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8.8

Generally favorable reviews- based on 5639 Ratings

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  1. Mar 21, 2020
    4
    The multiplayer...

    no one's talking about it. Would be a 10 out of 10 if there was a traditional multiplayer, or atleast more then a single multiplayer gamemode,not to mention to mention the extreme lack of options for the one gamemode there is, absolutely no progression system aside from cosmetic stuff. Single player was legendary, it's just multiplayer was a extreme disappointment :(
  2. Mar 22, 2020
    4
    I played for 3 hours and have requested a refund. Im sure some people may like it, but I am not willing to pay full price for a few reasons. If you wanted a sucessor to doom 2016, this isnt it.

    -Action is broken up by slippery platfoming and cutscenes. -The arenas and map design seems cluttered, i get stuck on emenies, invisible walls, ledges and fences too often, which causes death
    I played for 3 hours and have requested a refund. Im sure some people may like it, but I am not willing to pay full price for a few reasons. If you wanted a sucessor to doom 2016, this isnt it.


    -Action is broken up by slippery platfoming and cutscenes.

    -The arenas and map design seems cluttered, i get stuck on emenies, invisible walls, ledges and fences too often, which causes death (playing on UV)

    -It is a little cartoony, strange choice.

    I may pick it up for half price.
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  3. Mar 24, 2020
    4
    They took an old and proven formula that made Doom (2016) so enjoyable, and ruined it by adding elements with the only intent of watering down the gameplay. Most of these elements aren't particularly annoying, but the excruciating sections of "platforms" to get from a (very good) battle to another are enough to take out most if not all my enjoyment.
    If you enjoy jumping around from a
    They took an old and proven formula that made Doom (2016) so enjoyable, and ruined it by adding elements with the only intent of watering down the gameplay. Most of these elements aren't particularly annoying, but the excruciating sections of "platforms" to get from a (very good) battle to another are enough to take out most if not all my enjoyment.
    If you enjoy jumping around from a platform to another, timing your jumps etc, then feel free to add 3 or 4 points to my opinion.
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  4. Mar 27, 2020
    4
    Not a worthy successor to Doom 2016. This game was marketed as a direct continuation to Doom 2016, but they've changed so much to the point that the only thing shared between them is the name.

    To summarize, what I expected was a slightly beautified battle arena in the Doom universe that was first and foremost a first-person shooter, but instead I got a 3D puzzle-platformer tactical
    Not a worthy successor to Doom 2016. This game was marketed as a direct continuation to Doom 2016, but they've changed so much to the point that the only thing shared between them is the name.

    To summarize, what I expected was a slightly beautified battle arena in the Doom universe that was first and foremost a first-person shooter, but instead I got a 3D puzzle-platformer tactical arcade shooter with an annoying and complex game mechanics, atrocious storytelling and some really bad level design. I'm not even sure I'll touch any Doom game ever again, I think the franchise has been completely ruined for me. Oh yeah and Bethesda wants you to login to their servers for a single-player game.

    Below are five of my biggest problems with the game, there is more, but these five are at the top:

    1. Disappointing game mechanics. Doom Eternal tries to force you to multitask in very specific ways, while not offering anything of substance to learn. This makes the game difficult because you now have six (6!) timers to pay attention to, while not being challenging to more experienced players like myself because the AI is easily exploited and the game still suffers from the same problems Doom 2016 had. Quake 3 was a good example of very challenging game with simple mechanics.

    2. Terrible tone and atmosphere. They threw away everything they learned in Doom 2016 and went straight to confetti, rainbows, popups, tutorials, punchables, ripatoriums and other nostalgia crap that doesn't fit a sequel to Doom 2016.

    3. Storytelling is cringey and expository. We no longer have characters with agency, we don't learn anything about the Doom universe from interacting with it and its characters, everything is now expository, badly written lore floats like toilet paper in the crapper at random places and the game now showers the player with videos and cut-scenes.

    4. Platforming & puzzles. I just don't want any platforming a la Prince of Persia or Spider-man in my Doom game nor do I want puzzles in my Doom. Jumping is fine, a bit of climbing like its was done in Doom 2016 is also fine, but swinging from monkey-bars and climbing walls is just unacceptable. I come for the battle arenas, if I want a spider-man game I'll go and play spider-man.

    5. The Marauder breaks the game completely. The whole time the game teaches you that movement is everything, you must move if you want to survive, and yet when the Marauder comes in you are forced to stand still and wait for the green eyes. At the same time, the AI can be cheesed and you can kill it in literal seconds either by grenades and the crucible sword or by using SSG-balista-SSG combo. It's just not fun.

    Overall, if Bethesda had marketed Doom eternal as a game unrelated to Doom 2016, I'd have given it a good 7/10. That it deserves. But sequels are called sequels for a reason, and this is not a sequel. I cannot in my right mind give this game more than 4 points for it's a deeply flawed game and for Bethesda's marketing practices where they intentionally prevented independent reviewers from obtaining the game before release.
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  5. Mar 27, 2020
    4
    I just can't. There is so much platforming, and even Mario style spinning fireball bars and climbing around on walls/fences, it doesn't feel like a proper shooter. The repetitive melee quick time events are in your face, over the top, and dull after the 50th time.
    I want to shoot things in a shooter with enough ammo to keep shooting things.
  6. Mar 27, 2020
    4
    There is so much to like in this game but it has three fatal issues that have ruined the experience for me.

    Positives: Excellent graphics, nice meaty weapons and weapon sounds, rocking metal sound track, lots of fast paced action. It's Doom: any problem you can't solve with a gun, you solve with a bigger gun (or a chainsaw)! So far so good. Negatives: No quick save, in fact no
    There is so much to like in this game but it has three fatal issues that have ruined the experience for me.

    Positives: Excellent graphics, nice meaty weapons and weapon sounds, rocking metal sound track, lots of fast paced action. It's Doom: any problem you can't solve with a gun, you solve with a bigger gun (or a chainsaw)!

    So far so good.

    Negatives: No quick save, in fact no manual save at all, just checkpoints.

    Much harder difficulty level than any Doom or Id Software game than I can ever recall before, going back to January 1993 when I first played Wolfenstein 3D. Even on the easiest difficulty ("I'm Too Young To Die") it's a rather difficult game in places. How the hell anyone could be masochistic enough to play on the highest difficulty ("Ultra-Nightmare") is beyond me.

    A significant amount of jumping puzzles (some of which are also time limited) make the game extremely frustrating to play as you have to do some sequences many times if you can't coordinate multiple jump and dash moves and there's no manual or quick save option to help you get through this.

    This is Super Mario Doom and I've stopped playing it as it's just not fun. I've been a gamer for nearly 30 years and I'd struggle to think of a game that was as disappointing as this one.
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  7. Mar 29, 2020
    4
    Please, do not put platforming into my doom.
    If you do, at least dont force it into main quest.
    I wont go through that game again solely because of the U***k platforms. Also, this game turned from "use different weapons to kill demons" to "use this key in a huge keychain to unlock on of thousands doors" with crit system and scarce ammo. I had to turn down the difficulty from
    Please, do not put platforming into my doom.
    If you do, at least dont force it into main quest.
    I wont go through that game again solely because of the U***k platforms.

    Also, this game turned from "use different weapons to kill demons" to "use this key in a huge keychain to unlock on of thousands doors" with crit system and scarce ammo.
    I had to turn down the difficulty from nightmare to ultra violence because you dont have time to deal with m****der crap while you being obliterated by constant spawning "ammo boxes".

    The music is lit, as always, Mick Gordon sets the mood just right.
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  8. Apr 2, 2020
    4
    If I'm being completely honest about Doom Eternal from my first impressions, in one word, it would be uncomfortable. It reminds me of being drunk with friends one night and waking up on a strangers floor listening to them argue about breakfast without ever going for breakfast. It feels like a shell of a revival. The irony in the name, to take the momentum from the previous game and justIf I'm being completely honest about Doom Eternal from my first impressions, in one word, it would be uncomfortable. It reminds me of being drunk with friends one night and waking up on a strangers floor listening to them argue about breakfast without ever going for breakfast. It feels like a shell of a revival. The irony in the name, to take the momentum from the previous game and just drop it like this, it's so strange. It's as if Bethesda hates gamers, took an IP everybody loved, and mad about the fallout76 failure held Doom in front of us and carved a big smile into it's lifeless face. It's over the top violence like tom and jerry, not like a Doom, and its reflected in the design choices constantly. The sound effects are taken straight out of the pages of Hannah Barbara (bottle popping sounds for headshots, exaggerated gulping sounds, farting platforms with a static texture pasted over it..)
    Remember when family guy got cancelled and then it came back years later but was weirdly computer animated and just mean for no apparent reason other than because they think that's what people like? In a game about killing demons this seems to lack soul.

    It plays extremely well. I was really impressed how smooth it ran though I noticed no difference between high and "ultra nightmare" graphics, but that's likely due to the ease of optimizing such an empty linear level. The monsters move like robotic action figures. I would love to be through an endearing nightmarish experience with story and platforming. Titanfall 2 for example. You can have story, jump puzzles, mechanics whatever else, and still make a really good game, so I look forward to having my impressions shoved back in my mouth, but I highly doubt I'll be able to get immersed enough to not feel patronized when I'm teleporting around with 'E' watching disney: after dark mini-cutscenes and being punished for exploring while launching over small stair-shaped ramps like a table-hockey puck and getting stopped every couple of minutes so I can read how to use the new mechanics when all I want to do is explore the map without get pushed off the edges of the world by invisible walls that are angled and smooth enough to slide you into a respawn facing where you should go.

    It's a patronizing experience.
    W to move forward guys.. If you're worried about accessibility put a tutorial mode in. Reading isn't fun in all the situations Doom forces and if the levels aren't designed to teach players those mechanics intuitively then it's not the players fault for thinking the game isn't fun. It's actually a kids game, and the dichotomy of doom being a kids game is extremely uncomfortable to me as I play it.

    That all said it's a good shooter and it maintains that Doom sensation of constant buildup as you're being collapsed on by enemies, it's just of way worse quality development than it's predecessor and feels perverted. No idea why it's this way other than budget. Obviously the music is of the same quality if not better, but the game is not.
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  9. Apr 13, 2020
    4
    The game is far too hard. At times it is "Dark Souls-hard" and I find that very frustrating. I rage quit and uninstalled after playing 80 % through the game when I encountered a super hard boss mob I simply could not beat. This is not a good, classic Doom game, this is some weird "Doom-Dark Souls-mongrel", I simply cannot enjoy. 60 € wasted... what a pity.
  10. May 8, 2020
    4
    The original DOS Doom was great, the next Doom was great - a lot of suspension, excellent game, the Doom before Doom Eternal was ok - more fighting, but a good game, And then there came Doom Eternal.

    Doom Eternal plays like this: arena - jumping - arena - jumping - arena - jumping - arena - jumping - arena - jumping - etc. The arenas go like this: running in circles, shoot, NO AMMO,
    The original DOS Doom was great, the next Doom was great - a lot of suspension, excellent game, the Doom before Doom Eternal was ok - more fighting, but a good game, And then there came Doom Eternal.

    Doom Eternal plays like this:
    arena - jumping - arena - jumping - arena - jumping - arena - jumping - arena - jumping - etc.

    The arenas go like this: running in circles, shoot, NO AMMO, change weapon, running in circles, shoot, NO AMMO, change weapon, running in circles, shoot, NO AMMO, etc. - very annoying

    The Jumping goes like this: jump, dash, jump, jump, search for a key, double dash jump, miss the ledge, DIE, start over - dash, double jump, miss the item, DIE, start over - dash, double jump, etc. - until you make it to the other side - awful.

    GOOD:
    - great GFX
    - great sound and music

    BAD
    - the jumping is annoying - like you have to finish homework first to continue with the game - this is the Doom Slayer, not Lara Croft
    - slime pits where you can only walk very slowly and not jump
    - acid pits where you have to swim around and figuring out some puzzle while losing health
    - NO AMMO - constantly no ammo, and the big enemies need hundreds of shots.. also very annoying
    - after finishing an annoying endboss (e.g. the guy with the shield), he appears later in the game in the arenas - so you have to fight him again (and again) with dozens of other monsters attacking at the same time.. and you run in circles, with NO AMMO, constantly getting hit by some of the other monsters, which gain more and more speed later in the game
    - you have guns with two functions, you have grenades, flame, ice, jump, dash, punch, chainsaw... - way too much stuff for a game where dozens of monsters run towards you, and you have to act quickly to not get hit constantly.
    - you constanly have to change weapons in the arenas (because there is NO AMMO) - this takes time and is super annoying
    - many of the weapons take way too long to power up, or are too weak, too slow, etc. - but you can not discarde these weapons (which nobody needs) - and you have to constantly switch through all weapons during the fight
    - later fights go on and on and on and on... a big boss appears.. then another one, then another one... and then you get stuck at a corner, or didn't catch a ledge - and you DIE in two seconds - and have to play the arena all over again - man, what a waste of time...
    - later arenas are only button smashers and running and jumping, dashing, double jumping and shooting with NO AMMO - the monsters get faster, and you get hit all the time - no strategy at all - running in circles, jumping, shooting - while monsters and more monsters spawn all the time.
    - no satisfaction in completing a level or the game - after every mission I've hoped that this is the end of the game, because the fun factor playing this annoyance was very low.

    I don't know who likes to play this game - annoying jump sequences, arenas where you win by running in circles while randomly smashing buttons, where you constantly have NO AMMO, and get constantly hit.

