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8.8

Generally favorable reviews- based on 5639 Ratings

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  1. Apr 25, 2021
    10
    Think of it as playing Halo.
    but...

    Everything around you burns.
    Your enemies burn.
    Your weapons burn.
    You burn.

    You're on speed the whole time and try to play Through fire and Flames on an out of tune Broomstick.

    I can't drink coffee anymore as I'm shaking all the time.
  2. Jan 23, 2022
    7
    Doom eternal, is a power fantasy-fast paced fps game.
    I think, Doom's first person shooter experience is almost perfect. There is a lot of unique enemy types whic has all unique ability and animation set's. All the enemy's has their own weak spot's and fighting styles. By dint of the enemy variotions and the doom's fast paced gameplay, Game doesn't get bored players untill the next new
    Doom eternal, is a power fantasy-fast paced fps game.
    I think, Doom's first person shooter experience is almost perfect. There is a lot of unique enemy types whic has all unique ability and animation set's. All the enemy's has their own weak spot's and fighting styles. By dint of the enemy variotions and the doom's fast paced gameplay, Game doesn't get bored players untill the next new mechanic. Doom's tempo doesn't interrupted until last few hours of the storyline.
    Almost each chapter has their own new unique mechanics. And with these new mechanics, game still staying fresh untill tempo starts stumble. In the last quarter of the storyline, game's tempo interrups suddenly. Game begins to show no more new mechanics, and this problem becomes much more boring as much as you play without new mechanics. The worst part of the game is definitely level design.
    generally, level design of the doom divides into two parts. The combat areas and the paths leading combat areas or final objectives.
    The combat area's has no lacking part. They are full of nostagic, fast pace supportive level designs. But the second part of the level design is completly disaster. Game never supports the player to find them way. the interactiveble elements of the environment which used for the puzzle and plartforms are never shown spesificly. And as a result of such a lacking level design work, player's, even can suffer too hard to only find a way, and can waste too many minutes while searching a singel clue for puzzle or plartforms.
    Doom's second part of the level design is %100 percent garbage work. And this lacking deserves at least -3 point.
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  3. Aug 25, 2021
    1
    This game has lost everything that made the original DOOM 2016 so likeable.
    I have no need to put more, this is just a very short analysis from my perspective.
  4. Nov 1, 2021
    3
    This is not DOOM
    Rainbow, jumping, no ammo, broken mechanics..
    I Want a Normal First Person Shooter like DOOM 2016
  5. May 23, 2020
    7
    Compared to the previos Doom game I think this is a big step up. The levels all feel unique and are very well designed with exploration being really rewarding. There is a lot of mechanics to master here, and it takes time, but when you learn the flow of combat it is really rewarding. The performance is also flawlessly running at 60 fps in 4k with maxed out settings. The main thing thatCompared to the previos Doom game I think this is a big step up. The levels all feel unique and are very well designed with exploration being really rewarding. There is a lot of mechanics to master here, and it takes time, but when you learn the flow of combat it is really rewarding. The performance is also flawlessly running at 60 fps in 4k with maxed out settings. The main thing that drags down the experience is that there are quite a few fights that are brutally unforgiving even on the easiest difficulty, clearly they had some inexperienced designers working on this project. I also would have wanted a bit more story through cutscenes and the like instead of through wall-of-text-logs that I can't be bothered to read. Expand
  6. Nov 7, 2020
    7
    It's a fantastic game with a very addictive gameplay loop and a powerful soundtrack to go with it. I would say that it's a 200% improvement over DOOM 2016's gameplay loop. It has set the standard for future DOOM titles. If I had to give this game a definitive score right away, it would be a 10/10 based on the gameplay and Mick Gordon's excellent soundtrack. The main campaign's story isIt's a fantastic game with a very addictive gameplay loop and a powerful soundtrack to go with it. I would say that it's a 200% improvement over DOOM 2016's gameplay loop. It has set the standard for future DOOM titles. If I had to give this game a definitive score right away, it would be a 10/10 based on the gameplay and Mick Gordon's excellent soundtrack. The main campaign's story is okay. There are some big reveals, unnecessary retcons from 2016, and unexplained time-skips. And frustratingly, there is no explanation whatsoever to bridge the gaps either. So we can only hope Id Software feels compelled to share with us how the Doom Slayer got to where he is at the start of this game.

    With that said, let me elaborate on the things I didn't like about this game. Let's start with the visual direction of DOOM Eternal, which I don't like. It's not on the same level as DOOM 2016, which had a refreshingly gritty and cinematic feel to it. Every level in 2016 had its own unique lighting in different areas of the level. It felt handcrafted and organic. In comparison, DOOM Eternal feels very inorganic and bland with the monotone global illumination setting for the entire map, across all levels. Some of the interior lighting looks good, but it doesn't measure up to DOOM 2016. And it doesn't matter if you play it on ULTRA NIGHTMARE graphical settings because the global illumination methods used in this game make everything look bright and saturated. Fortunately, it can be mitigated by downloading the 'Doom Eternal DeLighter' mod from Nexusmods. However, the lighting itself isn't as beautiful as DOOM 2016's, which means the result is still disappointing, if slightly less.

