- Publisher: Larian Studios Games , Focus Home Interactive
- Release Date: Oct 18, 2012
Summary:
Dragons: they have been hunted, they have been slain, but now the hour to strike back has come. Break free from the confines of the human body and take to the skies in this epic RPG adventure that challenges your wits and pits you against a thousand foes. Spread your wings, burn your enemies: become the dragon!
This Developer's Cut includes the ultimate edition of Divinity II, good for 100+ hours of highly acclaimed RPG gameplay, as well as the brand new Developer Mode and many more amazing extras!
| Official Site: | http://store.steampowered.com/app/219780 |
|---|---|
| Developer: | Larian Studios Games |
| Genre(s): | Role-Playing, Action RPG, Action RPG |
| ESRB Descriptors: | Blood Suggestive Themes Violence |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| Andre Taulien | Environmental Art |
| Swen Vincke | Game Design / Additional Programming |
| Marian Arnold | Environmental Art |
| Bert Peers | Engine Programming |
| Kirill Pokrovsky | Music |
| Martijn Holtkamp | Additional Design |
| Tamas Daubner | Executive Producer |
| Tristan Clarysse | Lead Artist / Environmental Art |
| Kris Taeleman | Additional Programming |
| Fabrice Lete | Additional Programming |
| Stijn Valkenborg | Lead Animator / InGame Scenes / Dialog Animation |
| Alex Otterlei | Audio / Additional Music |
| Kenzo Ter Elst | Lead Engine Programmer |
| Xander Warnez | Gameplay Programming |
| Paul van Eekelen | Additional Design |
| David Walgrave | Additional Game Production |
| Jan Van Dosselaer | Lead Writer / Game Design |
| Koen Van Mierlo | Art Director / Character Art / Concept Art / Environmental Art / |
| Alex Van Ooteghem | Lead Artist / Environmental Art / Game Animations / InGame Scene |
| Thierry Van Gyseghem | Lead Animator / InGame Scenes / Dialog Animation |
| Mathieu Vanhove | Lead Gameplay Programmer |
| Bert Van Semmertier | Lead Engine Programmer |
| Farhang Namdar | Lead Designer |
| David Vink | Audio / Additional Design |
| Benoît Louzas | Game Production |
| Wim Vanherle | Gameplay Programming |
| Alex Vanden Abeele | Engine Programming |
| Ignace Saenen | Engine Programming |
| Stijn Van Doorselaere | Flash Programming |
| Jonathan Housieaux | Environmental Art |
| Joachim Vleminckx | Environmental Art / InGame Scenes |
| Wai Yeh Leung | Character Art / Environmental Art / Dialog Animation |
| Guillaume Piette | Environmental Art / Special FX / User Interfaces |
| Frederic Lierman | Character Art |
| Nicolas Collings | Character Art |
| Iva Muller | User Interfaces |
| Ken Leroy | User Interface Programming / Additional Flash Programming / Game |
| Edgard De Smet | User Interface Programming |
| Bram Van Rompaey | Game Animations / InGame Scenes / Dialog Animation |
| Reinout Swinnen | Game Animations / InGame Scenes / Dialog Animation |
| Cliff Laureys | Dialog Design / Additional Concept Art |
| Goele Swenters | Dialog Design |
| Felix Van Der Hallen | Dialog Design |
| Axel Droxler | Game Design / Game Scripting |
| Bert Stevens | Game Scripting |
| Kirsty Tunesi | Additional Game Production |
| Sebastien Van Deun | Additional Programming |
| Sander Brandenburg | Additional Programming |
| Clement Oliva | Additional Programming |
| Hugo Puzzuoli | Additional Concept Art |
| Daniel Igarza | Additional Concept Art |
| Tim Overvliet | Additional Environmental Art |
| Mark Brouwers | Additional Design |
| Joris Vervoort | Additional Design |
| Roman Kim | Additional Audio |
| David Sampimon | Additional Audio |
| Bjorn Samyn | Additional Audio |
| Karoly Szoverfi | Producer |
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