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2.0

Generally unfavorable reviews- based on 8271 Ratings

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  1. Jun 8, 2023
    4
    Reskinned Diablo 3, except even D3 had more build variety and more impressive bosses for when it was released.

    Story and the writing is mid and very symptomatic of current age, evil presented as sympathetic, the good corrupted, typical. The core gameplay is solid, ranged classes have smoother experience, since they dont have to deal with the movement of ranged enemies and melee
    Reskinned Diablo 3, except even D3 had more build variety and more impressive bosses for when it was released.

    Story and the writing is mid and very symptomatic of current age, evil presented as sympathetic, the good corrupted, typical.
    The core gameplay is solid, ranged classes have smoother experience, since they dont have to deal with the movement of ranged enemies and melee characters have to be much more proactive in boss fights to stay alive, but all classes, even the melee ones are viable.
    Good audiovisuals and competent art design, even with the bland soundtrack. And its worth noting since its rare nowadays, its well optimized, runs great.
    But overall its a huge disappointment. If this game came out in 2012, I´d be playing the **** out of it like I did with D3 despite the hate that game got, but re-releasing the same game in different coat, with renamed systems and worse UI, its not fresh enough. The itemization isnt exciting enough to grind nightmare dungeons and I doubt their seasonal content will be very inspiring, most likely uber versions of bosses and new gems/legendary items.

    If your plan with this game is to beat the main story, maybe few times with different classes and be done with it, it might be worth buying, but if you hoped like me for this to be your new grind game for months or even years to come, this aint it, at least not for me.
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  2. Jun 7, 2023
    4
    Tl;dr While the cinematics and impactful action show exceptional craftsmanship, they barely conceal what Diablo 4 is at its core: A grimdark demon cookie clicker that revolves around user retention and mindless busywork.

    Monetisation isn't the only problem of D4 but still a central one. When a 69$ game (at minimum) features in-app-purchases at 99$, that you can buy an unlimited number
    Tl;dr While the cinematics and impactful action show exceptional craftsmanship, they barely conceal what Diablo 4 is at its core: A grimdark demon cookie clicker that revolves around user retention and mindless busywork.

    Monetisation isn't the only problem of D4 but still a central one. When a 69$ game (at minimum) features in-app-purchases at 99$, that you can buy an unlimited number of times, and an upcoming battle pass, it's not just about "cosmetics". It's about its consequences for game design, about the fear of missing out, about game mechanics that try to nudge you towards paying that 99$ regularely. It's about gameplay that turns into a chore you endure because of sunk cost fallacy. And yes, that's exactly how D4 quickly starts to feel.

    Setting and atmosphere: D4 is "dark" and "gritty" again. Well yes, the writers can now comfortly tread the well-trodden paths in the wake of Game of Thrones, Witcher 3, and their many copycats. But there is one very essential difference in comparison to the first two Diablo games: D4 takes itself way, way too seriously.

    By doing that, regrettably, D4 entirely misses and contradicts the tone of the original Diablo games, as the reviewer of The Guardian benevolently put it. D1 and D2 had a "dark" setting but they were also over-the-top and hilarious. They relied on their simple setting. Just like Doom or "Heavy Metal F.A.K.K.". Yes, a big evil hidden somehwere below the church of a once tranquil village were more than enough to build up tension and an eery atmosphere. D1 and D2 didn't need tragic family dramas or discussion about overcoming human nature. The only thing that really is horrible in D4 is its attempt to add "deep quality HBO content" to a simple formula, resulting in an extremely shallow and heavily misinformed kitchen psychology. Even Genshin Impact had a more profound side story about humanity emancipating from gods and demons.

    Considering lore, D4's main antagonist Lilith (and Inarius) were hinting at an elegant solution to the games' central conflict with a nod to the ambivalent myths the lore has been inspired by. But not in the days of live service games where conflicts must go on forever.

    D1 was a dive into a crypt of ever increasing madness, D2 was an adventurous trek, hunting the "dark wanderer" which caused mayhem wherever he went, always just a step ahead, with interesting locations that build up on each other. D4's battles are fought on a big, grey, largely indistinctive "open world" battlefield and in dungeons populated with arbitrary packs of demons and monsters.

    Multiplayer: Also gone are the days of casually joining a game called "Act 1 Andariel" or "Act 3 Quest 2" with your friend, easily grouping up with up to 8 players. I remember D2 games as exactly that: Fun parties most of the times, like randomly joining a party of 6 barbarians all shouting war cries, whirling and jumping around. Just join a game, say "Hi!" and write "TP plz", and off you go - fun times. I never played alone even with the option to play offline. Now you have to look for other groups and players doing the same quests, join a clan, ask around, invite them, etc. It's possible but needlessly complicated and it's no wonder then that even many streamers play this game alone or just with their buddy.
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  3. Jul 6, 2023
    4
    I had written a longer review but then the site messed up on me, so I'll just keep it short now. This is not a bad game - but it's just not worth $70. The builds are fun to play around with and have their own playstyles. Combat is smooth. But itemization is still boring and doesn't offer much room for creativity in the same way that D2 did. Not much content in the game other than hackingI had written a longer review but then the site messed up on me, so I'll just keep it short now. This is not a bad game - but it's just not worth $70. The builds are fun to play around with and have their own playstyles. Combat is smooth. But itemization is still boring and doesn't offer much room for creativity in the same way that D2 did. Not much content in the game other than hacking and slashing monsters - and the bosses are just bigger monsters with more health. I don't think the developers understand that itemization was the core of D2 and the reason for its popularity. It also tries to capture the dark and gritty atmosphere of D1 and D2, but fails. Also, there is not much opportunity - or reason - to interact with the other players in the game.

    My recommendation is to save your $70 and keep playing D2 and PoE. A few years ago I swore not to buy another Blizzard title again, and I failed on that. This is a reminder of why. It's too late for me - but, maybe not for you.
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  4. Jul 22, 2023
    4
    Good graphics and sound. The gameplay is extremely simple and easy. The monsters are sponges armed with toothpicks (they take lots of damage but deal very little), making playing the game an almost unbearable chore. Blizzard needs to introduce higher difficulty levels. Also, it's simplified over other diablo games in that almost every item base is the same (same stats, only picture andGood graphics and sound. The gameplay is extremely simple and easy. The monsters are sponges armed with toothpicks (they take lots of damage but deal very little), making playing the game an almost unbearable chore. Blizzard needs to introduce higher difficulty levels. Also, it's simplified over other diablo games in that almost every item base is the same (same stats, only picture and name are different).

    Immersion is frequently broken by the bizarrely high diversity in, for example, a quasi-Russian setting. If everybody is speaking in a Russian accent, they should look Russian. It's fairly obvious that Blizzard is doing what every major company around the world is: cashing in on that DEI / ESG money.
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  5. Jun 10, 2023
    4
    Good for non-ARPG players and for the ones who are interested in audiovisuals only. Bad as an ARPG game. 15 years behind...
  6. Jun 30, 2023
    4
    Diablo 4 has had a lot of time spent polishing the gameplay and it shows.
    There are very few bugs, and the graphics are beautiful.
    Why 4/10 then? Two reasons: if you are going to have an always online game, you need stable servers. I'm not just talking about the problems around launch when the servers are getting slammed. It has been a couple of weeks now and the servers are still laggy
    Diablo 4 has had a lot of time spent polishing the gameplay and it shows.
    There are very few bugs, and the graphics are beautiful.
    Why 4/10 then?
    Two reasons: if you are going to have an always online game, you need stable servers. I'm not just talking about the problems around launch when the servers are getting slammed. It has been a couple of weeks now and the servers are still laggy and occaisionally crash. This is making it hard to enjoy the game.

    The other reason is the bizarre zoomed in feel of the game. It feels like I'm looking at it through a telescope. I keep constantly trying to scroll my mouse wheel to zoom out. Enemies attack you from off screen and the range of your own abilities is often off screen. I can't fathom why they have done this, maybe performance on consoles? However these two issues combined are seriously affecting my enjoyment of the game, which is a huge shame as there is a lot to love on the gameplay side.
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  7. Jun 25, 2023
    4
    I have finished act 3 and am debating whether to continue or not. The game just is a slog and not really fun. The story is unengaging, lacks emotion and has no sense of urgency. I hate the fact that all enemies level up with you, it is lazy game design and makes you never feel stronger or more powerful, the reason for a leveling system in the first place.

    I hope the people who thought D3
    I have finished act 3 and am debating whether to continue or not. The game just is a slog and not really fun. The story is unengaging, lacks emotion and has no sense of urgency. I hate the fact that all enemies level up with you, it is lazy game design and makes you never feel stronger or more powerful, the reason for a leveling system in the first place.

    I hope the people who thought D3 was too colorful got what they wanted now, because the game looks so bland and boring I don’t know where to go. Everything is just the same dark color. A swing and a miss.
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  8. Jun 7, 2023
    4
    BORING and UNINNOVATIVE

    What a waste of my $70. So many people at Blizzard worked on this game. So many people failed to make a good game.

    At least the graphics aren't a travesty like with Diablo 3.
  9. Jul 18, 2023
    4
    Bruh, patch 1.1 lol

    New unique "The Oculus" (Unique Wand): Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment, you are taken to a random location.

    The random location it took me to is another game.
  10. Jun 10, 2023
    4
    The whole game feels and plays as if many of the design decisions they made were to please shareholders.

    I am sure that no game designer came to a project meeting and said: "Hey guys, I have a brilliant idea to have an open world in the game, it will be so much fun because of this, that and this". Instead, they were given a task to squeeze as much money from D4 as possible, therefore
    The whole game feels and plays as if many of the design decisions they made were to please shareholders.

    I am sure that no game designer came to a project meeting and said: "Hey guys, I have a brilliant idea to have an open world in the game, it will be so much fun because of this, that and this".
    Instead, they were given a task to squeeze as much money from D4 as possible, therefore it has to be "always online with open world". So not because it will be good for a player and will introduce cool features and mechanics, but because this way Blizzard can sell cosmetics.

    It is not the worst game on the market, but I am sure that without "Diablo" name behind it and all the hype created by Blizzard no one in his right mind would pay 70+ bucks for this title.
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  11. Jun 20, 2023
    4
    Diablo 4 is the Star Citizen version of Diablo. There really is not much in the game to enjoy. Less features than D3 after nearly a decade of development. Now, people are filling in the missing pieces with all of their hopes and dreams and expecting some game in the future that will almost definitely never exist.

    Just like #StarCitizen. The game is a 4/10 at best. -No LFG
    Diablo 4 is the Star Citizen version of Diablo. There really is not much in the game to enjoy. Less features than D3 after nearly a decade of development. Now, people are filling in the missing pieces with all of their hopes and dreams and expecting some game in the future that will almost definitely never exist.

    Just like #StarCitizen.

    The game is a 4/10 at best.

    -No LFG system
    -Dead chat channels
    -No map notes
    -Extremely small loot table
    -Limited endgame options
    -DPS "Buckets" that are really just redressing the exact things over and over again with different names. I have no idea why reviewers are falling for this clear b.s. as "innovative" when it is in fact lazy.
    -Clunky trading, no auction house
    -"Random" world events that all spawn in the same locations and are all the same things over and over again
    -World Bosses that are just loot piñatas that take 10 minutes of hitting and no skill or coordination whatsoever
    -A large map but over half of it is impenetrable by trees, cliffs, or other obstacles. They made it large and call it open world when really you are so confined that it feels like you're always on a set of rails.

    And the worst part is the very clear set up they've got for Battle/Season Passes and future microtransactions. I've never seen a game with so many currencies. Again, I am baffled that people are lying to their readers and themselves with the clear deception from Blizzard that this will only ever be cosmetic.

    Diablo 4: lots of potential, so-so story with a severely underwhelming end boss fight, and extremely long on promises and short on production.

    4/10

    Frankly, it needs the No Man's Sky treatment to ever attain the acclaim so many seem to be heaping onto it.
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  12. Jun 29, 2023
    4
    The game itself seems fantastic on the surface and if you are only going to play it for the single player story and be (mostly) done with the game from there. Then you’ll have a great time and have a great impression of it. However, the praise very much ends there. You’ll quickly realize that the combat is one dimensional and boring. The loot is inconsistent and aggravating, things youThe game itself seems fantastic on the surface and if you are only going to play it for the single player story and be (mostly) done with the game from there. Then you’ll have a great time and have a great impression of it. However, the praise very much ends there. You’ll quickly realize that the combat is one dimensional and boring. The loot is inconsistent and aggravating, things you expect to be rewarding are not. The grind is tedious, mostly due to the fact that combat is boring and monster density is non-existent. The one bright spot beyond the single player is also a glaring failure. It’s fair and valid to have total optimism that this game will improve by leaps and bounds over the next year. However, it begs the question, why are we waiting at all when most of the stuff this game is missing are things that was added to D3 because of player suggestions. It almost seems idiotic to not include some of the quality of life additions to D3 into this game from day 1. Expand
  13. Jun 12, 2023
    4
    This review comes from a longterm Diablo franchise fan with D2 being the most played one by me.

    I have expected nothing from this game as I do not really trust modern Blizzard and this game got me kind of catfished. It is good enough to make me care, but only to disappoint me later. The packaging is great, skills fills fluid, game is gorgeous and its fun to kill mobs and progress
    This review comes from a longterm Diablo franchise fan with D2 being the most played one by me.

    I have expected nothing from this game as I do not really trust modern Blizzard and this game got me kind of catfished. It is good enough to make me care, but only to disappoint me later.

    The packaging is great, skills fills fluid, game is gorgeous and its fun to kill mobs and progress early on. It works great for first 10 hours, but later all the glaring design problems start to drop on you, of which there are:
    1) Loot is boring.
    Imagine playing a diablo game where you don't care about loot. It's so boring, that you don't want to look at it, because mods are just not interesting, there are a lot of trash and uninteresting mods, 50 damage mods which are moderately useless because they are additive with each other, resistance mods which are completely useless, because they tried to innovate and ruined a good working 'capped resistance' system into something that makes resistance a bad mod. Not a single unique can drop for first 50 levels, there are no 'thought-inspiring' items that make me go "Huh, I wonder if I can make a build around it". More than that, the loot is "tailored" for the class you play, so you never loot something that makes you "I want to roll a barb with this" or "I want to give it to my necro friend". Even if you could, the trading is SEVERELY limited and might as well not exist. Gems are a complete waste of space, there are no loot-filters, the stash management is HORRIBLE, only 4 tabs make management even of basic stuff like aspects/gems/sigils/potions cumbersome. The are no sets, runewords, chase items. After playing ~100 hours I have near incredible gear, which mathematically can only be improved by like 20-30% with PERFECTLY rolled stuff.
    This is a game about loot and the loot is total and utter ****
    2) Class design.
    I hate "core" skill mechanic. The game is designed around classes being playable with MAX ~5-7 skills, of which realistically 2-3 are even good. The passives and support skills also autopick, after you decide on the main skill. This results in zero build diversity, there is literally THE BUILD for every class and THE ALTERNATIVE BUILD. And that's that. There are 10 builds in the whole **** game. It's impossible to experiment, because there is nothing to experiment with. Aspects + passive tree give severely limited choice and pigeon-hole you into the "correct" choice.
    This is a game about rolling another character and giving it a try, but it's not interesting, because no creativity is allowed.
    3) Price.
    So, this is a 70$ game with a VERY PREDATORY 30$ surcharge for "early start" (which I fell for btw, but it's ok, I knew what I was doing). On top of that they also have a shop and battle passes for which they want to take money. This is not ok.