    The weird 8-bit platforming in this game is excessive and immersion breaking. The Cultist Base level has some of the most nonsensical 8-bit platforming I've seen to date. It feels like something 10-year-old children would enjoy. It's the same with gore kills as well. They feel more cartoonish than brutal. I heard Hugo Martin decided to go this route so that his children can play the game. Fair enough, I suppose. It's just not for me.

    "Attack only when their eyes glow green" enemies and bosses in this game are a cheap gimmick passed off as "well-designed enemies requiring your immediate attention." No, they're cheap gimmicks and nothing more. It's not about the difficulty, it's about the enemy design. If the Marauder is a "well-designed" enemy, why can't we use the Marauder's shield ability in the Multiplayer mode? Because it is stupidly imbalanced, and Id Software couldn't justify its use in multiplayer.

    My final rating for this game is 7.5/10. I didn't like it as much as I thought I would. DOOM 2016 was a more satisfying experience for me. DOOM Eternal's gameplay and Mick Gordon's new soundtrack are fantastic, but for every two steps forward they've also taken a step back.
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  7. Jun 6, 2022
    0
    I can't say I enjoyed it, I loved Doom 2016, bui this one seems to be more about puzzle, jumping and finding a way to progress further, with which I had no problem in previous Doom. I died more because of falling down than in combat. Maybe call the game Jumping eternal..
  8. Apr 2, 2020
    7
    Great game all around with various fun mechanics which you can choose to enhance during the game and with every time I fail I feel like I learned something. Completing these challenge gates also feel really amazing making the game really rewarding. With customization players can change pretty much every aspect of the doom slayer and his weapons like having more hit points, armor or ammoGreat game all around with various fun mechanics which you can choose to enhance during the game and with every time I fail I feel like I learned something. Completing these challenge gates also feel really amazing making the game really rewarding. With customization players can change pretty much every aspect of the doom slayer and his weapons like having more hit points, armor or ammo besides the Runes and the many other upgrades. The game has minor bugs and glitches which seem to vanish automatically and appear without reason in the classic Bethesda style. There where a few jumping areas which are fine but somewhat redundant. In general this is a amazing game which makes a lot of things from 16 better and adw new fun mechanics. Bethesda. Net is also a reason why this isn't a 10. Looking at other reviews I can seriously not relate how jumping, dashing and using your chainsaw wouldn't be fun, the player can do these things often as a way to balance things out and they reload quickly after time, making you never really run out of the starting weapons if you just use the damn awesome chainsaw. Eitherway the game just gets better from time to time and the only time I got lost is because I was not paying attention.

    EDIT: Due to Bethesda.net never working this review has been downgraded from a 9 to a 7. Great game like I said, but having to wait 3 times as long on loading screens because Bethesda can't have working servers or being unable to play the fun multiplayer is a shame. I will refrain from buying products which force me to log into bethesda
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  9. Oct 23, 2020
    6
    Great graphics and weapons, stupid jump puzzles ruined the game for me though, gave up in the end.
  10. Oct 1, 2021
    0
    This isnt Doom. Period.
    And no, this isnt about the DRM drama.
    I wasnt a big fan of the last Doom either, but at least it was playable and still felt like a shooter. I played the other Doom games thousands of hours, even competitively. But this game is completely built around 3 mechanics that are not very shooter-like: The Chainsaw, Glory Kills and Platforming/finding secrets. It is so
    This isnt Doom. Period.
    And no, this isnt about the DRM drama.
    I wasnt a big fan of the last Doom either, but at least it was playable and still felt like a shooter. I played the other Doom games thousands of hours, even competitively.
    But this game is completely built around 3 mechanics that are not very shooter-like: The Chainsaw, Glory Kills and Platforming/finding secrets.
    It is so annoying and stupid that it destroys the whole game as a shooter. You literally have to chainsaw and glorykill your way through hordes of monsters and the whole game. You cant even use your weapons properly because they run out of ammo all the time. And so you always have to use the chainsaw and be bored of the not very diverse killing animations very quickly. Even after my first 5 kills I was already getting bored of this mechanic. Then you get a few bullets for maybe one or 2 kills, and then you gotta chainsaw again. And so on. Again and again. Ridiculously boring.
    And then of course Glory Kills. You gotta do them to stay alive because you get health back when you kill a monster, or you sometimes have to kill them with a glorykill to kill them quicker (because everyone knows that a fist to the face is much more powerful than a few bullets in said face). They are as boring as the chainsaw. But you gotta do them. Just like chainsaw kills. Youre forced to.
    Makes sense, doesnt it? No?
    Well then youre like me, and your game must at least make a little sense. Killing a monster with your weapons and not getting ammo from it... fine. But then killing it with the chainsaw and ammo literally (!!!) pops out of it like from a pinata?
    Yeeeeaaaahhh... no thanks.
    Lets get to the other gameplay then.

