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2.0

Generally unfavorable reviews- based on 8271 Ratings

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  1. Jun 8, 2023
    4
    Reskinned Diablo 3, except even D3 had more build variety and more impressive bosses for when it was released.

    Story and the writing is mid and very symptomatic of current age, evil presented as sympathetic, the good corrupted, typical. The core gameplay is solid, ranged classes have smoother experience, since they dont have to deal with the movement of ranged enemies and melee
    Reskinned Diablo 3, except even D3 had more build variety and more impressive bosses for when it was released.

    Story and the writing is mid and very symptomatic of current age, evil presented as sympathetic, the good corrupted, typical.
    The core gameplay is solid, ranged classes have smoother experience, since they dont have to deal with the movement of ranged enemies and melee characters have to be much more proactive in boss fights to stay alive, but all classes, even the melee ones are viable.
    Good audiovisuals and competent art design, even with the bland soundtrack. And its worth noting since its rare nowadays, its well optimized, runs great.
    But overall its a huge disappointment. If this game came out in 2012, I´d be playing the **** out of it like I did with D3 despite the hate that game got, but re-releasing the same game in different coat, with renamed systems and worse UI, its not fresh enough. The itemization isnt exciting enough to grind nightmare dungeons and I doubt their seasonal content will be very inspiring, most likely uber versions of bosses and new gems/legendary items.

    If your plan with this game is to beat the main story, maybe few times with different classes and be done with it, it might be worth buying, but if you hoped like me for this to be your new grind game for months or even years to come, this aint it, at least not for me.
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  2. Jun 7, 2023
    4
    Tl;dr While the cinematics and impactful action show exceptional craftsmanship, they barely conceal what Diablo 4 is at its core: A grimdark demon cookie clicker that revolves around user retention and mindless busywork.

    Monetisation isn't the only problem of D4 but still a central one. When a 69$ game (at minimum) features in-app-purchases at 99$, that you can buy an unlimited number
    Tl;dr While the cinematics and impactful action show exceptional craftsmanship, they barely conceal what Diablo 4 is at its core: A grimdark demon cookie clicker that revolves around user retention and mindless busywork.

    Monetisation isn't the only problem of D4 but still a central one. When a 69$ game (at minimum) features in-app-purchases at 99$, that you can buy an unlimited number of times, and an upcoming battle pass, it's not just about "cosmetics". It's about its consequences for game design, about the fear of missing out, about game mechanics that try to nudge you towards paying that 99$ regularely. It's about gameplay that turns into a chore you endure because of sunk cost fallacy. And yes, that's exactly how D4 quickly starts to feel.

    Setting and atmosphere: D4 is "dark" and "gritty" again. Well yes, the writers can now comfortly tread the well-trodden paths in the wake of Game of Thrones, Witcher 3, and their many copycats. But there is one very essential difference in comparison to the first two Diablo games: D4 takes itself way, way too seriously.

    By doing that, regrettably, D4 entirely misses and contradicts the tone of the original Diablo games, as the reviewer of The Guardian benevolently put it. D1 and D2 had a "dark" setting but they were also over-the-top and hilarious. They relied on their simple setting. Just like Doom or "Heavy Metal F.A.K.K.". Yes, a big evil hidden somehwere below the church of a once tranquil village were more than enough to build up tension and an eery atmosphere. D1 and D2 didn't need tragic family dramas or discussion about overcoming human nature. The only thing that really is horrible in D4 is its attempt to add "deep quality HBO content" to a simple formula, resulting in an extremely shallow and heavily misinformed kitchen psychology. Even Genshin Impact had a more profound side story about humanity emancipating from gods and demons.

    Considering lore, D4's main antagonist Lilith (and Inarius) were hinting at an elegant solution to the games' central conflict with a nod to the ambivalent myths the lore has been inspired by. But not in the days of live service games where conflicts must go on forever.

    D1 was a dive into a crypt of ever increasing madness, D2 was an adventurous trek, hunting the "dark wanderer" which caused mayhem wherever he went, always just a step ahead, with interesting locations that build up on each other. D4's battles are fought on a big, grey, largely indistinctive "open world" battlefield and in dungeons populated with arbitrary packs of demons and monsters.