    These 3 are a dealbreaker for me. The rest are a bit less of an issue, but still.

    4) Level scaling feels bad. Level up after 50 is a DROP in power most of the time. Because you barely grow in power with just 1 paragon point, but mobs grow in level and power.
    Imagine dropping in power when you level up.
    5) Open-world is gimmicky, useless and feels forced.
    I don't want to participate, but kind of have to because of helltide resources needed to upgrade. And I had to complete useless boring quests and go on lilith altar run just because of renown. I am here to slay big demons and get loot. Running around is **** boring. Running to dungeons to enter them feels tedious and pointless.
    Imagine having to run to entrance for a minute, to then finish the dungeon in two minutes and have to run for minute to next entrance.
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  14. Jul 19, 2023
    4
    Game is either an unfinished and bland RPG or a really bad ARPG missing most of the mechanics and features that at this point should just be standard (skill customization, loot filter, solid itemization etc).

    Thebpatter appears to be we shouldball wait to buy Siablo games until theirbexpansion.
  15. Jul 19, 2023
    4
    The only thing they nailed was the graphics and the aesthetics of a Diablo game. The overall balance and game design is not good. The game is boring. They apparently learned not a damn thing after making Diablo 3 for almost a decade about what players like and how they play ARPG's. It's slow, it's a slog, the loot is awful, the leveling process is beyond grindy unless you're a streamer whoThe only thing they nailed was the graphics and the aesthetics of a Diablo game. The overall balance and game design is not good. The game is boring. They apparently learned not a damn thing after making Diablo 3 for almost a decade about what players like and how they play ARPG's. It's slow, it's a slog, the loot is awful, the leveling process is beyond grindy unless you're a streamer who can no-life the game and spend 12 hours a day in dungeons.

    It's unforgivable for a company with their history and track record to make this bad of an ARPG. I wish I could get a refund.
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  16. Jul 22, 2023
    4
    Game was released in a clearly unfinished state. The devs refuse to address major bugs and broken mechanics in a timely manner. Dev team doesn't understand their own product and has no direction.

    D4/10 really is a fitting label for this game.
  17. Jun 24, 2023
    4
    This Diablo misses most of what makes its predecessors great -- namely the variety of builds and items -- in favor of a shallow, slow-paced MMO grind. Gone are the days of big packs of monsters exploding across the screen, of fun legendaries that completely transform your character, and the freedom the explore different combinations. In their place is a grueling slogfest of tinyThis Diablo misses most of what makes its predecessors great -- namely the variety of builds and items -- in favor of a shallow, slow-paced MMO grind. Gone are the days of big packs of monsters exploding across the screen, of fun legendaries that completely transform your character, and the freedom the explore different combinations. In their place is a grueling slogfest of tiny incremental power gains, the worst itemization ever seen in an ARPG, unnecessary MMO elements, and level scaling that makes the game feel exactly the same from levels 20 to 70 plus.

    Diablo 4 tool the worst parts of WoW and shoehorned them into an ARPG format, while ignoring all the great work done by ARPGs in the last decade, from Torchlight to Path of Exile to Last Epoch to Titan's Quest.

    The game is exceptionally boring for an ARPG, and the campaign was more tedious than fun. The world feels dead and empty the whole time, largely due to the lack of matchmaking and trading. You just fight off endless hordes of same same enemies using your same same skills that never really meaningfully change. Progression is kneecapped by a simplistic skill tree, expensive respecs, and the everlasting grind that never rewards you with a feeling of power. Itemization, both loot and crafting, are so terribly uninspired and watered down that there isn't really much to speak of. D4's legendaries would barely qualify as mid level rares in other games, and have trivially interesting effects on your build.

    Overall a good looking but boring game that wears off its novelty within days and stops being enjoyable after a couple weeks. Too bad. Give it a pass now and see if it gets any better after a few years.
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  18. Jul 19, 2023
    4
    The campaign is decent, but it's not worth the cost of the game. They seem to have jumped away from what made previous games fun and instead went in the direction of a semi MMO. There is a high quantity of dungeons etc to do in the game, and while the mood and graphical design does hit some high notes, they generally feel AI generated and feel quite dull. I'd much rather have the greaterThe campaign is decent, but it's not worth the cost of the game. They seem to have jumped away from what made previous games fun and instead went in the direction of a semi MMO. There is a high quantity of dungeons etc to do in the game, and while the mood and graphical design does hit some high notes, they generally feel AI generated and feel quite dull. I'd much rather have the greater rifts from diablo 3 than these. The level scaling in the game feels absolutely horrible and it's like the game does not want to make you feel any significant progression. If you grind xp to level up, you generally will fall behind. Like the people who powerleveled up to 100, but had to be carried by lower level characters to get gear so they could actually do anything. I feel like they think they gave the players more freedom by having the game being open world, but since the open world content is still level gated that still doesn't work out, and you still can't play with friends easily without hampering your own progress by downgrading your world tier. The game really wows you with the huge map, but that wears off pretty fast when you see how generic it is. The loot grind feels awful, the XP grinding is way too slow, and they just killed the ability to power level your friends so you can play together easily. I waited with making a review until the season 1 patch because I hoped things would improve, but these patch notes just killed any hype I had left for the game.

    You have to play this game the way Blizzard wants you to play the game, not the way you want to play the game. I fully expect I may be in the minority feelingt his way though
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  19. Jun 16, 2023
    4
    I think if this game didn't had a Diablo in the title and was released as a new IP, no one would even noticed it. It's boring, repetitive, the fights are dull and extremely uninteresting comparing to everything that happened in game design in the last few years. I loved D1 and D2, D3 not so much, and D4 I only played for a few hours and got really bored. Not very interesting progressions,I think if this game didn't had a Diablo in the title and was released as a new IP, no one would even noticed it. It's boring, repetitive, the fights are dull and extremely uninteresting comparing to everything that happened in game design in the last few years. I loved D1 and D2, D3 not so much, and D4 I only played for a few hours and got really bored. Not very interesting progressions, lazy wepon designs, it just feels incredibly static when fighting. None of my friends play it anymore and we were all hyped for an adventure in Sanctuary. Expand
  20. Jun 9, 2023
    4
    Short remark: You clearly see that most of the critic reviews are bought and they are having fear writing against Blizzard. If they would write a bad review, they will be uninvited for future events and so instead of writing honestly, they just give out the things blizzard wants to read about their "great game"

    Now, to the REVIEW: Since you can't apply a rating of an indie developer
    Short remark: You clearly see that most of the critic reviews are bought and they are having fear writing against Blizzard. If they would write a bad review, they will be uninvited for future events and so instead of writing honestly, they just give out the things blizzard wants to read about their "great game"

    Now, to the REVIEW:
    Since you can't apply a rating of an indie developer studio here, the rating for Diablo 4 is definitely and justifiably harsher.

    The Good Sides:
    + Story
    + Campaign
    + Sound
    + Graphics

    The Bad Sides:
    - The areas are all "the same", dull and dreary
    - Open world farming is already extremely boring after about 10-20 levels (I reached level 70, and have W4 gear and can easily work in the world tier. Necromancer, btw.)
    - Dungeons are all the same. No real variety. The same randomly generated level sections in dungeons appear far too often.
    - Enemy variety is not given.
    - Campaign bosses were so easy, that it felt lackluster and was done literally in a minute most of the time.
    - Item level and item depth is kept ridiculously simple.
    - There are currently only 4 REAL playable builds for each class. These can be easily gleaned from the skills and damage types.
    - There are really only 1 to a maximum of 2 final playable builds per class, which also make sense, are fun and can kill properly at all.
    - The lack of variety of surprises and "AHA" moments are just sad.
    - Diablo 3 and 2, despite its difficulties, had extremely more variety and game depth than Diablo 4 has at launch.
    - LAGS since the release took place. Ridiculous. Rubberbanding and much more.
    - Masses of bugs. Multiplayer dungeons, quests and much more.
    - EXTREMELY lack of communication from the developers to the players; Simple example here is simply increasing the level of the world bosses from 70 to 90. Without proper note or patch notes.
    - The developers clearly show that they don't care about the community and players.
    - Playable builds that are fun and on which players sat for a long time to build this min-max, are simply nerfed and tossed away by the devs through patches
    - The developers have made a lot of bad design decisions regarding the gameplay. It constantly feels like no one from the QA team has actually played and tried the final game.
    - The developers are taking the "NERF" design approach instead of "balancing". Everything is generated to death here and screwed down, instead of balancing everything up equally, so that other builds also make sense and offer gameplay fun. Instead, the current game fun is simply removed.
    - In the current games scene known and already established games like Path of Exile, Diablo 3 and many other smaller studios have proven that you do not have to reinvent the wheel.
    Here Blizzard and the development team of Diablo 4 fail in the design aspect all along the line.
    - Builds are all predetermined when you look at the aspects and unique items. There are playable builds desired and wanted by the developers, and that's it. No diversity and freedom in your own exploration.
    - As a result of the previous point, players who have put an extreme amount of time into the game have to search and rebuild BUILDS to be efficient. Own builds are hard.

    This game is not for hardcore fans of the genre, nor is it a good game for casual gamers. Too much grind, too simple, to much from everything that is bad, and not enough from everything that could make it good and worthwhile.

    All in all, the game is a 4/10, just barely.

    From Blizzard you expect much more, but the quality and what the company once stood for (in the past) is nowadays just gone. They simply pull a second EA image. Great.
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  21. Jun 24, 2023
    4
    The game was decent during the campaign. The story is quite good, the characters are not bad and the cinematics are insanely good. The characters and the world look really good. No problem there. The sound is also very good, I have no problem with sound design.

    That's about it, everything else is convoluted, boring and half-done. Items are stupid, pair of slippers or iron greaves give
    The game was decent during the campaign. The story is quite good, the characters are not bad and the cinematics are insanely good. The characters and the world look really good. No problem there. The sound is also very good, I have no problem with sound design.

    That's about it, everything else is convoluted, boring and half-done.
    Items are stupid, pair of slippers or iron greaves give same amount of armor. Some aspects are borderline broken, while others are completely useless and shouldn't even be in the game. Same with paragon nodes.

    Paragon boards seems an interesting idea, but it's just boring and most people will end up picking up the same nodes. Which would you pick: 20% vuln damage rare or 8% potion healing and +10 HP regen? I mean come on... 10 HP regen is a joke, right?

    Paragon boards do not even offer that much customization simply because how obvious the best choices are.

    Items drop at lvl 100, can only be traded with other lvl 100 characters.. Great, so I can't even give it to my lvl 80+ alt? What is the point in trading? Oh and good luck trading with 15 people on your shard who think every item is overpriced if it's over 1 million gold. Trading on discord is a pain in the a$$, then you have to friend someone to trade with them, and delete them after the trade. What a joke!! :D

    The game is very laggy, constant lag spikes and rubberbanding (especially when moving fast on the horse). My guess is because it's processing new areas to "appear" as it's seamless movement through the open world. What's the point of the mount then? It's so infuriating to use it sometimes. And only horses? So very boring again.

    Item affixes are just pure boring crap. After leveling to 50 you already know what the best stats on the item are and then you just hunt those. There's no item that will change your strategy by a lot. IF you think you will get the best uniques in the game, forget it - they are so rare that only a few have dropped among millions of players. Apparently they only drop for 85+ content, so there should still be tens of thousands of players, yet no drops. Why the hell do they even exist? :D

    Skills customization is so basic, it's like D3, just on a tree, with a few more passive nodes. Seriously, it's boring.

    Dungeons are fun the first dozen times, then you get angry when you have to return 2-3 bloodstones (1 by 1, can't carry more than 1!!!) to the same place. Also, hope you don't die because you spawn at the start of the dungeon sometimes, then have to just walk through empty corridors for a minute.

    Ultimately, there's really no endgame... The game is boring after less than two weeks. This is a prototype game which has a good setting, good platform, but Blizzard already started doing really bad things with it. Items are uninspiring and just simply boring. Nothing stands out. Not many things feel like an achievement. World bosses drop literally trash loot and loot goblins are best left alone unless you can just one shot them because it's not worth killing them.

    I know this game could be good with the right choices, but I have no faith in Blizzard that they will do what is needed in order to make this a great game. After D3, all we get is this? I really feel bad for the people who did an amazing job at the aesthetics of the game, sound and cinematics, because that's the only thing that gets 9+/10.

    Game systems are TRASH. The more I write the more I want to make it even worse score, so I'll stop at 4/10.
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  22. Jun 7, 2023
    4
    Fairly disappointing. We were told we'd have more control over builds, but I feel like I have less choice vs diablo 3. Also, D3's graphics were better, it didn't suffer from being open world, and combat felt better and faster. D4 is so dull in every way. Definitely not worth the price.
  23. Jun 8, 2023
    4
    Diablo 4, coming soon to mobile device near you.

    In many aspects feels like mobile version of Diablo instead of an actual PC release. Pros : -Story has been fine thus far. -Animations are pretty smooth. -No loading screens between zones in the open world but occasionally refuses to grant passage due to the invisible loading screens. Cons: -Map is too big and soulless. Mount after
    Diablo 4, coming soon to mobile device near you.

    In many aspects feels like mobile version of Diablo instead of an actual PC release.
    Pros :
    -Story has been fine thus far.
    -Animations are pretty smooth.
    -No loading screens between zones in the open world but occasionally refuses to grant passage due to the invisible loading screens.
    Cons:
    -Map is too big and soulless. Mount after chapter 4 but you have already wasted tons of time running about.
    -Combat only total of 5 abilities (basic, core and 2 abilities and one ultimate) right for mobile, not for PC.
    -Mob scale with you during story, no power fantasies to be had here. Be it level 10 or level 38 it all feels the exactly the same save for skill points but no big enough change to actually witness mobs dying that much faster.
    -Content gets boring and repetitive fast.
    -Victim of "Gets better in the late game" syndrome. The game should be at least decent or good from the get go not when you have sunk x amount of hours into it.
    -No innovations, only downgrades even when compared to Diablo 3 with the exception of Error 37 which they avoided this time.