    Weapons can be upgraded. That sounds good and is actually fun. But as I said, you cant enjoy it for long because you run out of ammo all the time.
    And then theres the sounds of the weapons. All Doom games (except the last one, where it was similar like here) and even other shooters have the weapons dominate the game sound. Naturally weapons like those would be very loud, and thus sound very powerful. In some games I got goosebumps from only the weapon sounds alone. But here? They sound like toy guns. Their sounds are ridiculous and extremely low. Which brings me to the other sounds... or rather music:
    Extremely annoying comes to mind. I mean there are a few good tracks, but they dont last long. Most of the time you hear some weird ass scratching and screeching that is neither ambiance nor music. Its just annoying as hell! No pun intended.

    Platforming. Right. When youre not busy glorykilling and chainsawing away, while letting one or two bullets fly in between, you have to jump from one platform to the next and look for secrets. As simple as it is boring and annoying. Because secrets give you points that you then spend for upgrades. And btw, those upgrades are also ridiculous, because your character is overly artificially weak at the start because hes missing them. You literally feel much weaker than in the last games. For a long time. For example you maximum health is very low at the beginning and and can only carry extremely little ammo (16 shotgun shells and 60 bullets, for example).

    Finding those secrets sometimes gets really annoying when you spot a way to a secret (or another part of the map), but then discover that its not the real intended way and to make sure you dont use it, its blocked by a.... you guessed it, invisible wall. Happens quite often if you like to explore (which you have to if you want to find the secrets). Thats just pathetic for a modern game.

    The controls also feel very weird. Possibly because Bethesda decided to add something called "mouse sensitivity scaling". At first I thought its something like mouse acceleration, but when you turn it to 0.1 (the lowest), then you wont turn at all anymore. Must really be some form of sensitivity scaling, which really doesnt make any sense, because anything else than 1:1 on a shooter like that (or any game) is just stupid. But they dont make it in such an easy to understand scaling (1:1), they use decimals that dont make sense.

    You also have some citadel floating in space where you store your found secrets (easter eggs) and buy upgrades for your character.
    Thats all it does. Yet you can still get lost in it.
    Nothing impressed me there, because Ive been playing the old Doom games on and off on more modern engines, and see and hear everything they showcase there anytime I want without having to find it in some level.

    Ive been very disappointed by Bethesda games in the last few years. But this one pretty much seals it for me: I wont ever buy one of their games again, unless, for some reason, I am 100% sure that its a good game. And looking at their track record, I highly doubt that will ever happen again. Because for some reason enough people condone this raping of good old IPs and soulless gameplay. Not only in games, but also in series and movies.
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  11. Sep 13, 2020
    3
    If I wanted platforming, I'd play Super Mario. Platforming have no place in a 3D action game. Original DOOM knew that - they did not even include a jump button which was the right way to go.
    Also, what's with all those colorful icons and flashing lights? It's irritating as hell. You also must kill enemies with "glory kills" otherwise you will be out of ammo and out of health. This is
    If I wanted platforming, I'd play Super Mario. Platforming have no place in a 3D action game. Original DOOM knew that - they did not even include a jump button which was the right way to go.
    Also, what's with all those colorful icons and flashing lights? It's irritating as hell. You also must kill enemies with "glory kills" otherwise you will be out of ammo and out of health. This is their new "ground breaking" game mechanic. I found it annoying. Constantly you have "low ammo" and "low health" flashing up in bright colors.
    Sure, graphics are stunning, but what good is it if you cannot enjoy the vistas because you are constantly bouncing around like Mario on steroids.
    Enemies are not scary anymore, they have been degraded to a parody of their former selves and look cartoonish: shoot a grenade into a cacodemon's open mouth and he'll gulp like a cartoon character before exploding. When you glory kill enemies, their eyes bug out like in Looney Toons. This is not DOOM anymore, it's a farce.
    3 out of 9 (Bad)
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  12. May 2, 2020
    6
    Good game, bad sequel.

    Doom Eternal is a very imaginative and unique take on the FPS genre which I can confidently say is unlike anything I've ever played before. The issue is, that includes it's predecessor. While Doom (2016) was this incredible romp to hell and back which managed to capture an atmosphere and tone which was perfectly immersive, grounded, and visceral, in both it's
    Good game, bad sequel.

    Doom Eternal is a very imaginative and unique take on the FPS genre which I can confidently say is unlike anything I've ever played before. The issue is, that includes it's predecessor. While Doom (2016) was this incredible romp to hell and back which managed to capture an atmosphere and tone which was perfectly immersive, grounded, and visceral, in both it's gameplay and visual aesthetic, Doom Eternal looks and feels much more like a cartoon. Not only is the art direction, writing, and general atmosphere much less realistic and consequential, but the gameplay is also so over the top and fundamentally different than the previous game that it both fails to capture that same satisfaction the former had conveyed, as well as also completely removing the player from any immersion they had in the game's universe.