    Multiplayer: Also gone are the days of casually joining a game called "Act 1 Andariel" or "Act 3 Quest 2" with your friend, easily grouping up with up to 8 players. I remember D2 games as exactly that: Fun parties most of the times, like randomly joining a party of 6 barbarians all shouting war cries, whirling and jumping around. Just join a game, say "Hi!" and write "TP plz", and off you go - fun times. I never played alone even with the option to play offline. Now you have to look for other groups and players doing the same quests, join a clan, ask around, invite them, etc. It's possible but needlessly complicated and it's no wonder then that even many streamers play this game alone or just with their buddy.
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  3. Jul 6, 2023
    4
    I had written a longer review but then the site messed up on me, so I'll just keep it short now. This is not a bad game - but it's just not worth $70. The builds are fun to play around with and have their own playstyles. Combat is smooth. But itemization is still boring and doesn't offer much room for creativity in the same way that D2 did. Not much content in the game other than hackingI had written a longer review but then the site messed up on me, so I'll just keep it short now. This is not a bad game - but it's just not worth $70. The builds are fun to play around with and have their own playstyles. Combat is smooth. But itemization is still boring and doesn't offer much room for creativity in the same way that D2 did. Not much content in the game other than hacking and slashing monsters - and the bosses are just bigger monsters with more health. I don't think the developers understand that itemization was the core of D2 and the reason for its popularity. It also tries to capture the dark and gritty atmosphere of D1 and D2, but fails. Also, there is not much opportunity - or reason - to interact with the other players in the game.

    My recommendation is to save your $70 and keep playing D2 and PoE. A few years ago I swore not to buy another Blizzard title again, and I failed on that. This is a reminder of why. It's too late for me - but, maybe not for you.
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  4. Jul 22, 2023
    4
    Good graphics and sound. The gameplay is extremely simple and easy. The monsters are sponges armed with toothpicks (they take lots of damage but deal very little), making playing the game an almost unbearable chore. Blizzard needs to introduce higher difficulty levels. Also, it's simplified over other diablo games in that almost every item base is the same (same stats, only picture andGood graphics and sound. The gameplay is extremely simple and easy. The monsters are sponges armed with toothpicks (they take lots of damage but deal very little), making playing the game an almost unbearable chore. Blizzard needs to introduce higher difficulty levels. Also, it's simplified over other diablo games in that almost every item base is the same (same stats, only picture and name are different).

    Immersion is frequently broken by the bizarrely high diversity in, for example, a quasi-Russian setting. If everybody is speaking in a Russian accent, they should look Russian. It's fairly obvious that Blizzard is doing what every major company around the world is: cashing in on that DEI / ESG money.
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  5. Jun 10, 2023
    4
    Good for non-ARPG players and for the ones who are interested in audiovisuals only. Bad as an ARPG game. 15 years behind...
  6. Jun 30, 2023
    4
    Diablo 4 has had a lot of time spent polishing the gameplay and it shows.
    There are very few bugs, and the graphics are beautiful.
    Why 4/10 then? Two reasons: if you are going to have an always online game, you need stable servers. I'm not just talking about the problems around launch when the servers are getting slammed. It has been a couple of weeks now and the servers are still laggy
    Diablo 4 has had a lot of time spent polishing the gameplay and it shows.
    There are very few bugs, and the graphics are beautiful.
    Why 4/10 then?
    Two reasons: if you are going to have an always online game, you need stable servers. I'm not just talking about the problems around launch when the servers are getting slammed. It has been a couple of weeks now and the servers are still laggy and occaisionally crash. This is making it hard to enjoy the game.

    The other reason is the bizarre zoomed in feel of the game. It feels like I'm looking at it through a telescope. I keep constantly trying to scroll my mouse wheel to zoom out. Enemies attack you from off screen and the range of your own abilities is often off screen. I can't fathom why they have done this, maybe performance on consoles? However these two issues combined are seriously affecting my enjoyment of the game, which is a huge shame as there is a lot to love on the gameplay side.
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  7. Jun 25, 2023
    4
    I have finished act 3 and am debating whether to continue or not. The game just is a slog and not really fun. The story is unengaging, lacks emotion and has no sense of urgency. I hate the fact that all enemies level up with you, it is lazy game design and makes you never feel stronger or more powerful, the reason for a leveling system in the first place.

    I hope the people who thought D3
    I have finished act 3 and am debating whether to continue or not. The game just is a slog and not really fun. The story is unengaging, lacks emotion and has no sense of urgency. I hate the fact that all enemies level up with you, it is lazy game design and makes you never feel stronger or more powerful, the reason for a leveling system in the first place.