    To sum it up this is a soulless husk of a game from a game company who were top of their game back nearly 13 years ago who became complacent with the easy money flow from Diablo Immortal.
    Just don't buy this game, rather go back to Diablo 3.
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  24. Jun 13, 2023
    4
    No CGI between Acts, boring Story, boring actors, boring bioms, price is much too high for this game
  25. Jul 3, 2023
    4
    The build variety for endgame are very limited because some skills cannot keep up with the monster scaling so it ends up not viable for doing contents in endgame. Some of the classes are weaker than other classes when it hits endgame. For example, endgame barb is significantly weaker than the other classes when pushing the damage limit against bosses. There's no way to get through theThe build variety for endgame are very limited because some skills cannot keep up with the monster scaling so it ends up not viable for doing contents in endgame. Some of the classes are weaker than other classes when it hits endgame. For example, endgame barb is significantly weaker than the other classes when pushing the damage limit against bosses. There's no way to get through the bottleneck even though getting all BIS gears in every pieces, while the other classes can do more damage with similar BIS gears. It's because barb doesn't have any other mechanic that can multiply / stacking the damage. They are all linear increased.

    Pushing the tier of NM dungeon becomes pointless after tier 50 as it only increases the difficulty but not the rewards. Sure, it gives more glyph xp, then what? It only gives the same legendaries that I already own. The XP rewards also become pointless when I hit level 100, so the only thing I can get is that getting one shot randomly in high tiers NM dungeon, it's not fun at all and pointless for pushing further.

    The event becomes obsolete when the player hit high level, same no reason for doing that. The endgame needs a lot more contents when player hit level 100 since other than killing uber lilith, there's nothing to do. Rerolling maybe a choice, but since build variety is very limited, it may feel like doing the same thing after serveral seasons.
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  26. Jun 22, 2023
    4
    So boring after about level 50 or so. No motivation to keep playing. The grind in this game is so much worse than prior games. At least the grind in D2 is fun
  27. Jul 21, 2023
    4
    Game has dumbed down mechanics hidden behind weird stats just to provoke grinding and give the illusion of a complex system. You have critical hits.. you have "Skill X gives 20% chance.." AND you also have.. LUCKY chance.

    The classes are dumbed down, 6 skill only, boring things. I HATE I spent so much for so little. Game feels like a Diablo Immortal sequel with less online mobile
    Game has dumbed down mechanics hidden behind weird stats just to provoke grinding and give the illusion of a complex system. You have critical hits.. you have "Skill X gives 20% chance.." AND you also have.. LUCKY chance.

    The classes are dumbed down, 6 skill only, boring things.

    I HATE I spent so much for so little.

    Game feels like a Diablo Immortal sequel with less online mobile BS but still WAY less than a game that costs 1/4 of a minimum wage in my country should.

    I tried all classes up to 40s.. and never had fun. Ended uninstalling this sad thing.
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  28. Jun 11, 2023
    4
    7.5/10 Story Playthrough was very nice.
    5/10 Combat Feel ( stupidly dependent on cooldowns )
    4/10 Skill customization
    2/10 Grinding / item hunt (worst in a game ever)
  29. Jun 19, 2023
    4
    Unfortunately, the game in question proved to be an extremely generic, bad, and boring experience. While the graphics are beautiful, that's pretty much the only redeeming quality. The gameplay is monotonous and devoid of originality, offering little variety in mechanics and challenges. Moreover, the story is uninteresting and lacks engagement, leaving the player unmotivated to continue.Unfortunately, the game in question proved to be an extremely generic, bad, and boring experience. While the graphics are beautiful, that's pretty much the only redeeming quality. The gameplay is monotonous and devoid of originality, offering little variety in mechanics and challenges. Moreover, the story is uninteresting and lacks engagement, leaving the player unmotivated to continue. Overall, it's a disappointment with very few positive aspects to mention. I would recommend looking for other options that are more exciting and creative. Expand
  30. Jun 17, 2023
    4
    Playing the campaign was ok i guess. Everything after is a **** The game is so boring, i went 2 days without an item upgrade. IN A DIABLO GAME. Combat is pretty much: Press your generator 5-7x then unload into a spell that doesnt even oneshot creeps. The game is such a huge downgrade from diablo 3. What did blizz do in 11 years?
  31. Jun 11, 2023
    4
    Diablo 4 is a mixed bag, offering some enjoyable moments but falling short in several areas. On the positive side, the game presents a simple yet engaging story that managed to hold my attention until the very end. The narrative successfully captivated me and kept me invested in the game's world.

    However, where Diablo 4 falters is in its endgame content. The promised meat of the
    Diablo 4 is a mixed bag, offering some enjoyable moments but falling short in several areas. On the positive side, the game presents a simple yet engaging story that managed to hold my attention until the very end. The narrative successfully captivated me and kept me invested in the game's world.

    However, where Diablo 4 falters is in its endgame content. The promised meat of the experience turned out to be rather disappointing, with a lackluster and monotonous gameplay loop. The activities and challenges offered in the endgame failed to engage me and left me longing for more exciting and dynamic content to continue my adventure.

    One aspect that particularly disappointed me was the build system. I had hoped for a more intricate and diverse approach, where character progression would not solely rely on obtaining specific legendary items. Unfortunately, Diablo 4 followed the footsteps of its predecessor, Diablo 3, by emphasizing the same gearing system. The best abilities are still determined by the legendaries tied to them, which increase damage output by a higher percentage compared to other abilities. This lack of flexibility and creativity in the build system resulted in a sense of repetition and limited options for character customization.

    Moreover, Diablo 4 suffers from excessive stat bloat, with a plethora of stats that serve little purpose. This abundance of irrelevant stats diminished the excitement of gearing up and fine-tuning my character. It would greatly benefit the game to streamline and balance the stat system, providing a more focused and meaningful approach to character progression.

    In conclusion, while Diablo 4 manages to deliver an engaging story, it falls short in key areas that significantly impact the overall experience. The underwhelming endgame content, lack of build system innovation, and excessive stat bloat hinder the game's potential for long-term enjoyment. Diablo 4 has its moments of fun, but it ultimately leaves me craving for more depth and variety.increased the damage of X ability by X%, but like with Diablo 3 we end up with the same gearing system, where the best abilities are the best because all of the legendaries tied to that ability increases the % damage by more % than other abilities.

    Its also extremely stat bloated with 90% of the stats being completely useless which further lowers the fun of gearing your character.

    i give it a low 4 out of 10 since the majority of the game is spent in endgame.
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  32. Jul 24, 2023
    4
    Not going to review bomb this with a 0, but giving this a generous “4”.
    DEFINITELY NOT WORTH FULL PRICE!
    Story was interesting and engaging. Cinematics are fantastic. Initial start to the game is generally well paced. Graphics and animations are polished. The “world aesthetics” are pleasing and detailed. Unfortunately this is where the good stuff ends. The worst of all, most of
    Not going to review bomb this with a 0, but giving this a generous “4”.
    DEFINITELY NOT WORTH FULL PRICE!

    Story was interesting and engaging.
    Cinematics are fantastic.
    Initial start to the game is generally well paced.
    Graphics and animations are polished.
    The “world aesthetics” are pleasing and detailed.

    Unfortunately this is where the good stuff ends. The worst of all, most of these negatives are not immediately obvious until AT LEAST 8h of gameplay. So no chance of getting a refund.

    Most of the things that would make an ARPG a “good” title, are somehow missing or in a bad state. To the point where they’ve actively gone backwards from previous titles, and are missing core features that exist in any other lesser budget ARPG that already exists.

    -Scaling mechanic. Interesting concept, terribly executed.
    -Never feeling truly ‘powerful’.
    -Enemies scaling at a faster rate than you gain power from loot drops.
    -Woeful loot itemisation.
    -Affixes, suffixes and legendary aspects that are so specific in their bonuses or activation criteria, that they introduce a level of complexity and build reliance that provide no true build diversity. This means that 99% of ‘good loot’ that drops, is not suitable for your build.
    -Extremely lackluster skill tree compared to other ARPGs, and even significantly less options than Diablo 3.
    -Paragon board that appears impressive, but in reality is just bland, grindy and uninspired. Providing you the ‘illusion’ of choice.
    -No loot filter! (how is this missing?! seriously!)
    -Extremely grindy
    -Current dev team has made it clear they WANT you to feel ‘weak’.
    -Constant nerfs to anything that may feel ‘enjoyable’.
    -Very specific pre-determined ‘builds’
    -Very little options for any kind of theory crafting or true build diversity.
    -Basic quality of life features missing that should be a standard inclusion.
    -Poorly designed and unengaging end-game loop.

    With the lessons learnt from Diablo 3, and the ability to take inspiration from some of the innovations of Grim Dawn, Last Epoch, Inquisitor: Martyr and Path of Exile (+ others). The current state of Diablo 4 is entirely unacceptable, particularly for a AAA studio like Activision Blizzard.

    This is easily the worst ROI I’ve had on a game in many many years.
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  33. Jun 15, 2023
    4
    This is the first Game of this genre where im bored after a week...
    interesting executioninteresting executioninteresting executioninteresting executioninteresting executioninteresting executioninteresting executioninteresting executioninteresting execution
  34. Jul 21, 2023
    4
    The game has a good foundation and starts off with great quests in a dark world.

    Unfortunately, the game is plagued with terrible design choices like almost no stash space and very long cooldowns on all abilities (often 20+ seconds). The game doesn't incorporate basic ARPG features like stash search either, which even the indie games have. To top it all off, my favorite class,
    The game has a good foundation and starts off with great quests in a dark world.

    Unfortunately, the game is plagued with terrible design choices like almost no stash space and very long cooldowns on all abilities (often 20+ seconds). The game doesn't incorporate basic ARPG features like stash search either, which even the indie games have.

    To top it all off, my favorite class, Sorcerer, has been very weak since the game released, but was hit by huge nerfs on top of already being bad with patch 1.1 (which was full of other bad changes). If I knew they would basically rug pull the game after the server slam, I wouldn't have gotten the game. I still have some hope that they will fix a lot of the issues in the future, but this rating must reflect the current state of the game. I would wait for future patches before playing this game.

    Edit after campfire chat: They know about the issues and have some good suggestions, let's hope they can deliver
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  35. Jun 8, 2023
    4
    I don't really understand the concept; if they want to resemble an MMO, Blizzard should have better know-how.
    Very monotonous but fun to build skills.
    If the price was half the price, I would have rated it a little better.
  36. Jul 19, 2023
    4
    Game was decent at best (6/10) before patch 1.1.0, now it's more like a 3/10.

    I want to create new builds, yet there's only 1 or 2 that's actually viable on Sorc and even if there were more viable builds, how do they expect me to reroll all my skills, paragon stuff, gear and aspects, and than if I don't like it having to revert it all without being able to save loadouts? No thanks. I
    Game was decent at best (6/10) before patch 1.1.0, now it's more like a 3/10.

    I want to create new builds, yet there's only 1 or 2 that's actually viable on Sorc and even if there were more viable builds, how do they expect me to reroll all my skills, paragon stuff, gear and aspects, and than if I don't like it having to revert it all without being able to save loadouts? No thanks.

    I want to create new builds, but I'm being highly discouraged to do so and end up not trying anything new, too much of a hassle.
    So yh, need more viable build variety.

    Need more storage space.
    Higher density mobs.
    Faster paced gameplay (lower cd's, teleport inside NM Dungeon instead of outside, better aspects with more upside compared to downsides).
    Class balancing, you either get oneshot or you don't, armor is trash, elemental res. doesn't work etc..

    I could keep going but I'm tired, have a good day.
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  37. Jun 23, 2023
    4
    The only redeeming quality of the game is the art though they it still looks generic compared to the OG dark look of diablo 2 or POE, on top of that things like the music are cool to listen to outside of the game but boring as hell when you are supposed to be fighting through hordes of demons only to hear some vaguely tense drone music in the background, this also applies to the vfxThe only redeeming quality of the game is the art though they it still looks generic compared to the OG dark look of diablo 2 or POE, on top of that things like the music are cool to listen to outside of the game but boring as hell when you are supposed to be fighting through hordes of demons only to hear some vaguely tense drone music in the background, this also applies to the vfx looking cool on their own but cluttering and distracting more than anything in actual gameplay.

    The story and even most side quests are netflix tier bad with all the cringy modern tropes like a self inserted annoying teenager that instantly bosses everyone including the player just because or sidequest where you spend 30 seconds listening to a character sigh and take long breaths to tell you they are dying and you need to fetch some random mcguffin.

    The game play feels fine for the first few hours but eventually it boils down to 1 or 2 viable builds and then farming for aspects with the right stats to hopefully put on the right gear ( and hopefully you'll get all this before you switch world tiers or level past the aspect power, this should be fun in theory, but somehow manages to get terribly boring because of the level scaling making you dread leveling up while and at the same time the lack of enemy diversity and boring dungeons ends up feeling repetitive very quickly.

    another pain point is the UI, it seems they focused so much on making everything huge and readable so that grandmas could see it that they forgot to let people with normal eyesight customize it back to normal.For example you can choose any bright color outline for every enemy but you cant turn it off making the game feel like im playing LOL, at the same time there's no options for scaling the UI or moving/removing the **** mini map which due to the way the game is designed is the thing you'll be looking at 70% of the time, not the screen not your character, but the damn icons on your minimap.

    Finally the last thing I was hoping to enjoy despite everything else was pvp, I knew it wasnt supposed to be balanced or play a huge part of the game, but they still managed to **** it up and design it so it only works for people praying on other people who have no fighting chance against them. It lacks the most basic level matching system, you can be a lvl 40 entering a pvp zone for the first time in world tier 1 and you'll get matched against a lvl 70 player who has been farming equipment from world tier 4 which means entering the pvp zone before lvl 100 is utterly useless unless you enjoy being a gimp.
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  38. Jun 12, 2023
    4
    The leveling and story are great so for a regular single player RPG it could had been great ! BUT...

    But when you buy a Diablo it's meant to be farm and a little UI or inventory problem is a huge pain when you have to do it 100times and you know it's the wow devs who was on D4 : c*ckblocks EVERYWHERE (surely to sell you the solution later) : - you have to go gamble or dez ? too bad you
    The leveling and story are great so for a regular single player RPG it could had been great ! BUT...

    But when you buy a Diablo it's meant to be farm and a little UI or inventory problem is a huge pain when you have to do it 100times and you know it's the wow devs who was on D4 : c*ckblocks EVERYWHERE (surely to sell you the solution later) :
    - you have to go gamble or dez ? too bad you need to past this wall and waste 20sec
    - your inventory is full at lvl 58 ? too bad : you will now have to dez and review every single item without any search bar and you waste sooo much time to read everything...
    - no sigils or gem bags : your full every 20 minutes : HAVE to dez everything again goodbye ways to change spec
    - you reached lvl60 ? welcome to grind HELL until 70 ! this is pure pain....

    This is the definition of a pure gem corrupted by greed : make furstration => sell solution. They will kill the retention in no time with that type of thinking what a shame....
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  39. Jun 13, 2023
    4
    D4 is cookie dough. Enjoyable for a little bit, but you'll get sick of it quick and wish you left it in the oven instead.

    Early game experience is alright when the story is keeping you busy and you're unlocking new skillpoints, but once you reach world tier 3 all you're doing is spamming the same repetitive, uninteresting dungeons ad infinitum. Gameplay or content doesn't really change
    D4 is cookie dough. Enjoyable for a little bit, but you'll get sick of it quick and wish you left it in the oven instead.