    Doom Eternal's gameplay is much less inspired by the classic shooters of the 90's than 2016 was; with a heavy focus on scarcity of ammo and health pickups, it forces the player to constantly micromanage all of their weapons and abilities; exploiting enemies to get whatever specific resource they need, while constantly waiting for certain abilities to recharge. In the first half of the game where you're still collecting all of the weapons and abilities you constantly feel underpowered and overwhelmed. The game doesn't really get to be all that much fun until a little over halfway through when you've finally both acquired most of the weapons and abilities and have learned how to use them; understanding how to juggle every type of grenade, learning which enemies can produce the most resources under which specific circumstances, and learning how rare each type of ammo is. Unfortunately, by the time you've internalized most of this, the game will be mostly over, and there won't be a whole lot of time left to actually enjoy this system.

    Then there is Id's confusing decision to implement Mario styled platforming into the game, complete with floating platforms which drop when you step on them, and spinning ropes of fire. The platforming is serviceable, when you get it down it does have a good flow to it, but it really doesn't feel necessary in this franchise, and it doesn't gel with the previous game's style. Then again almost nothing in Eternal does.

    Finally the art direction and story are just completely divorced from what we saw in 2016. The bright colors and frequent comic relief completely erode the visceral feel of the game; and everything looks like it's under a white florescent lighting, even if it doesn't make any sense in the context of the scene. Meanwhile a lot of returning enemies have been redesigned and honestly just look worse; with some of the more intimidating demons of the last game now looking cartoonish and ugly in all the wrong ways. Then there's the story, which on one hand feels like it had more effort put into it than the last game, yet it somehow feels much more thin. Plot points and characters come out of nowhere, it makes no sense without reading the lore, and it honestly just is not good. It's supplemental, technically having effort put into it, but honestly not having any emotional thru line or compelling characters.

    All things considered Doom Eternal is a fun and imaginative game which I can tell the developers had fun working on and I cannot say I've seen anything like it; but in my opinion they changed so much that almost all of what I adored about the last game is gone. If this game existed in a vacuum it would be an 8 or 9, but this game is so disappointingly different from its predecessor that it just fails to be a sequel.
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  13. Sep 7, 2020
    1
    I bought the game from its realise, i have to admit i liked everything about it, didnt get the chance to finish it. Steam had an update on the game and since then i cant launch the game. Obv I cant refund it, so i talked to bethesda support. i was exchangin emails on the steps i should do and i did. The support had 0 clue on how to help. I noticed they were repeating the steps that theyI bought the game from its realise, i have to admit i liked everything about it, didnt get the chance to finish it. Steam had an update on the game and since then i cant launch the game. Obv I cant refund it, so i talked to bethesda support. i was exchangin emails on the steps i should do and i did. The support had 0 clue on how to help. I noticed they were repeating the steps that they told me to do. I did them no questions asked.Its been 2 weeks and i havent heard from the since they told me that "a specilised team will look into your problem". I am not satisfied with bethesda at all. And this proves that even if your game works fine at the beginning they wont actually help you from their part.
    PS: My pc specs are sufficient to run the game and on high graphics as well. last game i played it was on june (i think) when i tried on 1st of august the game wasnt launching.
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  14. Apr 10, 2020
    3
    Doom Eternal isn't that good.
    Doom 2016 was a game that intentionally and obviously threw out the story, threw out monotonous level design and replaced it all with fun, gratuitous and satisfying combat.
    Doom Eternal is a lot of jumping puzzles, **** level design, bad pacing, and obvious arenas where you constantly run out of ammo fighting cheap enemies en masse. "combat chess" is what they
    Doom Eternal isn't that good.
    Doom 2016 was a game that intentionally and obviously threw out the story, threw out monotonous level design and replaced it all with fun, gratuitous and satisfying combat.
    Doom Eternal is a lot of jumping puzzles, **** level design, bad pacing, and obvious arenas where you constantly run out of ammo fighting cheap enemies en masse.
    "combat chess" is what they call it. I call it lame. I just want to shoot **** until it dies. I don't want to figure out a strategy. There's literally enemies in this game that are immune to certain weapons. In. A. Doom. Game.
    What? Seriously I can't count how many times where I had to stand around and look at an empty, boring level to figure out where the next **** jumping puzzle is. Or figure out where a switch was to open a door. This destroys the pacing.
    Also there's whole levels dedicated to lore. You know what I'm playing Doom for? It sure as **** isn't LORE. What happened to **** keycards and doors and corridors? You, know, like a DOOM Game? Why is there vast open levels with invisible walls and **** Why do I need puzzles and jumping hazards? I should NEVER die in a fps to jumping. EVER. I'll say this: the art direction is fantastic. The combat can be really fun, at times. It's just too few and far between.
    Also the PC version is really buggy! I've fallen through the level. I've seen let's players fall through the level. Enemies sometimes just vanish. I've seen enemies get stuck in the architecture and die. You're constantly getting tripped up or stuck on the walls during combat. It's also crashed on me multiple times since it requires an always online connection?!? WTF
    I wish I didn't buy it for full price, honestly. Playing it makes me want to go back to 2016 so I can actually rip and tear and not just read **** lore about ripping and tearing.
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  15. Nov 26, 2021
    1
    I beat this game twice, so it's not like I need to get gud, but I still hate this game.