    I hope the people who thought D3 was too colorful got what they wanted now, because the game looks so bland and boring I don’t know where to go. Everything is just the same dark color. A swing and a miss.
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  8. Jun 7, 2023
    4
    BORING and UNINNOVATIVE

    What a waste of my $70. So many people at Blizzard worked on this game. So many people failed to make a good game.

    At least the graphics aren't a travesty like with Diablo 3.
  9. Jul 18, 2023
    4
    Bruh, patch 1.1 lol

    New unique "The Oculus" (Unique Wand): Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment, you are taken to a random location.

    The random location it took me to is another game.
  10. Jun 10, 2023
    4
    The whole game feels and plays as if many of the design decisions they made were to please shareholders.

    I am sure that no game designer came to a project meeting and said: "Hey guys, I have a brilliant idea to have an open world in the game, it will be so much fun because of this, that and this". Instead, they were given a task to squeeze as much money from D4 as possible, therefore
    The whole game feels and plays as if many of the design decisions they made were to please shareholders.

    I am sure that no game designer came to a project meeting and said: "Hey guys, I have a brilliant idea to have an open world in the game, it will be so much fun because of this, that and this".
    Instead, they were given a task to squeeze as much money from D4 as possible, therefore it has to be "always online with open world". So not because it will be good for a player and will introduce cool features and mechanics, but because this way Blizzard can sell cosmetics.

    It is not the worst game on the market, but I am sure that without "Diablo" name behind it and all the hype created by Blizzard no one in his right mind would pay 70+ bucks for this title.
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  11. Jun 20, 2023
    4
    Diablo 4 is the Star Citizen version of Diablo. There really is not much in the game to enjoy. Less features than D3 after nearly a decade of development. Now, people are filling in the missing pieces with all of their hopes and dreams and expecting some game in the future that will almost definitely never exist.

    Just like #StarCitizen. The game is a 4/10 at best. -No LFG
    Diablo 4 is the Star Citizen version of Diablo. There really is not much in the game to enjoy. Less features than D3 after nearly a decade of development. Now, people are filling in the missing pieces with all of their hopes and dreams and expecting some game in the future that will almost definitely never exist.

    Just like #StarCitizen.

    The game is a 4/10 at best.

    -No LFG system
    -Dead chat channels
    -No map notes
    -Extremely small loot table
    -Limited endgame options
    -DPS "Buckets" that are really just redressing the exact things over and over again with different names. I have no idea why reviewers are falling for this clear b.s. as "innovative" when it is in fact lazy.
    -Clunky trading, no auction house
    -"Random" world events that all spawn in the same locations and are all the same things over and over again
    -World Bosses that are just loot piñatas that take 10 minutes of hitting and no skill or coordination whatsoever
    -A large map but over half of it is impenetrable by trees, cliffs, or other obstacles. They made it large and call it open world when really you are so confined that it feels like you're always on a set of rails.

    And the worst part is the very clear set up they've got for Battle/Season Passes and future microtransactions. I've never seen a game with so many currencies. Again, I am baffled that people are lying to their readers and themselves with the clear deception from Blizzard that this will only ever be cosmetic.

    Diablo 4: lots of potential, so-so story with a severely underwhelming end boss fight, and extremely long on promises and short on production.

    4/10

    Frankly, it needs the No Man's Sky treatment to ever attain the acclaim so many seem to be heaping onto it.
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  12. Jun 29, 2023
    4
    The game itself seems fantastic on the surface and if you are only going to play it for the single player story and be (mostly) done with the game from there. Then you’ll have a great time and have a great impression of it. However, the praise very much ends there. You’ll quickly realize that the combat is one dimensional and boring. The loot is inconsistent and aggravating, things youThe game itself seems fantastic on the surface and if you are only going to play it for the single player story and be (mostly) done with the game from there. Then you’ll have a great time and have a great impression of it. However, the praise very much ends there. You’ll quickly realize that the combat is one dimensional and boring. The loot is inconsistent and aggravating, things you expect to be rewarding are not. The grind is tedious, mostly due to the fact that combat is boring and monster density is non-existent. The one bright spot beyond the single player is also a glaring failure. It’s fair and valid to have total optimism that this game will improve by leaps and bounds over the next year. However, it begs the question, why are we waiting at all when most of the stuff this game is missing are things that was added to D3 because of player suggestions. It almost seems idiotic to not include some of the quality of life additions to D3 into this game from day 1. Expand
  13. Jun 12, 2023
    4
    This review comes from a longterm Diablo franchise fan with D2 being the most played one by me.