    Early game experience is alright when the story is keeping you busy and you're unlocking new skillpoints, but once you reach world tier 3 all you're doing is spamming the same repetitive, uninteresting dungeons ad infinitum. Gameplay or content doesn't really change past the point you enter T3 and there is practically no reason to keep going other than hitting max level and working towards nightmare dungeon level 100 just for the sake of it.

    There are "115" dungeons in the game, but in reality there are only like half a dozen different dungeon tilesets, enemy compositions, objectives and jokes of an "end boss", the 115 dungeons are just repeating the same elements from the common pool. Not cool, very boring, and the amount of wandering around looking for all the "destroy 4 piles of garbage" objectives spread around the dungeon map only encourage split clearing to avoid a lot of unnecessary running around and backtracking which makes solo play clearly the worse option to group play (even if you're rarely actually playing together as a group).

    Class gameplay is oversimplified, majority of builds essentially have one "important button" and then the rest. Combat isn't very nuanced even for a ARPG and while slaying demons is never not satisfying, D4 combat design seems quite subpar compared to other contemporary ARPGs, or even the previous Diablo game(s). There is satisfying visual feedback with most abilities, be it slamming the ground as a werebear or raining meteors, but the one button gameplay itself gets stale and the combat feel doesn't change much with higher levels or better gear.

    Build diversity is lacking, that in combination with the poor state of balance means every class just has THE BUILD to play, and if you're lucky, maybe even an alternative, not quite as good but still borderline viable build. That's it. Paragon boards seem complicated at a glance, but really you just pick and choose which rare, legendary and glyph nodes have the most obvious benefit to your build and map the shortest path through them. PoE buildcrafters need not apply, character builds in this game are extremely streamlined and simplified.

    Itemization is uninspired and boring. Gear is flooded with boring +% this or that stats, most of which achieve the same result. As a firewall sorcerer +20% fire damage/pyromancy skill damage/damage to burning enemies/damage to close enemies/damage over time/fire damage over time all do the same exact thing. There are very few actually interesting pieces of gear that noticeably affect your playstyle or have an interesting effect.

    The open world is roughly what you'd expect from an open world ARPG. Don't expect much interaction from the open world, it's just there to facilitate all the little side distractions, as well as the story itself and the renown grind - a map completion system, not too dissimilar to Lost ark's adventure tome, albeit a much more lightweight system at that. World bosses are a nice addition, though there are only three of them and their challenge leaves a lot to be desired.

    D4 is a technically fairly good looking game and the artstyle is consistent through the game, but it is a little dark, dull, dirty and drab. Most areas are just a different shade of gray mud and dirt and it all starts looking a bit samey after a while with no bright, colorful, clean areas to contrast against which is a bit of a criticism towards the art direction of the game.

    UI, UX, QoL are poor. Combing though items is a chore with the tooltip legibility being still quite bad. Inventory management issues are quite serious, with nightmare sigils quickly flooding the shared inventory tab with consumables, gems crowding your bags, and you only have 4 tabs of stash space shared across all your characters on the realm. Vendoring trash rares is your main gold source, so needing to loot everything on your path to fund your gear enchanting and stuff plays into the inventory space issues, as well as adds tedium to the gameplay. Forced enemy snapping is an annoyance for classes that require precise aiming/placement of abilities. Mount gets stuck on everything and feels quite clunky, has a cooldown, is stingy with charge cooldown. No UI customization, can't drag open windows (e.g. linked items) on the screen. Respeccing is a huge gold sink. Can't plan out paragon boards ingame without purchasing points one by one - also can't refund paragon points other than individually. Inconsistent and sometimes misleading wording on what should effect what and which effects interact with each other.

    It's not great. Some is lack of polish, some is fundamental problems with the game design. Could be 7/10 after a year or two, but for now I'm shelving the game.

    Oh yeah, it has 15€ horse armor DLC.
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  40. Jul 25, 2023
    4
    Diablo 4 has great world design and a solid campaign. Unfortunately, you pretty much only play it once. Afterwards - and for the longest time - you are stuck in the open world which is quite boring.
    There is not much interaction with other players. It feels very much alone the entire time. You cannot trade items or do things together. Events take 2 minutes and then everybody goes their
    Diablo 4 has great world design and a solid campaign. Unfortunately, you pretty much only play it once. Afterwards - and for the longest time - you are stuck in the open world which is quite boring.
    There is not much interaction with other players. It feels very much alone the entire time. You cannot trade items or do things together. Events take 2 minutes and then everybody goes their own way again.
    Diablo 2 R was much better.
    The artstyle is nice.
    The inventory is not great.
    There is no map overlay.
    There is not much innovation for this kind of game unfortunately. Not even loot filters. God knows why.
    The game is not worth 70 USD/EUR. I think 40 would be more appropriate.

    I really wanted this game to be great but it just is not.

    The open world does not work (the way they did it). A format like D2 would have been much better.

    The game was best for me when it was challenging but that rarely happened - only when I was under levelled in a new difficulty for a couple levels.

    I like the story. It is dark but not as epic as D2 - but that is something I can live with. The voice acting and writing is solid.

    Once you finish the campaign the game gets really pointless very quickly.

    I played different characters up to level ~80 but then really lost motivation. I was asking myself why I should continue all the time and then stopped.

    The cosmetics shop sucks. It makes the game worse. I wish it was not in the game.

    The game also had performance issues on my computer.
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  41. Jun 19, 2023
    4
    No local coop. The feature costs nothing to develop because it already has on other platforms: PS4/5 or Xbox. I don't get it at all. Greed should be the main character on a Diablo 5
  42. Jun 8, 2023
    4
    An ordinary game with monetization mechanisms unfitting for its current retail price. The story is also unsatisfying because of the ending that leaves more questions.
  43. Jun 16, 2023
    4
    Too many stupid mmo mechanics, worst feeling for me! boring backtracking in dungeons, and time gated events are so tedious and stupid.... This isn't a hack and slash diablo-like, but a horrible wow-like copy. bad blizzard... really bad... The story is weak too, Lilith like Kerrigan but pretty useless..... My vote is 4 and not 0 only for Graphics, sound design and musics.
  44. Jun 8, 2023
    4
    Diablo 4 out of 10

    -Contains an extensive cash shop -Campaign puts an emphasis on very boring open-world questing ala Lost Ark -Scaling system ensures you get weaker with every level-up -Schizophrenic skill balancing, some abilities will do 200x more damage than others -Short campaign, likely launched unfinished to sell you a $70 expansion pack -Boring daily chores as if it's a
    Diablo 4 out of 10

    -Contains an extensive cash shop
    -Campaign puts an emphasis on very boring open-world questing ala Lost Ark
    -Scaling system ensures you get weaker with every level-up
    -Schizophrenic skill balancing, some abilities will do 200x more damage than others
    -Short campaign, likely launched unfinished to sell you a $70 expansion pack
    -Boring daily chores as if it's a mobile or browser game
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  45. Jul 14, 2023
    4
    This game is pretty good grind simulator. However the dopamine hits aren't as good as in Diablo 2, maybe not even as in Diablo 3. There are a lot of quests and content, yet all of it is without any soul. The gameplay is a bit fun, however you are shoehorned into 2 builds per character that are actually worth anything, if you don't want the game to be complete slogfest by Tier 4. TheThis game is pretty good grind simulator. However the dopamine hits aren't as good as in Diablo 2, maybe not even as in Diablo 3. There are a lot of quests and content, yet all of it is without any soul. The gameplay is a bit fun, however you are shoehorned into 2 builds per character that are actually worth anything, if you don't want the game to be complete slogfest by Tier 4. The artstyle and everything is nice looking, but the game is as shallow as a puddle in an Actman's yard. If they add MEANINGFUL content in further seaons, better drops (goodluck farming super uniques) and branch out the skill tree, I guess this game could be much better than D3. However it is not even close now. Expand
  46. Jul 14, 2023
    4
    Diablo IV is a nice addition to the franchise that executes the Diablo formula well in terms of gameplay. Visually it is far superior to the cartoony Diablo III and seem to be somewhat of a return to the visual style of Diablo II.

    The music and sound effects are top-notch, and they add a lot to the atmosphere and gameplay satisfaction. The story sadly is the weakest link. other games
    Diablo IV is a nice addition to the franchise that executes the Diablo formula well in terms of gameplay. Visually it is far superior to the cartoony Diablo III and seem to be somewhat of a return to the visual style of Diablo II.

    The music and sound effects are top-notch, and they add a lot to the atmosphere and gameplay satisfaction.

    The story sadly is the weakest link. other games tried to steer away from the more problematic aspects of the world lore and simply left them up in the air, which is a great choice. but starting with Diablo III we started to get a more American Hollywood like story and trying to over explain everything to the player.
    While Diablo III had some of that it didn't get to the silly lengths Diablo IV goes in trying to simplify and explain the story to the player while making every character and event a hollow shell of what could have been.

    The main story as well as the side content are mostly forgettable. it's sad Blizzard decided to take a more Hollywood like route in terms of storytelling. it doesn't fit Diablo and doesn't do justice to the game.

    Nyrelle is the most useless character out of the bunch and could be cut completely from the game without meaningfully changing the story. story points are forced, and it doesn't even try to seem like it evolves organically. Vigo is another silly character that later is even shoved in some kind of armor/contraption that doesn't make sense in the context of Diablo.

    Hardcore players might want to wait. as with Diablo III there are some issues with this game at launch which can cause you to lose many hours of gameplay for reasons outside of the game or your control. (They did mention they are going to add fixes for all of that)

    the cringe marketing prior to this game maybe should've clued me in to the level of storytelling in this entry.

    also, since it is extremely important... the always online BS continues and guts the HC experience. it's maddening to lose characters to server/game issues and there are more than a few. g*da*nit Blizzard! Again?!
    And to put the final nail in the coffin... scaled difficulty. this destroys the game. and how tiers work is dogs**t.
    I was bored out of my mind by the end of the campaign from the repetitiveness and lack of challenge.

    TL;DR - A Good game in terms of game-play, sound, music, visuals but laughably weak storytelling and there's nothing new under the sun after you finish the short and unimaginative campaign.
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  47. Jun 20, 2023
    4
    My opinion is based on more than 500 hours of play.
    Too much lag and bug.
    No local co-op.
    The prices are super exaggerated for lousy cosmetics.
    PvP is useless
    Some physics issues and spell with the Necromocian
    The only positive point is the atmosphere which goes back to the fundamentals of Diablo 1 and 2.
  48. Jul 5, 2023
    4
    After finishing the campaign and spending a few days in the endgame, I am raising my score from a 0 to a 4. There are definitely some good things in this game and parts of the combat feel quite good. However, the implementation leaves a lot to be desired.

    My main gripe with Diablo 4 is itemization. Usually, the best part about a Diablo game is going through your the gear you just
    After finishing the campaign and spending a few days in the endgame, I am raising my score from a 0 to a 4. There are definitely some good things in this game and parts of the combat feel quite good. However, the implementation leaves a lot to be desired.

    My main gripe with Diablo 4 is itemization. Usually, the best part about a Diablo game is going through your the gear you just looted. I found this part to be such a chore in Diablo 4. I even ended up buying more stash tabs just to store all the rare items I didn't feel like going through. Making rares as good as legendary doesn't make any sense. They literally just took the pool of attributes that items could have in Diablo 3 and added a bunch of completely unnecessary new ones that just don't make a lot of sense.

    I find myself at the endgame with no desire to play anymore. I was quite literally addicted to each of the other games in this series at one point or another, but I never had that with this game. Hopefully, they can patch this into something enjoyable at some point.
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  49. Jun 14, 2023
    4
    Era of dumbed down, cross-platform phone games. Blizzard learned nothing from D3 failure and served us the same game with a darker filter and MMO elements. This is nothing but an insult to all Diablo community.

    Let's be honest, art style is amazing! But everything else is horrible. - Phone UI bleeds my eyes. Floating hud with numbers at the bottom. Cartoonish skill icons. MMO
    Era of dumbed down, cross-platform phone games. Blizzard learned nothing from D3 failure and served us the same game with a darker filter and MMO elements. This is nothing but an insult to all Diablo community.

    Let's be honest, art style is amazing!
    But everything else is horrible.

    - Phone UI bleeds my eyes. Floating hud with numbers at the bottom. Cartoonish skill icons. MMO inventory. They all kill the dark vibe of the game. How can you make such a good looking game and then ruin it with such an awful UI? Not to mention the dysfunctional skill page without a search bar...

    - Level scaling. This is why this game feels so boring to play. The more levels I get, the more punished I feel. What's the point of a level system if I'll never feel superior? Cap it already. And put different caps for different map regions so that players can feel the progress they have.

    - Itemization. This is where D4 completely fails. There is no build diversity. Meta is totally controlled by Blizzard and the legendary aspects they add. Some skills have x10 synergy legendries, while others have only a couple. Where is the freedom in this when one skill does x1000 damage with ten synergies and the other can only have two synergies?

    - Resource management. Core skills are boring, but you have to use an even more boring skill to be able to use them. Seriously, who came up with this system?

    And why do we have to explain the same things over and over again since D3?
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  50. Jun 25, 2023
    4
    Initially it was a very good game, but after spending 100h+ I've realized that there is nothing to do. The famous Diablo end game simply does not exist.
  51. Jun 8, 2023
    4
    Unfortunately, very mediocre game at best. Let's start with bunch of totally unnecessary changes: the whole franchise was always an ARPG, but now it's a strange version of MMOARPG of its own; tetris-style inventory management was one of the foundations of Diablo itemization - now gone, replaced by Windows-8-tiles; slashing countless hordes of demons & undead? Not anymore because you haveUnfortunately, very mediocre game at best. Let's start with bunch of totally unnecessary changes: the whole franchise was always an ARPG, but now it's a strange version of MMOARPG of its own; tetris-style inventory management was one of the foundations of Diablo itemization - now gone, replaced by Windows-8-tiles; slashing countless hordes of demons & undead? Not anymore because you have to travel from one hub to another, with completely empty areas in between. And when you eventually reached the dungeon you've been heading to you realized it has exactly the same 5 type of Bosses at the end :( Most of the skill do not feel impactful enough, even though the animation looks nice. Graphics in general? Very uneven; with few breathing ares to majority of okeyish till complete crap... Only in music you can sense a remaining spirit of Sanctuary actually. Long story short: it's a decent game but a terrible Diablo (where in fact from the original Diablo only name left).

    Graphics: 6/10
    Music: 7/10
    Gameplay: 4/10

    Total: 5,6/10 (which is in reality ~4/10 if you're not a Diablo-freak like me). Very disappointed eventually ;(
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  52. Jul 27, 2023
    4
    Back then I had mixed feelings after playing Diablo 2 and 3 for the first time, the impression was not very good, Diablo 1 and Path of Exile remain the top, but still I played it a lot. Diablo 4 had the same mixed feeling again, although it took the best of Diablo 2, 3 and Immortal. Hack and slash aRPGs probably won't be able to satisfy me anymore, definitely not for 70 euros on Battlenet.
  53. Jun 13, 2023
    4
    I have played all 5 Diablo games, and when I say Immortal offers far more than D4, it's a painful indication of how bad it is.

