User Score
4.2

Generally unfavorable reviews- based on 10199 Ratings

User score distribution:
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  1. Dec 5, 2012
    0
    This game had a lot riding on it's back and unsurprisingly did not deliver. Contrary to what Jay thefatazz Wilsson thinks, iteration is not always key to making a good game. YOU FAT FUKK
  2. Dec 5, 2012
    4
    It is a shame to dislike something which was created with so much effort, but what can i do? D3 tries so hard to be epic, fun, addictive and serve an audience of new and old fans. But it just fails on everything it attempts - just like a drunken person! It is simply not fun to click through enemies and check the loot later. Simply put: the urge to hack and slash a little bit more is notIt is a shame to dislike something which was created with so much effort, but what can i do? D3 tries so hard to be epic, fun, addictive and serve an audience of new and old fans. But it just fails on everything it attempts - just like a drunken person! It is simply not fun to click through enemies and check the loot later. Simply put: the urge to hack and slash a little bit more is not there. Even the gore is inadequate and unsatisfying. Oh, about the storyline! Awful! Just horrible. Worst script ever. It is actually so bad that it does not even count as funny. It is a shame they wasted so much effort on cinematics with story this bad. If the player has to ask herself "why I am doing this?", something is seriously wrong. Perhaps it is a matter or taste, but I had so much more fun with Dragon Age 2. Expand
  3. Dec 5, 2012
    1
    Y así es como una gran saga se va a la mierda. Buen trabajo blizzard, lástima por que tu desconfianza y ambición te gano, y aún ignorar a sus clientes y quererl es tomar el pelo
  4. Dec 4, 2012
    5
    This game has excellent voice acting, excellent stylized cut-scenes and excellent graphics. I enjoyed this game very much when I got it, it is fun to play. Each class has its unique play style and feel. The sound effects are awesome. Overall, I think it was worth the price. And now for the bad side: - the always online requirement caused lag issues often when you play solo. There is noThis game has excellent voice acting, excellent stylized cut-scenes and excellent graphics. I enjoyed this game very much when I got it, it is fun to play. Each class has its unique play style and feel. The sound effects are awesome. Overall, I think it was worth the price. And now for the bad side: - the always online requirement caused lag issues often when you play solo. There is no good reason why the player should experience lag while playing solo, it should be played offline. - loot drops are horrible, it is hard to progress with the random gear that drops for you. I think Blizzard did this on purpose to make it hard to progress without using the Real Money Auction House which they make a cut of profit from. - Blizzard monitors everything everyone is doing all the time like Big Brother and often decides to nerf your class or alter the game when people find ways to increase their odds of finding good gear. Once again I think this is to try to force you into using the real money action house. - ironically, the auction house UI is horrible. It is extremely difficult to find out what the average selling price is for a piece of gear you have. People who are used to the excellent WoW AH will find this very frustrating to use. - the crafting system is too random, you can in theory use blacksmithing to help you make gear while you are progressing, but due to the randomness you are unlikely to get the gear you need - the game is very repetitive. You do the exact same story on each of the 5 character classes and there are four levels and each level you do the entire story again, so your gameplay will consist of doing the same story 20X if you level 5 classes to the end. Gets boring after a while. To be fair the maps have random elements (caves/dungeons) and mobs in them that don't spawn every time but it is still very similar each time. - my last complain is a minor one, but there is no way to really see what the gear looks like on your character without leaving the game and looking at the character in the hero screen. In other games like WoW I like to check out what a new piece of gear looks like on my character. The Diablo 3 gear looks really good, but it is a shame you can't easily zoom in on your character to see the great artwork the games artists did when you equip a new piece of gear. There is a minor zoom function but it still views your character too small to really see. They should just copy the WoW character screen where you can zoom in and rotate your character from withing your inventory, maybe an optional tab you can open up. All my major complaints are related to the always online requirement. I'd happily opt out of ever being able to use the auction houses if it meant I could play solo offline, I only used the AH once because I hate the AH UI anyway. I dread to think of ever making a hard-mode character (where if you die you die for good) with all the lag spikes, I'm certain lag would probably kill me before a monster did which would not be fair.