    I have expected nothing from this game as I do not really trust modern Blizzard and this game got me kind of catfished. It is good enough to make me care, but only to disappoint me later. The packaging is great, skills fills fluid, game is gorgeous and its fun to kill mobs and progress
    This review comes from a longterm Diablo franchise fan with D2 being the most played one by me.

    I have expected nothing from this game as I do not really trust modern Blizzard and this game got me kind of catfished. It is good enough to make me care, but only to disappoint me later.

    The packaging is great, skills fills fluid, game is gorgeous and its fun to kill mobs and progress early on. It works great for first 10 hours, but later all the glaring design problems start to drop on you, of which there are:
    1) Loot is boring.
    Imagine playing a diablo game where you don't care about loot. It's so boring, that you don't want to look at it, because mods are just not interesting, there are a lot of trash and uninteresting mods, 50 damage mods which are moderately useless because they are additive with each other, resistance mods which are completely useless, because they tried to innovate and ruined a good working 'capped resistance' system into something that makes resistance a bad mod. Not a single unique can drop for first 50 levels, there are no 'thought-inspiring' items that make me go "Huh, I wonder if I can make a build around it". More than that, the loot is "tailored" for the class you play, so you never loot something that makes you "I want to roll a barb with this" or "I want to give it to my necro friend". Even if you could, the trading is SEVERELY limited and might as well not exist. Gems are a complete waste of space, there are no loot-filters, the stash management is HORRIBLE, only 4 tabs make management even of basic stuff like aspects/gems/sigils/potions cumbersome. The are no sets, runewords, chase items. After playing ~100 hours I have near incredible gear, which mathematically can only be improved by like 20-30% with PERFECTLY rolled stuff.
    This is a game about loot and the loot is total and utter ****
    2) Class design.
    I hate "core" skill mechanic. The game is designed around classes being playable with MAX ~5-7 skills, of which realistically 2-3 are even good. The passives and support skills also autopick, after you decide on the main skill. This results in zero build diversity, there is literally THE BUILD for every class and THE ALTERNATIVE BUILD. And that's that. There are 10 builds in the whole **** game. It's impossible to experiment, because there is nothing to experiment with. Aspects + passive tree give severely limited choice and pigeon-hole you into the "correct" choice.
    This is a game about rolling another character and giving it a try, but it's not interesting, because no creativity is allowed.
    3) Price.
    So, this is a 70$ game with a VERY PREDATORY 30$ surcharge for "early start" (which I fell for btw, but it's ok, I knew what I was doing). On top of that they also have a shop and battle passes for which they want to take money. This is not ok.

    These 3 are a dealbreaker for me. The rest are a bit less of an issue, but still.

    4) Level scaling feels bad. Level up after 50 is a DROP in power most of the time. Because you barely grow in power with just 1 paragon point, but mobs grow in level and power.
    Imagine dropping in power when you level up.
    5) Open-world is gimmicky, useless and feels forced.
    I don't want to participate, but kind of have to because of helltide resources needed to upgrade. And I had to complete useless boring quests and go on lilith altar run just because of renown. I am here to slay big demons and get loot. Running around is **** boring. Running to dungeons to enter them feels tedious and pointless.
    Imagine having to run to entrance for a minute, to then finish the dungeon in two minutes and have to run for minute to next entrance.
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  14. Jul 19, 2023
    4
    Game is either an unfinished and bland RPG or a really bad ARPG missing most of the mechanics and features that at this point should just be standard (skill customization, loot filter, solid itemization etc).

    Thebpatter appears to be we shouldball wait to buy Siablo games until theirbexpansion.
  15. Jul 19, 2023
    4
    The only thing they nailed was the graphics and the aesthetics of a Diablo game. The overall balance and game design is not good. The game is boring. They apparently learned not a damn thing after making Diablo 3 for almost a decade about what players like and how they play ARPG's. It's slow, it's a slog, the loot is awful, the leveling process is beyond grindy unless you're a streamer whoThe only thing they nailed was the graphics and the aesthetics of a Diablo game. The overall balance and game design is not good. The game is boring. They apparently learned not a damn thing after making Diablo 3 for almost a decade about what players like and how they play ARPG's. It's slow, it's a slog, the loot is awful, the leveling process is beyond grindy unless you're a streamer who can no-life the game and spend 12 hours a day in dungeons.