    This game could have been great, but playing Doom Eternal is equivalent to work without pay - it makes no fun due to constant jumping and running in circles, it wastes your time, and is constantly annoying.

    What a waste... don't buy it - Doom Eternal is no fun at all.

    Cheers
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  11. Nov 5, 2020
    4
    Это дум 16 года со специфичными изменениями. Объективно назвать ее хуже прошлой части нельзя но я считаю что итернал это стагнация и в общем выглядит как неудачная попытка переосмысления вызванная то ли жаждой денег то ли идиотской мыслью о том что можно будет сделать тоже самое что и 4 года назад и оно тоже выстрелит. По сути ничего координально нового в отличии от того как перевернулЭто дум 16 года со специфичными изменениями. Объективно назвать ее хуже прошлой части нельзя но я считаю что итернал это стагнация и в общем выглядит как неудачная попытка переосмысления вызванная то ли жаждой денег то ли идиотской мыслью о том что можно будет сделать тоже самое что и 4 года назад и оно тоже выстрелит. По сути ничего координально нового в отличии от того как перевернул представление серии прошлый дум и в этом вся проблема. Нам пихают тоже самое просто под другим соусом. Отсутствие такой радушной реакции на новые изменения может даже не говорить о том что стало хуже а о том что эмоции от того дума вызваны не только качеством реализации фич но и тем что до него подобного небыло в отличии от нынешней ситуации. Expand
  12. May 21, 2020
    4
    The graphics are fantastic. The atmosphere, the control is great.
    The gameplay is dull. You have no other option than use the final kill move all over and over again otherwise your resources deplete. The final execution move is the same all the time. It just get boring right after the first level. It is like a short cutscene that you have to see 10000 times ti finish the game.
  13. May 24, 2020
    4
    This game is basically all puzzles and platforming now, which SUCKS! I didn't buy Doom for platforming and puzzles. I bought it to shoot and kill things, which is sometimes fun in this game, if you can get past the other aspects that are stupid and boring.
  14. May 25, 2020
    4
    Weak plot, too much pathos and no atmosphere in the game. Stupid decisions, like the open armor of Doomguy (open armor in space!!! ), flying fire chains when enslaving the planet ... And now, Denuvo anti-cheat which cant give you start the game even if you wont play on the net.

    For comparison, after the DOOM Eternal, DOOM 2016 seems much more modern and interesting. It is unfortunate
    Weak plot, too much pathos and no atmosphere in the game. Stupid decisions, like the open armor of Doomguy (open armor in space!!! ), flying fire chains when enslaving the planet ... And now, Denuvo anti-cheat which cant give you start the game even if you wont play on the net.

    For comparison, after the DOOM Eternal, DOOM 2016 seems much more modern and interesting. It is unfortunate that the developers have lowered the bar.
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  15. May 28, 2020
    4
    Doom 2016 was simple, to the point, combat felt like it had weight to it, brutal, irreverent story that fit but was mostly just an excuse to shoot more demons and largely unobtrusive, over-the-top, but not excessively goofy. It's the Electric Wizard Dopethrone of video games.

    Doom Eternal is trying to cram as much **** as possible into it, story has to be as big as possible, hope you
    Doom 2016 was simple, to the point, combat felt like it had weight to it, brutal, irreverent story that fit but was mostly just an excuse to shoot more demons and largely unobtrusive, over-the-top, but not excessively goofy. It's the Electric Wizard Dopethrone of video games.

    Doom Eternal is trying to cram as much **** as possible into it, story has to be as big as possible, hope you liked the chainsaw because it's now a central gameplay mechanic turning basic demons into rainbow treat pinatas, anything that isn't the most basic demon is killed with weakspots that the game tells you about in tutorials so don't worry about figuring things out yourself, you're doing flips and climbing walls and jumping around like an **** This is like if Dragonforce or Blind Guardian were turned into a game, cheesy, goofy, retarded story and atmosphere, mechanical wankery which some people will certainly like and respect but which to me is just in the way and beyond adding nothing of value to the previous game's experience, actively detracts from everything I liked about it.

    That being said, it's of course very mechanically impressive and that kitchen sink game philosophy will resonate with plenty of people. But personally, I can't stand it and got this game refunded. Maybe I'll give it a 2nd chance when it's 15$.
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  16. Oct 7, 2020
    4
    Doom 2016 was a great reboot after the horrible Doom 3 game.

    Its was a fresh start and a welcome one at that. Doom eternal looked at that and decided to make Doom again BUT boring. A doom game with farming, great idea! Any speed, any fluid motion or any fun weapon handling is thrown out the door. Ammo is limited to make you do fatalities. Health is limited to make you do
    Doom 2016 was a great reboot after the horrible Doom 3 game.

    Its was a fresh start and a welcome one at that.
    Doom eternal looked at that and decided to make Doom again BUT boring.
    A doom game with farming, great idea!

    Any speed, any fluid motion or any fun weapon handling is thrown out the door.
    Ammo is limited to make you do fatalities.
    Health is limited to make you do fatalities.
    Armor is limited to make you do fatalities.

    Are you noticing a pattern?
    You are constantly farming so you can have fun.

    The game is not hard or easy that depends on your selection but as the game wants you to play with its weapons it forces you to constantly change your weapons in fights.

    Fatalities are not boring, i like them i just do not like have 2 different ones and 1 farming one to make sure i can have fun.

    Doom is a powerhouse they managed to convey that, the dude is a PTSD to demons.
    However that is not how he playes.
    Doom 2016 was death incarnate for demons, Doom eternal is a marine in power armor.
    I want Doom marine from 2016 back for the next game. But with the feel of eternal please.

    The game is not bad, you will have fun.
    BUT its boring. And that is worse then bad.

    Dev's I dont want a farming game, that is why i dont play Asian MMO's.
    Please for the next game make it less of a farming simulator and more of a world ending powerhouse simulator.
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  17. Dec 20, 2020
    4
    I can't exactly put a finger on it, but after forcing myself to finish this game, I realized that I didn't have much fun doing it. I feel like this game constantly forced me to run away from enemies instead of confidently dismantling them one by one like I did in 2016. I still gritted my teeth and was able to finish it, but the entire game fell flat for me. Wouldn't personally recommend it.
  18. Mar 28, 2021
    4
    This isn't a sequel to DOOM 2016. If it wasn't called DOOM, then it wouldn't get a bad review. They should of called it Single Player MOBA Boomer Shooter: Wait for Cool-downs and farm trash mobs. I'm serious: the most important part of this game is farming weak monsters for health, ammo and armour. They infused the razor sharp core DOOM game-play, of: dodge, shoot and murder, withThis isn't a sequel to DOOM 2016. If it wasn't called DOOM, then it wouldn't get a bad review. They should of called it Single Player MOBA Boomer Shooter: Wait for Cool-downs and farm trash mobs. I'm serious: the most important part of this game is farming weak monsters for health, ammo and armour. They infused the razor sharp core DOOM game-play, of: dodge, shoot and murder, with pointless accounting. Every single mechanic that was added to this game that wasn't already there in DOOM 2016 is basically cool-down dependent tedium that just gets in the way. This is like DOOM 2016 if the DOOM slayer had to periodically take a break from killing a mancubus to do his taxes, take a piss, flame then chainsaw imp for ammo and armor, punch a random zombie for health, and then go back and do a bit more damage to the mancubus before running out of ammo. And then having to repeating the tedium all over again. The DOOM slayer can't just feed the ugly bastard a steady stream a missiles until it pops, like the in the good old days. No. First, shoot the fist guns, on each hand, because those are the first 2 "weak spots", then you can finish it off. Do it any other way and you run out of ammo, because all other parts of the body, other than the arbitrary weak spot, take almost no damage before the weak spot "check-boxes" are ticked off. This applies to all "big" monsters.

    DOOM 2016 gave you a problem, a box of tools, and then let you decide how to best murder everything. DOOM Eternal gives you a problem, a rusted, barely functional, set of tools, and a very rigid and convoluted procedure to follow. Try and use the tools any other way than for the intended "problem" (weak spot) and you realise your weapons are actually dollar-store water guns that shoot piss and glowing dog turds.

    There had to be better ways of raising the skill ceiling of the game without the boring MOBA cool-downs, and redundant rock-paper-scissors.
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  19. Aug 16, 2021
    4
    I do not consider justified this score, the game is terribly difficult, very bad restored the difficulty.
    Whoever accents of torturing himself its a good game to add. Also, the game is very crowded, full of unnecessary things, even weaker than doom 2016.
  20. Apr 26, 2021
    4
    Прошел всю игру, но вот относительно ожиданий и относительно Doom (2016) больше все-таки разочарован. Да, графика шикарная, да, хорошая оптимизация/fps, но:
    1. Страшно переборщили с впихиванием похоже всех механик, которые только придумали - в итоге вместо шутера получается какая-то real-time стреляющая стратега с постоянным задействованием кучи не стреляющих/отвлекающих механик -
    Прошел всю игру, но вот относительно ожиданий и относительно Doom (2016) больше все-таки разочарован. Да, графика шикарная, да, хорошая оптимизация/fps, но:
    1. Страшно переборщили с впихиванием похоже всех механик, которые только придумали - в итоге вместо шутера получается какая-то real-time стреляющая стратега с постоянным задействованием кучи не стреляющих/отвлекающих механик - добывание боеприпасов бензопилой, здоровья рукопашной, брони огнем, и т.п. + все это надо постоянно помнить и использовать (может кроме брони)
    2. Очень аркадное изображения всего - цветастые боеприпасы, мигающие разноцветными огнями монстры - вообщем какой-то супер марио, а не брутальный Doom
    3. Перебор с платформер-механиками - просто как кузнечик прыгаешь пол игры. Опять просто супер-марио, а не Doom.
    4. Бои - месиво, на экране каша - очень много монстров со всех сторон, в итоге все время бегаешь как сумасшедший. Не сконцентрироваться нормально на каком-то поединке хотя бы даже с группой монстров, все равно сзади кто-нибудь по мелкому или крупному мочит - уровни специально так сделаны как мультиплейерные.
    5. Еще раз - для шутера - переборщили со всем, что мешает наслаждаться боем - лутом боеприпасов, и здоровья (отвлекающим от боя), платформер прыжками, аркадным оформлением, кашей на экране от количества монстров и т.п.
    В итоге дополнение Ancient Gods покупать не буду.
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  21. Mar 20, 2020
    3
    Incredibly disappointing sequel. Combat pacing feels mangled as you have to constantly glory kill and chainsaw kill due to the low ammo capacity. It's no longer a fun way to replenish the ammo of your favourite weapon because you overused it a bit in the last arena, no, you have to constantly do it to stay alive. The aesthetic also feels way off. The UI is horrendous in many differentIncredibly disappointing sequel. Combat pacing feels mangled as you have to constantly glory kill and chainsaw kill due to the low ammo capacity. It's no longer a fun way to replenish the ammo of your favourite weapon because you overused it a bit in the last arena, no, you have to constantly do it to stay alive. The aesthetic also feels way off. The UI is horrendous in many different ways, and the graphics frequently look washed out and cartoony. I also really hate the enemy weakness system they have in place. Certain enemies are weak to a specific weapon, or rather weapon upgrade, if used in a specific way. Unfortunately this doesn't give you a minor advantage, it turns them into bullet sponges if you don't kill them exactly the way the game wants you to. This is not how Doom should work. Enemies should be weak to the way you move, not the weapon upgrade that you use. In this case, instead of keeping your rhythm up, the game forces you to just fiddle with your weapon selection ALL the time. Add to the above an abundance of tedious platforming and the facepalm-worthy excuse for a "story" and you get a very mediocre, frequently annoying shooter that scores even lower due to the shoes it has to fill. Skip it. Expand
  22. Mar 24, 2020
    3
    No VR, no buy. Are the developers even trying? Their tiny heads must be stuck in the 90s, listening to metal all day seems to boil the little brain cells they have left.
  23. Mar 20, 2020
    3
    I am so disappointed by this game. It is dull. All the sharpness that was introduced in 2016 is just lacking here. I have no interested in playing a shooter where you are note given ammo to shot with. Everything about this game is just lame.
  24. Mar 23, 2020
    3
    Doom Eternal is basically Doom (2016) again but with more tedious platforming and without the ability to play how you want. You're forced to constantly switch weapons and mash melee attacks to ensure you have enough ammo and health to scrape by.
  25. Mar 27, 2020
    3
    I had mixed feelings playing throughout the game. I finally beat it last night and I could not wait to get this over with. The last two hours of this game were some of the most boring, repetitive and tedious things I have ever had to do. This game is like playing Overwatch but in single player. So after an hour or so my brain would start to get really tired. It's an awful feeling when aI had mixed feelings playing throughout the game. I finally beat it last night and I could not wait to get this over with. The last two hours of this game were some of the most boring, repetitive and tedious things I have ever had to do. This game is like playing Overwatch but in single player. So after an hour or so my brain would start to get really tired. It's an awful feeling when a game does that, DIUM E is not the only one, but it really did it for me almost every time. Towards the last hours, even Overwatch seemed in slow motion compared to this, and that is not a good thing.

    Then there is the dreaded Marauder. This thing is a pain to deal with. It seems quite unfair to deal with something so frustrating. There is hard, and then there is tedious, this here is the latter. I started the game on Nightmare and was ready to quit within the first hour. I had just finished DOOM 2016 on nightmare so I figured I'd do the same on this one. I got as far the first boss on insane and could not do it. I turned on the sentinel armor and then switched to Ultra Violence right after that. The last boss is one of the worst things I have ever seen. Like most bosses in games, they usually have baddies to help them. I think we all hate when you fight a boss in any game and it isn't a 1v1 between you and the boss. As soon as you see enemies spawning in the room with you, you know it's going to get difficult. Well in this game you are fighting the boss and the insanely difficult latter mobs. You have to engage them all, because if you don't, you're going to die quickly. You need them for health, ammo and armor. You can't just ignore them as you would in many other games.

