that wanted to retain the original vision from John Carmack. DOOM 3 was a mix of dark stages and light stages...just like the originals. In the originals there was no health falling out of enemies, Enemies only spawned out of portals, not all around the player on every stage. In DOOM 3 SOME enemies spawned from hell and some spawned out of walls or were just walking around , like the originals. In DOOM 4 almost ALL enemies spawn around the player. Its almost like Killing floor or survival mode in Left 4 dead 2, every single area. That's not DOOM. Its a very cheap way of doing it. SPAWN enemies, rinse and repeat. Every area actually felt like the area before the last one. In DOOM 3 every area, felt new and interesting and on purpose. Having all floating rocks everywhere to me, isnt interesting level design. Its a bit irritating and annoying having to constantly jump up to areas. It's almost like a platform/parkour with a gun, game.

    Anyway.....

    I dont think DOOM 4 is a bad game. Its fun, its fine, its a bit of action mixed with parkour , but It's not a great DOOM game for me. I think DOOM with the 20b Brutal mod is more fun for me than DOOM 4. If you havent played it, get the original doom games , download the brutal Doom mod and check that out, its super cool. Super bloody and just as destructive as DOOM 4. Matter of fact, if you want blood, theres more of it, in the Brutal Doom mod than DOOM 4. There's even more blood, in DOOM 3.

    Do i like DOOM 4? Im not sure. I like that theres demons, they spawn and shoot and I have some cool guns and can kill a bunch of demons and chainsaw some of them in the head. But I honestly don't think I could replay this more than twice. I can replay DOOM 1,2 and Final Doom in HD 1080p with mods and DOOM 3 over and over and over and over. I think it boils down to atmosphere in both Doom 1 and Doom 2 and DOOM 3. There's more of it. The levels are more interesting and fun to navigate in teh originals, I found like I was walking around a lot doing fck all in DOOM 4 and trying to reach hard to get areas. I just overall flat out and enjoyed the originals with the brutal Doom mod and DOOM 3 more than this.
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  29. May 15, 2016
    7
    Doom (Reboot) is a good game but NOT an instant classic as some fanboys try to make it. The Single player is only around 10 hours, the plot is lazy and the single player is overall lacking. I got bored with it really fast plus there is nothing new does not worth the $60.
Metascore
85

Generally favorable reviews - based on 44 Critic Reviews

Critic score distribution:
  1. Positive: 41 out of 44
  2. Negative: 0 out of 44
  1. Games Master UK
    Jul 25, 2016
    90
    Meaty multiplayer and a campaign that plays like a sustained electric shock. Eye wateringly fun. [July 2016, p.60]
  2. CD-Action
    Jul 21, 2016
    90
    If you miss Doom, you miss what I anticipate to be one of two most important first person shooters of 2016. The classic returns in great shape, with all its vital elements intact. Give the campaign some time to pick up speed and it will pump your veins full of adrenaline. [07/2016, p.38]
  3. PC PowerPlay
    Jul 6, 2016
    60
    A tribute to Doom that leaps to great heights, but fails to fully stick the landing. [Issue#252, p.60]