    The reason I don't enjoy this game is because it's a one trick pony, it overwhelming you with too much enemy, so you would eventually either lose patience or just became fatigue and lose focus, so it's not really about the player skill anymore, any player no matter how skilled they are could get
    I beat this game twice, so it's not like I need to get gud, but I still hate this game.

    The reason I don't enjoy this game is because it's a one trick pony, it overwhelming you with too much enemy, so you would eventually either lose patience or just became fatigue and lose focus, so it's not really about the player skill anymore, any player no matter how skilled they are could get tired, and this game preys on that, so every time I need to hop on caffeine and sugar just to beat it, it's not my skill I worry about, I only worried about running out of adrenaline and focus, maybe this is some people's definition of fun, but it's not mine.

    Doom 2016 is a much better experience, not I'm not saying everything Doom Eternal did is bad, it's just need to bring back one of the three elements from the 2016 Doom

    1.Increase the weapon damage to Doom 2016 level, or

    2.Increase the Ammo you can carry to Doom 2016 level, or

    3.Bring back power ups (Like Invincible rage that makes you actually ripping and tearing?)

    You can't deprive of your player weapon damage while limiting Ammo supply, that's game design 101, it's just not an enjoyable experience, you should only pick one, while this might makes the player more powerful, you can design so the enemy hits harder too, so when you die you don't feel like it's **** it's more like "Oh I didn't dodge that, my bad"

    Bringing back powerups can make huge encounters that sometimes lasts for 5~10 mins more manageable, you can spawn the power ups when you reach certain amount of kills, then you can rip and tear for a while then go back to dodging

    Just bringing back 1 of the 3 points I made would make the game for much more enjoyable, but alas, it's probably not gonna happen because more players seems to enjoy the way it is, if that's the case then I guess this series moving forward is just not my type of games anymore.
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  16. Mar 26, 2020
    5
    Doom 2016 had almost perfect level of consistency. Doom eternal is like very colorful Comander Keen mixed with hardcore lore and logic miss-steps.
  17. Mar 21, 2020
    5
    Maybe the game is amazing and I didn't play it long enough to know, but as it stands, it became clear this wasn't a game I was going to enjoy much, if at all. I returned it after 45 minutes of empty frustration.

    -You have to play it online. In fact, when you launch it, you get a Bethesda.net login prompt but your only options are to accept and make an account and always play online, or
    Maybe the game is amazing and I didn't play it long enough to know, but as it stands, it became clear this wasn't a game I was going to enjoy much, if at all. I returned it after 45 minutes of empty frustration.

    -You have to play it online. In fact, when you launch it, you get a Bethesda.net login prompt but your only options are to accept and make an account and always play online, or to hit 'esc' and be offered the desktop. Now, I got around this by putting Steam in offline mode and this bypasses the login. But the game makes it extremely clear it's not the full experience unless you're online. I can make peace with being connected to servers, but the way they implemented this was poor.

    -The game isn't doom. It's called doom, lots of reviews saying it's doom, but it's Quake! It feels like Quake, you run like in Quake and the level design is much more like Quake with needing to find the right ledge to jump onto to climb up. You have a double jump now right at the start as opposed to unlocking it later, so the game puts you an area where you can get easily lost, running around looking for where to go right from the start. I spent 10 minutes trying to find how to get out of the hallway after the first room. That's mostly on me, but it was still frustrating.

    -You can fully, and easily, run out of Ammo. Even gas for the chainsaw, so you can be screwed and have no way to hurt anything, as the default punch does nothing but mildly stun the enemies.

    -The chainsaw and glory kills are teleports, you can literally skip 30' of space to do one, but there is no animation, you just *pop* to where the enemy is. I guess it's supposed to make the movement feel fluid, but it feels really jarring to me.

    -The users online mentioning that you have to use certain weapons weren't kidding. You start with the shotgun, there is no pistol. But, since there are RPG elements, the shotgun is weak and cannot even kill a former human with one shot (but you can kill Imps with one shot), since it's weak, you're always out of ammo.

    -The game puts you in greyspace tutorial arenas when it introduces a new concept. It does not let you play around in the real world to discover what it can do until after the rote tutorial. It can thankfully be disabled in the options though.

    -When you hit certain milestone checkpoints, like a certain ledge or location, the enemies often despawn behind you, meaning you never needed to kill them to progress, you just needed to 'get to that ledge' to save the checkpoint. Makes it feel more like you're checkpoint running than clearing the Earth of demons, since you don't always need to kill them to progress. I know you always had the option of getting keycards to finish levels, but this feels off somehow.

    -Based on the last point, sometimes you'll find doors you need to kill enemies until the door opens, but then the door might instantly close behind you, forcing you forward, always forward. I enjoyed being able to explore back through cleared areas in Doom, but that's no longer. I prefer agency.

    -Since you're out of ammo, and since the enemies are constantly spawning fighting each other, you feel like a man in the middle unless you draw aggro. If you draw aggro, you run out of ammo, so suddenly we're playing Doom where I want to find that cliff, get to that door much more than I want to stay and slay, and that's weird.