    It's unforgivable for a company with their history and track record to make this bad of an ARPG. I wish I could get a refund.
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  16. Jul 22, 2023
    4
    Game was released in a clearly unfinished state. The devs refuse to address major bugs and broken mechanics in a timely manner. Dev team doesn't understand their own product and has no direction.

    D4/10 really is a fitting label for this game.
  17. Jun 24, 2023
    4
    This Diablo misses most of what makes its predecessors great -- namely the variety of builds and items -- in favor of a shallow, slow-paced MMO grind. Gone are the days of big packs of monsters exploding across the screen, of fun legendaries that completely transform your character, and the freedom the explore different combinations. In their place is a grueling slogfest of tinyThis Diablo misses most of what makes its predecessors great -- namely the variety of builds and items -- in favor of a shallow, slow-paced MMO grind. Gone are the days of big packs of monsters exploding across the screen, of fun legendaries that completely transform your character, and the freedom the explore different combinations. In their place is a grueling slogfest of tiny incremental power gains, the worst itemization ever seen in an ARPG, unnecessary MMO elements, and level scaling that makes the game feel exactly the same from levels 20 to 70 plus.

    Diablo 4 tool the worst parts of WoW and shoehorned them into an ARPG format, while ignoring all the great work done by ARPGs in the last decade, from Torchlight to Path of Exile to Last Epoch to Titan's Quest.

    The game is exceptionally boring for an ARPG, and the campaign was more tedious than fun. The world feels dead and empty the whole time, largely due to the lack of matchmaking and trading. You just fight off endless hordes of same same enemies using your same same skills that never really meaningfully change. Progression is kneecapped by a simplistic skill tree, expensive respecs, and the everlasting grind that never rewards you with a feeling of power. Itemization, both loot and crafting, are so terribly uninspired and watered down that there isn't really much to speak of. D4's legendaries would barely qualify as mid level rares in other games, and have trivially interesting effects on your build.

    Overall a good looking but boring game that wears off its novelty within days and stops being enjoyable after a couple weeks. Too bad. Give it a pass now and see if it gets any better after a few years.
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  18. Jul 19, 2023
    4
    The campaign is decent, but it's not worth the cost of the game. They seem to have jumped away from what made previous games fun and instead went in the direction of a semi MMO. There is a high quantity of dungeons etc to do in the game, and while the mood and graphical design does hit some high notes, they generally feel AI generated and feel quite dull. I'd much rather have the greaterThe campaign is decent, but it's not worth the cost of the game. They seem to have jumped away from what made previous games fun and instead went in the direction of a semi MMO. There is a high quantity of dungeons etc to do in the game, and while the mood and graphical design does hit some high notes, they generally feel AI generated and feel quite dull. I'd much rather have the greater rifts from diablo 3 than these. The level scaling in the game feels absolutely horrible and it's like the game does not want to make you feel any significant progression. If you grind xp to level up, you generally will fall behind. Like the people who powerleveled up to 100, but had to be carried by lower level characters to get gear so they could actually do anything. I feel like they think they gave the players more freedom by having the game being open world, but since the open world content is still level gated that still doesn't work out, and you still can't play with friends easily without hampering your own progress by downgrading your world tier. The game really wows you with the huge map, but that wears off pretty fast when you see how generic it is. The loot grind feels awful, the XP grinding is way too slow, and they just killed the ability to power level your friends so you can play together easily. I waited with making a review until the season 1 patch because I hoped things would improve, but these patch notes just killed any hype I had left for the game.

    You have to play this game the way Blizzard wants you to play the game, not the way you want to play the game. I fully expect I may be in the minority feelingt his way though
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  19. Jun 16, 2023
    4
    I think if this game didn't had a Diablo in the title and was released as a new IP, no one would even noticed it. It's boring, repetitive, the fights are dull and extremely uninteresting comparing to everything that happened in game design in the last few years. I loved D1 and D2, D3 not so much, and D4 I only played for a few hours and got really bored. Not very interesting progressions,I think if this game didn't had a Diablo in the title and was released as a new IP, no one would even noticed it. It's boring, repetitive, the fights are dull and extremely uninteresting comparing to everything that happened in game design in the last few years. I loved D1 and D2, D3 not so much, and D4 I only played for a few hours and got really bored. Not very interesting progressions, lazy wepon designs, it just feels incredibly static when fighting. None of my friends play it anymore and we were all hyped for an adventure in Sanctuary. Expand
  20. Jun 9, 2023
    4
    Short remark: You clearly see that most of the critic reviews are bought and they are having fear writing against Blizzard. If they would write a bad review, they will be uninvited for future events and so instead of writing honestly, they just give out the things blizzard wants to read about their "great game"