    My brain is tired from playing a game! I wish I had not submitted my poor noodle to this madness. I think that someone at 'id' got too trigger happy with making it insanely difficult. Then they realized what a horrible mess they had created. The biggest evidence for this is that the game allows you to cheat in any boss fight by using sentinel armor. Even games like Sekiro don't allow such nonsense. Clearly something went horrendously wrong with this game. Maybe it's the asinine difficulty, maybe it's that your brain gets worked to insane degrees, maybe it's that the game forces you to engage every single enemy, maybe it's that the game almost forces you to use every single bullet from every single gun.

    I really liked the multiplayer however, it's fresh and fun. Oh and one last thing, I wish they had not gone "cinematic" with the story line here. The demons no longer feel like demons at all, they're just stupid aliens now. I was hoping for something a little more sinister and not this overly bright and cutesy campaign.
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  26. Mar 20, 2020
    3
    Doom Shadow Legends. Stupid level design, stupid plot. Whole game stupid trash.
  27. Sep 8, 2020
    3
    This review contains spoilers, click expand to view. Doom E starts off quite good but becomes tiring & tedious very quickly. I will just say now that Doom was a hard act to follow. It had an addictive balance like no other. The balance is not here at all. It's harder, faster, longer, less atmospheric, & even the story is an over-bloated mess of Cult-clichés. Once the upgrades are out the way, & you have another second half a game to wade through in precisely the same manner as the first, it becomes frustratingly frenetic. Every level is far too long, battles always involve waves of many enemies which increases predictably each time, & the weapons are set to kill particular enemies is particular ways. If you do not kill them in the way the Developer has premeditated; you die quicker. This takes away all the fun of the original - where every gun was an over-powered cannon of devastation.

    The Devs seem to think that Challenge, equals, enjoyment. Even on Easy, it is a frantic mess, where everything bombards you if you stop moving, & by getting stuck on any of the surroundings results in your demise. This makes for a game, not of skill, but of luck.

    The graphics: are large, colourful, & detailed. Probably what they concentrated on the most. Yet the touch-screens & on-screen data pads have once again reverted to squint-inducing thumbnails. The Guns & pickups are bright & treat you like an idiot. (The first game did it better!) The environments are nice when bright & open, but soon revert to corridors, alcoves & lift-shafts. Many don't feel like Doom in any sense, because all of the Religious ramifications they see fit to shove down our throats constantly.

    The Story:
    It's daft! Call me simple! But Doom guy always seemed like a modest soldier down on his luck; sticking UP for his species, to me. A guy so neglected by society & Military hierarchy, he didn't even have a name. He busted out of confinement, got himself a gun, & had no alternative but to become a badass to defend his outpost! Now, they want to turn him into another ‘Dr Who’ Jesus Christ saviour figure. It takes away ALL your intrigue; knowing that everything you do has been ordained & is your destiny. I don’t want to play in this universe anymore. It’s stuffy, irrational, superstitious, & ostentatious. It totally bogs the game down for the sake of trying to make sense of a totally implausible situation. Just because you CAN achieve something, doesn’t mean you SHOULD do it. If you are in control of your skill & technique, you are thus liberated from it. But here, the technique is in control of the game’s structure.

    The Audio is a mixed bag. Some sounds are an improvement such as the Aslt Rifle, whereas the Ballista is so underwhelming that you hardly notice it upon releasing the trigger! You knew when The Gauss Cannon fired! BOOM! The music is a disaster. A total calamity. There is no quality control. There are a few standout tracks in the game that are indeed very good, if strictly suited to this universe of carnage! But apart from the fact they are truncated, they are all re-engineered & mixed badly – fatiguing you, due to the Loudness Compression of already loud music. There are times where I had no alternative but to turn off the music in the options menu! Repeating a single phrase over & over offers nothing creative & is an insult to all those composers who over-composed to fit every possible situation.
    There are a lot of tracks which seem to be more ‘sound fx’ than music. These grate on you so bad, it just sours the experience. I liked the energy in more aggressive tracks during combat, because it makes sense. But when you are just trying to wade through all the mundane jumping routes, you just want something mellifluous & expansive.

    Although I completed this game, I have no desire to return. A strange reaction, considering the original had the opposite effect & kept me coming back for another playthrough. There is just so much wrong with how this game was built, that it begs the question of competence. The entire game is now segregated & laid out into wave-bars in the top right hand corner – letting you know exactly how far you are, how many more waves, unique areas, etc. you have left; removing any connection to the world, & to the discovery. It tells you right at the start! Doom2016 felt like a journey, with exploration, & a narrative being created as you progress.
    It reminds me of Gears of War Judgement – where they forced the Wave system into the main story campaign. You’d be constantly concentrating on perfect scores, head shots, & other pointless gimmicks when I should just be enjoying the experience. DoomE is exactly the same. You’ll get to the end of a typically protracted level, just to be faced with a “You SUCK!” score board of missed secrets, failed challenges, incomplete waves, & “The Princess is in Another Castle”.
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  28. Mar 20, 2020
    3
    pros:
    automap looks cool, no-drm on day 1, great tool if you want to feel like you got monochromacy sight.
    Cons:
    Everything's brown or brownish-red color, weapons feels weak, constant interruptions in form of pop-up messages or cut-scenes.
    i guess it's cool if you never played anything outside of doom 2016.
  29. Mar 26, 2020
    3
    I don't like it. I love DOOM 2016, but this is Super Mario with shotgun. First two hours i was heavyly bored. No action, so much chanted music was heard only occasionally and jumping like a Super Mario, constantly out of ammo ... This is not doom feeling, lot off ammo loved gun an constantly action this i looking in DOOM game.
  30. Mar 25, 2020
    3
    Doom (2016) is quality over quantity, while Doom Eternal is the opposite.

    First off, I will say that I played through the whole game on the Nightmare setting, just so people won't dismiss my review for not having played enough of the game (I'm at 45h as of now). While the single player campaign is pretty fun, a lot of it seems very out-of-place for a Doom game. I'm mostly talking
    Doom (2016) is quality over quantity, while Doom Eternal is the opposite.

    First off, I will say that I played through the whole game on the Nightmare setting, just so people won't dismiss my review for not having played enough of the game (I'm at 45h as of now).

    While the single player campaign is pretty fun, a lot of it seems very out-of-place for a Doom game. I'm mostly talking about the various things included in the platforming sections. Some of the milestones are also not working, and the multiplayer has a lot of issues, plus there's only one mode, which is asymetric and has one slayer against two demons.

    I'm also not a fan of this whole "season" thing where you need to earn enough XP during a specific time frame in order to unlock various aestethetical items such as weapon/slayer skins and multiplayer icons/titles.

    Anyway, I would probably rate Doom Eternal 5 if the multiplayer got fixed, and they remedied the various other issues such as the milestones, and possibly slightly higher if they got rid of the "season" part and added a DM/TDM online mode.
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  31. Mar 21, 2020
    3
    Визуальный дизайн очень спорный. Дизайн локаций, особенно общий - хорош. Вот огромное озеро лавы, вот в нем гигантский демон, вот небо и вон шпиль вдали. Красиво. С другой стороны - радужное кислотное разнообразие, полностью убивающее атмосферу. Вот тебе неоново-салатовое обозначение пролома в стене, вот тебе розовые пятна, вот желтые. Когда убиваешь врага из него высыпается радужныйВизуальный дизайн очень спорный. Дизайн локаций, особенно общий - хорош. Вот огромное озеро лавы, вот в нем гигантский демон, вот небо и вон шпиль вдали. Красиво. С другой стороны - радужное кислотное разнообразие, полностью убивающее атмосферу. Вот тебе неоново-салатовое обозначение пролома в стене, вот тебе розовые пятна, вот желтые. Когда убиваешь врага из него высыпается радужный дождь. Надеюсь фанаты сделают патч, который сделает цвета приглушенными - игра сразу прибавит в атмосфере, точнее у игры появится атмосфера. Сейчас ее нет, она убита. Стрельба - хороша, не уступает Дум 2016. Передвижение - добавили блинк, причем двойной, добавили платформинг. Я к данным вещам в целом хорошо отношусь, для меня они не являются минусом. Другой момент - как именно оформлен платформинг. Помните уровень из Дум 2016, когда надо было по обрушившейся железной дороге подвесной идти, и там были прыжки? - там все было оформлено логично, смотрелось гармонично. Уровень внутри гигантского аргент-реактора - то же самое, никаких вопросов, все гармонично. А в Дум этернал - вот тебе платформы, просто висящие в воздухе, а еще вот тебе огненная вращающаяся палка, полностью скопированная из Марио, из поздемных уровней. А еще вот тебе секретки спрятанные, они обозначены не как просто лежащие на полу игрушки думгая, как в Дум 2016, здесь они обозначены как гигантские вопросительные знаки, висящие в воздухе. Жри, не обляпайся. Атмосфера детского сада. Визуал - постоянная радуга все убивает. И если у тебя во время игр бывает головокружение - вот в эту игру тебе точно нельзя играть, здесь весь этот фейерверк красок просто убьет тебя. Музыка хороша, Мик Гордон никуда не делся. Сюжет здесь максимально убогий, при том тебя заставляют его слушать - вот тебе какой-то додик, и он начинает тебе что-то впаривать, вот три жреца каких-то, война, бла бла бла. Технически игра работает у меня нормально, не вылетает, не фризит. Итог - ну очень неоднозначный проект. Бесконечно лучше, чем Фолаут 76 или Вольфенштейн янгблад, но гораздо хуже, чем Дум 2016. UPD - удалил ее нафиг. Полный мусор. К пятому часу игры понимаешь, насколько на самом деле здесь убогая боевка. Однообразное нудное убожество. Слишком жирные враги, патронов вообще нет, вот эта идиотская система - переключись на одно, чтоб убить этого врага, потом на другое, чтоб убить второго. Говнище. Визуал - мусор. огромные цветовые элементы полностью все убивают. Вот тебе крутая локация, а теперь мы натыкаем на ней светящиеся убогие огромные светящиеся блямбы, и игра будет выглядеть как Paladins. Бесезда официально объявляется говноделами. Кстати, из ИД софтвар свалили все люди из старой команды, там только название осталось. Дум 2016 года - один из лучших шутеров всех времен. Дум этернал - мусор ублюдошный. Обходите стороной. Expand
  32. Mar 26, 2020
    3
    I replayed Doom 2016 right before purchasing this one. Doom Eternal is worse in every regard, I am just not having fun playing it. It feels like a chore
  33. Mar 21, 2020
    3
    Это DOOM для поколения Fortnite! Радуга, единороги, мультяшное насилие. Это издевательство над вселенной DOOM, к чёрту такую игру! Не рекомендую никому, кто играл хоть в один из ранних DOOM. Это даже не игра, это набор карт на которых надо победить всех врагов, чтоб пройти на другую карту.Это DOOM для поколения Fortnite! Радуга, единороги, мультяшное насилие. Это издевательство над вселенной DOOM, к чёрту такую игру! Не рекомендую никому, кто играл хоть в один из ранних DOOM. Это даже не игра, это набор карт на которых надо победить всех врагов, чтоб пройти на другую карту.
  34. Apr 28, 2020
    3
    Level design consists of endless combat arenas.

    So many enemies are thrown at you and you eat endless deaths because you're always hung up on them. Gameplay is a constant mosh pit of panic. No depth. Too many mechanics are chucked at you, polluting the depth of basic combat. Bethesda account required for all play. Service is so slow and unavailable that loading times can be
    Level design consists of endless combat arenas.

    So many enemies are thrown at you and you eat endless deaths because you're always hung up on them.

    Gameplay is a constant mosh pit of panic. No depth.

    Too many mechanics are chucked at you, polluting the depth of basic combat.

    Bethesda account required for all play. Service is so slow and unavailable that loading times can be quadrupled because of game being shackled to the network.

    Music is garbage. Everyone else on the internet will tell you it's good but it's just loud cool-sounding guitar tones that the dude got from an axe fx unit, but there are no memorable tunes at all.

    Difficulty is excessive.

    Endless jumping. Constantly having to move around has a greater emphasis put on it in this game.

    Basically. One of the most disappointing sequels in recent times. DO NOT buy at full price like I did.
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  35. Mar 30, 2020
    3
    Doom 2016 was incredible. It distilled a complex system down into something that felt simple and fun to play. The combat loop was exceptionally simple yet felt amazingly crisp as an arena shooter, easily one of the best ever made. The game also had a good story (not that anyone cares), amazing music, great visuals, and lots of fun little bonuses. The most important thing though: the pacingDoom 2016 was incredible. It distilled a complex system down into something that felt simple and fun to play. The combat loop was exceptionally simple yet felt amazingly crisp as an arena shooter, easily one of the best ever made. The game also had a good story (not that anyone cares), amazing music, great visuals, and lots of fun little bonuses. The most important thing though: the pacing of the game is excellent. You constantly feel engaged, and your character growth feels good with upgrades giving a punch, the "work for it" mentality behind the ultimate unlocks is great, making you feel like you mastered something. The game starts you with plenty of ammo and doesn't overwhelm you with too much right away, slowly ramping things up as time goes on. When you first get introduced to each new demon type, it can be a bit overwhelming to deal with, especially in combination with others, and so you learn to deal with it, but then you grow in power and can just bulldoze over them.

