- Publisher: Paradox Interactive
- Release Date: Oct 4, 2005
Buy Now
- Critic score
- Publication
- By date
-
The AI provides a solid challenge against players, and online battles could possibly take weeks at a time thanks to the ability to save multiplayer games and come back to them later. The armchair strategist in all of us can always use a challenge, and Diplomacy more than fits that bill.
-
Diplomacy is a fun game that has finally been made into a fun PC game. Fans of the board game will love it, strategy fans will love it, and casual strategy gamers will enjoy it.
-
If you love playing tabletop-strategy board games, or strategy games in general then you will love Diplomacy. It offers hours upon hours of gameplay that will keep you entertained for months to come.
-
Fans of the boardgame, especially those unable to easily find opponents, will have a lot to like here. And while the single-player game lacks the punch of facing off against real people, it does allow players to hone their Diplomacy skills and take their game to the next level.
-
Paradox Interactive has made an extremely faithful recreation of the board game and its rules. Every rule, every detail is folowed to letter.
-
Was the game perfect, no, but it did do a reasonable good job of transferring the material to a different medium.
-
PC GamerBuy Diplomacy for its excellent single-player mode. That's a hard thing to say about a PC version of the world's greatest multiplayer game, but there you have it. [Holiday 2005, p.79]
-
For the deep-thinking gamer, Diplomacy fits the bill. It's definitely not without its faults, but fans of turn-based action will fully appreciate what Diplomacy has to offer.
-
It has a pretty steep learning curve, but in the end, it's worth it.
-
netjakUltimately, Diplomacy is no fun at all when you are playing by yourself, but a bit better when playing with others over a network.
-
The challenge is there, the rules have been correctly implemented, and things play rather well. However, part of the thrill in playing a board game that strongly involves negotiating with other players loses something when it is put into text format.
-
In the heavily saturated strategy game market it is nice to see that someone can get back to the basics and make a game that is more about planning a strategy than memorizing hotkeys and map details.
-
With the various methods of strategic growth, tactical conquest, and diplomatic gains, Diplomacy lives up to its table-bound namesake’s reputation. It is easy to learn, play, and master.
-
Diplomacy is best left to fans of the board game looking for a little nostalgic fun. Those who enjoy juggling multiple competing proposals while under the clock are also encouraged to apply.
-
The latest attempt to translate the famous board game gets mired in some dubious design decisions and bad AI.
-
The original board game is magnificent but even the strength of the basic design can't redeem the PC version's shoddy AI and thoroughly inconvenient multiplayer experience.
-
About the only way you'll get something out of this game is if you use it as a tutorial to learn how to play the real thing. Then get a copy of the real board game or download a free version from the internet and play via email with your friends or coworkers.
-
Pelit (Finland)A nice game at freeware standards, but for a full-price commercial game it is just a huge disappointment. [Jan 2006]
-
If you are looking for a multiplayer version of the classic board-game you're almost certainly better-off going to community sites like www.diplom.org and exploring some of the free Play-By-EMail options (bewilderingly Paradox have chosen not to include a PBEM or a hot-seat mode).
-
Computer Games MagazineWith artificial intelligence as unintelligent as it is, the pure thrill of Diplomacy is untranslatable to the computer. [Jan 2006, p.46]
-
The A.I. will almost never actually honor deals and will backstab potential allies willy-nilly. This means that A.I. nations can never actually cooperate effectively. The A.I. also has no real tactical or strategic sense.
-
Besides a game-killing lack of a chat function, Diplomacy's negotiation interface makes it impossible to propose long-term deals, except for the all-encompassing "permanent alliance."
-
How a respected strategy developer like Paradox could've produced a game so broken, cryptic, and unfaithful to the franchise is a mystery. And why Hasbro, who owns the Avalon Hill properties, approved it is beyond explanation.
Awards & Rankings
User score distribution:
-
Positive: 2 out of 13
-
Mixed: 4 out of 13
-
Negative: 7 out of 13
-
Aug 21, 2011
-
Dec 10, 2015
-
>[Anonymous]Nov 25, 2005