    The Good: 1) It's a new DIablo game. 2) New story & new areas to explore, and there's plenty to explore. The Bad (stay a while & listen, this will take long): 1) The Classes - Blizzard went down the worst-case-scenario route. They copy/pasted all the
    I have played all 5 Diablo games, and when I say Immortal offers far more than D4, it's a painful indication of how bad it is.

    The Good:

    1) It's a new DIablo game.
    2) New story & new areas to explore, and there's plenty to explore.

    The Bad (stay a while & listen, this will take long):

    1) The Classes - Blizzard went down the worst-case-scenario route. They copy/pasted all the classes from D2 & charged us full price. As if that wasn't bad enough, they also copy/pasted all the Skills from D2 as well, except they removed a bunch of them from each class and only came up with 1-2 new ones.

    To make matters worse, you get less skills to choose from. Add to that the poorly designed resource system where you get 3 spender casts per mana pool, and then you have to spam your grossly underpowered Basic Skill & hit like a wet tissue until you have enough mana to cast another spender.

    Class-wise, D4 offers nothing but the same crap we've all played for thousands of hours before. Result = Zero replayability. Brain rot sets in that much faster because there's nothing new to play. If I wanted to play the same crap from 23 years ago, I'd play D2 or D2 remaster. I didn't pay $140 in my currency to play the same old crap copy/pasted from that 23 year old fossil. B-O-R-I-N-G.

    2) Skill Customization: on top of the atrocious copy/paste from D2, you only get about 58 Skill points total. The so-called Skill tree is a jumbled mess of bad ideas. You have a low amount of skills to choose from, and a bunch of boring passives scattered around. Each Skill has 2 further options to choose from as a bonus to it.

    Simply a tiny bonus to a state, whether it's resource generation or duration increase etc. Nothing remotely interesting as swapping elements or changing its function, like turning Arcane Orb into Frozen Orb or Scorch in D3.

    3) Itemization: Oh boy. General itemization is quite bland. Then you throw in the so-called Legendaries/Uniques, and it gets worse. Most legendary powers are a total bore, there's barely anything interesting to choose from. Most of them are "do this to get a bonus to *insert random affix*".

    Meanwhile the Skills & playstyle stay the same. There's not even a single element swap, nevermind changing the Skill's nature in any interesting or meaningful way.

    To make it worse, upgrades are few & far in between, making you feel more underpowered every time you level because the enemies level alongside you and are damage sponges more often than not. It often takes you 2 full mana pools to take out a pack of trash enemies.

    Legendary drop rate is extremely low early on for the first 30-35 levels, seems to pick up past that point but it doesn't seem to matter when you're lvl40 and you're still getting lvl25 drops, whether it's from monsters or Gambling. It's absolutely ridiculous.

    4) Enemies: D4 has the most boring Bestiary out of all Diablo games. There's more copy/paste enemies across each region than there are enemies native to those regions. Wolves, bears, boars, bats, ghosts/wraiths, human bandits, Fallen...that's about it.

    And btw, you can't fight any of the Act/story bosses again. B-O-R-I-N-G.

    5) Max level: it's 100. Not sure if enemies & events give too little XP, or there's too high XP requirements, but the level grind is an absolute chore if you don't use any exploits. I'm currently lvl57 and I'm this close to uninstalling.

    Seasons are going to be a massive flop.

    6) Combat: it's actually not as smooth as D3's even though it's supposed to be a newer version of D3's engine, and it's nowhere near as satisfying. That's even more likely because of terribly designed itemization which turns the monsters into damage sponges, the boring skills we've played for 1000 hours before in D2, and the poorly optimized game.

    7) Endgame: What endgame? Endgame is what you get when you finish the story, and it makes you wish you hadn't. The goal here seems to be to max out all the Region Renown so you get the max amount of bonus Skill points the game gives you so you can squeeze out the last 1% bonus to...whatever.

    Then all you have left is grind boring Dungeons over and over. And the timed Terror Zones they copy/pasted from D2 remaster and called it "Helltide". Areas on the map marked red, in which enemies drop Cinders you collect to open Loot caches.

    Nevermind the fact that Helltide always ends several minutes prematurely - the timed clock is bugged, and you lose all excess Cinders, but the loot is equally subpar.

    What's more embarrassing is that a mobile version has a far better endgame than an alleged PC Triple-A.

    Conclusion: This is a massive Triple-A flop. They said "it's not meant to be played forever". Well, you got that right, mister. Not even for a month. They had 15+ years of second-hand experience through development & maintenance of Diablo 3 & Immortal, but they learned nothing. Result: a sub-par Diablo that is completely devoid of replayability.
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  54. Jun 14, 2023
    4
    Side Missions 2/10
    They are dull open world filler and not captivating.If you're concerned about that sort of thing, finishing some of the missions out of order doesn't really make sense because they presume you've completed the campaign.The reward is insignificant (crafting supplies, experience points, gold) or occasionally a pointless rare item that you can't even equip on your class.
    Side Missions 2/10
    They are dull open world filler and not captivating.If you're concerned about that sort of thing, finishing some of the missions out of order doesn't really make sense because they presume you've completed the campaign.The reward is insignificant (crafting supplies, experience points, gold) or occasionally a pointless rare item that you can't even equip on your class.

    Events 2/10
    The open world, dungeons, and cellars all contain events, which are brief scripted interactions. They give out Obals, the standard gambling currency. They quickly grow stale because there is a very limited selection of events copy/pasted across a very large world.

    Cellars 0/10
    Cellars are useless open world filler. For the price of 2 loading screens you get to experience a small 1 room dungeon that contains an "Event" that you've already done many times over.

    Dungeons 5/10
    Horribly formulaic. Once you have done 1 dungeon you have done all 100+ copy/paste dungeons.
    Do objective X then, if there is a boss, kill it.
    Layouts are all the same, mostly medium length corridors running NE or SE.

    Nightmare Dungeons 1/10
    The games normal dungeons can be run as a "nightmare" version which will have 1 good and 2 bad affixes. The dungeon rewards XP for glyphs on your paragon board.
    Compared to maps in games (PoE, Torchlight2, Last Epoch) this is just lazy and boring.
    Once you max your glyphs there isn't even a reason to run them.

    Tree of Whispers 2/10
    This is like a continuous daily quest mechanic.
    You complete the same open world "activities" (Dungeons, Cellars, Events) you have been doing but you gain a currency that can be exchanged for a loot bag.

    Strong Holds (7/10)
    A single-use open world event.
    These events are done solo or in a group.
    The event are fairly original to the location and have unique story/lore content.
    Completing this event replaces the event with a NPC town/camp often with a waypoint.

    Legion Events 5/10
    These are open world events that appear every so many hours.
    It is basically a mass-murder-fest with 3 loot chest at the end.
    There are no mechanics, just a zerg of people face-rolling mobs.

    World Bosses 8/10
    These are open world events that appear every so many hours.
    There appear to be 3 world bosses, they have mechanics, drop loot like any boss and a weekly cache of loot as well.
    The fights are pretty fun but as players learn the mechanics and grow in power the bosses can be killed VERY quickly.
    The bosses do not seem to scale at all to the power level of the players.
    Seems they are just loot pinatas.

    Helltide 2/10
    An entire open world zone can become a helltide for 1 hour which allows the monsters to drop a helltide currency used to open helltide chests which contain a mandatory crafting currency.
    When compared to GuildWars2 zone wide events these are very lame.

    Renown 4/10
    Each of the games 5 regions has a sequence of 5 account wide rewards unlocked by progressing the amount of renown you have in that region
    The rewards are mandatory for character progression, so completing everything feels mandatory
    This the only reason complete all the filler content in the game.

    Music 2/10 Nothing memorable like D1 or D2 Very soft and forgettable, like ambient background music Mounts 1/10 Got 5 mounts, all are the same retextured horse *Driving* the horse feels awful with mouse/keyboard The horse often gets caught on things and just stops Itemization 5/10 Boring/Underpowered Conditional affixes are stupid Tedious item comparison Gems 3/10 Boring/Underpowered Enchanting 3/10 Same boring replace 1 affixes system form D3 but more expensive Combat 7/10 Combat is fairly slow Character is always resource starved and feels underpowered as the world scales up each time you level Graphics 8/10 The game world has a lot of detail and looks good when zoomed out. Zoom in and it looks like a mobile game Campaign 5/10 There are no twists-and-turns in the main story, it is very stale and bland No interesting characters Cut Scenes 10/10 The pre-rendered cut scenes were all very well done Conclusion For existing players of Diablo games, the main problem with Diablo 4 is that it is boring, it feels like a repackaged Diablo 3 with a different story and tweaked/repackaged end game systems. Once you finish the campaign and get to world tier 4 there isn't any reason to continue playing.
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  55. Aug 14, 2023
    4
    Beautiful art & design, unfinished beta gameplay, which is kind of garbage after you get into the end-game.
  56. Jun 11, 2023
    4
    I'm a D2, D3, PoE veteran. These games have never bored me. I still regularly play all of them for far more hours than is recommended by my doctor. Yet, the same cannot be said for Diablo 4. By the time my first character was in her mid 60s I was bored. And truthfully, it felt like trudging just to get her to that level. Diablo 4 isn't a very fun game or at least I can't find the dopamineI'm a D2, D3, PoE veteran. These games have never bored me. I still regularly play all of them for far more hours than is recommended by my doctor. Yet, the same cannot be said for Diablo 4. By the time my first character was in her mid 60s I was bored. And truthfully, it felt like trudging just to get her to that level. Diablo 4 isn't a very fun game or at least I can't find the dopamine hook to keep me coming back for more. Recently, after I closed Diablo 4 I went back and opened up D2R, D3 and PoE just to see how they all felt in comparison and honestly, they all felt amazing. There's something about D4 that is so offputting. Is it the graphics? The camera angle? The colors or tone? I don't know and it's unfortunate because I've been looking forward to this game for a long time and I just don't think it's for me. Expand
  57. Jul 16, 2023
    4
    Technically better than Wolcen but i think still Wolcen has better level up system.

    Almost all logic in the game is like praying to Lilith shrines to defeat Lilith. There is so much dumb things in D4. Blizzard really needs good pioneer. Almost every popular Diablo like is better than D4. Most complaints are about level up system. Every level up u're weeker and u need more time to
    Technically better than Wolcen but i think still Wolcen has better level up system.

    Almost all logic in the game is like praying to Lilith shrines to defeat Lilith.

    There is so much dumb things in D4. Blizzard really needs good pioneer. Almost every popular Diablo like is better than D4.

    Most complaints are about level up system. Every level up u're weeker and u need more time to defeat enemy. Lot of minor bosses are much harder than Andariel and other main bosses.

    U can compensate your weakness with very boring loot system. There is also badly designed GUI. Its hard to find some important stats. Lazy players like me - ignore loot system until some lvl when u need to compensate the difference. Every skill at the end looks the same as at beginning. U have to use mostly usless skills and u have not many options to adapt them like in D3. Mount And Blade has better fun with simplicity, and physics if u want to do some simplicity - do the same with world immersion.

    There should be or only mana or just stamina and mana spheres. Skills/ultimates which are using only time for regeneration are too dumb (even in other diablo like game)
    Skill tree with passives is very bad. Passives shouldnt be mixed with skills, but skills should have some tuning options (for example AOE or Single enemy target toggle). I hate ideas when there is for examle every 3-rd of skill effect, but u just shoot. Its very dumb. Too many skill mechanics are like this - totally unreal - like rules for children (u must be naive and agree with some conditions). Please be next time more immersive.

    Only master level tree is some good idea but its only available at end of the game. This way it shouldnt exist.

    Sklills should be learned, and mastered. D2 or Grim Dawn have bad skill system. Even if its bad in GD its way better than this system.

    Story is avarage, world ideas are avarage.

    Gameplay - camera is much too close to player. Its a specially dumb when u fight some shooting boss from edge of the screen, U need to attack from bottom, becouse u see more and next thing, u too often dont see enemy in buildings. U enter the building and the hood is not disappearing. Even if it disappear its very bad when u cant see what u are shooting. Same problems with large pillars. If there is too lot of enemies there is also much harder with this camera and u think - "why its not mount and blade" and game about army vs army. PvE is not immersive and players mostly are the problem to do what do u want or just pause the game and do the poop.

    Only graphics and world is nice, and some multiplayer features. But still in single player i wish to pause game during the fight. It should be an option even online.

    As for me D4 is hopeless game. U create some GoKu OP character which has problems with avarage characters at end of the game. There is also no fun with loot - its to routine and so much unimmersive.
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  58. Jun 16, 2023
    4
    The game looks really good, the story telling was great. I really enjoyed the campaign.
    BUT AFTER....
    I don't thing that the Lilith statue collecting can be called as a content. it took me nearly 2 hours / zone to collect them. Honestly i think if anyone would care about the game they would place them at the end of each dungeon so at least there would be a reason to go through each
    The game looks really good, the story telling was great. I really enjoyed the campaign.
    BUT AFTER....
    I don't thing that the Lilith statue collecting can be called as a content. it took me nearly 2 hours / zone to collect them. Honestly i think if anyone would care about the game they would place them at the end of each dungeon so at least there would be a reason to go through each dungeon. But at this point i guess none of you beated every dungeon. not even half of them. There is absolutly no reason to play 85% of the dungeons without sigils if you play just 1 character.

    About the mount...
    I understand that riding in the openworld is for making each of the a**holes amazed by the visuals of the game. however. I found myself really annoyed after i had to ride 1-2 minutes (bonus: loading screen) to reach every sigil dungeon i want to finish. For a player who plays the game minimum for a year and if you play at least 10 dungeon a day we talking about 100 hour of pointless riding. This is where i miss the good old Diablo 3 option where you can go right from the town into your dungeon. Ofcourse not talking about the horse cooldowns and all the pointless blockades on the road boosting up your time in the pointless ride. Also the horse handling can be felt exactly it was never designed for PC but it works "SO ITS OKAY FOR THEM"

    Lagg issue...
    Some people moaning about the game for being "FORCED ONLINE" and experiencing lagg issues.
    ofcource these guys never understood and never will that how game engines works. This is not server issue. not internet connection issue. Lets call it a "game issue" since objects and terrain in a distance loading while you travelling and getting closer. A single player option doesn't going to solve your problems. You just can't deal with poorly optimalized early access games because that how i can call Diablo 4.

    Overall the game is really good until you level up. And becomes boring super quick after the campaign end. Blizzard should understand that grinding dungeons is not an option to keep players busy with their game. I understand they have to make people spend much time as possible in the game because thats the profit. Its the same what Path of Exile does. but in Diablo its pain in the a** without content. Players need much more interesting things to do or they will go into the next game asap.

    Scaling...
    The strenght of mobs on scale is insane. the higher your level, the weaker you are. i have leveled 3 characters up to 70 until i accepted that the characters are okay. but its the game f*cks you.

    in my opinion Blizzard should figure out how to make the game enjoyable at max level because I dont even have a reason to level up for... What jobs to do when im above at least level 90? Just beating the sh*t out of higher level mobs? Even 3-5 player dungeons would fix this problems with world bosses on the end.