    I bought Eternal. I played it for about 1-2 hours, having played through Doom 2016 several times, I had some expectations here. I think it's a very weak copy, like a mandatory "money printing machine" that has to be followed up with a weaker sequel, despite basically being the same game, but in Bethesda fashion, it has to be "upgraded" somehow. So to start, you're forced to make a Bethesda account. For a single player game. You're then treated to a game basically identical to 2016 graphically, but which runs much worse (an issue which ultimately forced me to stop playing). The most jarring thing you immediately notice is that you have almost half the ammo you start with in 2016, forcing a ton of chainsaw usage right away. Then shortly you're introduced to two heavy demons simultaneously without being given an upgrade of any kind: Cacodemons and Arachnotrons. Cacodemons are much less annoying in Eternal because they'll swallow a stickybomb and become staggered, otherwise they take a ton of ammo to kill. Arachnotrons are formidable, unless you land a stickybomb on their turret and disable their ranged attack. This is the technical gameplay change from 2016, and it interrupts the flow and pacing of the game significantly, on top of the constant positional, movement, and ammo interruptions.

    It already feels like a vastly inferior version of 2016. Then after a bunch of platforming and a few levels, you end up being introduced in a few mega fights that are larger than most in 2016 interspersed within huge lulls in anything interesting happening with yet more heavy enemies without significant upgrades. At this point it's evident you need to use the chainsaw to take out heavy enemies and rely on all of your equipment and mods to effectively deal with situations. The end result is you have 7 things you're constantly cycling through and dealing with, making combat extremely schizophrenic. It's overcomplicated for no reason, and this utterly destroys the beautiful simplicity that was managed in 2016.

    The story is worse, the pacing is awful, the progression is awful, the overcomplicated combat mechanics feel like some designer's dream of mixing ARPG elements into an arena shooter and it suffers for it, and there are completely out of place elements. Like you could've made a DOOM themed platformer, but instead it had to be slapped in there because "we have to add stuff." No, Bethesda, you don't. You really can just leave well enough alone. All you had to do was add more content, new music, some new enemy types, and freshen a few things up.

    The 3 is because the game retains a lot of nice things from 2016, but unfortunately it ruins the most important ones.
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  36. Mar 20, 2020
    3
    Looks like Fortnite mod (in a bad way) to DOOM 2016. Eternal more arcade and complex in the same way, and that bad for me. I want just shooting mobs, not grinding some **** numbers and checking drops from lgbt monsters. Killing demons not fun anymore.
    What i received? They think i'm dumb and put annoying tutorials everywhere for any basic action. Cutescenes everywhere. Low ammo.
    Looks like Fortnite mod (in a bad way) to DOOM 2016. Eternal more arcade and complex in the same way, and that bad for me. I want just shooting mobs, not grinding some **** numbers and checking drops from lgbt monsters. Killing demons not fun anymore.
    What i received? They think i'm dumb and put annoying tutorials everywhere for any basic action. Cutescenes everywhere. Low ammo. Environments full of Super Mario object and platforms. Is that shooter game or platformer?

    Requires 3rd-Party registration on Bethesda.net in offline game, thats mean you can lose your game with another layer of "protection".
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  37. Apr 2, 2020
    3
    Iv never played doom 16
    I played metro exodus and hunt showdown Seen lots media good reviews so bought this game. For my taste it just isn't very good no skill involved you can't crouch hide and shoot or plan an attack its really run around button bash then do the same again it's extremely tedious and not much skill or thought to play this game reminds me borderlands it's pretty boring.
  38. Mar 20, 2020
    3
    Fails to capture the experience that made the first game so great. It's trying way to hard to expand on a game that has no room for expansion. Doom is not an open world game, it's not a deep story that requires lore.The previous game had a great, self contained story that complimented the actual game. I loved it because it because of its simplicity and focus on making fighting seem like aFails to capture the experience that made the first game so great. It's trying way to hard to expand on a game that has no room for expansion. Doom is not an open world game, it's not a deep story that requires lore.The previous game had a great, self contained story that complimented the actual game. I loved it because it because of its simplicity and focus on making fighting seem like a dance without crutching on gimmicky crap and more importantly without having some kind of lore. It's trying to be more than it is, which is sad. Not to mention the graphical fidelity is far lower than expected, most likely because they tried to make it huge and open instead of the closed arena style combat I loved so much about the first one. Expand
  39. Jun 2, 2020
    3
    I have about 2 hours in Doom Eternal now. I've been looking forward to this quite a bit since I played Doom 2016. However, this game feels like just another shooter with a bunch of modern gaming BS thrown in - skins, gimmicks, fluff, etc.

    Start with the sound track - I think I haven't heard barely any decent music in the 2 hours that I've played so far. It hasn't ramped up once into the
    I have about 2 hours in Doom Eternal now. I've been looking forward to this quite a bit since I played Doom 2016. However, this game feels like just another shooter with a bunch of modern gaming BS thrown in - skins, gimmicks, fluff, etc.

    Start with the sound track - I think I haven't heard barely any decent music in the 2 hours that I've played so far. It hasn't ramped up once into the great metal soundtrack that is supposed to come with it like Doom 2016 did.

    Next with the combat - it's functional. Doesn't feel as brutal as Doom 2016 was, but at least it works... until they put you in the purple goo that makes you move at a crawl, unable to jump, unable to dash (or boost or whatever), and fight tanky enemies... because for some reason, I want my mobility to be taken away in a doom game. Then some of the areas are incredibly cramped - both the arenas and transition areas. Who's idiotic idea was it to put me into a hallway with one of those spider demons with no room to move before I even had the boost function? Who's idiotic idea was it to take away my mobility so drastically in multiple parts of the game? It feels like I'm just grinding out from one area to the next.

    Add on the fact that there are now jumping puzzles. I play doom to fight, not to figure out how to jump around some falling platforms. There's a lot of this style of gameplay now - it's fluff. They're not fun, they're not challenging, they're not mentally stimulating, they just waste time.

    And then we get into the pacing. Doom 2016 didn't have a ton of lore/story in it which was fine for me. It would be fine with it too... if the cut scenes didn't cut into the combat and slow down the pace considerably. And the doom guy doesn't even seem angry any more. He just seems apathetic and doesn't want to listen to anyone. Doesn't do a ton of random smashing of anything unless it's a glory kill. Add in the puzzles from before and the pace slows down even more.

    Then also add in the fact that they actually encourage cheesing in multiple parts - sniping from a distance instead of the close up fast pace combat from Doom. I just... what?

    And then I'm really nitpicking here, but the textures, colors, and design used is just kind of arcade-ish and looks like a cartoon.

    This is not a doom game. I can still go back to Doom 2016 and get absolutely lost in the battle/chaos. In this, I feel more like I'm checking off lists and such like so many modern "shooters" feel. The brutality is gone, the fast paced combat is mostly gone and just replaced with frustration and cramped environments, it's just not good. I gave it 3/10 just for being functional. Other than that, I wish I hadn't spent 60$ on this.

    In addition, I forgot the greatest sin in this game. It requires a bethesda account to play, even though it's a single player game and the actual online portion of the game is heinously unbalanced and terrible to play.
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  40. Mar 21, 2020
    3
    Первые полтора часа игры были захватывающие и интересные.
    Драйв, добивание, кровища. Все, что надо от шутера.
    А потом началась сцена с прыжками, которую я не смог пройти вообще. Может я, конечно, криворукий, но это не то, за что я готов платить 2000 рублей.
    Первые полтора часа игры были захватывающие и интересные.
    Драйв, добивание, кровища. Все, что надо от шутера.
    А потом началась сцена с прыжками, которую я не смог пройти вообще.
    Может я, конечно, криворукий, но это не то, за что я готов платить 2000 рублей.
  41. Mar 21, 2020
    3
    Played Doom 2016 multiple times, huge fan. This is a massive disappointment.

    Constantly out of ammo, slowed down movement speed, goofy neon colors, idiotic new mechanics introduced which you are forced to use, story of 2016 thrown into the dump, ugly pickups (questions marks for secrets for example), ugly UI. More like a survival game or super Mario, as other have said. At least the
    Played Doom 2016 multiple times, huge fan. This is a massive disappointment.

    Constantly out of ammo, slowed down movement speed, goofy neon colors, idiotic new mechanics introduced which you are forced to use, story of 2016 thrown into the dump, ugly pickups (questions marks for secrets for example), ugly UI. More like a survival game or super Mario, as other have said.

    At least the soundtrack is still good and the game is optimized.
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  42. Mar 21, 2020
    3
    first time I played arround 3 hours before it pissed me off and uninstall it, but I gave it a second chance played around 2 more hours and entirely giving up I was so mad that I deleted my save to never touch this "thing" again.
    I'm really disappointed because I really enjoyed 2016 doom but this one is not fun at all, you always have to do the same boring loop glory kill => chainsaw to
    first time I played arround 3 hours before it pissed me off and uninstall it, but I gave it a second chance played around 2 more hours and entirely giving up I was so mad that I deleted my save to never touch this "thing" again.
    I'm really disappointed because I really enjoyed 2016 doom but this one is not fun at all, you always have to do the same boring loop glory kill => chainsaw to stay alive and have ammo because they decrease really fast and most of the time you die extremely quickly even in medium, and you have too much stuff to deal with like grenade launcher, flame thrower.
    They are too much upgrades in this game (Runes + mods + weapons points + armor points + Health/ammo/Armor, platform phases are really bad and the game design is not really good ( sometimes you looking for exits for minutes).
    It's clearly different from the fast Fps of 2016 and even if you liked doom 2016 you may not like this one, test are not enough I advise you to see some gameplay video to have make your own idea if you want to buy this game.
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  43. Mar 23, 2020
    3
    OMG, it's so bad! Why is it so bad?! I've been looking forward to this game for years now and was a huge fan of the 2016 DOOM, but this is a downright betrayal. It's like they hired Joel Schumacher to direct the creative development of the game. It's cluttered in every aspect - too many buttons, too many extras, too much BS - what on Earth was left on the cutting room floor?! They'veOMG, it's so bad! Why is it so bad?! I've been looking forward to this game for years now and was a huge fan of the 2016 DOOM, but this is a downright betrayal. It's like they hired Joel Schumacher to direct the creative development of the game. It's cluttered in every aspect - too many buttons, too many extras, too much BS - what on Earth was left on the cutting room floor?! They've crammed in so many new game mechanics that run counter to the spirit of the game I want to scream. I'm so so disappointed I want to cry. Expand
  44. Mar 24, 2020
    3
    Этот Doom уже не тот что раньше, потеряна та ничем не повторимая мрачная атмосфера из-за которой он незабываемым шедевром, сейчас это стандатный шутер состоящий из небольших арен соединных проходиками. Механика боя перегружена ненужными спецвозможностями. Слишком много паркура прям какой-то Mirror’s Edge. Сюжет ??? зачем он в здесь? (столько пафоса - просто тошнит).Этот Doom уже не тот что раньше, потеряна та ничем не повторимая мрачная атмосфера из-за которой он незабываемым шедевром, сейчас это стандатный шутер состоящий из небольших арен соединных проходиками. Механика боя перегружена ненужными спецвозможностями. Слишком много паркура прям какой-то Mirror’s Edge. Сюжет ??? зачем он в здесь? (столько пафоса - просто тошнит).
  45. Apr 1, 2020
    3
    I'm very disappointed!
    At the first glance it seemed like it's a worthy sequel which carries the spirit of Doom 2016 but like the other users which gave this game a bad rating I think it's a major downgrade in any means possible.
    There is no atmosphere at all because you have nearly no second of silence to enjoy the horror movie like setting if you want to survive. I probably should
    I'm very disappointed!
    At the first glance it seemed like it's a worthy sequel which carries the spirit of Doom 2016 but like the other users which gave this game a bad rating I think it's a major downgrade in any means possible.
    There is no atmosphere at all because you have nearly no second of silence to enjoy the horror movie like setting if you want to survive.
    I probably should have bought Animal Crossing instead.
    Unfortunately it was a waste of money and time.
    It just doesn't work for me, sorry Bethesda.
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  46. Apr 10, 2020
    3
    Doom Eternal isn't that good.
    Doom 2016 was a game that intentionally and obviously threw out the story, threw out monotonous level design and replaced it all with fun, gratuitous and satisfying combat.
    Doom Eternal is a lot of jumping puzzles, **** level design, bad pacing, and obvious arenas where you constantly run out of ammo fighting cheap enemies en masse. "combat chess" is what they
    Doom Eternal isn't that good.
    Doom 2016 was a game that intentionally and obviously threw out the story, threw out monotonous level design and replaced it all with fun, gratuitous and satisfying combat.
    Doom Eternal is a lot of jumping puzzles, **** level design, bad pacing, and obvious arenas where you constantly run out of ammo fighting cheap enemies en masse.
    "combat chess" is what they call it. I call it lame. I just want to shoot **** until it dies. I don't want to figure out a strategy. There's literally enemies in this game that are immune to certain weapons. In. A. Doom. Game.
    What? Seriously I can't count how many times where I had to stand around and look at an empty, boring level to figure out where the next **** jumping puzzle is. Or figure out where a switch was to open a door. This destroys the pacing.
    Also there's whole levels dedicated to lore. You know what I'm playing Doom for? It sure as **** isn't LORE. What happened to **** keycards and doors and corridors? You, know, like a DOOM Game? Why is there vast open levels with invisible walls and **** Why do I need puzzles and jumping hazards? I should NEVER die in a fps to jumping. EVER. I'll say this: the art direction is fantastic. The combat can be really fun, at times. It's just too few and far between.
    Also the PC version is really buggy! I've fallen through the level. I've seen let's players fall through the level. Enemies sometimes just vanish. I've seen enemies get stuck in the architecture and die. You're constantly getting tripped up or stuck on the walls during combat. It's also crashed on me multiple times since it requires an always online connection?!? WTF
    I wish I didn't buy it for full price, honestly. Playing it makes me want to go back to 2016 so I can actually rip and tear and not just read **** lore about ripping and tearing.
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  47. Apr 14, 2020
    3
    I expected so much more. I thought Doom 2016 was one of the best games I've ever played. Eternal is very disappointing. Too many jumping puzzles, I find them tedious and frustrating. The graphics are great and much of the game is really a lot of fun, but getting stuck trying to make the same jump over and over ruined the game for me. I pretty much stopped playing after about 10 hours.I expected so much more. I thought Doom 2016 was one of the best games I've ever played. Eternal is very disappointing. Too many jumping puzzles, I find them tedious and frustrating. The graphics are great and much of the game is really a lot of fun, but getting stuck trying to make the same jump over and over ruined the game for me. I pretty much stopped playing after about 10 hours. Unless you like platforming puzzles I wouldn't buy this game. Very disappointing. Expand
  48. Sep 13, 2020
    3
    If I wanted platforming, I'd play Super Mario. Platforming have no place in a 3D action game. Original DOOM knew that - they did not even include a jump button which was the right way to go.
    Also, what's with all those colorful icons and flashing lights? It's irritating as hell. You also must kill enemies with "glory kills" otherwise you will be out of ammo and out of health. This is
    If I wanted platforming, I'd play Super Mario. Platforming have no place in a 3D action game. Original DOOM knew that - they did not even include a jump button which was the right way to go.
    Also, what's with all those colorful icons and flashing lights? It's irritating as hell. You also must kill enemies with "glory kills" otherwise you will be out of ammo and out of health. This is their new "ground breaking" game mechanic. I found it annoying. Constantly you have "low ammo" and "low health" flashing up in bright colors.
    Sure, graphics are stunning, but what good is it if you cannot enjoy the vistas because you are constantly bouncing around like Mario on steroids.
    Enemies are not scary anymore, they have been degraded to a parody of their former selves and look cartoonish: shoot a grenade into a cacodemon's open mouth and he'll gulp like a cartoon character before exploding. When you glory kill enemies, their eyes bug out like in Looney Toons. This is not DOOM anymore, it's a farce.
    3 out of 9 (Bad)
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  49. May 17, 2020
    3
    A good example how big amount of money from wrong publisher can ruin almost entire game experience.