    Pros:

    + you character looks awesome!
    + looting, killing and combat sound effects sound awesome!
    + loot name text has no boxes behind the text so you can easily see baddies behind it that you are fighting
    + voice acting is decent, all info given through voice acting
    + good story telling (albeit lame story)
    + cut scenes are good, they are artistic and stylized
    + this game has an intentional retro feel, but does not feel dated
    + classes (5 choices) are diverse and interesting, each class has its own unique gameplay feel

    Cons:

    - $60US (over-priced should be $30-$40)
    - single player requires Internet connection, server-lag, rubber-banding and server DCs occur frequently
    - loot is boring, rares/legendaries are often worse than common items and often useless to any class, upgrades drop 0.001% of the time (ie: almost never, this game is a boring, tedious gear-grind)
    - all characters of the same class look identical
    - no mods allowed
    - Blizzard treats this like its an MMORPG in closed-beta: BS nerfs and changes often from Blizzard, forced to play how they want you to play instead of how you want to play. Game is unbalanced, you're 1-shotting everything one hour, next hour everything is 1-shotting you. Elites are harder than bosses, final boss Diablo is easiest boss (wtf?), etc.
    - questing is very linear, do the same story 4X on a single character, repeat for all five classes
    - zoom feature really sucks, you have the choice between looking at your toon normal (extremely small) or zoomed-in (very small), no custom zoom, no way to see your gear close up without logging out of the game to the hero screen
    - forced to start your character at easymode and repeat entire game each time to reach next difficutly

    Neutral:

    . stats are automatically assigned by the game when you level according to your class
    . chosen skills can be switched at anytime (with a short cooldown)
    Expand
  5. Dec 3, 2012
    2
    Good: some aspects of the game have been drastically improved over d2, such as skill runes and % scalability with your gear, which means that you can literally use the skills you obtained in lvl 10 and still be viable end game. Bad: this is no ACTION rpg, blizzard lifted the awkward target system straight off WOW and slapped it underneath the skin of D2. what this means is that a lot ofGood: some aspects of the game have been drastically improved over d2, such as skill runes and % scalability with your gear, which means that you can literally use the skills you obtained in lvl 10 and still be viable end game. Bad: this is no ACTION rpg, blizzard lifted the awkward target system straight off WOW and slapped it underneath the skin of D2. what this means is that a lot of the time you will get hit by an attack even though you were no where near the projectile/hit animation. The biggest problem is that after you hit lvl 60 the game turns into one giant slot machine, with each monster kill that may or may not yield something worth selling, and reaching lvl 60 can be done in a day or two, so literally in a day or two after getting this game you will run out of content. That's absolutely ridiculous, I have played indie games that cost $5 and lasted longer than that Expand
  6. Dec 3, 2012
    2
    I was excited for this. That wore off after the second level. Incredibly boring grindfest with a terrible story. One of those games where you hope all the characters will die just so you don't have to play anymore. Can't believe I blew $60 on this.
  7. Dec 3, 2012
    8
    regardless of my last review due to the error you know what, this is my evaluation of the 'working' title. Overall the game hasn't deviated that much from diablo 2, it still possess the same gameplay many enjoyed back in the previous titles save for a few things like health orbs appearing to save your ass. Although in terms of innovation it's not groundbreaking by any means. Things thatregardless of my last review due to the error you know what, this is my evaluation of the 'working' title. Overall the game hasn't deviated that much from diablo 2, it still possess the same gameplay many enjoyed back in the previous titles save for a few things like health orbs appearing to save your ass. Although in terms of innovation it's not groundbreaking by any means. Things that takes away from the game is the always online drm which made it feel more like an mmorpg, even during single player, ultimately it felt it deliberately built around the auction house, I could see how many are upset over this. Still overall this is a great title. Expand
  8. Dec 2, 2012
    0
    Let's cover why Diablo 3 is the biggest disappointment in recent gaming history, and why it can't be fixed as long as the game revolves around the auction house.

