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6.6

Mixed or average reviews- based on 1744 Ratings

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  1. Apr 27, 2014
    6
    A big improvement over the base game Diablo 3 yet not enough content to be called an expansion. This should be more like a download pack you would see for a console shooter game.

    The adventure mode is fun but its basically the same maps and mobs as story mode. The new loot is a HUGE improvement however many items and most crafted legends are completely worthless. Every top build has
    A big improvement over the base game Diablo 3 yet not enough content to be called an expansion. This should be more like a download pack you would see for a console shooter game.

    The adventure mode is fun but its basically the same maps and mobs as story mode.
    The new loot is a HUGE improvement however many items and most crafted legends are completely worthless. Every top build has the same exact gear. There is no variation.
    The crusader class is fun. However one class in an expansion? Diablo 2 had 2 classes in its exp.

    If you are a hardcore d3 fan get Reaper of Souls.
    If you're a casual fan and wondering if $40 + the base game is worth it then no. There's not enough content to truly call this an expansion. Its more like a download content cash grab.

    Steams Marvel Heroes and Path of Exile have more content and updates yet are free to play if you need a ARPG fix.
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  2. Apr 7, 2014
    6
    It was with extreme reluctance I came back to the Diablo 3 game. I was an epic fan of Diablo 2. And I overplayed Diablo 3 when it first came out. I stuck with it as things changed and improved with patches. I played through one of every character to 60 and wasted a fair amount of time on the Hellfire rings (perhaps I'd be less bitter if I had been able to make one. The Siegebreaker/KulleIt was with extreme reluctance I came back to the Diablo 3 game. I was an epic fan of Diablo 2. And I overplayed Diablo 3 when it first came out. I stuck with it as things changed and improved with patches. I played through one of every character to 60 and wasted a fair amount of time on the Hellfire rings (perhaps I'd be less bitter if I had been able to make one. The Siegebreaker/Kulle fight was the hardest for me solo and just never paid out) . So after a week of struggling with it and seeing generally positive reviews, I decided to go for it any buy the expansion.
    The game has changed. So called Vanilla D3 is dead, gone, and never coming back. Every character has been changed and had their skills re-balanced. This is trying to break up the "builds" everyone required to beat the original game at higher difficulties. It mostly works, although I found my Witchdoctor still stuck to the base build pretty closely.
    And the auction house, which short circuited the reward system that made D2 so popular is gone. There is less loot, but it is more meaningful and better quality overall.
    They changed the difficulty system and I like the new system better. I decided to play act 4 before trying out the new character. But when I get around to it I'm glad I will not be forced to do the 3X repeat of the base game with the new character. I don't have the patience to do that again. New character or no. I can jack the hardness from the start, and only play through the base game once and I like that.
    Concerning the new act. I heard a lot of reviewers say it is bigger than the other acts. Its not really. Its more varied. It looks better. Much much better level design. But mostly its not familiar yet, so it seems bigger. There are however a lot more mini quests going on that you stumble across going through it. And thats a good thing.
    The boss fights in the new act are more challenging but also more fun. There is a decent mashup of new bad guys to slaughter. Nothing mind blowing there, but not disappointing either. The "plot' of the new act is about as dumb as the base plot for D3. Loaded with cheese. I had high hopes for the companion quests. Those were a bit of a letdown. They were a lot smaller and shorter then expected. I also was expecting some kind of unique reward at the end of one or all three but no.
    And then I beat the final boss. Good boss fight overall. Like the diablo fight but slightly improved and different.
    And then it was time to explore the new endgame content solution. The Rifts. I've rifted once and I wasn't impressed. I see a system here for item farming to jack the difficulty and repeat. It beats re-playing the base game over and over, but not by much. I'll certainly exploit it long enough to earn the new hellfire ring. But thats it.
    This expansion has something the base game never did. A sense of finality at the end. I'm still going to explore every bit of new content in the expansion. But when its done its done.
    I also found that loot 2.0 left me in kind of a bind at times. I have swapped out most of my gear on the push to 70 but certain items because of the option changes never really improved over legacy gear. For instance I think all my characters have a witching hour belt. You can't get those stats on a belt anymore. So when I got a set belt at level 70 it improves my healing a little, my toughness a lot, and my damage goes way down. Do I swap it for the legacy witching hour? No reason to yet.
    I also had high hopes for the Mystic. So far she has proven somewhat helpful but also underwhelming. She can make good gear into great gear sometimes. Often I found the gear that was an improvement she couldn't make better in any meaningful way. And she can't touch or improve legacy anything.