    My biggest disappointment was the necromancer. I had big hopes about having an amazing skeleton army as body guards with MAXIMUM amplifier to cast. But in this game the minions are weak af. And you are their body guard. Their damage is low. their health is low. They don't give a sh*t about mobs until you ain't got attacked. And theres a legendary what gives increased damage to minions but only after they are alive for at least 10 sec. So literaly this legendary bonus is completely useless on Act end bosses with one hiting your minions. In dungeons you have to heal them with skeletal priest to keep them alive. while the big damage dealer is YOU with bone spear... Dealing more DPS than all your minions together.
    AND WHERE'S THE PALADIN???

    On the current state of this early access game, spending days with it i can't give more than a 4 or 5
    It needs another 4 years to be playable.
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  59. Aug 21, 2023
    4
    Battlepass model and store are really bad. Season 1 has had a really bad start as well. Dev team just not driven by passion for games, only greed.
  60. Jul 20, 2023
    4
    I’m not going to thrash the game cause everyone does. The game has flaws and really big ones but has some nice aspects.
    Graphics, animations, sounds, open world and its scale (sth. new to Diablo franchise and it’s very good!), world locations are at 50/50 some are good and interesting some are total thrash.
    The part where you travel the open world, meet someone and do some stuff, clear a
    I’m not going to thrash the game cause everyone does. The game has flaws and really big ones but has some nice aspects.
    Graphics, animations, sounds, open world and its scale (sth. new to Diablo franchise and it’s very good!), world locations are at 50/50 some are good and interesting some are total thrash.
    The part where you travel the open world, meet someone and do some stuff, clear a dungeon and the depart is super cool IMO. The music is also 50/50 some locations, for me especially the desert ones have great music. Unfortunately some like the Kyovashad are total **** and it’s better to turn it off.

    The issues are again… music in some locations. Character progression is not the best, it’s very limited and boring, gives no fun after level 40+.
    The biggest issue for me is the main story/plot. It’s total **** and my 6yo daughter could write something better. I know it’s Diablo but the previous parts had at least a coherent story and background lore. This is a freaking dumpster fire, dull, rigged with some pro-feminism aspects and it’s hardly bearable.

    The loot, the end game is also very weak and boring. With the recent changes the game is getting rely in reviews so I’m not gonna add anything here.
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  61. Jun 14, 2023
    4
    Not disaster but pay to play :/ last good diablo was diablo 2. I really hate game as a service idea!
  62. Jun 8, 2023
    4
    Great story and atmosphere, after that everything could be summarized with two words unsatisfying gameplay.

    - There is no real power progression, you are just trying to keep up with the level scaling of monsters - Item stats are boring and uninspired % bonus damage for enemies near you, far away from you, vulnerable or whatever status, no real interesting stats. - Every build plays
    Great story and atmosphere, after that everything could be summarized with two words unsatisfying gameplay.

    - There is no real power progression, you are just trying to keep up with the level scaling of monsters
    - Item stats are boring and uninspired % bonus damage for enemies near you, far away from you, vulnerable or whatever status, no real interesting stats.
    - Every build plays very similarly where you pick a basic auto attack skill and are forced to spam it to generate some kind of energy to spend on some "big attack" which depending on the class is often not even that satisfying
    - Most builds revolve around the same core skills, the only thing you would usually change is the main dps skill that you try to scale with gear

    I have no idea who designed and play tested this and thought it was good, truly mind boggling, even though I managed to accumulate 50 hours, I still feel ripped off for what I paid.
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  63. Jun 28, 2023
    4
    The games main campaign is fun but after that it dies off rapidly I have no desire to sit an grind out the final levels of a character doing the exact same boring things over and over again.

    The loot system is broken in everyway possible, being almost level 100 my drops have item power in the 600's no where near the 820 mark 99.99 percent of the time and when they do drop with a higher
    The games main campaign is fun but after that it dies off rapidly I have no desire to sit an grind out the final levels of a character doing the exact same boring things over and over again.

    The loot system is broken in everyway possible, being almost level 100 my drops have item power in the 600's no where near the 820 mark 99.99 percent of the time and when they do drop with a higher item power the stats are substantially worse then when I was in the 70 range of character level which is just mind blowing that the loot system stats for items get worse the higher level you are rather than rolling with better stat RNG.

    the resistances in the game are also broken to the point no one even puts points into them because they do not work at all.

    Nothing about the game is remotely fun after beating the campaign at all there are a few in the minority who find doing the same stupid things over an over again fun but I cannot see people who don't have more than 12hrs a day to play enjoying this or wanting to create a new character just for seasonal battle pass BS only to get past the campaign again and then be stuck doing the same boring things they have been for over a month.

    Classes and skills are broke as well, there is only a few ways to play each build leaving the majority of skills worthless as there is no synergy like in diablo 3 where you could pick just about any skills and have a good build to play the game and the end game content.

    they need to fire whoever was in charge of overall class design because they have no idea what they are doing.

    I don't want to have to go to 3rd party websites to copy someone elses build just so I can partake in the game content and be locked into using a few skills when I'd like to try other skills but again there is no synergy for all skills to work together no matter the build or play style.

    I feel like they want to have Path of exile success here which is why they added the stupid paragon board but they you have to grind stupid nightmare dungeons to upgrade glyphs to upgrade things on your paragon board its all just boring repetitive nonsense.

    all the dungeons are annoying as well with having to either kill all enemies or rescue 7 people r find this an fetch that an put it in a slot, it just gets old fast doing these things. then you always fight the same stupid bosses over an over again.

    then with nightmare dungeons over 40 and up just about every mob can crowd control or stun lock you an every mob can either poison or blow up an one shot you nothing is fun about this when resistances are broken an their is really no way to prevent most of these effects from not happening.

    I enjoyed the game until I finished the campaign and got bored and yes I even made another character and it was the same thing a little enjoyment then the game dies off into the same troupes of boring repetitiveness.

    this game needs to bake for a long time before people buy it an play lesson learn when xbox probably had a hand in its creative design which means its just going to get worse.
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  64. Jul 18, 2023
    4
    Using the same 6 skills from level 1 to 50 is tedious af. Sure you can change skills for money, but you find a build that works, there’s not a good reason to change it. Every boss is the same tactic(hit,dodge,repeat), same as every other mob just with a lot more health, which is just boring as hell(no pun intended). Honestly the game is complete trash. Pretty looking trash, but stillUsing the same 6 skills from level 1 to 50 is tedious af. Sure you can change skills for money, but you find a build that works, there’s not a good reason to change it. Every boss is the same tactic(hit,dodge,repeat), same as every other mob just with a lot more health, which is just boring as hell(no pun intended). Honestly the game is complete trash. Pretty looking trash, but still trash nonetheless. Expand
  65. Jul 19, 2023
    4
    Newest patch has sucked the fun out of the game. Honestly not sure what they are thinking
  66. Jun 11, 2023
    4
    The people giving the game a 0 or 1 don’t know what an actual 0 or 1 rated game is. Game is no where near that bad. You may not like it but that doesn’t make it bad. Could the game use some better itemization? Yeah. Could it use some more enemy variety? Sure. Could the resource system be better? Definitely. That doesn’t make the game a bad game. It’s a good start and will continue to getThe people giving the game a 0 or 1 don’t know what an actual 0 or 1 rated game is. Game is no where near that bad. You may not like it but that doesn’t make it bad. Could the game use some better itemization? Yeah. Could it use some more enemy variety? Sure. Could the resource system be better? Definitely. That doesn’t make the game a bad game. It’s a good start and will continue to get updates and improve on these things. What’s here is a very solid game. Also the people complaining about mtx in the game is dumb. Just don’t buy them. It’s only cosmetic and doesn’t matter. The game needs recurring revenue if it’s going to be a live service so it doesn’t bother me. Expand
  67. Jul 13, 2023
    4
    Feels like an early access game for 70 bucks. Its almost unplayable due to the lags, half the features are missing and apparently it takes 4 months to increase bank space, having to use the mount is nightmare fuel, items and paragon boards are boring, uniques are way too rare, open world content is useless, half the stats are not working correctly. Blizzard apparently has learned nothingFeels like an early access game for 70 bucks. Its almost unplayable due to the lags, half the features are missing and apparently it takes 4 months to increase bank space, having to use the mount is nightmare fuel, items and paragon boards are boring, uniques are way too rare, open world content is useless, half the stats are not working correctly. Blizzard apparently has learned nothing from D2 and D3 because they are making the same mistakes over and over again.
    The combat is decent though, so this could be a good game in 2 years.
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  68. Jun 7, 2023
    4
    Not that a bad game but 70$ is far too much for what it is : a diablo 3 HD...
  69. Jun 23, 2023
    4
    Empty dungeons with tedious dungeon objectives plague the endgame experience. The company that basically invented the ARPG genre has forgotten to include the Action in their latest ARPG title. On the other hand, the story starts out interesting enough and sets the audience up for an unexpected climax, but Blizzard's creative writers had a brain fart right at the very end. The foundationEmpty dungeons with tedious dungeon objectives plague the endgame experience. The company that basically invented the ARPG genre has forgotten to include the Action in their latest ARPG title. On the other hand, the story starts out interesting enough and sets the audience up for an unexpected climax, but Blizzard's creative writers had a brain fart right at the very end. The foundation has potential, but it feels unfinished. At a premium price, you'd expect more. Expand
  70. Jul 6, 2023
    4
    The game is beautiful, the sound is great, the art style is amazing. Unfortunately the more important aspects like endgame, skill and monster mechanics, dungeons are far away from good. The campaign is too easy and annoying at times and has no memorable bosses except Lilith. But still the campaign was the better part of the game and I enjoyed it. When the campaign is over it feels like youThe game is beautiful, the sound is great, the art style is amazing. Unfortunately the more important aspects like endgame, skill and monster mechanics, dungeons are far away from good. The campaign is too easy and annoying at times and has no memorable bosses except Lilith. But still the campaign was the better part of the game and I enjoyed it. When the campaign is over it feels like you should stop playing. You can do nightmare dungeons or whispers but both feel annoying to do and at the end you have gained nothing. All the endgame content is surprisingly bland, unoriginal, repetitive and boring. They want to focus the endgame to Nightmare dungeons which is unfortunate as the dungeons are the most ANNOYING part of the game. This is mainly due to the ridiculous objectives which are there only to waste your time and add nothing to the actual experience. Itemization is a big mess. There are so many item mods that don't matter and just increase the pool of mods so it is harder to get something good. I have played thousands of hours of Diablo 3 and Diablo 2. So far I have about 100 hours in this one and I have no interest in playing more. I will probably not even play Season 1 when it hits even though I have already paid for it, that is how bored and annoyed I feel from this game. It seems that the developers of this one have no idea what made D2 and D3 good. Expand
  71. Jul 20, 2023
    4
    While the story is actually enjoyable, the game strives to be a mmo instead of a diablo game, and it goes with pretty slow endgame. To the point where it becomes boring. You can't stuff yourself, the end game is out of reach if you don't have time to farm, and the best farm spot is actually the market, out of the game. It's diablo 3 launch again, with the in game activities that are notWhile the story is actually enjoyable, the game strives to be a mmo instead of a diablo game, and it goes with pretty slow endgame. To the point where it becomes boring. You can't stuff yourself, the end game is out of reach if you don't have time to farm, and the best farm spot is actually the market, out of the game. It's diablo 3 launch again, with the in game activities that are not rewarding.
    And that slow pace kinda eclipse all the good stuff in this game, because the art direction, the writing, even the impressive open world technology is good. I'll even say that the class design is really fun.. with a lot of builds if they were playable at high level of course.

    But the fact that the end part is so slow, so expensive when you want to change your build (because of the nice idea that the enchanting cost should be exponential, for some reason), means that you usually don't want to grind to infinity and beyond.

    And when the grind becomes a bad thing in a diablo like where it's usually core, that really means they push way too far on this.
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  72. Jul 2, 2023
    4
    I had high hopes for this game. Now that I've played it a bit, I'm not quite sure what to think of it. My biggest criticism is the progression system. It just doesn't feel good. With every item you find, the enemies get stronger. Stats and stats seem completely meaningless. In Diablo 2 (Resurrected) every stat had a meaning and you felt it immediately. In D4 everything is kind of justI had high hopes for this game. Now that I've played it a bit, I'm not quite sure what to think of it. My biggest criticism is the progression system. It just doesn't feel good. With every item you find, the enemies get stronger. Stats and stats seem completely meaningless. In Diablo 2 (Resurrected) every stat had a meaning and you felt it immediately. In D4 everything is kind of just random numbers. It just feels wrong.

    The graphics are beautiful. The story is interesting. However, if you want to play the game effectively, you have to skip most parts of the side quests, which are an important part of the world and how it feels. You lose a lot if you want to play the game effectively. If you want to experience the world, you waste a lot without getting anything in return. Trading is nearly disabled, which is a missed potential and at least for me close to be a killer of that game.

    My conclusion: D2R feels worlds better than D4. I leave out the comparison to D3, because I didn't like this game at the time either. I preferred to keep playing D2(R) at that time.

    Finally I would like to mention the shop: luckily it only contains cosmetics, but for the price of a whole game. These prices are completely exorbitant. Skins that can be found in the game are limited. So Blizzard forces you to run around looking like a garbage can. You used to be able to earn something like that in games in the past. That was the point of the games. But today, the point of games seems to be buying stuff for real money rather than progressing it. Where's the fun in that?

    My short summary:
    Graphics: 9/10 - Excellent & Immersive
    Soundtrack: 9/10 - Just lovely as always
    Progression System: 1/10 - Horizontal and not rewarding at all
    Difficulty: 7/10 - Moderate and adjustable. But in some cases just unfair and disappointing.
    Story: 5/10 - Would feel better if the game wouldn't punish you for playing it.
    Multiplayer: 2/10 - Forced, Stealing immersion, and thats it. No meaningful trading. No real reason for it. And if you are playing in a group it is laggy.
    Availability: 1/10 - Always forced to be online. No chance to play in a village. When Services are down, no game play is possible.
    Price-Value ratio: 5/10 - It is a good game, where you can spend some time for one playthrough. But for that it is quite expensive.

    Sum: 4/10
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  73. Jun 13, 2023
    4
    The skills in the game are poor and do not make me feel fantastic. The open world is a lie, mission bugs make you unplayable.
  74. Jun 16, 2023
    4
    Un très bon jeu. Il a des défauts mais il reste de qualité et bravo pour le lancement aucun problème pour ma part et mes amis.
  75. Jun 12, 2023
    4
    Bad mix of a singleplayer game with just not fun mmo elements. You can wait hours for a world boss just to get randomly queued with not enough people and your time is completely wasted. Amazing atmosphere and world though.
  76. Jul 27, 2023
    4
    The story is very linear, boring, and ultimately just one big chase.