    -The story, what the heck (not hell). It starts in medias res, which doesn't work well for video games like this. Apparently some ancient king made the doom slayer and sent him against the demons or something. I know they got rid of the idea that you're a human marine in Doom 2016, but... but... now it's fantasy more than horror sci-fi. I don't get it. It feels like you didn't have the experiences from Doom 2016, like it never happened. Maybe it's filled in later but I dunno.
    -I felt sad watching the intro where it was explained that Earth has been overrun completely. That means you failed in Doom 2016 I feel. I know that's a strange hangup, but it just 'feels' off. Maybe that'll change as game progresses, but I had no reason to keep playing.

    So, there might be a great game in there somewhere and boy it's hard to ignore so many positive reviews, but it's clear this isn't a game nor experience I really need nor want right now.

    Game ran well on my GTX 1060 i5-4690 and 21:9 screen.
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  18. Mar 23, 2020
    0
    I was never so disapointed from a game.

    They should have named it better:

    Super Doom Bros.
    Micro Management Edition

    for instance...
  19. Mar 22, 2020
    6
    *Negatives*
    Bad cutscenes
    Uninteresting story developments Lazy clutter of useless collectibles most right in your face Endless horde modes at locked doors with no variation Bullet sponge the game Extremely limited enemy types to an embarrassing amount if you played Doom 2016 Tedious simplistic platforming sections galore Most of the game is below par level design Overly detailed
    *Negatives*
    Bad cutscenes
    Uninteresting story developments
    Lazy clutter of useless collectibles most right in your face
    Endless horde modes at locked doors with no variation
    Bullet sponge the game
    Extremely limited enemy types to an embarrassing amount if you played Doom 2016
    Tedious simplistic platforming sections galore
    Most of the game is below par level design
    Overly detailed map destroys all feeling of exploration
    Extremely basic shooting and never stop running gameplay that has 0 variation
    Glory kill qtes every 5 seconds for 14+ hours straight
    Music feels like it has a complete lack of variety
    Far more dangerous than the demons is the 00 on your ammo counter

    *Positives*
    Extremely technically accomplished discounting the PC HDR map bug
    High smooth framerates
    Great graphics
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  20. Apr 3, 2020
    4
    It's a downgrade to the 2016 release. The LORE is idiotic and tedious. Boss battles that become regular enemies? NO AMMO.

    I really disliked it.
  21. Apr 9, 2020
    0
    If you're a fan of Doom 2016, you will be really disappointed by Doom Eternal.

    Doom 2016 is one of my favorite games of all time. This thing, however, is maybe one of the greatest disappointments I have experienced in gaming. It takes everything that Doom 2016 was famous for, and throws it right in the garbage. Doom 2016 was famous for its aggerssiveness, its protagonist, the glory
    If you're a fan of Doom 2016, you will be really disappointed by Doom Eternal.

    Doom 2016 is one of my favorite games of all time.
    This thing, however, is maybe one of the greatest disappointments I have experienced in gaming.

    It takes everything that Doom 2016 was famous for, and throws it right in the garbage.
    Doom 2016 was famous for its aggerssiveness, its protagonist, the glory kills, the fast pace and making you feel badass.
    In this game, they added parkour levels and puzzles to the game, a story and changed a lot of the demons.
    It doesn't feel like Doom. It feels more like Call Of Duty than Doom.
    If Doom Eternal was released instead of Doom 2016 in 2016, there wouldn't be a Doom Eternal right now. Nobody would want a sequel.
    It feels like they added a stupid rushed story to the game just so they can continue the story in a sequel. I feel like no Doom 2016 fan would want a sequel to this.

    This thing is not Doom. Sure, it has the guns and the music, but this is not Doom.
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  22. May 24, 2021
    0
    bu oyuna katlanılmaz çok sıkıcı orta ayarlarda oynamama rağmen ölüp duruyorum finala 1 görev kaldı eğer bu görevi başarırsam mutluluktan ölecem
  23. Mar 30, 2020
    3
    Doom 2016 was incredible. It distilled a complex system down into something that felt simple and fun to play. The combat loop was exceptionally simple yet felt amazingly crisp as an arena shooter, easily one of the best ever made. The game also had a good story (not that anyone cares), amazing music, great visuals, and lots of fun little bonuses. The most important thing though: the pacingDoom 2016 was incredible. It distilled a complex system down into something that felt simple and fun to play. The combat loop was exceptionally simple yet felt amazingly crisp as an arena shooter, easily one of the best ever made. The game also had a good story (not that anyone cares), amazing music, great visuals, and lots of fun little bonuses. The most important thing though: the pacing of the game is excellent. You constantly feel engaged, and your character growth feels good with upgrades giving a punch, the "work for it" mentality behind the ultimate unlocks is great, making you feel like you mastered something. The game starts you with plenty of ammo and doesn't overwhelm you with too much right away, slowly ramping things up as time goes on. When you first get introduced to each new demon type, it can be a bit overwhelming to deal with, especially in combination with others, and so you learn to deal with it, but then you grow in power and can just bulldoze over them.