    Oh yeah. Almost everything from pre-reaper of souls D3 is worthless. There are a few legacy items like the witching hour that are still helpful, everything else is not even valuable as scrap. Should have sold it before the auction house went down. It would be nice if they allowed us to sell the items at AH prices to merchants in town. Or maybe if there was a quest to upgrade the legacy items to level 70 versions it would help. That would take some of the sting of the hard earned 20M Manajumas carving knife being obsoleted by a spear at level 61. (Thats just my example).
    All and all this is more than just DLC. It is an expansion in the traditional way but comparing it to Lord of Destruction it is a bit light. A lot of gamers feel owed about half what came out in this expansion. Which is why I think they call it overpriced. And I do think it is overpriced, but not by much.
    If the base game had all the content of this expansion in it from the start I'd have sunk 200+ hrs into it, and stopped playing feeling satisfied.
    As is this expansion is as close to redeeming D3 as Blizzard is going to get. Its almost enough, but it came very very late. Here's hoping their next game is better. But I won't be playing it
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  3. Mar 25, 2014
    6
    The expansion should have been just free. D3 was awfull, the exp should have fixed some of the major D3 original weaker points, but its in fact "more of the same", with an "adventure mode" wich isn´t really worth it and its not even well-implemented, not allowing u do things like switch acts.

    Also, its just a 4 hours added act. I mean, come on. It could be REALLY a fee added content to
    The expansion should have been just free. D3 was awfull, the exp should have fixed some of the major D3 original weaker points, but its in fact "more of the same", with an "adventure mode" wich isn´t really worth it and its not even well-implemented, not allowing u do things like switch acts.

    Also, its just a 4 hours added act. I mean, come on. It could be REALLY a fee added content to improve or "redeem" the fail D3 was. I have seen fan-made mods with more content. But, in fact, Blizzard wants charge you 40$/€, that means, 10$/€ per hour of gameplay, not fixing the original game big fails, like awful drop, extreme grindfest mechanics wich push u to repeat same act once and again, no point on raiding bosses....

    As said, a little extra more of the same, at the prize of 10$/€ per hour.
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  4. Mar 31, 2014
    6
    The game has been upgraded quite significantly since its release.
    The score I’m giving is a mix of what the game should be from the start and the new expansion.
    It will give you a lot of fun for the few hours you spend to finish the game from level 1, but a new character and a new act doesn’t justify $40. After that it’s the old grinding you have seen on the original game, only a
    The game has been upgraded quite significantly since its release.
    The score I’m giving is a mix of what the game should be from the start and the new expansion.

    It will give you a lot of fun for the few hours you spend to finish the game from level 1, but a new character and a new act doesn’t justify $40.
    After that it’s the old grinding you have seen on the original game, only a little bit better, with the removal of the AH, new modes and better item arsenal.
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  5. Mar 26, 2014
    6
    The 2.0 patch was a great taste of what the expansion had in store for players. However the great launch day and implementation of changes is kinda offset by the lack of genuine content. Act 5 was artistically beautiful, but the story line was very light and easily duct taped the first 4 acts. Crusader adds a very nice niche for what was missing from group game play and some of the moreThe 2.0 patch was a great taste of what the expansion had in store for players. However the great launch day and implementation of changes is kinda offset by the lack of genuine content. Act 5 was artistically beautiful, but the story line was very light and easily duct taped the first 4 acts. Crusader adds a very nice niche for what was missing from group game play and some of the more iconic paladin style moves. The passives for each character add a new layer of something much desired from the next tier of leveled characters. The active skills have been re-tuned for most classes to offer true variety than just cookie cutter builds.