    Playing video games is meant to be a rewarding process - you play the game, it rewards you. In Diablo's case, rewards are in the form of better loot, better stats/abilities and (to a lesser extent) advancing the story.
    Let's cover why Diablo 3 is the biggest disappointment in recent gaming history, and why it can't be fixed as long as the game revolves around the auction house.

    Playing video games is meant to be a rewarding process - you play the game, it rewards you. In Diablo's case, rewards are in the form of better loot, better stats/abilities and (to a lesser extent) advancing the story.

    First, the character leveling and abilities. While the abilities in the game are mostly useful and fun, the game takes away most of the character customisation from you by leveling up your character stats automatically for you. The only real choice you get is to swap between abilities. It's almost as if they game gives you a present, but then has someone else open it for you. Leveling up is also meant to bring with it better loot drops, but we'll get to that.

    Next, there's the story. Put it this way - you don't replay this game for the story. Plus the difficuly of the game - What is it with games these days being so easy unless you crank the difficulty all the way up? And why can't I up the difficulty from the start of this game? Diablo is so easy on the Normal setting and even on Nightmare it is embarassing, meaning players who play it for the story get through it once easily, and don't feel the need to play it again.

    Lastly, and most importantly, the loot, because at its core, Diablo is a loot game. Nothing beats the feeling of finding an awesome loot upgrade. The biggest problem with Diablo 3 is that its loot system has been quite obviously designed entirely around the online auction house economy, and this most important game reward system is severely compromised as a result. Playing previous Diablo games was addictive, because of the constant drip feeding of slightly better loot. The problem with Diablo 3 is that Blizzard wants you to use the online auction house, and wants it to have a healthy economy with reasonable prices for gold and loot. They want good gear to be worth shelling out for. They want premium loot to command a premium price. The problem is when you are dealing with real money, you immediately lure 'bots and professional players to spend thousands of hours farming gold and loot to sell. This necessitates good loot drops to be ridiculously rare, because if loot drops weren't tuned for these players, the auction house would be flooded with cheap quality gear. If the game gave typical players good loot drops, there's no need to use the auction house, and items in the auction house would be worthless. Further, to protect their online real money economy (and handily to also act as DRM), this necessitated the horrible requirement of the game being online only, with a thin game client connecting to Blizzard's servers to proof it against hackers. No internet, or servers offline? Sorry, no game. No offline play forces all players into their new in-game economy. Because face it, if you were allowed offline play, the save files would be offline too, and that opens up the game to inventory editors, which would take money and value away from items in the auction house. To further increase the demand for good gear, they have made the game so difficult on the hardest level that you are fully dependent on having quality gear just to survive, and with good loot drops being so rare, you almost have to resort to pay to win. And repair costs for your gear are also high, meaning if you die a lot, you quickly run out of gold trying to repair the gear you have. Even if you're fine with paying to win, typical casual players have next to no chance of being rewarded for playing the game by having that rush of euphoria that comes with good gear drops that keeps you coming back to the game. So unfortunately the loot reward aspect of the game has been compromised severely.

    To add to the disappointment is the level design, which degrades as you play through the game. It's obvious that care was lavished on Act 1, but by the end of the game, that same quality isn't there. The game's signature random levels aren't random enough, not making the game feel unique enough on repeated play throughs. Plus making a mockery of Blizzard's "when it's done" release approach, Diablo 3 is still most definitely not 'done', with the promised PVP feature still missing from the game.