    Resulting product targets different customers offering pointless platforming and almost zero options for battle experiments.

    It would be better to spend money for proper game designers instead of paid reviews.
  50. May 20, 2020
    3
    Why the hell do I need to have a Kernel-mode driver running to play a single player campaign??? Really Betheshda? Maybe consider a separate binary for multiplayer and not bother people who will never play Doom Eternal multiplayer with **** like Denuvo Anti Cheat? Shame on you! The game itself is perfect from a gameplay perspective but the level design feels so lazy and relies too heavilyWhy the hell do I need to have a Kernel-mode driver running to play a single player campaign??? Really Betheshda? Maybe consider a separate binary for multiplayer and not bother people who will never play Doom Eternal multiplayer with **** like Denuvo Anti Cheat? Shame on you! The game itself is perfect from a gameplay perspective but the level design feels so lazy and relies too heavily on the platforming. Why rely so much on platforming in a first person shooter? The story is a bit boring and leaves out a LOT of detail. A bit of a mixed bag, but with the introduction of the anti-cheat it's just not worth it anymore. I refuse to play any game that requires a Kernel-mode driver to be installed for no good reason. Expand
  51. Jun 18, 2020
    3
    Doom 2016 is a lot better game for me. Even though I have played in a brawler style I don't like being forced to do so. I don't like the monkey bars and platforming hence it just makes no sense for a heavily armed space marine to do such silly moves especially while aiming with his gun etc, the game is not dark and scary anymore though it has no this 'suspense' and 'mystery' atmosphere,Doom 2016 is a lot better game for me. Even though I have played in a brawler style I don't like being forced to do so. I don't like the monkey bars and platforming hence it just makes no sense for a heavily armed space marine to do such silly moves especially while aiming with his gun etc, the game is not dark and scary anymore though it has no this 'suspense' and 'mystery' atmosphere, all feels like a single player to Quake 3 Arena but without a proper multiplayer mode. I could bare the Single-Player like that only as a tutorial to the very similar Multiplayer mode. Expand
  52. Nov 1, 2021
    3
    This is not DOOM
    Rainbow, jumping, no ammo, broken mechanics..
    I Want a Normal First Person Shooter like DOOM 2016
  53. Aug 16, 2022
    3
    Забагованое дерьмо. Целый час не мог пройти последние врата палача, и каждый раз умирал из-за багов. То двустволка не захочет цепляться за демона и ты упадешь прямо к манкубусу, который разумеется встретит тебя с распростертыми, то не сработает кровавый удар, то палач не захочет вскарабкаться на уступ, то распилишь черта а из него ничего не выпадет, то есть ВООБЩЕ НИЧЕГО и ты останешьсяЗабагованое дерьмо. Целый час не мог пройти последние врата палача, и каждый раз умирал из-за багов. То двустволка не захочет цепляться за демона и ты упадешь прямо к манкубусу, который разумеется встретит тебя с распростертыми, то не сработает кровавый удар, то палач не захочет вскарабкаться на уступ, то распилишь черта а из него ничего не выпадет, то есть ВООБЩЕ НИЧЕГО и ты останешься без патронов, и это если бензопила захватит цель. Сам геймплей шорош, причем очень даже но такое количество багов в такой скилозависимой игре не допустимо. И ни одна другая скилозависимая игра себе такого не позволяет ни в DMC ни в файтингах по типу MK, Tekken, SF, ни в таком же аркадном шутаре как ULTRAKILL вы ни умрете из-за бага и не попадете из-за него в критическую ситуацию. причем я проходил этернал раньше еще до выхода дополнений и столько багов не помню, они были но не в таком количестве. Итак стал вопрос: почему с обновлениями игры багов стало БОЛЬШЕ?!?!?!?!? Минус пол бала за каждый перечисленный баг и еще минус три за мародера, душных боссов унылый платформинг и сюжет в записках (я не прошу глубокий сюжет тарантиновскими диалогами, лишь чтоб он был на уровне дума 2016, чтоб было понятно кто те или иные персонажи. А то тут какой-то предатель дал какой-то кинжал. Кого этот предатель предал? Кто такие стражи? Че это за призрак деда и почему палач рока встает перед ним на колено? этот дед тоже страж? хочешь ответов??? Читай записки!!! Это называется бездарностью и ленью сценариста. id Software увольте его он у вас прохиндей!
    Проходил игру оба раза на сложности кошмар
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  54. Feb 20, 2022
    3
    DarkSouls-like Mario Eternal in MK lore with a Halo-clown in a Predator costume as the main character. If you're wondering how it works, just watch the "Doom Monsters Evolution 1993-2020 Direct Comparison" video: there is NO MOTION ANIMATION IN IDLE MODE for MarioEternal enemies. That's it. This is a circus, not DooM anymore, not a space marine's tragedy.

    Gameplay [all the worst of
    DarkSouls-like Mario Eternal in MK lore with a Halo-clown in a Predator costume as the main character. If you're wondering how it works, just watch the "Doom Monsters Evolution 1993-2020 Direct Comparison" video: there is NO MOTION ANIMATION IN IDLE MODE for MarioEternal enemies. That's it. This is a circus, not DooM anymore, not a space marine's tragedy.

    Gameplay [all the worst of '2016] and:
    combat mechanics [grinding of supplies, purple slime for you only, non-lethal melee] 4/10
    combat logic [120kg Mario parkour, doubledash, absurd grind, SSG hook, punching walls/boxes/greenButtons, but non-lethal melee] 0/10
    atmosphere [absurd flying, absurd grind, green wolfs, 1UPs, reviving system, really? SSG hook? outer space? cutscenes in AFPS, VEGA secretary] 0/10

    Story 3/10

    Graphics [bad winter, bad style, green wolfs etc.] 8/10

    Sounds & music [bad gunshots, bad UI sfx, annoying warnings] 7/10

    .
    Just a spit in the face of DooM connoisseurs. H. Martin, get lost. And never touch the Quake franchise!
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  55. Mar 23, 2020
    2
    Doom 2016 set a standard for Doom Eternal that was pretty high.
    Like with so many follow-ups, the developers screwed it up. How you make a splendid title, when you're in the possession of the software, the people, the know-how, fall backwards is unclear to me.
    Expect everything less, less ammo, less mobility, less jump range, less fun, less punch in your weapon as well as your fist. It
    Doom 2016 set a standard for Doom Eternal that was pretty high.
    Like with so many follow-ups, the developers screwed it up. How you make a splendid title, when you're in the possession of the software, the people, the know-how, fall backwards is unclear to me.

    Expect everything less, less ammo, less mobility, less jump range, less fun, less punch in your weapon as well as your fist. It feels like an arcade version of the awesome Doom 2016 game.
    I refunded the game cause after 75 min it became clear to me my enthousiasm, fun was in free fall.

    Avoid if you expect the same action packed blast of a game that was Doom 2016
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  56. Mar 21, 2020
    2
    I'm really disappointed.

    DooM 2016 was a fantastic game. It had great pacing and enabled a variety of tactics - positioning, crowd management, ammo conservation and deciding how to deal with each group of enemies anew. All this while telling a great story, through exploration of humanity's failed ambitions on Mars. You really felt like the lone outsider who ignores all plans and advice
    I'm really disappointed.

    DooM 2016 was a fantastic game. It had great pacing and enabled a variety of tactics - positioning, crowd management, ammo conservation and deciding how to deal with each group of enemies anew. All this while telling a great story, through exploration of humanity's failed ambitions on Mars. You really felt like the lone outsider who ignores all plans and advice because he's seen it all before.

    DooM Eternal feels uninspired and like it barely avoided becoming a generic loot shooter.

    Right upon launching the game, you find out that you'll either sign up for Bethesda.net or the game won't let you play. After all, you need to claim your "rewards" check out how you're now the Super Amazinglicious Slayer Level 159 with special weapon skin number #34 or whatever :-(

    Behind that is a very repetitive and gimmicky arena shooter. For some reason the DooM slayer now has an unexplained "sanctuary" from which he launches "missions" and some voice is telling him what to do (and he actually complies...)

    Gameplay-wise, you'll find that you can only carry enough ammo to defeat 4-5 low-level enemies and that the game is utterly overloaded with gimmicks. Poor Doom Slayer can hardly walk 100 steps without having to watch a cutscene, grab a weapon mod, collectible, new punching skill, new special ability, stat upgrade etc.

    And swinging around on poles, grabbing onto walls? Doesn't really work for this game. I'm loosing the will to continue playing... I've already got a flamer (R), chainsaw (C), fist (E) / blood fist (E) that the game continuously forces me to use to get ammo/health. I wonder how many more "moves" remain to be dumped on me (certainly wall running and grappling hook are still out there) that get in the way of enjoying the game.
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  57. Apr 2, 2020
    2
    I fell in love with Doom 2016 from the first seconds of playing it. I was excited for this game but it made me hate it in just 5 minutes. Such a disappointment and a huge step back from the previous game. I can't believe that the same people were involved. So, here is a short list of my complaints:
    - The game loves to take control from the player to show pointless animations.
    - The
    I fell in love with Doom 2016 from the first seconds of playing it. I was excited for this game but it made me hate it in just 5 minutes. Such a disappointment and a huge step back from the previous game. I can't believe that the same people were involved. So, here is a short list of my complaints:
    - The game loves to take control from the player to show pointless animations.
    - The tutorials interrupt the action and I was forced to disable them despite the fact that I can miss an important information about the game.
    - The controls are less responsive than in the previous game.
    - In general the game feels like a 3D arcade but very bad at that. I even fell down the hole because of collision detection fail.
    - The interface design looks childish and stupid.
    - When you kill a demon with glory kill it drops a freaking rainbow. Also, I hate the colourful icons around the map like it's a Nintendo game. WTF? I want blood and gore, not this.
    - The core gameplay loop: kill some demons, run from demons while trying to find any ammo, kill some more, repeat.
    - Because of previous point, you are forced to perform glory kills as much as possible and they become too old very quick.
    - The level design is a mess. Why these arenas are so lazy? The previous installation's design was much better and arenas felt like a real place.
    - A lot of much more subtle things that made me uninstall the game after 40 minutes of playing it with refund request. I can't remember a game that made me hate it so much during the first 5 minutes.

