- Publisher: DreamCatcher Interactive
- Release Date: Mar 3, 2005
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A few minor improvements have been made here and there, but this sequel doesn’t fix what wasn’t broken to begin with. It remains an utter blast, online or off.
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An absolute pleasure to play. It’s the most strategically fun game I’ve played since "Command & Conquer: Red Alert" and I found it to be as engaging as "Command & Conquer Generals."
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There are just hours and hours of game play modes and there were more than a few nights where what was supposed to be a one hour gaming session turned into a three and four hour session.
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We can see what the developers have tried to do with Domination, which is basically make the game more accessible. Unfortunately it’s a move that has completely backfired, with the result being an excellent game buried under a lot of unnecessary and distracting fluff.
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A decent strategy game with solid gameplay and good graphics being held back by stunningly bad voice-overs and flawed music delivery.
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With its responsive controls and the inclusion of the rewind button, Domination is easy to pick up and play. The problem with enemies building units and immediately destroying your forces is a serious drawback.
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It manages to add a few new features but it still feels a bit too much like the previous game. If you already own Massive Assault, you won't find that the sequel offers anything more than extra missions.
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Offers an engaging mix of turn-based tactics and strategy that's easy to learn and hard to master. It also offers some new units and, finally, a really good single-player experience.
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PC GamerMultiplay is fun, but it's not THAT fun, especially since there are plenty of turn-based games with free multiplay. [June 2005, p.65]
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Computer Gaming WorldA solid war game with the worst dialogue and acting ever. [June 2005, p.90]
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I’d say that it would make an excellent tool for training young strategic thinkers, but for some reason there’s an inordinate amount of cursing in the game’s campaign game and I can see some parents taking an issue with this when it comes to their own young gamers.
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Be prepared to turn off the sound as soon as you install it. I do not exaggerate when I say your opinion of mankind will plummet after hearing these voice actors mutilate some of the worst scripts ever to leave the desk of a Dragonball Z fanfic author.
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Billed as a sequel, it's more of a expansion than anything. And not much of an expansion at that.
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While all this gameplay is offered, and the core strategic elements of the game are sound, the game is crippled by its mediocre production values.
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A solid follow-up to "Massive Assault" and "Massive Assault Network," featuring a huge amount of new offline content and gameplay options that will keep fans busy for weeks.
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Computer Games MagazineSince this is largely a pure math game, the AI can be brutal. [June 2005, p.56]
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It is a fun game, and that is ultimately the most important goal for a developer. However, there are so many stark shortcomings that I cannot help but warn people away from spending more than bargain-bin prices on it.
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A simple, yet challenging and to be honest very enjoyable turn based strategy game that is so badly let down by poor production values that it almost ruins the game.
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An excellent hex-map turn-based strategy title. The disappointment hits when you realize that a really fun strategy core is riddled with bugs and is wrapped in a simply awful presentation.
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The half-decent and fairly challenging gameplay is offset by shoddy graphics, horrible sound, poor voice acting, and shallow character design.