    So there you have it. A once-great franchise, compromised by Blizzard Activision's attempt to create another ongoing revenue stream. If this game didn't bear the Diablo name, nobody would have bothered with this game and put up with the awful loot drops and always on DRM. It's unfortunate that Diablo 3 is so unrewarding to play, because there is still a slick hack-n-slash engine in there. I wonder if 10 years after the release of this game, you'll even still be able to play it if Blizzard deem it too expensive to keep the online servers going. Blizzard should have identified these fundamental game issues. This game is too expensive at any price.
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  9. Dec 2, 2012
    0
    Beautiful graphics, nice first impression. Very careless changes and maintenance by Blizzard turn the game into a constant source of frustration.
    Every week, your long hours boosting a character, turn to waste due to 'engine balance'.
    Then you spend hours of farming getting awesome items just to login in and see they halved the power of your equipped items. The only way to like this
    Beautiful graphics, nice first impression. Very careless changes and maintenance by Blizzard turn the game into a constant source of frustration.
    Every week, your long hours boosting a character, turn to waste due to 'engine balance'.
    Then you spend hours of farming getting awesome items just to login in and see they halved the power of your equipped items.

    The only way to like this game is start playing it now; or stop playing after finishing it on easy mode.
    If you, like me, started playing on the release date, that's not possible anymore.
    Expand
  10. Dec 2, 2012
    2
    For a game that spent so long in development, There is no excuse for Blizzard releasing the game that we got. This game is a slap in the face to any fan of the previous releases. The game-play is completely boring and repetitive, the voice work is very annoying, the art style while not bad, doesn't fit a Diablo game (It is really more suited for WOW) and the story is so thin you can seeFor a game that spent so long in development, There is no excuse for Blizzard releasing the game that we got. This game is a slap in the face to any fan of the previous releases. The game-play is completely boring and repetitive, the voice work is very annoying, the art style while not bad, doesn't fit a Diablo game (It is really more suited for WOW) and the story is so thin you can see through it. This whole game feels phoned-in, like there was no heart behind it. Expand
  11. Dec 2, 2012
    7
    Game is getting better with every patch and it is good if you just expected what is is: jump in, kill some stuff and relax. Good enough for me but I would expect something more from Blizzard.
  12. Dui
    Dec 2, 2012
    0
    I will be as straight as I can possibly be. Either you are a Diablo fan who played the previous games and now you are deeply frightened of what has became with our deeply loved franchise, or on the other hand you are an youngling who doesnt know a thing and is pretty happy with the DIII. If the first case is true for you, get Path of Exile and try to forget this has been ever released.
  13. Dec 2, 2012
    0
    this game is very shti

    Purchased, unable to log in even once in 12 hours. This would be counted as fraud in any other industry but for some reason on this game I intend to play single player it's 'to be expected', just terrible. http://bbs.3dmgame.com/thread-3579935-1-1.html

    http://bbs.3dmgame.com/thread-3556490-1-1.html
  14. Nov 30, 2012
    4
    Diablo 3 is a profoundly disappointing game. It does at least provide an experience that capitalizes on the success and addictive game play of Diablo 2, but therein lies the problem. Nothing about this game is innovative. Everything feels like a cheap attempt to cash in on previous glory. The gameplay of Diablo 3 doesn't offer anything that we haven't already seen in previous BlizzardDiablo 3 is a profoundly disappointing game. It does at least provide an experience that capitalizes on the success and addictive game play of Diablo 2, but therein lies the problem. Nothing about this game is innovative. Everything feels like a cheap attempt to cash in on previous glory. The gameplay of Diablo 3 doesn't offer anything that we haven't already seen in previous Blizzard titles. It's the same tired old formulas repeated ad naseum. Every system is familiar and every plot point is painfully predictable.

    Thankfully there is at least some entertainment to be had in playing through the game with friends. The multi-player coop IS easy to use makes grouping with friends a simple and enjoyable experience. Unfortunately this doesn't help you shake the feeling that everything you see already happened eight years ago. No meaningful new experiences are presented to the player. The graphics are new, the social experiences are novel, and the Auction House is a phenomenon bordering on the surreal, but at it's core Diablo 3 is a game we've already played.