    The reason this expansion gets a 6 is because of outstanding issues unsolved and the new blizzard-activision approach to "content creation". Act 5 is mediocre in length at best and is drawn out by having spawns stop you every 5 feet in unavoidable intersections. 'Adventure mode' is a cop-out for revising old content in what would considered a "WoW-esque" approach to updating old content to be relevant beyond the first play through. There are times the Dev's humor shines but each boss fight seemed modestly opposing.

    While the addition of new legendaries is great, the influx of level scaled legendaries makes it seems like there is very little actual variety. The legendaries that do not have flavour text often seem inferior and the primary stats still do not calculate damage correctly for stats such as "% more poison damage". More often then not everyone I know is utterly disappointed they received the 67-69 or 57-59 version of legendaries because of low stats, baffling itemization, or the fact a yellow in a level will likely replace your current existing weapon. Within a week of play leveling hardcore alts, I had managed to get 8 different versions of crushbane, 4 in one sitting.

    The game is great for playing co-op yet they switched the game from ease of trade focused, to zero online trade policy....which is absolutely ridiculous for a game about grinding and finding loot.
    With the class specific itemization I am sure to get the right loot if i play solo yet not to get any hand me downs as a demon hunter from any class that isn't a monk. Gems are always in ample supply yet you cannot trade them in order to prevent them being given to low level noobs and breaking their difficulty experience. Well then why did they include -18 level modifiers to let people use level 70 rares at 52.

    It is rather all around disappointing once you finish act 5 and start your solo and group-solo trek into Torment 5-6. All you can do now is grind your adventure quests for key fragments and pretend there exists a chance of getting a rare that beats flavour text legendaries.
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  6. Apr 29, 2014
    6
    For $40.00 this expansion should have had a lot more content in it.

    Do I like what they did with the limited amount of content they added? Sure! The new character they added is pretty cool, until you hit end game and notice that the crusader doesn't scale well with different toons. I do love the new loot system and how the AH is now closed. I feel like I actually earn my gear now
    For $40.00 this expansion should have had a lot more content in it.

    Do I like what they did with the limited amount of content they added? Sure!

    The new character they added is pretty cool, until you hit end game and notice that the crusader doesn't scale well with different toons.

    I do love the new loot system and how the AH is now closed. I feel like I actually earn my gear now compared to farming like the Chinese in order to buy gear.

    One thing that made me hate the original D3 was how almost all the levels were set without any randomization. Only a few levels did and that made the game very stale for me. With the new adventure mode feature. It uses all the random levels and changes the weather from day or night or new fog effects on places you wouldn't expect. So it feels more like diablo 2 and that's a good thing for me. It also gives you a neph portal which makes it really random with completely random weather effects and any type of monster you can think of. After killing a ton of demons, the Neph Guardian pops out and he has a decent loot table of assorted goodies.

    The new act 5 area was a nice touch, and the new merchant that can customize the look of your gear or change a stat was a very nice touch.

    - don't like how they didn't add new companion armor looks once you reached 70.
    - Should have added more stash space for all the new items you need to gather in order to craft new ones.
    - companions end story quests were really weak compared to all the hype they gave you during the first 4 acts with all the cool dialogue then a cheezy 4 min quest to sum it all up at the end in a small tiny zone.
    - very few new armor set looks added.