    Now, to the REVIEW: Since you can't apply a rating of an indie developer
    Short remark: You clearly see that most of the critic reviews are bought and they are having fear writing against Blizzard. If they would write a bad review, they will be uninvited for future events and so instead of writing honestly, they just give out the things blizzard wants to read about their "great game"

    Now, to the REVIEW:
    Since you can't apply a rating of an indie developer studio here, the rating for Diablo 4 is definitely and justifiably harsher.

    The Good Sides:
    + Story
    + Campaign
    + Sound
    + Graphics

    The Bad Sides:
    - The areas are all "the same", dull and dreary
    - Open world farming is already extremely boring after about 10-20 levels (I reached level 70, and have W4 gear and can easily work in the world tier. Necromancer, btw.)
    - Dungeons are all the same. No real variety. The same randomly generated level sections in dungeons appear far too often.
    - Enemy variety is not given.
    - Campaign bosses were so easy, that it felt lackluster and was done literally in a minute most of the time.
    - Item level and item depth is kept ridiculously simple.
    - There are currently only 4 REAL playable builds for each class. These can be easily gleaned from the skills and damage types.
    - There are really only 1 to a maximum of 2 final playable builds per class, which also make sense, are fun and can kill properly at all.
    - The lack of variety of surprises and "AHA" moments are just sad.
    - Diablo 3 and 2, despite its difficulties, had extremely more variety and game depth than Diablo 4 has at launch.
    - LAGS since the release took place. Ridiculous. Rubberbanding and much more.
    - Masses of bugs. Multiplayer dungeons, quests and much more.
    - EXTREMELY lack of communication from the developers to the players; Simple example here is simply increasing the level of the world bosses from 70 to 90. Without proper note or patch notes.
    - The developers clearly show that they don't care about the community and players.
    - Playable builds that are fun and on which players sat for a long time to build this min-max, are simply nerfed and tossed away by the devs through patches
    - The developers have made a lot of bad design decisions regarding the gameplay. It constantly feels like no one from the QA team has actually played and tried the final game.
    - The developers are taking the "NERF" design approach instead of "balancing". Everything is generated to death here and screwed down, instead of balancing everything up equally, so that other builds also make sense and offer gameplay fun. Instead, the current game fun is simply removed.
    - In the current games scene known and already established games like Path of Exile, Diablo 3 and many other smaller studios have proven that you do not have to reinvent the wheel.
    Here Blizzard and the development team of Diablo 4 fail in the design aspect all along the line.
    - Builds are all predetermined when you look at the aspects and unique items. There are playable builds desired and wanted by the developers, and that's it. No diversity and freedom in your own exploration.
    - As a result of the previous point, players who have put an extreme amount of time into the game have to search and rebuild BUILDS to be efficient. Own builds are hard.

    This game is not for hardcore fans of the genre, nor is it a good game for casual gamers. Too much grind, too simple, to much from everything that is bad, and not enough from everything that could make it good and worthwhile.

    All in all, the game is a 4/10, just barely.

    From Blizzard you expect much more, but the quality and what the company once stood for (in the past) is nowadays just gone. They simply pull a second EA image. Great.
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  21. Jun 24, 2023
    4
    The game was decent during the campaign. The story is quite good, the characters are not bad and the cinematics are insanely good. The characters and the world look really good. No problem there. The sound is also very good, I have no problem with sound design.

    That's about it, everything else is convoluted, boring and half-done. Items are stupid, pair of slippers or iron greaves give
    The game was decent during the campaign. The story is quite good, the characters are not bad and the cinematics are insanely good. The characters and the world look really good. No problem there. The sound is also very good, I have no problem with sound design.

    That's about it, everything else is convoluted, boring and half-done.
    Items are stupid, pair of slippers or iron greaves give same amount of armor. Some aspects are borderline broken, while others are completely useless and shouldn't even be in the game. Same with paragon nodes.

    Paragon boards seems an interesting idea, but it's just boring and most people will end up picking up the same nodes. Which would you pick: 20% vuln damage rare or 8% potion healing and +10 HP regen? I mean come on... 10 HP regen is a joke, right?

    Paragon boards do not even offer that much customization simply because how obvious the best choices are.