    Save your time, save your money. Dig out those Diablo 2 CD's, set up a LAN game with your friends (one that's still allowed) and have just as much without blowing $60 on a product you already own.
    Expand
  15. Nov 29, 2012
    0
    This game is THE most disastrous game ever created in the 21st Century. Diablo 3 in a few words is a mind-numbing, boring, repetitive grind to level 60. The levels are very poorly designed; with many recurring invariant levels, and the most atrocious act being the direct copy of the Mount Arreat's theme pixel for pixel from the previous expansion. It's a mixed feeling, especially comingThis game is THE most disastrous game ever created in the 21st Century. Diablo 3 in a few words is a mind-numbing, boring, repetitive grind to level 60. The levels are very poorly designed; with many recurring invariant levels, and the most atrocious act being the direct copy of the Mount Arreat's theme pixel for pixel from the previous expansion. It's a mixed feeling, especially coming from Blizzard, it's as though the production theme picked up full speed during the designing of Act I, after which it just derails very rapidly to a repeated Act 3, and Act 4 being a huge mindless rush to the final boss. The replayability value of the game is very low, with people getting bored with the grind to even complete it the first time round, especially the abysmally difficult progression between difficulty levels, without, of course, resulting to the auction house. There are 2 sides of the coin here, as people spending money or gold for obscenely powerful items would be rapidly bored with its content. In a sense, the whole central theme of the dungeon-crawl feel of the original diablo series is now destroyed with this new effect, and if I may use an analogy, some crude form of a corporate ladder climb that is accentuated if one has the monetary resources to execute it. It is such a horrible game that I feel compelled to actually create a metacritic account for the sole purpose of typing this review in order to warn people off the most ridiculously over-hyped game probably in the history of the universe (13.7 billion years). The game is designed to ridiculously long, with one typically dying over 9000 times before reaching Diablo himself on inferno difficulty, and along with the repetitive content and the drop rates which are probably lower than the odds of drawing a royal-flush hand in Texas Hold-em. I have not checked yet but I'm probably filing a complaint to the UN human rights watch as this actually constitutes some rudimentary form of human mental torture that is probably on par with the detainees in Guantanamo Bay.