    Over all, if this was a $20.00 expansion then this would have been a 9.5 review.. but since it's 2/3 of a full retail game then I expect a lot more content.
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  7. Jul 22, 2014
    6
    RoS entertained me at launch, I have spent well over 1k hours playing DIII and its expansion and have to say this game is average to above average at best. The lack of customization is the worst Path of Exile is a FAR better ARPG for the serious gamers. Crusader class and rifts add some depth to the game along with the loot 2.0 system however after the amount of time I have sunk into theRoS entertained me at launch, I have spent well over 1k hours playing DIII and its expansion and have to say this game is average to above average at best. The lack of customization is the worst Path of Exile is a FAR better ARPG for the serious gamers. Crusader class and rifts add some depth to the game along with the loot 2.0 system however after the amount of time I have sunk into the game it is just not entertaining anymore. The expansion held my interest from the time it took me to get all my LVL60 chars to the new level cap and level my Crusader from 1 - 70 but it is just not enough. I kept holding out hope that RoS would save this game but personally it is just not interesting enough due to lack of character customization and build options. The game is still incredibly unbalanced, as in there is usually only 1 optimal build for each class. My best advice to ARPG fans who liked Diablo 2 and are willing to dump 100's of hours into a game is to not waste your time and play Path of Exile instead!! Expand
  8. kpc
    Apr 11, 2014
    6
    The only positive thing to come out of this DLC patch is we got to watch a few of the "pro" reviewers finally show some integrity and write an honest appraisal instead of rubber stamping a 1/10 game with a 9.5 solely based on its publisher. The party's over folks. It ended the day Activision took over, and now all that's left are some skid marks and half empty beer bottles on the frontThe only positive thing to come out of this DLC patch is we got to watch a few of the "pro" reviewers finally show some integrity and write an honest appraisal instead of rubber stamping a 1/10 game with a 9.5 solely based on its publisher. The party's over folks. It ended the day Activision took over, and now all that's left are some skid marks and half empty beer bottles on the front lawn.

    You rabid fanboys can choke it down holding your nose and pretend it's the best thing you've ever tasted all you like... the jig is up. Blizzard as we knew it no longer exists, and will never return to its former glory. The rest of us should save our money and support some real development shops who actually listen to their fans and don't just polish turds for years, acting like they're innovating by remediating broken promises.

    Blizzard already has your money for a game that was 10% of what it was supposed to be, and now are asking for 80% more just to move the game a baby step closer to what it should have been the first time. It would have been a far better long-term move to regain the trust and goodwill of the base they alienated by making this DLC available for free, the way Square-Enix did when they released a terrible game (FFXIV) then spent over a year redoing it and didn't make its players buy all the fixes as an "expansion". Then again, Square-Enix isn't run by Bobby Kotick.

    Every publisher can make mistakes. It's how they deal with those mistakes and how they treat their customers that defines their place in the pantheon of gaming. Olympus has truly fallen.
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  9. Mar 25, 2014
    6
    Overall a decent expansion for Diablo 3 - but still not quite as fun as Diablo 2 : LoD was. The balance of skills, features and required talent simply isn't quite there yet, but it's definitely a HUGE improvement over vanilla D3.

    The skills and loot system have received minor overhauls, and they added some decent end game content. The Crusader is a great class to play, and quite similar
    Overall a decent expansion for Diablo 3 - but still not quite as fun as Diablo 2 : LoD was. The balance of skills, features and required talent simply isn't quite there yet, but it's definitely a HUGE improvement over vanilla D3.

    The skills and loot system have received minor overhauls, and they added some decent end game content. The Crusader is a great class to play, and quite similar to the Paladin from D2. The mystic is also a really nice addition.

    PVP is still terrible, there are no ladders, runes/runewords, charms, quick weapon swapping, you still can't teleport or leap properly, the story is still less than mediocre, the narratives are still dull/clichéd/corny at best, only 4 players max in a game rather than 8, the graphics are still subpar with oversaturated colours, and finally, there's still no playable Necromancer (seriously, I miss my necro so bad...)

    Time will tell if they manage to get the game up to par, but I think there's still a TON of work to be done with it...which is sad, considering D2:LoD was released in 2001.