    As soon as you turn level 50, you realize just how little depth D4 actually has. All in-game activities essentially just boil down to farming the same dungeons over, and over, and over again. And to make matters worse, these dungeons are just less random, objective based (With lots of backtracking), with FAR lower
    The story is very linear, boring, and ultimately just one big chase.

    As soon as you turn level 50, you realize just how little depth D4 actually has. All in-game activities essentially just boil down to farming the same dungeons over, and over, and over again. And to make matters worse, these dungeons are just less random, objective based (With lots of backtracking), with FAR lower monster-density than Rifts/Greater Rifts from D3. There is no endgame, and there is barely any progression beyond level 50 (Besides very small ones, like Paragon or getting Ancestral items).

    Too many aspects of D4 just feels like repurposed mechanics from D3. What are Glyphs? Legendary Gems from D3. What are dungeons? A less random, and less challenging, and more boring version of a Rift/Greater Rift. What is the entire Ability tree? Just a design of the terrible D3 spell-system. What are passives? They are just the Runes, from D3.

    It's a huge mystery to me, why Blizzard continue to make the biggest ARPG in history like an MMO. Why do they cling on to having a clear defined "endgame"? D2 didn't have this, and it worked beautifully, because every level mattered. Every item you found was a potential upgrade. There was a huge diversity in builds, and people kept coming back to it, again and again.

    Instead, we got a clear endgame starting at level 50, with a slightly higher plateau at level 65. Anything you found before that point is worthless, gold included, because of the exponential tendency of drops, ripped straight from D3's higher Torments. But as soon as you're 65 there's literally nothing to look forward to, expect just more of the same: All the way up to level 99.... Just Nightmare dungeon, after Nightmare Dungeons, after Nightmare Dungeon. And of course, if you want to be efficient about it, you naturally have to do the exact SAME Nightmare Dungeon, over and over and over again. Can we get Rifts back, please? PLEASE?

    Also, am I the only one who find the tooltips in D4 to be wildly confusing and not user-friendly in the slightest? There are so many different stats, but ultimately they are all bad because of their additive nature (instead of multiplicative), and the summary in the bottom only highlights what stats you lose. Well, I can't really make a conformed decision purely based on that, now can I? So, I have to completely ignore the summary and read the entire tooltip from start to the end. Can I then remove the summary, seeing as it's only there to take up a lot of space and adds confusion? Nope. Bad system - Never had problems with any tooltips in any games before, especially not earlier Diablo installments.

    D4 is absurdly expensive (with the ultimate edition costing 100€ ($110)), and falls flat as soon as you reach a certain point. Now, if the game was great until that point, that wouldn't be so bad, but the game up until that point was boring, had extremely slow leveling, and don't even get me started on the Renown-system - I hate it. Its like pulling teeth out, just to unlock all your paragon points. It's slow and requires ridiculous amount of hours, just to finish that.

    This whole situation isn't something that is easily fixed with Seasons. D4, in it's vanilla form, is just as boring, aimless, and confused about its own identity as D3 was, back when it was released. Maybe with an expansion D4 might get amazing, but as is, its sadly just a huge disappointment.
    It's a real shame too, because they really put A LOT of effort into creating a huge and immersive open world - You just don't even see it, because there's nothing to do in it, once you're done leveling. Hell, even leveling is done more effectively in just dungeons. The open world is pointless. Real shame.

    And the world isn't just pointless: It's devoid of other players - Of life.
    On every shard, there are just a handful of players. But because the world is so big, you only ever run into anyone if you're doing one of 4 activities: Altars of Lilith (Which you're only doing once, btw), a World Boss, a Gathering Legion-Event, or a Helltide (All of which, except the Altars of Lilith, only happens a few times each day, tops). So the social aspects of this game is nonexistent. You can't trade, you cant chat with others near you, you can't join Baal-runs or Trist-runs. D4 is a single player game, that REQUIRES you to know others from outside of D4, if you want to play with them. Otherwise you're screwed. You can try to join a clan, but good luck with that - They are all full, at 149 members.
    The game feels more anti-social, than social. Damn, I miss those old 8-man runs in D2. Coming to think of it, think I just might launch that up instead...

    And I didn't even talk about the lag, the disconnects, the rubber-banding, and all the other technical issues with the game.
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  77. Jun 24, 2023
    4
    Le scenario est ok mais ça s'arrête la, le jeu est mal pensé que ce soit en terme de gameplay ou de contenue end game, en plus d'être full bug alors qu'il est vendu comme un jeu triple A.

    - Entre 3 et 4 heures par level en solo après les nerfs de donjons. - Le même stuff peu importe le niveau de clé cauchemar, qu'on fasse une clé 40 ou 50+ c'est la même chose en terme de loot, on gagne
    Le scenario est ok mais ça s'arrête la, le jeu est mal pensé que ce soit en terme de gameplay ou de contenue end game, en plus d'être full bug alors qu'il est vendu comme un jeu triple A.

    - Entre 3 et 4 heures par level en solo après les nerfs de donjons.
    - Le même stuff peu importe le niveau de clé cauchemar, qu'on fasse une clé 40 ou 50+ c'est la même chose en terme de loot, on gagne juste plus de points de glyphes, et l'XP est cap sur les mobs qui ont +3 level donc ça sert strictement à rien de faire des clés plus haute pour XP.

    - Beaucoup de stats gadgets qui ne servent à rien, au final tout le monde build dégâts crit + vulne car c'est prio sur le reste.
    - Impossible de respe comme on veut à cause des aspects si on les a pas en stock, qui sont très dur à drop avec les valeurs max, certaines je les ai toujours pas vu aprés 200h de jeu.
    - La plupart des pièces de stuff unique servent à rien car les stats sont éclatés au sol, en barbare à part Témérité / Torse et Gants en Trombe le reste c'est poubelle.
    - Le niveau du stuff qu'on loot scale avec son propre niveau, donc on peut pas le filer aux rerolls pour XP car les pieces seront level max.
    - World boss / Boucher / Gobelin / Arbre aux Murmures / Oboles qui drop full items sacré ilevel 600 en T4.

    - Aspects buggés, stats buggés, bonus parangons buggés.
    - Jeu opti avec le cul, crash en sortie de TP, out of memory avec 16 Go / 32 Go de RAM, lag server en open world.
    - PVP éclaté au sol, druide / rogue qui 1v3 sans prendre un seul dégât, après on s'en doutait que ça allait puer la merde mais à ce point autant pas le sortir.
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  78. Jul 16, 2023
    4
    On aurait pu s'attendre à mieux de la part de Blizzard, mais force est de constater que depuis le rachat par actipognon, c'est terminé les jeux fait pour les joueurs ! On est sur un jeux qui aurait pu être bien, mais gâché par un prix bien trop excessif conte tenu du gameplay qui finalement, est très lassent, et bien trop répétitif, avec un loot qui n'a aucun gout et peu d'intérêt car unOn aurait pu s'attendre à mieux de la part de Blizzard, mais force est de constater que depuis le rachat par actipognon, c'est terminé les jeux fait pour les joueurs ! On est sur un jeux qui aurait pu être bien, mais gâché par un prix bien trop excessif conte tenu du gameplay qui finalement, est très lassent, et bien trop répétitif, avec un loot qui n'a aucun gout et peu d'intérêt car un jeux trop facile avec peu de défis ! Concernant l'arbre de talent, y a de l'idée, mais au final, on se rends vite compte que tout le monde fini par jouer les mêmes builds car beaucoup de skill son "fades". Dommage, pas certain que les futures mises à jours arrangent les choses, mais, j'aimerai me tromper ! Expand
  79. Jun 8, 2023
    4
    i really wanted to enjoy this game but i just find myself bored most of the time. The dungeons are dull and the bosses feel like dmg sponges. They try to give you the illusion of lots of builds but really only a few work and even those need legendaries to work well. Also can't forget BATTLEPASS and the $28 skins that are in the cash shop. It's $70 with a expensive cash shop and $90 if youi really wanted to enjoy this game but i just find myself bored most of the time. The dungeons are dull and the bosses feel like dmg sponges. They try to give you the illusion of lots of builds but really only a few work and even those need legendaries to work well. Also can't forget BATTLEPASS and the $28 skins that are in the cash shop. It's $70 with a expensive cash shop and $90 if you wanted early access and the battlepass. Then $100 for the ultimate version which doesn't really give you much more than the $90 version. Expand
  80. Aug 15, 2023
    4
    I would like the European Union to introduce the right to a refund for a game with patches that can spoil the game so much that you don't want to play it. Maybe it would force some accountants to hand over the game to the developers, not the shareholders.
  81. Jun 17, 2023
    4
    The campaign is decent, but the game falls apart when you level to 50 or higher. There are glaring issues. Build diversity is in a horrible spot. If you're a sorcerer, you're going to be running frost nova, flame shield, and ice armor on any sorceress build. There are only three endgame viable builds for the sorceress also: arc lash, ice shards, and fire wall. Forget using frozen orb, fireThe campaign is decent, but the game falls apart when you level to 50 or higher. There are glaring issues. Build diversity is in a horrible spot. If you're a sorcerer, you're going to be running frost nova, flame shield, and ice armor on any sorceress build. There are only three endgame viable builds for the sorceress also: arc lash, ice shards, and fire wall. Forget using frozen orb, fire ball, charged bolts, chain lightning, or blizzard. They are just too weak. The enchantment system on the sorceress is just wildly unbalanced also. You'll be running fire bolt just to burn things so that you do more damage to them on any build. Some other big issues are the fact that monster scaling feels bad, item level requirements constantly increase as you level, and the quality of life is horrid. Monsters scaling makes it so that you never really feel powerful. The monsters are always increasing in difficulty as you level. It makes it so that you can play with friends of all levels, but it comes at a big cost. You'll see your level 10 friends killing things faster than you. You also lose out on the sense of power progression that you get from other ARPGs. Item level requirements that constantly increase feel terrible. The game basically has three tiers of items. Sacred and ancestral items come with set level requirements, but then they continue to scale up to your level when dropped. This feels bad as items I am finding now all have a level 85 requirement on them even though they are not more powerful than items I was finding at level 60. The item level requirement scaling makes trading rares terrible, gearing alt characters almost impossible, and it ruins being able to give friends rare items that would be good for them. My other big issue with the game is the lack of quality of life. It feels like they just rushed the game out after the campaign was polished and they threw in some endgame activities. The game lacks basic features like being able to search in your stash and having a place to store your gems. It also lacks social features like being able to talk in a global channel or being able to queue up for group activities. There is no loot filter either, so finding upgrades at higher levels becomes extremely tedious. You also have to run to nightmare dungeons, but a fix for that is supposedly coming within a few weeks. Overall, Diablo 4 just isn't worth the money right now. The campaign is okay, but ARPGs are known for their replayability at endgame. Diablo 4 completely misses the mark in this area due to the reasons above. I would recommend that you wait to purchase this game for probably a year or so. They may address some of the bigger issues by then. Expand
  82. Jul 19, 2023
    4
    Very very mid. Has potential if they scrap some of its core systems, like itemization (having to find the items with legendary aspects / uniques again and again, just with higher levels. And streamline some of the mods that actually don't make sense) and level scaling (which probably won't happen.)

    Story was meh, character builds are meh, not a lot of choice. Really bad endgame loop.
    Very very mid. Has potential if they scrap some of its core systems, like itemization (having to find the items with legendary aspects / uniques again and again, just with higher levels. And streamline some of the mods that actually don't make sense) and level scaling (which probably won't happen.)

    Story was meh, character builds are meh, not a lot of choice. Really bad endgame loop.

    Plays great most of the time and is visually impressive.

    See other negative reviews, everything has been said already. I really like Diablo as a series, but I cannot fathom these 10/10 reviews. (Everything below 3/4 also. It's a decent game, but with so many flaws... But good potential.)
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  83. Jun 23, 2023
    4
    Let me just say after lvl 35 I've gone to play Diablo Immortal, way more fun gameplay than this, the grind is real, not fun, watch some reviews and wait for a 50% off deal
  84. Jul 24, 2023
    4
    a rough launch followed by a mediocre first season = dead game sadly. This game had a solid foundation, it could have been excellent. what more can you expect from blizzard though at the end of the day?
  85. Jun 8, 2023
    4
    Boring game. I am a Diablo fan and I don't enjoy giving it a low grade but it is what it is. Diablo 3 was a let down. This is at least as bad if not worse.
    Music and graphics are fine, but the rest is just not fun. Also littered with micro-transactions in-game purchases, the same monetization disease that have been poisoning the games.
  86. Jun 7, 2023
    4
    A Disappointing Descent into Darkness - Diablo 4 Falls Short

    Rating: 4/10 As an avid fan of the Diablo franchise, I eagerly awaited the release of Diablo 4 with high hopes. Unfortunately, my excitement quickly turned into disappointment as I delved into the latest installment of the iconic action role-playing game. Diablo 4, while offering a few glimpses of potential, ultimately
    A Disappointing Descent into Darkness - Diablo 4 Falls Short

    Rating: 4/10

    As an avid fan of the Diablo franchise, I eagerly awaited the release of Diablo 4 with high hopes. Unfortunately, my excitement quickly turned into disappointment as I delved into the latest installment of the iconic action role-playing game. Diablo 4, while offering a few glimpses of potential, ultimately fails to capture the magic and innovation that made its predecessors so beloved.

    First and foremost, the storyline in Diablo 4 feels lackluster and unengaging. The narrative lacks the depth and intricacy that Diablo fans have come to expect. The plotline follows a predictable and clichéd path, offering little in the way of surprises or genuine moments of intrigue. The characters, both old and new, lack compelling development, leaving them feeling like mere cardboard cutouts instead of fleshed-out personas.

    One of the most significant disappointments in Diablo 4 lies in its gameplay. While the core mechanics of the series are still present, the overall experience feels stale and uninspired. Combat, a crucial aspect of any action RPG, fails to deliver the visceral thrill that the franchise is renowned for. The combat encounters lack variety, becoming repetitive and monotonous after only a few hours of play. The absence of new and exciting abilities further exacerbates the feeling of tedium, leaving players yearning for more.

    The visual presentation of Diablo 4 is undoubtedly a high point, showcasing the dark and gothic aesthetic the series is known for. However, the game's graphics alone cannot save it from its inherent flaws. Despite the atmospheric visuals, the world itself feels strangely lifeless and uninspiring. The environments lack the detailed interactivity that would make them truly immersive, leaving players feeling detached from the game world.

    Furthermore, the implementation of microtransactions in Diablo 4 is a significant detriment to the overall experience. The game seems designed to push players towards purchasing additional content, creating a pay-to-win dynamic that undermines the integrity of the gameplay. This blatant money-grabbing strategy detracts from the core enjoyment and fairness that should be inherent in any game.

    Lastly, the multiplayer aspect, which has always been a strong suit of the Diablo series, disappoints in Diablo 4. The multiplayer functionality is riddled with connectivity issues, frequent crashes, and a lack of stability. These problems hinder the cooperative and competitive experiences that made previous Diablo games so enjoyable with friends.