    SPOILERS: Deckard cain turns into diablo. and pink fluffy bunnies pop out from tristram. and the villagers are stuck on gangnam style...
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  16. Nov 28, 2012
    3
    It would be a good game, if the RM-AH will be removed. The RM-AH destroyed the whole game, because you can buy everything you want from there, also when you have no gold. And it´s also a totally gear based game. If you have no gear, you have no chance. This game was definitely designed like a free-to-play-game,
  17. Nov 28, 2012
    9
    Not nearly as bad as people describe it, I consider this a pretty good game although I'm not much of a fan of ARPG genre. For the best gaming experience I recommend not using the auction house feature as you really don't need the stuff to progress as some people say. The only reason I'm not giving it a ten is the story which really isn't something special, but on the other hand, there areNot nearly as bad as people describe it, I consider this a pretty good game although I'm not much of a fan of ARPG genre. For the best gaming experience I recommend not using the auction house feature as you really don't need the stuff to progress as some people say. The only reason I'm not giving it a ten is the story which really isn't something special, but on the other hand, there are in-game books which fill out some of the lore gaps. If you like to progress and don't mind trying out something new ( not just some kind of diablo 2.5) nor playing the same content again, you should enjoy playing this game. Expand
  18. Nov 28, 2012
    7
    With the last patches Diablo III is now a better game. Still far from old Diablo but at least you can avoid RMAH... Good Atmosphere (except some wird manganized boss, like the butcher, and other minor things), very good weapons impact feedback, a little too short, especially in the end.
  19. Nov 27, 2012
    2
    The first play-through of the "story" is not bad. The game definitely has a lot of the character of its predecessors and there's a lot of nostalgia surrounding it as a result. However, once the first play-through is done and you try to move further up the difficulty levels, it simply turns into a repetitious mess focused on one thing: forcing you to play through the same crap over...andThe first play-through of the "story" is not bad. The game definitely has a lot of the character of its predecessors and there's a lot of nostalgia surrounding it as a result. However, once the first play-through is done and you try to move further up the difficulty levels, it simply turns into a repetitious mess focused on one thing: forcing you to play through the same crap over...and over...and over. The items that you legitimately find are terrible, usually 10-15 levels below your character and as such, completely useless. It's not even worth thinking about trying to rely on your own gear drops for your gear because the drop rates are horrendous. Far superior items can be found on the auction house for the amount of gold dropped by running through a small dungeon for the 1000th time. The story is just barely present during the progression through the game, but after the first play-through you don't even care, just click-click-click through everything as fast as possible to get through the painfully repetitive gameplay. Expand
  20. Nov 26, 2012
    1
    I won't give Diablo III a 0/10. It did have smooth combat, unfortunately that's it. I won't complain that the story sucked, we all expected that as it's far from the point of a game series which was made famous as a hack and slash dungeon crawler. Everything we DO expect from Diablo has been taken out. Skill, Attributes, world PVP, not being able to just buy your way through everythingI won't give Diablo III a 0/10. It did have smooth combat, unfortunately that's it. I won't complain that the story sucked, we all expected that as it's far from the point of a game series which was made famous as a hack and slash dungeon crawler. Everything we DO expect from Diablo has been taken out. Skill, Attributes, world PVP, not being able to just buy your way through everything with real cash. Rather than tailoring to the audience Blizzard took a "you'll enjoy what we allow you to enjoy" approach. We were forced online even for single player which wouldn't, alone, be the absolute death of the game if the server functioned half as well as the decade old Diablo II servers. Rather than customizable character builds we were forced into pre-designed characters on which the biggest difference was whether or not when you leaped you did AOE damage on falling or if it had a shorter cooldown. To replace the customizable character builds we got an overly intricate item system in which even the top tier items have stats that vary so much that no one knows where the cap's are; the item system, rather than promoting farming and gearing new characters instead just causes people to give up and shell out more real life cash to get even decent gear. In other words the entire game is tailored so that in order to reach any sort of endgame gearing level or pvp-ready level, the only two options are hundreds of hours of mindless grinding for items which, once they drop, may not even have any usable stats, or giving up hope and giving blizzard more money. That's it. The entire depth of this game can be summed up as, "try to get them hooked with smooth combat and flashy cinematics, force them to pay us more if they want their characters to be even slightly different from anyone else". Sorry for the length, and I try to be as objective as possible, but the fact of the matter is they had a system that worked and, when they saw a window for more cash, they let greed ruin it. Expand
  21. Nov 26, 2012
    1
    Don't waste your time, get Torchlight 2 or Guild Wars 2. Diablo has been gone since D2. The current team is garbage and so is the game. It's really a shame what has been done to this franchise. I remember being a teen playing the original Diablo, those were the days. D3 has NONE of the depth of D2!
  22. Nov 26, 2012
    4
    For 60 $ Its not worth it one bit.....get Torchlight 2 for the fraction of the price. I expected way more from blizzard....it had so much potential and the hype was high, i just wonder what happened......
  23. Nov 26, 2012
    0
    I was extremely disappointed. This is a soul-less Diablo clone. Items are impotent. Characters dull. Story uneventful. There is nothing trippy or even remotely enjoyable. Jay Wilson should be fired and D3 should be totally redone in the expansion, this is an absolute joke of a successor to probably the best game ever made, D2. Dave Brevik, we miss ya buddy.
  24. Nov 26, 2012
    3
    Lab rats in a labyrinth in search of cheese.