    Ultimately, I'm having way more fun playing D3 now compared to pre-2.0.1, so I look forward to the future improvements and expansions. You've still got work to do, Blizzard.. but you're on the right path.
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  10. Mar 27, 2014
    6
    As a former d2 player, I must state that RoS is fun to play, but still you just have to ignore a lot of strange and unnecessarily simplified game mechanics to keep that fun alive.

    As people already pointed out, the loot 2.0 is not that much of difference.. still much too many boring yellow items, which willl never be viable. Same problem like with d3 classic (only difference: numbers
    As a former d2 player, I must state that RoS is fun to play, but still you just have to ignore a lot of strange and unnecessarily simplified game mechanics to keep that fun alive.

    As people already pointed out, the loot 2.0 is not that much of difference.. still much too many boring yellow items, which willl never be viable. Same problem like with d3 classic (only difference: numbers grow really big now which is such a bad design choice, because you lose any left relation too any value.. don't know how many life or dps of any of my chars has, because with the next item it could be 100k more or less, so it feels kind of arbitary. even all chars can reach the same amount of life.. no RPG feeling there). Next bad choice is to put mainstats on items, so if these two mainstats aren't there the item is basically crap and since these numbers get so high you don't really care about the value. So the Itemization isn't even close as diversified as d2 lod. In my oppinion that's the biggest problem with the game.

    What would make the clue?
    - Get that mainstats off the items and back to be manually distributed. Give barbs for example reasons to put points in dex (increased blockchance, attackrating and stuff like that). Give different hp amounts for vit points for each class, that would eliminate the need for 30% enhanced dmg taken for wizards, wds and so on.
    - Make rare items more rare, diversified and overall viable (not only the legendarys with special affix)
    - Make all legendary remarkable for a special stat, which could only be reached if you put off the mainstats of these items
    - Bring back more RPG feeling (stat requirement for weapons,armors,cap for resistances, life values for casters lower than for meeles, any kind of stat points...)

    All these changes wouldn't affect the casual gamers and enhance the fun for everybody who cares about game depth!

    To be clear, I wouldn't care about all this if wouldn't have loved d2 so much and wouldn't see that potential in d3 thrown away for no good reason...
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  11. Jul 29, 2014
    6
    Typical to modern AAA titles, nice shiny gfx and smooth controls. The combat is very fluid and fun which is super important to a hack n slash and they got that about spot on. Great design there. However apart from those aspects the game is very bland, lacking depth, made with what feels like a complete lack of passion on the devs part. Really has that corporate AAA gaming feel to it.Typical to modern AAA titles, nice shiny gfx and smooth controls. The combat is very fluid and fun which is super important to a hack n slash and they got that about spot on. Great design there. However apart from those aspects the game is very bland, lacking depth, made with what feels like a complete lack of passion on the devs part. Really has that corporate AAA gaming feel to it.

    Overall a less interesting play than D3v and painfully mediocre. I think the days of Blizzard coming up with a top notch game like Starcraft or Warcraft 3 are over.
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  12. Apr 17, 2014
    6
    Obvious milk of money. Diablo 3 was a flop. There was no where to go but up. The expansion was more of a fix for the issues that Diablo 3 had than an actual expansion. I have lost a lot of respect for Blizzard. Seems after WoW they forgot how to make good games.
  13. May 30, 2014
    6
    I've played D3 RoS for about a month now. I have recently quit playing as well. The game has fixed many of the issues that plagued the original D3 but there is still a lot to be desired.

    The main issue I have with RoS is the lack of things to work toward. There is nothing to achieve outside of getting to Torment 6. Now while that maybe a worthy goal for some, it really didn't work as a
    I've played D3 RoS for about a month now. I have recently quit playing as well. The game has fixed many of the issues that plagued the original D3 but there is still a lot to be desired.

    The main issue I have with RoS is the lack of things to work toward. There is nothing to achieve outside of getting to Torment 6. Now while that maybe a worthy goal for some, it really didn't work as a good incentive for me. Once you hit 70 you've basically experienced just about everything the game has to offer. Because the game scales with level, there is no area you can't access and be fine in starting at level 1.

