- Publisher: Paradox Interactive
- Release Date: Oct 4, 2005
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- By date
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Pelit (Finland)A nice game at freeware standards, but for a full-price commercial game it is just a huge disappointment. [Jan 2006]
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If you are looking for a multiplayer version of the classic board-game you're almost certainly better-off going to community sites like www.diplom.org and exploring some of the free Play-By-EMail options (bewilderingly Paradox have chosen not to include a PBEM or a hot-seat mode).
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Computer Games MagazineWith artificial intelligence as unintelligent as it is, the pure thrill of Diplomacy is untranslatable to the computer. [Jan 2006, p.46]
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The A.I. will almost never actually honor deals and will backstab potential allies willy-nilly. This means that A.I. nations can never actually cooperate effectively. The A.I. also has no real tactical or strategic sense.
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Besides a game-killing lack of a chat function, Diplomacy's negotiation interface makes it impossible to propose long-term deals, except for the all-encompassing "permanent alliance."
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How a respected strategy developer like Paradox could've produced a game so broken, cryptic, and unfaithful to the franchise is a mystery. And why Hasbro, who owns the Avalon Hill properties, approved it is beyond explanation.
Awards & Rankings
User score distribution:
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Positive: 2 out of 13
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Mixed: 4 out of 13
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Negative: 7 out of 13
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Aug 21, 2011
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Dec 10, 2015
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>[Anonymous]Nov 25, 2005