    Items drop at lvl 100, can only be traded with other lvl 100 characters.. Great, so I can't even give it to my lvl 80+ alt? What is the point in trading? Oh and good luck trading with 15 people on your shard who think every item is overpriced if it's over 1 million gold. Trading on discord is a pain in the a$$, then you have to friend someone to trade with them, and delete them after the trade. What a joke!! :D

    The game is very laggy, constant lag spikes and rubberbanding (especially when moving fast on the horse). My guess is because it's processing new areas to "appear" as it's seamless movement through the open world. What's the point of the mount then? It's so infuriating to use it sometimes. And only horses? So very boring again.

    Item affixes are just pure boring crap. After leveling to 50 you already know what the best stats on the item are and then you just hunt those. There's no item that will change your strategy by a lot. IF you think you will get the best uniques in the game, forget it - they are so rare that only a few have dropped among millions of players. Apparently they only drop for 85+ content, so there should still be tens of thousands of players, yet no drops. Why the hell do they even exist? :D

    Skills customization is so basic, it's like D3, just on a tree, with a few more passive nodes. Seriously, it's boring.

    Dungeons are fun the first dozen times, then you get angry when you have to return 2-3 bloodstones (1 by 1, can't carry more than 1!!!) to the same place. Also, hope you don't die because you spawn at the start of the dungeon sometimes, then have to just walk through empty corridors for a minute.

    Ultimately, there's really no endgame... The game is boring after less than two weeks. This is a prototype game which has a good setting, good platform, but Blizzard already started doing really bad things with it. Items are uninspiring and just simply boring. Nothing stands out. Not many things feel like an achievement. World bosses drop literally trash loot and loot goblins are best left alone unless you can just one shot them because it's not worth killing them.

    I know this game could be good with the right choices, but I have no faith in Blizzard that they will do what is needed in order to make this a great game. After D3, all we get is this? I really feel bad for the people who did an amazing job at the aesthetics of the game, sound and cinematics, because that's the only thing that gets 9+/10.

    Game systems are TRASH. The more I write the more I want to make it even worse score, so I'll stop at 4/10.
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  22. Jun 7, 2023
    4
    Fairly disappointing. We were told we'd have more control over builds, but I feel like I have less choice vs diablo 3. Also, D3's graphics were better, it didn't suffer from being open world, and combat felt better and faster. D4 is so dull in every way. Definitely not worth the price.
  23. Jun 8, 2023
    4
    Diablo 4, coming soon to mobile device near you.

    In many aspects feels like mobile version of Diablo instead of an actual PC release. Pros : -Story has been fine thus far. -Animations are pretty smooth. -No loading screens between zones in the open world but occasionally refuses to grant passage due to the invisible loading screens. Cons: -Map is too big and soulless. Mount after
    Diablo 4, coming soon to mobile device near you.

    In many aspects feels like mobile version of Diablo instead of an actual PC release.
    Pros :
    -Story has been fine thus far.
    -Animations are pretty smooth.
    -No loading screens between zones in the open world but occasionally refuses to grant passage due to the invisible loading screens.
    Cons:
    -Map is too big and soulless. Mount after chapter 4 but you have already wasted tons of time running about.
    -Combat only total of 5 abilities (basic, core and 2 abilities and one ultimate) right for mobile, not for PC.
    -Mob scale with you during story, no power fantasies to be had here. Be it level 10 or level 38 it all feels the exactly the same save for skill points but no big enough change to actually witness mobs dying that much faster.
    -Content gets boring and repetitive fast.
    -Victim of "Gets better in the late game" syndrome. The game should be at least decent or good from the get go not when you have sunk x amount of hours into it.
    -No innovations, only downgrades even when compared to Diablo 3 with the exception of Error 37 which they avoided this time.

    To sum it up this is a soulless husk of a game from a game company who were top of their game back nearly 13 years ago who became complacent with the easy money flow from Diablo Immortal.
    Just don't buy this game, rather go back to Diablo 3.
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  24. Jun 13, 2023
    4
    No CGI between Acts, boring Story, boring actors, boring bioms, price is much too high for this game
  25. Jul 3, 2023
    4
    The build variety for endgame are very limited because some skills cannot keep up with the monster scaling so it ends up not viable for doing contents in endgame. Some of the classes are weaker than other classes when it hits endgame. For example, endgame barb is significantly weaker than the other classes when pushing the damage limit against bosses. There's no way to get through theThe build variety for endgame are very limited because some skills cannot keep up with the monster scaling so it ends up not viable for doing contents in endgame. Some of the classes are weaker than other classes when it hits endgame. For example, endgame barb is significantly weaker than the other classes when pushing the damage limit against bosses. There's no way to get through the bottleneck even though getting all BIS gears in every pieces, while the other classes can do more damage with similar BIS gears. It's because barb doesn't have any other mechanic that can multiply / stacking the damage. They are all linear increased.

