User Score
4.6

Generally unfavorable reviews- based on 85 Ratings

User score distribution:
  1. Positive: 34 out of 85
  2. Negative: 46 out of 85

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  1. Oct 26, 2021
    7
    Great potential

    The good: - exceptional art design, vfx, and animation - one of the best user interfaces I have seen in a long while - diverse combat units, the game has enormous potential for great tactical gameplay - loads of content The bad: - extremely repetitive and grindy in the early stages of the game: it takes way too long to unlock new units. - progression and pacing
    Great potential

    The good:
    - exceptional art design, vfx, and animation
    - one of the best user interfaces I have seen in a long while
    - diverse combat units, the game has enormous potential for great tactical gameplay
    - loads of content

    The bad:
    - extremely repetitive and grindy in the early stages of the game: it takes way too long to unlock new units.
    - progression and pacing are completely off: you are a legendary hero before unlocking tier 2 units.
    - convoluted lore, story tumbles through grimdark territory.
    - level design constantly breaks tension and immersion: overworld maps look great but seem empty, most encounters are skippable because of your army being too strong while story encounters feel random and often feature even weaker enemies.
    - resource management feels superflous within the campaign (would probably better fit into a skirmish mode)
    - small combat maps limit tactical gameplay
    - tactical gameplay isn't really required because you can steamroll 98% of the encounters in the story campaign.

    In my opinion, a director's cut would be great with a streamlined campaign, quicker access to new units, interesting combat encounters, and a story with more focus. Alternatively, a skirmish mode, like in HOMM, would do wonders. With some tweaks this game could be really good.
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  2. Oct 26, 2021
    6
    I really enjoy this game. The pace is slow but it has this oldschool feel of "from zero to hero" which I enjoy in the games such as this so much. I must say that this has very addictive battles. I did not run into any bugs yet. Definite recommendation from me.
  3. Feb 17, 2022
    6
    Disciples: Liberation es algo a medio camino entre un juego de rol y un juego de estrategia por turnos estilo Disciples III (o Heroes of Might and Magic si preferís). La mezcla funciona razonablemente bien y tiene ideas interesantes, pero al mismo tiempo acaba no alcanzando la potencialidad que podría haber tenido si desarrollasen más cada una, siendo un juego de rol un poco simple y unDisciples: Liberation es algo a medio camino entre un juego de rol y un juego de estrategia por turnos estilo Disciples III (o Heroes of Might and Magic si preferís). La mezcla funciona razonablemente bien y tiene ideas interesantes, pero al mismo tiempo acaba no alcanzando la potencialidad que podría haber tenido si desarrollasen más cada una, siendo un juego de rol un poco simple y un juego de estrategia igualmente un poco simple. El combate es lo principal del juego y funciona bastante bien, siendo entretenido y razonablemente variado gracias a las cuatro facciones bien diferenciadas y la cantidad de unidades. Los grandes bosses de algunos momentos añaden variedad y los entornos y situaciones lo mismo, haciendo que tarde bastante en volverse repetitivo, lo que ocurre un poco ya en los últimos compases del juego. En cambio, todo lo relativo a la gestión del castillo es realmente pobre y escaso.

    Gráficamente el juego cumple, sin grandes aspavientos ni errores. El sonido cumple igualmente, aunque de un modo más irregular, especialmente con las voces de algunos personajes que son bastante malas. Me he encontrado con un par de salidas a escritorio y ralentizaciones, pero nada demasiado terrible.

    El resultado de todo ello es, sin duda, un juego entretenido que, sin embargo, quizás podría haber dado más. Un 6.
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Metascore
73

Mixed or average reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 12
  2. Negative: 0 out of 12
  1. Dec 12, 2022
    75
    Disciples: Liberation brings some interesting new ideas to the series, but that doesn’t mean they’re all good. I didn’t like the fact that the game forces you to choose between the bad guy and the very bad guy by making choices that many times don’t make sense. In the end, Liberation is saved by the incredibly well-done tactical combat system that provide a lot of fun, especially when you find that combo that wipes out almost all enemies on the map in just one turn. Although it’s not really what I expected, I believe Disciples: Liberation is worth playing and definitely warrants a sequel.
  2. Game World Navigator Magazine
    Feb 7, 2022
    77
    Liberation severed all ties with Disciples’ strategic heritage. There’s only one playable faction, and our capital exists in a separate dimension so it never gets attacked. The resources are abundant, units and items are cheap, and fights are easy, so that nothing would distract the player from following the story. [Issue#258, p.58]
  3. Nov 25, 2021
    70
    Disciples: Liberation is a vast turn-based/ RPG/ city management hybrid that would have been great if some aspects of the game were trimmed down. The core ideas behind the gameplay are implemented well. Skills, units, battle mechanics, dialog choices are classy. On the other hand, the writing is juvenile and the low level of challenge can make the game feel tedious.