    This is a bad Doom game and this is a bad game in general. It feels like a badly written mod made on top of Mario Odyssey. Such a huge disappointment. I don't understand what happened. Two points from me because it runs well. And that's the only good thing about it.
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  58. Mar 26, 2020
    2
    It controls like a dog, the menu is a mess, there is no consistency in what you can attack with the chainsaw, the level design is needlessly complex way too early, it has no style, no charisma, no consistency, it is truly awful.
  59. Dec 6, 2020
    2
    It lost completely the soul of what doom was at some point in time, fast action shooting without all those rpg elements and stupid upgrades and more. then all the stupid jumping and dashing. I miss the simple levels searching for keys with rooms full of monsters. All those adds destroyed the fun for me and gave up after about 5-6 hours.
  60. May 20, 2020
    2
    You're about to see lots of reviews that say that this game "was good, until they added (yet another) Denuvo)." Let me assure you that the game was not good to begin with. Every complaint that people have about the actual game itself is actually an expansion of what was wrong with the predecessor, DOOM (2016). Examples include:
    - story doesn't make sense
    - reliance on glory kills, not
    You're about to see lots of reviews that say that this game "was good, until they added (yet another) Denuvo)." Let me assure you that the game was not good to begin with. Every complaint that people have about the actual game itself is actually an expansion of what was wrong with the predecessor, DOOM (2016). Examples include:
    - story doesn't make sense
    - reliance on glory kills, not level knowledge, to stay equipped
    - level design is basically just linear with arenas beaded along on it
    - menus upon menus upon menus in a franchise that started with a game where you only had to access the menu 3 times in the entire playtime
    - cooldowns everywhere like a WoW-era MMO
    - rainbows all over the place
    - terrible modding experience
    In many ways, DOOM Eternal is the ultimate showcase of how PC FPS games have changed over the decades: in the 90s, you had a basic gameplay premise and often had source within 4 or 5 years, and these games are still modded to this day. In the 2000s, expanded budgets meant everyone trying to add in pet features that didn't work. Now, in the 2010s and now 2020s, you are forced by multiple kernel-level applications to play the game exactly as manufactured, modding is disallowed entirely, and the game will be dead in a couple of years.

    The true irony of the title is that the original DOOM will outlast this one that came out 27 years later.
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  61. May 16, 2021
    2
    DOOM 4 didn't grab me at first, but this one. Oh boy. Even buying the full package for $30, what a godawful experience. Where's Deathmatch!? Where's that trademark DOOM music we came to love? Why do the weapons not feel like they do anything? The Super Shotgun, hardly a relic from the past, has become a weak, wimpy throaway. I don't want a hook attached to the damned thing, where'sDOOM 4 didn't grab me at first, but this one. Oh boy. Even buying the full package for $30, what a godawful experience. Where's Deathmatch!? Where's that trademark DOOM music we came to love? Why do the weapons not feel like they do anything? The Super Shotgun, hardly a relic from the past, has become a weak, wimpy throaway. I don't want a hook attached to the damned thing, where's the bullet spread, like in DOOM 2!?

    This game is an insult to PC Gamers, especially:

    Visuals: 4/5
    Sound Design: 2/5
    Controls: 1/5
    Fun Factor 1/5
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  62. Jun 19, 2020
    2
    It's a good FPS, but I think this is a parody of Doom, that was the real intent maybe...

    You always run out of ammo, there are no ammo crates in the game, seriously??? Out of ammo in a Doom game?? This must be a parody, no one in the right mind would create a Doom game where you can run out of ammo during an average fight, with no powerups, no health boxes, no armor, no ammo crates,
    It's a good FPS, but I think this is a parody of Doom, that was the real intent maybe...

    You always run out of ammo, there are no ammo crates in the game, seriously??? Out of ammo in a Doom game??

    This must be a parody, no one in the right mind would create a Doom game where you can run out of ammo during an average fight, with no powerups, no health boxes, no armor, no ammo crates, no guns (literally, there are no guns whatsoever).

    I guess the delay was a last resort to try to save the game, or maybe remove much of its content for political reasons, we will never know. For sure this is not the game that was advertised many months ago.
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  63. Mar 30, 2020
    2
    Boring and tedious.

    Graphics are nice, but weapons can barely hold any ammo, I can't get loose even for a minute without worrying ammunition, forcing me switching weapons which is downright retarded. Walk speed is pretty slow as well. Story... doesn't really exist, go there, pick up this, go there, kill that. People talking to you, but since MC can't speak, it serves no purpose either.
    Boring and tedious.

    Graphics are nice, but weapons can barely hold any ammo, I can't get loose even for a minute without worrying ammunition, forcing me switching weapons which is downright retarded. Walk speed is pretty slow as well. Story... doesn't really exist, go there, pick up this, go there, kill that. People talking to you, but since MC can't speak, it serves no purpose either. All in all, I was bored after 30 minutes, and I was glad (like always) how I torrent these games and try them before putting my money down.
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  64. Mar 22, 2020
    2
    Running around trying to find bullets simulator. Frustrating gameplay, very dissapointing.
  65. Apr 2, 2020
    2
    Piece of ****
    Cant play this.
    Really.
    Cant see a thing on this **** screen. No ammo. Quake-style design which SUCKS by default. Every single new visual and gameplay aspect sucks.
  66. Mar 20, 2020
    2
    Bethesda is a curse at its current state. Constant popups and weird color scheme, did you try to merge Fortnite and Doom from 2016? Its too arcade and cartoonish, I don't know who is the target player here but mine is refunded. Oh yeah, it requires Bethesda dot net login even if you buy it from Steam.
  67. Jul 8, 2021
    2
    Practically everything that they got so right in Doom 2016 is spoiled here, the freedom of approach and endless variety of encounters that it successfully inherited from the original Doom is all gone, it's now just the same routine over and over until it's excruciatingly dull. There's basically only one way to play it.

    This is the 3rd time I've started the game... I got about 2 hours in
    Practically everything that they got so right in Doom 2016 is spoiled here, the freedom of approach and endless variety of encounters that it successfully inherited from the original Doom is all gone, it's now just the same routine over and over until it's excruciatingly dull. There's basically only one way to play it.

    This is the 3rd time I've started the game... I got about 2 hours in before I was bored and frustrated, which is at least more than I've managed before but there's nothing there to make me want to go back to it any time soon.
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  68. Mar 21, 2020
    2
    DOOM 2016 was a coherent game where every gameplay element existed to keep you immersed, keep you in the action, keep you going. You'd kill dozens if not hundreds of demons before realizing what happened but the adrenaline was pumping, the music kept you on the edge, and you'd know you caught a break when the music finally slowed down. Only then could you take a moment to realize what'sDOOM 2016 was a coherent game where every gameplay element existed to keep you immersed, keep you in the action, keep you going. You'd kill dozens if not hundreds of demons before realizing what happened but the adrenaline was pumping, the music kept you on the edge, and you'd know you caught a break when the music finally slowed down. Only then could you take a moment to realize what's around you before moving the only way you could: forward, where more action awaited.

    DOOM 2016 knew what they were doing and why, there's even a GDC talk about it, available online called "Embracing Push Forward Combat in DOOM".

    DOOM Eternal took those gameplay elements and turned them completely around. Instead of filling you with ammo you were low on, it restricts ammo acquisition through the chainsaw, which is on a ****ing cooldown. Instead of rushing forward in the action and feeling like a god amongst demons, you're forced to hide behind pillars while the cooldown comes back so you can start fighting again.

    - They removed ammo drop from takedowns, which used to refill ammo you were critically low on
    - They removed the pistol with infinite ammo so you can cause staggers, deal takedowns and get more ammo
    - Melee does no damage, or no significant damage, so you can't cause stagger with that either
    - They put the chainsaw on a ****ing cooldown

    In the mid 2000 the video game industry realized that, while health regen was nice for the player, it caused one big issue: players would now spend half their time hiding while the action was supposed to be going on. Since then, a lot of mechanics were put in place to stay player friendly, but not kill the action. Such as splitting the health bar in 3 so that you would never gain more than 1/3 of your health, reducing how much time someone spends hiding. I guess DOOM:Eternal game designers didn't get that memo.

    I'm pissed. I wanted DOOM 2016 improved. I wanted a few cool things to do, but really, I wanted more of the same. What I got is a disgrace.

    On the upside, the visuals are nice and the music is still pretty good. On the downside, I didn't even talk about the invisible walls everywhere because they couldn't do level design where their platforming would work without also opening up a bunch of potential ways to go around the intended path, so instead they patched everything with invisible walls.
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  69. Mar 22, 2020
    2
    Хорошая оптимизация. Неплохой звук, местами красивое окружение. Из плюсов пожалуй все. Избыточный платформинг с шестами и альпинизмом, аркадность, яркость, мультяшность, пафосные бредовые кат-сцены - перед нами супер Марио, tomb raider или что? Дебильное обучение, идиотский сюжет, искусственный дизайн уровней - игра для младшего школьного возраста? Ад на земле - где он, ни разу не похоже,Хорошая оптимизация. Неплохой звук, местами красивое окружение. Из плюсов пожалуй все. Избыточный платформинг с шестами и альпинизмом, аркадность, яркость, мультяшность, пафосные бредовые кат-сцены - перед нами супер Марио, tomb raider или что? Дебильное обучение, идиотский сюжет, искусственный дизайн уровней - игра для младшего школьного возраста? Ад на земле - где он, ни разу не похоже, атмосферы нет. Expand
  70. Mar 31, 2020
    2
    no multiplayer no death match...!!! how many times you can play the campaign till it gets boring..!!! imagine all that advanced movement, a blade on your wrist a shoulder cannon and kick ass guns.. you are even better than a predator!!! and you can't fragg anybody ??? the game is just a simple arcade chicken shoot when you learn the atack paterns of your enemies.
  71. Apr 2, 2020
    2
    Перед релизом специально перепрошел Doom 2016, дабы подзарядиться атмосферой перед новинкой. После него Eternal создает впечатление, что мне подсунули дешевую азиатскую подделку с алли-экспресс. Крайне разочарован. Игра сдала позиции по сранению с предшественником.Перед релизом специально перепрошел Doom 2016, дабы подзарядиться атмосферой перед новинкой. После него Eternal создает впечатление, что мне подсунули дешевую азиатскую подделку с алли-экспресс. Крайне разочарован. Игра сдала позиции по сранению с предшественником.
  72. Apr 7, 2020
    2
    Most garbage game ever it maybe great graphics but this is not doom whatsoever.

    Whoever thought it was a great idea to have battle mode (most likey same guys who thought it was a great idea to have abilities in quake) must retire or find a different genre like RPGs or something. Campaign was average Multiplayer was pure garbage trash its so stupid. (Lag of the servers just prevents you
    Most garbage game ever it maybe great graphics but this is not doom whatsoever.

    Whoever thought it was a great idea to have battle mode (most likey same guys who thought it was a great idea to have abilities in quake) must retire or find a different genre like RPGs or something.


    Campaign was average Multiplayer was pure garbage trash its so stupid. (Lag of the servers just prevents you from killing a demon and getting resources automatically just kills you with them
    Would have been better if they had instagiv, tdm, dm all the regular doom modes not slapping something with a label of doom and offer no deathmatch GTFO

    Request refund


    #NotMyDoom
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  73. Apr 11, 2020
    2
    Very bad, expected tot see something else from doom title. You dont have ammo to kill anything this is badly designed game
  74. Jun 27, 2020
    2
    I've only played the opening mission and I have an overwhelming temptation to just refund the game now. I have no idea if the rest of the game is better but the start left a terrible first impression

    Positives first: -It has pretty good performance besides one hefty frame drop which is great. -The music is classic doom fair -The guns feel similar to their 2016 counterparts And now
    I've only played the opening mission and I have an overwhelming temptation to just refund the game now. I have no idea if the rest of the game is better but the start left a terrible first impression

    Positives first:
    -It has pretty good performance besides one hefty frame drop which is great.
    -The music is classic doom fair
    -The guns feel similar to their 2016 counterparts

    And now for the negatives:
    -The game feels needlessly convoluted now.
    The glory kill system from 2016 has been split into 3 different abilities which award either ammo, health or armour rather than all 3 like 2016's glory kill system. This change is a shame as it cuts up the honestly quite good glory kill system to seemingly do nothing but allow them to claim they added new features. Combat isn't harder or improved because of it, you just have more stuff. Stuff that I personally find less fun than the elegantly simple combat rhythm from 2016. Spending more time in cinematics kill scenes because you always need resources is not fun.
    Additionally, they added more movement mechanics for platforming sections. From the feedback id received from the first game making the doom slayer into spiderman was something I imagine didn't come up much if not ever. The wall latch in particular just looks weird in action and I now understand why most games with climbing aren't in first person.
    -Ammo economy
    This might be an early game problem as I only had 2 guns unlocked when I stopped playing but you are almost constantly running out of ammo and there's no pistol with infinite ammo to swap to if you run dry. Ammo economy was never something I considered in Doom 2016, I always had a plentiful supply of shots in at least one of my guns so I could keep swapping between them and never have to worry about finding ammo as you picked it up from kills and glory kills. Here acquiring ammo is locked to the chainsaw (which thankfully recharges) and pickups from the map. This is mixed with a low carrying capacity which causes ammo economy to be a constant issue. Having to worry about where I am going to get more bullets to blast demons with feels antithetical to the never stop shooting combat loop from the first game.
    -Story and world-building
    I'll admit I never paid a huge amount of attention to the story from Doom 2016 and didn't read the lore from that game. However, starting Doom eternal made me wonder if I had missed a game because you suddenly have a space station and have to worry about the demon priests worshipping a robot angel called the Khan Makyr. To the best of my knowledge, neither of these plot elements appeared in Doom 2016 so just suddenly having both of these thrust at you with no setup or explanation feels jarring and confusing. The space station in particular just feels like a lazy way of implementing a hub area because there was probably a cool story of how the slayer got access to it but no, you're just there and that's it. Also the fact there is what looks to be a hub area is concerning to me, you return to it after the first mission, which didn't have a boss or a remotely fun conclusion. You went into a tower, up a lift and had a cutscene then went to the station. This makes me worried that the rest of the game will be like this and constantly returning to a hub will ruin pacing.
    -While the music is great I did not like the default sound balance as I could not hear it properly over the guns and enemies.
    -Some weird keybinds, grenade was on ctrl by default for some reason.
    -You need to sign into some Bethesda account in order to even play the game.