    But wait... You can also sell cheese to another rats for real money! A whole new level of inhuman experiments.
  25. Nov 26, 2012
    0
    The biggest problem with Diablo 3 is that it shows that Blizzard now treat their paying customers with contempt, nothing but cattle to milk dry, and it's an attitude built into the games. The Real Money Auction House and Always On DRM mean that now Blizzard can push an update at any moment and you get it whether you want it or not. So if Blizzard want to improve their end of financial yearThe biggest problem with Diablo 3 is that it shows that Blizzard now treat their paying customers with contempt, nothing but cattle to milk dry, and it's an attitude built into the games. The Real Money Auction House and Always On DRM mean that now Blizzard can push an update at any moment and you get it whether you want it or not. So if Blizzard want to improve their end of financial year statement, they can push a patch to increase difficulty to encourage in game purchases. Blizzard must have thought the many years they had statisticians monitoring and balancing the economy of Diablo 2 was knowledge they could "monetize". Diablo 3 is setup around the premise of an economy that Blizzard control completely and can fiddle the numbers to maximise profit.
    So it's no surprise then that the game sucks. The idea of "builds" that made Diablo 2 so much fun has effectively been removed by the "casualisation" of the game at the earlier difficulty levels to increase the customer base. It's now impossible to ruin your character. The game is now about finding (or paying real) money instead of finding items. The plot is also horrible.
    Avoid at all cost.
    Expand
  26. Nov 23, 2012
    6
    Graphics were reasonably good. but the storyline and overall gameplay was dull and boring, with not a huge amount of replay value. I felt everything I did was repeated over and over again.
  27. Nov 23, 2012
    0
    Bibotan read ! stupid **** !!!! BIBORAN !!

    Unfortunately a disaster. Repetitive and nothing that we haven't seen in other hack and slash games. Good visuals but nothing more. Insípid story/background and too little classes. I think that this is a good moment to Blizzard rethink their future plans about Diablo.
  28. Nov 22, 2012
    0
    Don't mind the game, the graphics or anything else. BUT the support is THE WORST!! Your account gets locked for no understandable reason, then you password email never shows up! I logged into this site, registered, got a new account AND verified my metacritic email...all before ever getting my Diablo confirmation email!!! Ridiculous...not to mention support doesnt come in until 10am, and is PST!!!
  29. Nov 21, 2012
    4
    For a game that has been postponed for 10 years Diablo 3 left much to be desired. From a short campaign to the online. Act I - II were decent lengths whilst, Act III and IV seemed to be rushed and left more to be desired. The amount of hot fixing that has been made to the game shouldn't have if Blizzard would have originally listened to the community. The legendary drops were mediocreFor a game that has been postponed for 10 years Diablo 3 left much to be desired. From a short campaign to the online. Act I - II were decent lengths whilst, Act III and IV seemed to be rushed and left more to be desired. The amount of hot fixing that has been made to the game shouldn't have if Blizzard would have originally listened to the community. The legendary drops were mediocre compared to that of rares. Diablo 3 becomes a grinding mess after finishing Hell mode. It seems it was set up to prevent the player from advancing through inferno mode keeping them to do endless runs trying to obtain decent gear. Many players found ways to make this easier and Blizzard either changed or nerfed their methods. It also seems classes were and possible are not balanced. While a hunter could take out enemies in inferno mode with one or two hits, another player using any other class could have much more difficulty on doing so. It made the player base just run around with DH characters instead of actually offering variety. No PvP upon release is another reason why this game has failed and the overpowered DH must be the reason why. The combat system is basic and not as complex as the other Diablos and falls far behind them. The only plus to this game is the RMAH and AH where players can sell items for real money or player money. I have to say after playing Diablo for 3 months I left the game and never looking back. It can continue be the failure mess Blizzard made it to be. Expand
  30. Nov 21, 2012
    0
    This game is terrible and nothing like the previous games. If you like auction house simulators, then this game is for you. I had absolutely no fun playing this game at all.
Metascore
88

Generally favorable reviews - based on 86 Critic Reviews

Critic score distribution:
  1. Positive: 81 out of 86
  2. Negative: 1 out of 86
  1. Aug 31, 2012
    90
    My one major complaint is that the game never feels very difficult, especially on Normal. There are frustrating moments, hordes of baddies, and increasing difficulty levels, but the same feeling of utter defeat never really happens as it did in the past.
  2. Hyper Magazine
    Jul 18, 2012
    80
    For all the game's missteps, though, you certainly can't accuse Blizzard of phoning it in - if anything, the game suffers from the tendency to try a little to hard at times to evolve the design. [Aug 2012, p.61]
  3. Jul 3, 2012
    80
    When it works, Diablo III is the best of the Diablo games. When it doesn't, all it does is make you mad. [July 2012, p.54]