    I bought Eternal. I played it for about 1-2 hours, having played through Doom 2016 several times, I had some expectations here. I think it's a very weak copy, like a mandatory "money printing machine" that has to be followed up with a weaker sequel, despite basically being the same game, but in Bethesda fashion, it has to be "upgraded" somehow. So to start, you're forced to make a Bethesda account. For a single player game. You're then treated to a game basically identical to 2016 graphically, but which runs much worse (an issue which ultimately forced me to stop playing). The most jarring thing you immediately notice is that you have almost half the ammo you start with in 2016, forcing a ton of chainsaw usage right away. Then shortly you're introduced to two heavy demons simultaneously without being given an upgrade of any kind: Cacodemons and Arachnotrons. Cacodemons are much less annoying in Eternal because they'll swallow a stickybomb and become staggered, otherwise they take a ton of ammo to kill. Arachnotrons are formidable, unless you land a stickybomb on their turret and disable their ranged attack. This is the technical gameplay change from 2016, and it interrupts the flow and pacing of the game significantly, on top of the constant positional, movement, and ammo interruptions.

    It already feels like a vastly inferior version of 2016. Then after a bunch of platforming and a few levels, you end up being introduced in a few mega fights that are larger than most in 2016 interspersed within huge lulls in anything interesting happening with yet more heavy enemies without significant upgrades. At this point it's evident you need to use the chainsaw to take out heavy enemies and rely on all of your equipment and mods to effectively deal with situations. The end result is you have 7 things you're constantly cycling through and dealing with, making combat extremely schizophrenic. It's overcomplicated for no reason, and this utterly destroys the beautiful simplicity that was managed in 2016.

    The story is worse, the pacing is awful, the progression is awful, the overcomplicated combat mechanics feel like some designer's dream of mixing ARPG elements into an arena shooter and it suffers for it, and there are completely out of place elements. Like you could've made a DOOM themed platformer, but instead it had to be slapped in there because "we have to add stuff." No, Bethesda, you don't. You really can just leave well enough alone. All you had to do was add more content, new music, some new enemy types, and freshen a few things up.

    The 3 is because the game retains a lot of nice things from 2016, but unfortunately it ruins the most important ones.
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  24. Apr 1, 2020
    0
    A complete bastardization of everything that made Doom good. Cramped level design that impedes movement, ridiculously low ammo cap (less than 1/2 the ammo of 2016's Doom), teeeeeerrrrrible platforming, cutscenes (yes, really), melee that's worse than useless and the worst UI I've seen this year.
  25. Mar 23, 2020
    3
    OMG, it's so bad! Why is it so bad?! I've been looking forward to this game for years now and was a huge fan of the 2016 DOOM, but this is a downright betrayal. It's like they hired Joel Schumacher to direct the creative development of the game. It's cluttered in every aspect - too many buttons, too many extras, too much BS - what on Earth was left on the cutting room floor?! They'veOMG, it's so bad! Why is it so bad?! I've been looking forward to this game for years now and was a huge fan of the 2016 DOOM, but this is a downright betrayal. It's like they hired Joel Schumacher to direct the creative development of the game. It's cluttered in every aspect - too many buttons, too many extras, too much BS - what on Earth was left on the cutting room floor?! They've crammed in so many new game mechanics that run counter to the spirit of the game I want to scream. I'm so so disappointed I want to cry. Expand
  26. Mar 26, 2020
    2
    It controls like a dog, the menu is a mess, there is no consistency in what you can attack with the chainsaw, the level design is needlessly complex way too early, it has no style, no charisma, no consistency, it is truly awful.
  27. Apr 9, 2020
    0
    I have been playing doom for 20 years. this is not doom and i hate it.

    the original doom had a fast character sure but all the enemies were SLOW and this was balanced by having ALOT of enemies on screen at once. So it managed to be difficult but also empowered the player constantly because you could flatten any enemy on its own. This game is the literal opposite of that. You are
    I have been playing doom for 20 years. this is not doom and i hate it.

    the original doom had a fast character sure but all the enemies were SLOW and this was balanced by having ALOT of enemies on screen at once. So it managed to be difficult but also empowered the player constantly because you could flatten any enemy on its own.

    This game is the literal opposite of that. You are weak, your ammo is minimal and your guns don't turn the enemies into paste as quickly as the old doom games. Oh and the level design is awful.

    Bring back doom 2
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  28. Apr 18, 2020
    4
    totally agree with this comment:

    I really liked Doom 2016 and hoped this would be a solid sequel.. But no. - I don't need MMORPG-like cartoonish design. - I don't need infinitely respawning monsters. - I don't want you to limit my ammo this much, only to force me to use specific gameplay features. - I don't want to see those rainbow fountains of ammo all the time. - I don't need
    totally agree with this comment:

    I really liked Doom 2016 and hoped this would be a solid sequel.. But no.