    If I don't refund the game and play the rest I'll update the review.
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  75. Aug 11, 2020
    2
    I am largely a big fan of id Software as their games got me into programming/3D engines etc. I have enjoyed Quake, Quake 2 and Quake 4. I did not like Wolf3D though I appreciated the raycast engine for the time, I did like Doom (Original DOS doom) but I liked games like Heretic and Hexen more for some reason. So my friend bought me this game (pre ordered) and I have a decent gaming rigI am largely a big fan of id Software as their games got me into programming/3D engines etc. I have enjoyed Quake, Quake 2 and Quake 4. I did not like Wolf3D though I appreciated the raycast engine for the time, I did like Doom (Original DOS doom) but I liked games like Heretic and Hexen more for some reason. So my friend bought me this game (pre ordered) and I have a decent gaming rig (2070 super, 2k 144hz gsync monitor with amd 3700x) and I appreciate the engine and the way the game runs, I also appreciate the gameplay and mechanics to some degree but this game was putting me to sleep, for my friends sake I played through this game and disliked it so much that I created a Meta Critic account just to review this game. I wouldn't call this game total garbage, it's fantastic from some perspectives but as a game it just is too dull, and the art direction was very limited and not atmospheric. I also did not like Doom (2016), I liked Doom (horror one) slightly but all in all after playing so many more games I would say this game is just not worth buying or playing for that matter, it is just fueled by nostalgia and other emotions that lead to nonobjective and dishonest experiences. I disliked the level art diversity of environments but that said I liked Control which has very little to no environment diversity. The art and visuals also looked dated and it was tough to appreciate this as I was just playing Kingdom Come Deliverance/CODMW which looks tons better. Though the Doom engine runs smooth as butter, it's important to remember it's not really doing much, levels are constrained, visuals are lackluster. Sad dated shader effects etc Expand
  76. Aug 18, 2020
    2
    DOOM 2016 was fun this one is not. It is boring. After the release of DOOM 2016 I thought "hey, wouldn't that be cool if they revived the classic Quake?" Now I pray for them to stay away from it. Please, don't ruin any more games!
  77. Feb 3, 2021
    2
    WTF is this? It sure as hell is not DOOM. It's got platforming! Platforming in DOOM! What degenerate moron thought that platforming should be in ANY shooter?! Actually a proper shooter should not even have a jump key/button to keep the devs from stupid ideas like platforming!!! Throughout ETERNAL you'll find these weird looking walls ripped straight out of the last three TOMB RAIDER gamesWTF is this? It sure as hell is not DOOM. It's got platforming! Platforming in DOOM! What degenerate moron thought that platforming should be in ANY shooter?! Actually a proper shooter should not even have a jump key/button to keep the devs from stupid ideas like platforming!!! Throughout ETERNAL you'll find these weird looking walls ripped straight out of the last three TOMB RAIDER games that you can grapple onto, ballet posts are sticking out of walls that you need to grab and monkey-swing to floating platforms from. Some platforms have traps that rotate on chains, ripped straight out of SUPER MARIO. All this really does not make a lick of sense, but here it is and it is re-fking-tarded.
    Another shock was the 1 Up! pickup that gives you 1 life. SUPER MARIO coming full circle? Nah, thank God they didn't go that far, it's just an instant respawn when you die instead of being bumped back to the last checkpoint. Almost had me there, ID.
    Slapstick cartoonish monsters? WTF?! Eyes bug out in terror when you glory kill an imp.
    What's with all the neon colored BS. There's constantly something neon flashing on the screen, be it colorful pickups or LOW AMMO and LOW HEALTH flashing up on screen. Be prepared to have that BS constantly flashing, since ammo is scarce and enemies hit like Mack trucks. You don't find ammo in abundance or health pickups either, nooooo. You need to glory kill enemies or use your chainsaw for health pickups to spawn from fallen enemies. Oh, yeah, the chainsaw can only be used five times before it runs out of gas.
    The game has you constantly bouncing around like a hyperactive toddler who's drank 10 gallons of Coke.
    Now they added a story. A story in DOOM. And upgrading/crafting. You get mods for armor and weapons. And mods for those mods. WTF?!
    DOOM ETERNAL's level design is atrocious. And it's full of BS platforming. You're more a circus acrobat than some Space Marine in power armor.
    It's a pity, because ID's engine is impressive, the game's visuals are stunning, top-notch and I loved the soundtrack. A pity that you cannot marvel the vistas (or you're dead in seconds) and they went overboard with the flashing HUD, flashing enemies and neon pickups. And the platforming! That;s the worst part of the game. Seriously f*** that. And crafting/upgrading/mods in a first person shooter? That's a Texas-sized HELL NO!
    Thank God I could refund it. Hell, I'd rather play Capstone's 1994 OPERATION BODY COUNT than this garbage! If this is ID's new trend then that's it for me. No more ID games.
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  78. Dec 19, 2020
    2
    could be a good game, but its so boring, extremely repetitive............................................................
  79. Nov 26, 2021
    1
    I beat this game twice, so it's not like I need to get gud, but I still hate this game.

    The reason I don't enjoy this game is because it's a one trick pony, it overwhelming you with too much enemy, so you would eventually either lose patience or just became fatigue and lose focus, so it's not really about the player skill anymore, any player no matter how skilled they are could get
    I beat this game twice, so it's not like I need to get gud, but I still hate this game.

    The reason I don't enjoy this game is because it's a one trick pony, it overwhelming you with too much enemy, so you would eventually either lose patience or just became fatigue and lose focus, so it's not really about the player skill anymore, any player no matter how skilled they are could get tired, and this game preys on that, so every time I need to hop on caffeine and sugar just to beat it, it's not my skill I worry about, I only worried about running out of adrenaline and focus, maybe this is some people's definition of fun, but it's not mine.

    Doom 2016 is a much better experience, not I'm not saying everything Doom Eternal did is bad, it's just need to bring back one of the three elements from the 2016 Doom

    1.Increase the weapon damage to Doom 2016 level, or

    2.Increase the Ammo you can carry to Doom 2016 level, or

    3.Bring back power ups (Like Invincible rage that makes you actually ripping and tearing?)

    You can't deprive of your player weapon damage while limiting Ammo supply, that's game design 101, it's just not an enjoyable experience, you should only pick one, while this might makes the player more powerful, you can design so the enemy hits harder too, so when you die you don't feel like it's **** it's more like "Oh I didn't dodge that, my bad"

    Bringing back powerups can make huge encounters that sometimes lasts for 5~10 mins more manageable, you can spawn the power ups when you reach certain amount of kills, then you can rip and tear for a while then go back to dodging

    Just bringing back 1 of the 3 points I made would make the game for much more enjoyable, but alas, it's probably not gonna happen because more players seems to enjoy the way it is, if that's the case then I guess this series moving forward is just not my type of games anymore.
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  80. Mar 23, 2020
    1
    I don't know what this game is or trying to be. I spend all my time playing the get ammo, get health, get armor sequence that it doesn't even feel like there is much else to do. The platforming feels bad and out of place, add zero to the game. The combat is way too tight, you are constantly on top of something else. It doesn't feel like your skills really matter, as in if you are a goodI don't know what this game is or trying to be. I spend all my time playing the get ammo, get health, get armor sequence that it doesn't even feel like there is much else to do. The platforming feels bad and out of place, add zero to the game. The combat is way too tight, you are constantly on top of something else. It doesn't feel like your skills really matter, as in if you are a good shot or not. It's about figuring out the gimmicks as fast as possible. Then you get your good boy points, and some fluffy cosmetic things. I can't even imagine trying the slayer gates, it seems like some kind of self punishment, I have zero desire to subject myself to that.

    Technically game runs great, no crashes, freezes, hitching, etc. Some issues with invisible walls and losing your cursor on intermission screens. All trivial things.

    The story feels like someone opened a book in the middle and, said start reading here. It feels like a hot mess. I don't mind the high fantasy-ish lore, but maybe Carmack was onto something when he said "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important." Granted back then we didn't have ways to convey it like now, but come on, this is just too much. 2016 unloaded a well paced story line that was interesting and you could keep track of.

    Worst of all, and more to the point, it just feels like a chore. I just want to finish to say I didn't waste my money, but its getting old. I hate saying that, I've been a Doom fan since the shareware days. I am honestly disappointed in a way that is hard to convey properly in a review.

    Sorry ID, not a fan. I get what you are trying to do, but I'm just not digging it.
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  81. Mar 28, 2020
    1
    Got excited to see they had an extra lives feature but was disappointed to see that if you died but restarted a checkpoint you still lost the lives but if you had no lives left and died you still restarted the checkpoint?

    ???

    What? Did you even think about this before you implemented it into your game? Lives are so pointless why did you do this to us??
  82. Apr 8, 2020
    1
    I was young when the original Id game Doom came out . It worked because it was quickfire addictive with lots of ammo, bad-ass weapons and nimble.

    This thing is about as nimble as a pregnant elephant, there is hardly any ammo and it weapons feel weak and under powered. In short its crap that only has bears the same name as the original game whilst having little or nothing in common with
    I was young when the original Id game Doom came out . It worked because it was quickfire addictive with lots of ammo, bad-ass weapons and nimble.

    This thing is about as nimble as a pregnant elephant, there is hardly any ammo and it weapons feel weak and under powered. In short its crap that only has bears the same name as the original game whilst having little or nothing in common with it.

    How on earth they managed to ruin what is a simple formula is hard to understand but then look what they did to Wolfenstein.

    No doubt the MSM morons will praise it to the ceiling but then don't they always.
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  83. May 16, 2020
    1
    Pros:

    * Excellent graphics * Combat smooth and enjoyable * A lot of upgrade options for your weapons * I like the way they rendered the Doom Slayer - huge, armored, just a big masculine dude - in today's political climate it's encouraging to see some normalcy from a developer. Cons: * Requires Bethesda account * No multi-GPU support * Platform jumping in the game as a
    Pros:

    * Excellent graphics
    * Combat smooth and enjoyable
    * A lot of upgrade options for your weapons
    * I like the way they rendered the Doom Slayer - huge, armored, just a big masculine dude - in today's political climate it's encouraging to see some normalcy from a developer.

    Cons:

    * Requires Bethesda account
    * No multi-GPU support
    * Platform jumping in the game as a mechanic is absolutely awful - it's good during battles, but not for traversal moving from building to building, etc. Not sure why I keep seeing developers implement this crap when it's overwhelmingly disliked by gamers.
    * Somewhat unforgiving combat which is a little irritating at times.
    * Bethesda recently added another layer of Denuvo that is breaking the game for lots of folks. As a result I have to update my review to NOT RECOMMENDED.

    Other: Overall it was a fun game that I will likely play again in the future.

    Final Rating: 1 / 10 - NOT RECOMMENDED due to the intrusive ROOTKIT DRM Bethesda just recently added to the game.
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  84. Jul 9, 2020
    1
    Doom 2016 was one the best games of that year.. that being said doom eternal was a downgrade in every sense possible.. downgraded gfx from the original, senseless and uninspiring level design, bland uninteresting and shallow story, and very checklist arcady gameplay that repeats the same 1min loop over and over and over! doom 2016 was a masterpiece with perfect blend of minimal butDoom 2016 was one the best games of that year.. that being said doom eternal was a downgrade in every sense possible.. downgraded gfx from the original, senseless and uninspiring level design, bland uninteresting and shallow story, and very checklist arcady gameplay that repeats the same 1min loop over and over and over! doom 2016 was a masterpiece with perfect blend of minimal but interesting story, level design that is both complex in is design and serves as a good means environmental story telling and gameplay that was a perfect blend of immersive action and arcady mechanics and the gfx were so good with lightning and pbr materials just making the world feel more real and immersive! all in all super disappointed in this game Expand
  85. Aug 25, 2021
    1
    This game has lost everything that made the original DOOM 2016 so likeable.
    I have no need to put more, this is just a very short analysis from my perspective.
  86. Mar 24, 2020
    1
    This review contains spoilers, click expand to view. Ну незнаю почему это зашло большинству, возможно в силу возраста это поколение выросло на MW и Dota. Я видел прекрасные игры с маленьким бюджетом и наоборот. По существу: бефесда обдудосилась с другими проектами и это шанс все исправить. Графика -супер, гемплей - аркадный, тупее игру нужно поискать, я покупал мясной шутер, а не попрыгунчики с шестами и радугами, это игра всегда была для взрослой аудитории и то что бефесда переходит на детскую вызывает недоумение и ощущение масштабного обмана поклонников серии, однозначно диз
    P.S за те деньги что ее продают, думаю можно было бы оптимизировать ее лучше, просадки ужасные, в среднем FPS твердый, но местами проседает значительно, что и так все портит ещё больше, к слову железо топовое, считаю эту игру сильно пиаренной, не стоит к покупке, с таким отношением к пользователям, удивительно что такая высокая оценка на сайте
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  87. Mar 20, 2020
    1
    What the heck is this ?! I opened few times the options screen to see if I can disable the cartoon mode. Combat pace is absolutely awful, nothing like what they showed in 2016. Cramped rooms with small groups of demons. Awful pacing.
  88. Mar 21, 2020
    1
    This game has nothing from previous Doom. Played almost 4hrs. Story plot is flat, this arcade mode kills all the fun, and why I have to use weapon that developers intended to think is great, otherwise you are dead really quickly. A lot of power ups, pickups, tips. This game is overloaded with chaotic ideas. Doom was about story, violence and guns. This edition is just about flying aroundThis game has nothing from previous Doom. Played almost 4hrs. Story plot is flat, this arcade mode kills all the fun, and why I have to use weapon that developers intended to think is great, otherwise you are dead really quickly. A lot of power ups, pickups, tips. This game is overloaded with chaotic ideas. Doom was about story, violence and guns. This edition is just about flying around using jumps, rods, dash , walls and other s**t. Beginning was great, but more you advance, more frustrated you are. Wasted money and time. Expand
  89. Apr 3, 2020
    1
    Save yourself the money, avoid this game. I got it due to cabin fever and regret it to the point ill never impulse buy again.
    You're forced into specific gameplay features, and they bloat the game with unnecessary elements to stall progression. There is nothing more game breaking then having a face paced game hamper you and have you constantly resetting your checkpoint.
    Near the end
    Save yourself the money, avoid this game. I got it due to cabin fever and regret it to the point ill never impulse buy again.
    You're forced into specific gameplay features, and they bloat the game with unnecessary elements to stall progression. There is nothing more game breaking then having a face paced game hamper you and have you constantly resetting your checkpoint.
    Near the end they have these priest MOBs that spawn other mobs which is fine, only I gave one nine rockets to the face and it just kept spawning mobs pinning me down. I could have beaten it given enough attempts but I just said screw it and went on to another game because that style of game play isn't fun.
    Rather than using timing, sequencing and pacing to keep the game going and increase toughness their premise is to constantly respawn mobs, then spawn a mob in an arbitrary corner, that buffs and spawns mobs, so when you go to kill that mandatory cookie cutter creature you get pinned down.
    I would avoid this game and if I could get my money back I would do so 100%, which isn't something I say often when it comes to a game.