    Pushing the tier of NM dungeon becomes pointless after tier 50 as it only increases the difficulty but not the rewards. Sure, it gives more glyph xp, then what? It only gives the same legendaries that I already own. The XP rewards also become pointless when I hit level 100, so the only thing I can get is that getting one shot randomly in high tiers NM dungeon, it's not fun at all and pointless for pushing further.

    The event becomes obsolete when the player hit high level, same no reason for doing that. The endgame needs a lot more contents when player hit level 100 since other than killing uber lilith, there's nothing to do. Rerolling maybe a choice, but since build variety is very limited, it may feel like doing the same thing after serveral seasons.
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  26. Jun 22, 2023
    4
    So boring after about level 50 or so. No motivation to keep playing. The grind in this game is so much worse than prior games. At least the grind in D2 is fun
  27. Jul 21, 2023
    4
    Game has dumbed down mechanics hidden behind weird stats just to provoke grinding and give the illusion of a complex system. You have critical hits.. you have "Skill X gives 20% chance.." AND you also have.. LUCKY chance.

    The classes are dumbed down, 6 skill only, boring things. I HATE I spent so much for so little. Game feels like a Diablo Immortal sequel with less online mobile
    Game has dumbed down mechanics hidden behind weird stats just to provoke grinding and give the illusion of a complex system. You have critical hits.. you have "Skill X gives 20% chance.." AND you also have.. LUCKY chance.

    The classes are dumbed down, 6 skill only, boring things.

    I HATE I spent so much for so little.

    Game feels like a Diablo Immortal sequel with less online mobile BS but still WAY less than a game that costs 1/4 of a minimum wage in my country should.

    I tried all classes up to 40s.. and never had fun. Ended uninstalling this sad thing.
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  28. Jun 11, 2023
    4
    7.5/10 Story Playthrough was very nice.
    5/10 Combat Feel ( stupidly dependent on cooldowns )
    4/10 Skill customization
    2/10 Grinding / item hunt (worst in a game ever)
  29. Jun 19, 2023
    4
    Unfortunately, the game in question proved to be an extremely generic, bad, and boring experience. While the graphics are beautiful, that's pretty much the only redeeming quality. The gameplay is monotonous and devoid of originality, offering little variety in mechanics and challenges. Moreover, the story is uninteresting and lacks engagement, leaving the player unmotivated to continue.Unfortunately, the game in question proved to be an extremely generic, bad, and boring experience. While the graphics are beautiful, that's pretty much the only redeeming quality. The gameplay is monotonous and devoid of originality, offering little variety in mechanics and challenges. Moreover, the story is uninteresting and lacks engagement, leaving the player unmotivated to continue. Overall, it's a disappointment with very few positive aspects to mention. I would recommend looking for other options that are more exciting and creative. Expand
  30. Jun 17, 2023
    4
    Playing the campaign was ok i guess. Everything after is a **** The game is so boring, i went 2 days without an item upgrade. IN A DIABLO GAME. Combat is pretty much: Press your generator 5-7x then unload into a spell that doesnt even oneshot creeps. The game is such a huge downgrade from diablo 3. What did blizz do in 11 years?
Metascore
86

Generally favorable reviews - based on 90 Critic Reviews

Critic score distribution:
  1. Positive: 82 out of 90
  2. Negative: 0 out of 90
  1. Game World Navigator Magazine
    Aug 29, 2023
    66
    It’s almost like Diablo 4 developers are consciously fighting against everything that made classic Diablo fun. [Issue#262, p.80]
  2. Jul 10, 2023
    65
    While the future of the game is anyone’s guess, at present Diablo IV is a solid, but strangely unambitious take that fails to bring much new to the table. By the end of my travels, I was more than willing to put it down and take a break — somewhere amongst all the grinding, Diablo IV had unfortunately ground me down as well.
  3. Jul 7, 2023
    90
    The best Blizzard launch in a long time and a worthy game to be called Diablo.