    In conclusion, Diablo 4 fails to live up to the legacy of its predecessors. The lackluster story, uninspiring gameplay, and issues with multiplayer functionality make for a disappointing experience overall. While the visuals may temporarily captivate, they cannot compensate for the game's fundamental flaws. Diablo 4 is a dark descent into mediocrity, and I cannot recommend it to anyone seeking a truly captivating and memorable gaming experience.
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  87. Jun 7, 2023
    4
    overall disappointing. D3.5. Lacks innovation - Blizzard played it too safe

    Art: 7/10 Highs and lows a lot of the zones are generic however there are some cool areas such as ACT6 Combat: 6/10 Bad when you don't have a complete skill e.gh missing aspect however is enjoyable when you have the pieces to make the skills function a lot should just be backed into original skill - All
    overall disappointing. D3.5. Lacks innovation - Blizzard played it too safe

    Art: 7/10 Highs and lows a lot of the zones are generic however there are some cool areas such as ACT6

    Combat: 6/10 Bad when you don't have a complete skill e.gh missing aspect however is enjoyable when you have the pieces to make the skills function a lot should just be backed into original skill - All classes are generally just builder/spender lacks variety

    Character build: 6/10 Builds are clearly made by blizzard especially with skills requiring certain aspects to work so you are funnelled into how you make your char

    Endgame Loop: 4/10 Too repetitive - A lot of running not enough killing - Not many options basically just kill mobs in red zone or bounty's/chained bounty's(dungeons)

    Story: 5/10 A lot of filler with a mediocre ending - still better than most ARPG story's however as the majority suck it isn't that impressive

    Music: 6/10 good but nothing memorable

    Sound design: 8/10

    Performance: 6/10 Good, Occasional lag which can occur during cutscenes which ruins immersion

    Itemization: 1/10 No thought went into itemization just generic modifiers - Doesn't change anything about your build

    Boss fights: 1/10 No effort went into designing the majority of "boss" fights - A lot are just larger versions of normal enemies. Barley any verity in attacks - Cone attack - Circle on ground - summon adds
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  88. Jun 8, 2023
    4
    This review contains spoilers, click expand to view. The game has stunning graphics, a perfect 10, but the content is extremely boring and filled with unnecessary delays and repetitions. While playing through the main quests for two days, I've dozed off at least 10 times... I've never encountered a game that has made me feel this way.
    10 for graphics,3 for playing contents
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  89. Jun 11, 2023
    4
    Copy of review (Joppsta360) that's just perfect for this crap indie game.

    "Diablo IV continues the disappointing trend of AAA games using traditionally free-to-play microtransactions to extract as much money as possible. Blizzard has a fetish for burying its greedy nose in player's wallets, sucking up every last banknote with its nostrils. Triple dipping my bank account with it's
    Copy of review (Joppsta360) that's just perfect for this crap indie game.

    "Diablo IV continues the disappointing trend of AAA games using traditionally free-to-play microtransactions to extract as much money as possible. Blizzard has a fetish for burying its greedy nose in player's wallets, sucking up every last banknote with its nostrils. Triple dipping my bank account with it's unending hunger for wallet. This approach tarnishes the franchise's legacy, betraying loyal fans and prioritizing profit over delivering a complete and satisfying gaming experience. It's disheartening to see a beloved series succumb to such blatant greed after the disasterpiece that was Diablo Immortal.

    These days the only thing Legendary in a Diablo game is the greed of it's creators."
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  90. Jun 12, 2023
    4
    Tedious gameplay with no real depth.

    The voice acting, art direction and cinematics were all fantastic. Much of the rest of the gameplay elements of D4 are a letdown. Character Building - Compared to other ARPGs on the market there is no build diversity to speak of. Every class is pigeonholed into more or less one build that's capable of doing endgame content so forget about
    Tedious gameplay with no real depth.

    The voice acting, art direction and cinematics were all fantastic. Much of the rest of the gameplay elements of D4 are a letdown.

    Character Building - Compared to other ARPGs on the market there is no build diversity to speak of. Every class is pigeonholed into more or less one build that's capable of doing endgame content so forget about being creative. Don't hold your breath for Blizzard to be able to properly balance it to open things up either. They never managed to get it right in Diablo III or World of Warcraft.

    Combat - You really have to be a masochist to enjoy combat in D4. Combine painful resource management with long cooldown timers and super-inflated health pools of bosses makes for a frustrating experience. It just feels completely tedious at times. I'd also like to mention that the actual combat abilities in this game are borrowed directly from previous Diablo games with nothing new and fresh. That might even be okay if they improved them somehow and yet almost all of the visuals for class abilities look extremely uninspired for a AAA title in 2023. Playing as a sorcerer you have a choice between a blue lazer beam, a white lazer beam or a red lazer beam core ability. Hydra almost looks identical to the D3 version. When Diablo 3 was released in 2012, the spell effects look lightyears better for it's generation than the current iteration does.

    Dungeons - Blizzard implemented too many quest like mechanics into the gameplay of D4. Most dungeons require you to do multiple objectives in order to eventually get to the boss room, such as collecting anima from specific mini bosses scattered throughout or worst of all, killing every single monster in the dungeon. This will often leave you backtracking half way through the dungeon to kill the one monster you missed. Compared to it's predecessor where you only had to simply wonder aimlessly the the map and kill a certain threshold of monsters to summon the boss, it feels completely unnecessary and takes away from just being able to enjoy the combat aspect of the game.

    Leveling - While the storyline is decent leveling can feel like a slog. You'll travel long distances at times with sparse numbers of monsters while other such as the last act are like an hour long gauntlet of demons from the gates of hell. Some of the bosses can take upwards of 10 minutes to kill. A long and epic boss fight every now and then wouldn't be so bad if there were some perceived payoff in the feeling of power growth, but thanks to monster scaling, there's not.

    Overall - Imagine trying to somehow combine the MMO and ARPG genres and taking the worst, most annoying elements from each and calling it Diablo 4. That's what we have here. If I really wanted to grind 10,000 side quests collecting bear arses for some character I care nothing about or backtracking through dungeons, I would play World of Warcraft. If I wanted to run around in circles for 60 seconds waiting for one of my abilities to come off cooldown, I would rather just play a turn based strategy game. It took me nearly two weeks to complete the campaign because everything just pissed me off from resource starved combat to the overabundance of quest mechanics that I would just eventually quit. I did finally finished the campaign out of what felt like pure obligation since I spent $100 on the game and my nostalgia for previous Diablo titles...but this ain't Diablo.
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  91. Jun 8, 2023
    4
    No matter how great a story is or gameplay mechanics are, none of it matters if there are so many technical issues that the game becomes unplayable — which is the case for Diablo 4.
  92. Jun 8, 2023
    4
    Progression feels flat and wrong, no power fantasy here boys... at max level you ain't getting much content and the grind is very, very tedious. Itemization sucks and build variety is even worse. I'd say stay with D2 or POE if you prefer that NICE end-game grind. Oh and monetization here is ridiculous, the price? insane for a game that is supposed to be a successor previous games, hasProgression feels flat and wrong, no power fantasy here boys... at max level you ain't getting much content and the grind is very, very tedious. Itemization sucks and build variety is even worse. I'd say stay with D2 or POE if you prefer that NICE end-game grind. Oh and monetization here is ridiculous, the price? insane for a game that is supposed to be a successor previous games, has Blizzard learned nothing? Has no one seen how much players rejoiced over D2R, an almost 23 year old game at this point that still holds up and is great to play. And what about POE that builds up greatly on D2? And yeah that one is perhaps not for the casual gamer, but then I say this, D4 is not for a hardcore ARPG gamer. Monetization is just the final nail, 4/10. Expand
  93. Jun 8, 2023
    4
    First off, this isn't my first ARPG. I've played every single Diablo game on release. with well over 1000 hours in both D2 and D3

    Good: - The campaign was decent. The story was fairly well written and easy to follow. - Graphics are top notch. Art style is definitely better/more normal for a Diablo game. - Audio is always amazing. - Cinematics are very well done. - Combat is mostly
    First off, this isn't my first ARPG. I've played every single Diablo game on release. with well over 1000 hours in both D2 and D3

    Good:
    - The campaign was decent. The story was fairly well written and easy to follow.
    - Graphics are top notch. Art style is definitely better/more normal for a Diablo game.
    - Audio is always amazing.
    - Cinematics are very well done.
    - Combat is mostly what you would think of in any Diablo game, with caveats below.

    Bad:
    - World zones are extremely claustrophobic compared to previous Diablo games. The lack of open spaces is very jarring for an isometric game.
    - Lack of variations of monsters. There's like, 8 monsters with different skins.
    - Dungeons are dull walking simulators that all look the same with little variation.
    - Mob spawns are very anemic vs other Diablo games.
    - Zones are either Desert or Swamp. No clear "this is this zone" when you get to it besides maybe Dry Steppes.
    - No clear "end of act" step (new zones in previous games) which gives the perception of a really long winded single act story.

    Ugly:
    - Skill trees are more like skill twigs. Very little variation in skills and poor loot itemization force you to play one way to progress in any meaningful way.
    - Combat can get dull fast due to mobs scaling in level, which gives the perception of never getting more powerful as you progress through the story due to said mobs basically becoming bullet sponges.
    - Itemization is extremely poor and most force you to build one way. This is more telling when they announced that item sets won't even be in the game until "tail end of 2023" if that even happens. The current amount of unique items is pretty poor.
    - Endgame seems to be focused to multiplayer groupings, but zero social tools to form said groups in game or out.
    -The release was obviously rushed judging from the problems above. This feels more like a open beta/early access release vs a full $100 retail game.
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  94. Jun 8, 2023
    4
    Disregard the super negative reviews. Yeah there are issues but this game is fantastic. Yes it sucks there is a cosmetic cash shop and that the leveling has been slowed, but it’s so much better than Diablo 3, and it’s so much fun. Back to sanctuary with the friends
  95. Jun 9, 2023
    4
    Other than the first act the story really falls of in every aspect.
    Gameplay is repetitive and the combat is boring. There's really no builds to speak of for any class other than those shoehorned by blizzard.
    Difficulty is laughably easy, it only gets relatively hard once you jump up a world tier and then get trivial again a few hours later. I'm too lazy to deep-dive into the specifics,
    Other than the first act the story really falls of in every aspect.
    Gameplay is repetitive and the combat is boring. There's really no builds to speak of for any class other than those shoehorned by blizzard.
    Difficulty is laughably easy, it only gets relatively hard once you jump up a world tier and then get trivial again a few hours later. I'm too lazy to deep-dive into the specifics, but there are telltale signs at every turn that this was created for a very casual audience in mind - an audience who doesn't care to begin with.

    Graphics and audio are the only redeeming values.
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  96. Jun 10, 2023
    4
    Seriously, in 2023, you release an RPG game where the only crafting option is to reroll a single parameter on items. It's funny, just as funny as getting 1 million per click during recrafting... Endgame farming by walking from instance to instance is also quite ridiculous =)))
  97. Jun 10, 2023
    4
    Honestly this game is not great and Blizzard is making it worse with every patch.

    Positives, - Good story compared to other ARPGs - Cross platform - Split screen co-op - Looks are good but not incredibly varied Negatives, - Linear skill progression/builds - Lack of synergy between any items - Lack of any semblance of balance between classes - Tons of hard CC with no way to
    Honestly this game is not great and Blizzard is making it worse with every patch.

    Positives,
    - Good story compared to other ARPGs
    - Cross platform
    - Split screen co-op
    - Looks are good but not incredibly varied

    Negatives,
    - Linear skill progression/builds
    - Lack of synergy between any items
    - Lack of any semblance of balance between classes
    - Tons of hard CC with no way to play around it or build around it
    - Combat is incredibly slow and un-rewarding and blizzard is pushing for more of this
    - Season's will feel incredibly dull
    - Little to no variation in bosses, dungeons, etc...

    Honestly overall it's a miss, which is a shame because there's some good ideals sprinkled in with the garbage.
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  98. Jun 10, 2023
    4
    장르를 선도하던 작품에서 다른 게임을 따라가기 급급한 아쉬운 작품으로 전락했다.
    디아블로 1-3와 월드 오브 워크래프트 등 이전까지 발매했던 게임들은 모두 수백 수천시간을 들일 가치가 있었지만 이 게임은 10시간의 짧은 경험으로 마무리하려 한다.
  99. Jun 11, 2023
    4
    The game is fine, but the servers are a pain. It freezes every now and then, today I've been trying to play all morning and it's impossible. If someone wants to buy it I would recommend to wait until they fix this, because it is unplayable.
  100. Jun 13, 2023
    4
    This review contains spoilers, click expand to view. Mediocre at best!

    Diablo 4 has been fanfared in the first few days to a week with

    KFC promotions and
    songs created for the story by Halsey,
    crap read by MeganFox,
    usless stuff that you can buy in real life and in-game

    AS IF THE GAME WAS SO GOOD already and it cannot sort to say speak for itself...

    Besides all the client crashes and server problems I subscribe to various comments here that point out severe lack of core game imagination from Blizzard topped with many missing - (funny) aspects of an ARPG. The game is boring and linear. I have never played D3 (further then the free act 1 version) and D4 doesn't bring anything adventurous to the genera, not to mention to the legacy.

    They (Blizzard) made it so it looks like an open world mmo, with "things" to do and "various" classes to play and "world bosses" that all look like a mobile game if it weren't for the art and design team which are truly and only the one aspect this game has landed where it was suppose to.

    I do still play a little but since i got the 90eur deluxe (early access + some cosmetics) version i've almost got very bored of the gameplay, game items, game dungeons that are repetitive and fad, and in over a week.

    They could have made the campaign last for the entirety of the lvl cap 1-100 and keep the access and restriction to higher lvl zones so that the players would feel attracted to progress, and on the sideline do activities and special dungeons as an escape from the story line. They could have made all skills be viable and combinations of skills discoverable in terms of build play so that when they say a variety of classes and playstyle, it wouldn't mean a variety of 5 classes with 2 viable builds each.

    Instead they made a shame of their name and the most expected game of the last 5 years at least, and a fool of the players who actually bought it.

    There are so many aspects this game in it's core is not what it was expected to be but in short especially it's not fun! I'm giving it a 4/10 because the art and graphics design team deserve praise, other than that, rip!
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Metascore
86

Generally favorable reviews - based on 90 Critic Reviews

Critic score distribution:
  1. Positive: 82 out of 90
  2. Negative: 0 out of 90
  1. Game World Navigator Magazine
    Aug 29, 2023
    66
    It’s almost like Diablo 4 developers are consciously fighting against everything that made classic Diablo fun. [Issue#262, p.80]
  2. Jul 10, 2023
    65
    While the future of the game is anyone’s guess, at present Diablo IV is a solid, but strangely unambitious take that fails to bring much new to the table. By the end of my travels, I was more than willing to put it down and take a break — somewhere amongst all the grinding, Diablo IV had unfortunately ground me down as well.
  3. Jul 7, 2023
    90
    The best Blizzard launch in a long time and a worthy game to be called Diablo.