    Total garbage.
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  90. Mar 22, 2020
    1
    This game was such a disappointment. I picked up Doom 2016 in a sale after hearing repeated good things about it - I thought I didn't have much to lose. I was positively surprised the entire time through and keep going to play it.

    I've 6+ hours in Doom Eternal so far and... it's just so boring. You don't play Doom for the story as such, but Doom 2016's story was paced perfectly to build
    This game was such a disappointment. I picked up Doom 2016 in a sale after hearing repeated good things about it - I thought I didn't have much to lose. I was positively surprised the entire time through and keep going to play it.

    I've 6+ hours in Doom Eternal so far and... it's just so boring. You don't play Doom for the story as such, but Doom 2016's story was paced perfectly to build tension and the ominous atmosphere. Doom Eternal's story has made me cringe repeatedly. They've taken Doom and turned it into a weird satanic cartoon.

    So, ok, let's ignore the story and get to the action. Despite overhauling the weaponry so you can now set demons on fire and chainsaw more frequently, it's somehow less visceral. The chainsaw in Doom 2016 was a great tool you had to deploy tactically for great pay off. Eternal's is just another process you have to go through from time to time; it's necessary work, not a fun reward.

    Just avoid this game and play 2016.
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  91. Mar 22, 2020
    1
    Pros:
    Art

    Cons:
    Arcade gameplay, stupid storyline, arenas but not levels, more like a fanboy game, than a serious FPS.
  92. Mar 23, 2020
    1
    Positive things:
    -id tech 7 allows you to play it on a 12 year old toaster with average GPU.
    Negative things: -We know that Doom Slayer is Frank Horrigan of Doomverse but Frank's anger and stupidity were not so high. Doom Slayer is just a degenerative killing machine and shouldn't speak at all. -"Glory Kill" resource management. Again. No id. It doesn't work twice. And - at this
    Positive things:
    -id tech 7 allows you to play it on a 12 year old toaster with average GPU.
    Negative things:
    -We know that Doom Slayer is Frank Horrigan of Doomverse but Frank's anger and stupidity were not so high.
    Doom Slayer is just a degenerative killing machine and shouldn't speak at all.
    -"Glory Kill" resource management. Again.
    No id. It doesn't work twice. And - at this point - it's a kind of 2016 fanboy stuff which is not good.
    -Platforming is not accurate and not well designed. And its existence is very questionable.
    -Don't pretend to be a classic shooter of new era.
    Classic shooters are Doom, Doom 2 and 64 version.
    If you want to add a lore - do it better.
    You will never achieve a classic status anymore.
    -It's a game you don't want to play more than one time so it doesn't worth the full price.
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  93. Apr 2, 2020
    1
    Piece of crap. DooM from 2016 is much better game. This is good only for fanatic Doom fans, because it's "Doom" name. Glory kill + saw animation = kill tempo. They exaggerated with gory killings, you hit two or three times, you kick once, it destroys the pacing horribly.
  94. Apr 5, 2020
    1
    many glitches like i can t perform a banal double jump(ps4).....the game is ridiculous hard even i set it on the easy mod....never Bethesda !!!!!
  95. Oct 26, 2020
    1
    I don't know what happened here but something about this game just feels.....off, the cartoony aesthetics, too complicated, too much silly platforming, the pacing is off.... It feels so bloated.

    The first game just felt like an overall smoother experience for me. It got a bit repetitive with all the arenas stuff, but nowhere near as repetitive as Eternal at least. The DLC doesn't seem
    I don't know what happened here but something about this game just feels.....off, the cartoony aesthetics, too complicated, too much silly platforming, the pacing is off.... It feels so bloated.

    The first game just felt like an overall smoother experience for me. It got a bit repetitive with all the arenas stuff, but nowhere near as repetitive as Eternal at least. The DLC doesn't seem to fare much better either.
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  96. Apr 8, 2020
    1
    Graphically and technically amazing..but...Gameplay? What gameplay ? Different takes for different folks I guess, but the constant platforming is an annoying break in fluid rip n tear gameplay. The story .... Is an absolute mess. I grew up with the original Doom, been an ID fan for over 20 years.... this game sucks... On every level. To test this theory I loaded up my original copy ofGraphically and technically amazing..but...Gameplay? What gameplay ? Different takes for different folks I guess, but the constant platforming is an annoying break in fluid rip n tear gameplay. The story .... Is an absolute mess. I grew up with the original Doom, been an ID fan for over 20 years.... this game sucks... On every level. To test this theory I loaded up my original copy of Q3Arena... With hi rez textures to be sure... Still a better game. Doom Eternal is arcade trash. If y'all had to pump a quarter in the machine every time you died you would quit 1/4 the way thru, broke n pissed. ID fail, cannot recommend. Expand
  97. Apr 23, 2020
    1
    The first doom that feels like noone from id software was involved. The gymnastics is forced with small vertical arenas, fights feel claustrophobic. Punch does no damage?? Coming across a new weapon teleports you to a Dev area to learn it. The forced platforming is horrible
  98. May 20, 2020
    1
    Even without considering the fact that the game installs malware, it's pretty atrocious. I understand why people are upset, but I am not here to review bomb the game because of the anti-cheat software, let me make this clear. This review is from the perspective of a 15+ year veteran of the Doom franchise. I normally play all the games on Nightmare or Ultra-Violence in the case of theEven without considering the fact that the game installs malware, it's pretty atrocious. I understand why people are upset, but I am not here to review bomb the game because of the anti-cheat software, let me make this clear. This review is from the perspective of a 15+ year veteran of the Doom franchise. I normally play all the games on Nightmare or Ultra-Violence in the case of the classic games because infinitely respawning enemies is ****

    To put it bluntly, Doom Eternal is the most disappointing game since Aliens: Colonial Marines for me. There is literally nothing I enjoy about this game. From the cluttered and incoherent level design, to the neon vomit and muted weapons. The overall pacing of the combat is horrendous. Enemy encounters are often incredibly brief and segmented by poorly designed platforming sections with janky mechanics. The Doom Slayer is such a huge beefy dude, so his weightless floaty double jump is off-putting. The game's obsession with platforming is truly perplexing to me. Doom has never been about jumping. You can't even jump at all in Doom and Doom II unless you use a sourceport.
    The emphasis on attacking weak spots is not a welcome addition and all the abilities just bloat the gameplay and bog everything down. Doom 2016 was no masterpiece as some people seem to think it was, but at least it had streamlined combat that felt intuitive. Whoever thought it was smart to give the player a full-auto mod for the shotgun at a point in the game where the max shell capacity is 16 should not work in the industry. It is beyond idiotic. The game constantly holds the player's hand and treats him/her like a child with ADHD. Falling from a platform doesn't kill the player and when encountering an enemy for the first time, a pop up appears literally telling the player how to kill it. The game even shows the player where the giant glowing exit is. People need to stop acting like Doom Eternal is the most hardcore game ever, it's embarrassing.

    Sadly, the only reason why Doom 2016 came out as well as it did is because the studio was too afraid to take risks. Following the massive success of Doom 2016, their confidence was elevated to epic heights and this disaster of a video game is the result. A wise man once said "success is the worst teacher." In their attempt to outdo their previous effort, id Software seems to have forgotten what made Doom so much fun in the first place. Doom Eternal is excessive in the worst way possible.

    There are people who seem to be of the opinion that Doom 2016 was some type of masterpiece. I respectfully disagree. Every single issue I have with Eternal was present in 2016 to a lesser degree. The shoehorned pseudo RPG mechanics, the jumping, the over emphasis on glory kills etc. It saddens me to acknowledge the fact the Doom Eternal is the logical followup to Doom 2016.

    I would praise the game's visuals, but unfortunately, even the visual aspect of the game has been marred by id Software's blind ambition. I could say the environments are highly detailed, which is technically true, but it is to a point that I find it distracting. The PC version even suffers from major consolitis, as TAA is forced on by default and has no anti-aliasing options to speak of in the settings. Also, secrets are now tacky floating question marks. Give me a break! It just comes off as being lazy to me. Doom 2016 had a very clean aesthetic to it. All the environments felt fairly believable. This helped give the game a more grounded feeling, which I enjoyed. Doom 2016 also took a page from the book of Half-Life 2 with it's storytelling. Everything was experienced through the eyes of the Doomslayer in order to maintain immersion. Eternal does away with this design philosophy and is riddled with third person cutscenes.

    As for the story, it is awful and not even worth talking about. Doom feels like a parody of itself at this point. It's trying to be a service based game, such as Fortnite, with weapon skins and other cosmetic nonsense. Why would I grind for hours to get a custom skin for the Doomslayer when it's a first person shooter and I can't even see the player model outside of cutscenes (which i skip anyway).

    The new multiplayer mode is also destined to die very quickly.
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  99. Sep 7, 2020
    1
    I bought the game from its realise, i have to admit i liked everything about it, didnt get the chance to finish it. Steam had an update on the game and since then i cant launch the game. Obv I cant refund it, so i talked to bethesda support. i was exchangin emails on the steps i should do and i did. The support had 0 clue on how to help. I noticed they were repeating the steps that theyI bought the game from its realise, i have to admit i liked everything about it, didnt get the chance to finish it. Steam had an update on the game and since then i cant launch the game. Obv I cant refund it, so i talked to bethesda support. i was exchangin emails on the steps i should do and i did. The support had 0 clue on how to help. I noticed they were repeating the steps that they told me to do. I did them no questions asked.Its been 2 weeks and i havent heard from the since they told me that "a specilised team will look into your problem". I am not satisfied with bethesda at all. And this proves that even if your game works fine at the beginning they wont actually help you from their part.
    PS: My pc specs are sufficient to run the game and on high graphics as well. last game i played it was on june (i think) when i tried on 1st of august the game wasnt launching.
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  100. GVB
    Dec 21, 2022
    1
    I'm a huge fan of the Doom franchise, and this is disappointing. Worst than every other Doom, with a plain level design and an obsession for low health and ammo that does not make it harder, just boring. Also, the story is horrible, even for Doom standards (it's not Hamlet, evidently, but bloody hell...). And the platforming... oh, god, the platforming. Sometimes i was expecting theI'm a huge fan of the Doom franchise, and this is disappointing. Worst than every other Doom, with a plain level design and an obsession for low health and ammo that does not make it harder, just boring. Also, the story is horrible, even for Doom standards (it's not Hamlet, evidently, but bloody hell...). And the platforming... oh, god, the platforming. Sometimes i was expecting the Doomslayer shouting the famous "¡It's a-me, Mario!".

    At least the music is good and aggressive, how it should be.

    So, if you want to play a good modern Doom, try Doom (2016) or Doom 3.
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Metascore
88

Generally favorable reviews - based on 61 Critic Reviews

Critic score distribution:
  1. Positive: 58 out of 61
  2. Negative: 0 out of 61
  1. LEVEL (Czech Republic)
    Jul 22, 2020
    80
    The murderous amok simulator returns and is even more furious than before. Fantastic presentation and great fighting system are harmed only by annoying platforming sequences. [Issue#302]
  2. May 1, 2020
    90
    If you're looking for a deep and thought-provoking gaming experience that changes your outlook on life, look elsewhere. However, if you want a fast-paced, visceral shooter full of non-stop action and outrageous violence, you can't do better than Doom Eternal. If you liked 2016's offering you will love this follow up. It's a hell of a good time.
  3. Apr 19, 2020
    77
    Like Jason Statham’s character in Crank, Doom Eternal needs adrenaline every waking second. So long as you drown hordes of demons in their own blood, it feels like a perfect GOTY contender, but during quiet moments, Doom Eternal withers and forces you to ponder unpleasant questions. id Software needs to course-correct, otherwise we’ll be playing Super Doom Slayer’s Bros in a few years.