    - I don't need MMORPG-like cartoonish design.
    - I don't need infinitely respawning monsters.
    - I don't want you to limit my ammo this much, only to force me to use specific gameplay features.
    - I don't want to see those rainbow fountains of ammo all the time.
    - I don't need whole game consisting only of arena-like levels.
    - I don't need you to tell me which weapon is right to use.
    - I don't need tons of abilities with cooldowns in a shooter.
    - I don't need big shiny question marks on secrets and arcade-styled powerups.
    - I don't need this much platforming.
    - I don't want this weird way of storytelling.

    I simply don't get why we couldn't keep the formula of Doom 2016, where it was so satisfying to crush monsters' sculls. Where is it all gone? And where is all this storyline coming from? Why do we need this generic fantasy nonsense in a Doom game, what is it, Harry Potter fanfiction? And also why do I need to watch monsters fighting each other without taking any actual damage? Is it supposed to be funny?

    Thanks, but no, refund, I will rather play any other Doom game. This one is not just a bad Doom game, this is not even a shooter. This is First Person Mario-Dota-Slasher, a new kind of genre, which I defenitely do NOT like. And it is a shame they spoiled great Doom series with this awful game.

    PS. What those positive reviewers are even talking about - "resource management", "strategic thinking"? How about this strategy - "press E for ammo, press C for health", does it sound smart to you? Resource management existed in classic Doom games where you had actually to learn level to find hidden ammo, or otherwise you would just die, because there was no infinite farming. Modern mass-market "gamers" would just cry, I believe, so here you have doom eternal.
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  29. Apr 11, 2020
    0
    The braindead platforming, the goofy, cartoony Fortnite aesthetics, the shiny neon arcade **** everywhere, the loss of gameplay freedom and the devs forcing the players into their single preferred game loop, the rock-paper-scissors nature of the loadout and the enemy roster, the sound design, the level design, the lack of immersion, the messy HUD, the convoluted story and all theThe braindead platforming, the goofy, cartoony Fortnite aesthetics, the shiny neon arcade **** everywhere, the loss of gameplay freedom and the devs forcing the players into their single preferred game loop, the rock-paper-scissors nature of the loadout and the enemy roster, the sound design, the level design, the lack of immersion, the messy HUD, the convoluted story and all the overloaded gimmicks made this game infinitely inferior to it's predecesor. Expand
  30. Apr 6, 2020
    0
    I refuse to call this DOOM. It's just Eternal. It has only sold well due to DOOM 2016. It is only reviewed well due to paid off Critics and Fanboys. No DOOM game before has "weak points" which aren't really weak points you just shoot the weapons off enemies so they can't do as much damage. You can shoot an explosive shot in a cacodemon's mouth only to drop in lava after you jump overI refuse to call this DOOM. It's just Eternal. It has only sold well due to DOOM 2016. It is only reviewed well due to paid off Critics and Fanboys. No DOOM game before has "weak points" which aren't really weak points you just shoot the weapons off enemies so they can't do as much damage. You can shoot an explosive shot in a cacodemon's mouth only to drop in lava after you jump over to glory kill it. You have a blade on your arm but you're to stupid to use it during a melee attack. Remember how sometimes you got killed coming out of a glory kill in DOOM 2016? Well now that will happen more often since you have to glory kill certain enemies. Want to have a choice between weapon upgrades? Play another game then because there is a significantly better option per gun. Most of the runes are garbage. Find a site that tells you which 3 are the best. Want to run all over the place, jump and grapple ledges to avoid enemies? Don't count on it, you'll only back peddle over and over in the same circular pattern because if you don't you'll fall into lava. Get to close to any enemy and it has an insane melee attack which will one shot you. Except you have to get close to avoid shots from other enemies and because the arena is tiny.

    Honestly, I compare Eternal to DOOM 2016 in this review a lot. However, a remaster of DOOM 1 & 2 with Eternal's graphics would be a far better game than Eternal is.

    Also if this game is such a masterpiece offer refunds to anyone who hasn't beaten the game regardless of time played. If it's so good 90%+ of your sales won't request a refund.
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Metascore
88

Generally favorable reviews - based on 61 Critic Reviews

Critic score distribution:
  1. Positive: 58 out of 61
  2. Negative: 0 out of 61
  1. LEVEL (Czech Republic)
    Jul 22, 2020
    80
    The murderous amok simulator returns and is even more furious than before. Fantastic presentation and great fighting system are harmed only by annoying platforming sequences. [Issue#302]
  2. May 1, 2020
    90
    If you're looking for a deep and thought-provoking gaming experience that changes your outlook on life, look elsewhere. However, if you want a fast-paced, visceral shooter full of non-stop action and outrageous violence, you can't do better than Doom Eternal. If you liked 2016's offering you will love this follow up. It's a hell of a good time.
  3. Apr 19, 2020
    77
    Like Jason Statham’s character in Crank, Doom Eternal needs adrenaline every waking second. So long as you drown hordes of demons in their own blood, it feels like a perfect GOTY contender, but during quiet moments, Doom Eternal withers and forces you to ponder unpleasant questions. id Software needs to course-correct, otherwise we’ll be playing Super Doom Slayer’s Bros in a few years.