- Publisher: Private Division
- Release Date: Jun 15, 2020
- Also On: PlayStation 4, Xbox One
- Critic score
- Publication
- By date
- Unscored
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Jul 13, 2020Disintegration is built on a fantastic idea, but falls apart because of the lousy execution. With a generic appearance and mediocre gameplay, it is not very appealing, which is also evident as you can hardly find a match.
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LEVEL (Czech Republic)Jul 24, 2020The FPS and RTS hybrid suffers from a stereotype, excessive simplification of most gameplay elements and a chaotically told clichéd story. [Issue#304]
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Jun 10, 2020It’s astonishing to see just how far off the mark Disintegration is in terms of how it looks and plays. An astonishment made painfully evident across both of its equally-unflattering, technically-flawed game modes devoid of any quirk, personality or lasting impression. Impressions that are of anything but the feeling of eliciting a smoke-screen so as to mask the game’s evident lack of ingenuity or creative endeavor. It’s more astonishing that, in a vacuum, the design philosophy underpinning its gameplay mechanics feel oddly “complete.” That the conceptual attempt to mix a decade-old mentality on “cinematic” shooter campaigns with some occasional strategy are on show. Showing us that yes, this concept appeals to neither camp — the shooter fan and detractor alike. But it’s the utter lack of care with its narrative, world, progression and above all set-pieces that stings most. Whittled down to the lowest common denominator in such a way you can’t help but feel this is a game ten years too late. One can only hope V1 Interactive can move on and lay claim to greater things in the near future, because Disintegration is a shockingly empty attempt at standing out.
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Jun 10, 2020So much of Disintegration is just puzzling. It manages to eke out a space in a hybrid genre but never manages to capitalize on this newfound territory. It offers squad upgrades and control over their movement as a group but fails to let you select who to take with you on a mission or give you control over individual units. You’re given a flying hovercraft but you’re constantly butting up against invisible walls and fences one inch higher than you can fly. It’s unfortunate when a game is bad and broken, but it’s a damn shame when a game is forgettable. Disintegration does not feel up to scratch for a game releasing in 2020.
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Jun 10, 2020An unsatisfying mix of shallow strategy and low-energy shooting, Disintegration is hard to recommend to fans of either genre.
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| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
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Jun 19, 2020Disintegration's campaign is a robot-smashing romp, but multiplayer appears to be dead on arrival.
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Jun 11, 2020V1 Interactive's debut work is a successful hybrid between FPS and RTS with an intriguing plot and a good artistic direction.
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Jun 10, 2020The campaign's variety in gameplay style, squad loadouts, and setting are all meant to serve as introductions to the online multiplayer suite. I'll be diving into more multiplayer over the next week as currently, there aren't enough reviewers playing to regularly populate lobbies.
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Jun 10, 2020Flying around and giving orders to cool-looking robots is a neat concept, but the simple shooting and squad management of Disintegration’s single-player campaign make it fall pretty flat after a while. The surprising lack of customization and progression make the battles feel disconnected outside of the story, which has some decent characters but is otherwise a pretty straightforward rebellion against evil robot overlords. [Single-Player review score = 60]
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Jun 19, 2020Disintegration has a lot of room for improvement, but I enjoyed my time with it, and it succeeds in finding a balance between its shooting and strategic elements. It’s the kind of game I hope gets a sequel, one which is bolder in pursuing its ideas, and not just in its character names.
User score distribution:
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Positive: 13 out of 29
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Mixed: 4 out of 29
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Negative: 12 out of 29
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Jun 16, 2020
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Jun 20, 2020
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Jun 16, 2020