    While that sounds like a good feature, it actually makes the game very easy to start feeling like a grind. A huge reason people play RPGs is to experience the new content. That's the point of leveling up and getting gear. Sadly D3 seems to have forgotten that. Instead, the game just throws you in to a massive grind fest of the same content you've already played. It was fun at first but then it become a slow and repetitive process where upgrades were minor, few, and far between.

    The classes in the game are decent. There is a lot of different choices, but I never personally wanted to level most of them. The monk sounded the most fun and that's what I stuck with. I tried other classes, but never got them beyond level 20 or so before getting bored. I tried to just gear my monk out instead and the grind hit me like a brick wall. It became quickly apparent that the game wanted you to waste as much time as possible simply getting gear for the sake of getting gear. There is no end game content to work toward. Once you hit Torment 6 and have been doing the same stuff over and over but with higher damage numbers, you feel very unsatisfied.

    All that aside, the game fixed a lot of the issues it had. The new gear system is far better at figuring out what stats are best for you and providing them. It helps curve the grind, until you start to get to about torment 2 or so. This is when the game slows to a crawl. The gear you find is giving you the stats you like, but finding a new upgrade usually means a minor boost in DPS (about 0.5-2%) and that's only if the upgrade doesn't significantly hurt your other stats and abilities.

    Because of the vast variety of stats that are needed, it starts to become exceedingly difficult to min/max the character. You will be destroying legendaries left in right in the pursuit of the perfect item for that slot. It starts to become a game that's no longer fun and is more about addiction. Just gotta get that one more stat increase, just a few more paragon levels, and so on.

    Speaking of Paragon, that is a system that extends the game in to infinity. It allows for massive replayability and is a feature I quite like. The system gives you minor stat boosts, some of them capped, others infinite. I think it's a great idea and gives incentive to keep on going.

    So here are the basic pros and cons:

    Pros:
    -The game is fun (at first). It is easy to get in to and hard to put down.
    -The random loot usually focuses towards your character, making upgrades easier to find.
    -The first playthrough of the story is rather lengthy.
    -Paragon levels add a minor goal to an otherwise repetitive grind.
    -Leveling new characters is fairly fast and is made easier with each paragon level you get.
    -Lots of difficulties to allow you to play at exactly your own pace.

    Cons:
    -Upgrades start to become extremely minor very quickly after hitting level 70.
    -The story is forgettable and doesn't really feel like it matters.
    -No end game content to work towards.
    -The grind sets in very quickly and is extremely obvious.
    -Enemies level with you, making true end game content pointless.
    -The game becomes less fun and more of a grind pretty much right after hitting level 70.

    Verdict:
    While the game starts off fun, it doesn't take long to become boring. In this day of replayability, a game like this tried very hard to cater to that mentality. Unfortunately it only succeeded for about a month before the grind really felt like it was becoming too much. A month of fun for a game you have to pay $80 for if you haven't purchased the original game is really nothing special.

    I'd say, if you already own D3, go ahead and spend the $40 if you just want to have some fun for a little while. If you didn't buy the first game though, I would stay away. It's not worth the $80 price tag.
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  14. Mar 9, 2015
    6
    RoS is just an artificial prolonging of the game. The dungeons are at least 20% bigger, meaning more time spent scouring them. Levelling up from levels 61 to 70 gives very little meaningful rewards, just a new rune for the new skill each class gets, or a new passive ability each time you level up. There are other arbitrary extensions to the game. For example, crafting materials for itemsRoS is just an artificial prolonging of the game. The dungeons are at least 20% bigger, meaning more time spent scouring them. Levelling up from levels 61 to 70 gives very little meaningful rewards, just a new rune for the new skill each class gets, or a new passive ability each time you level up. There are other arbitrary extensions to the game. For example, crafting materials for items from level 61 to 70 use entirely different crafting materials. Meaning the crafting materials you have saved up become useless once you reach level 61. Again, it's just to artificially lengthen the game. The only thing keeping me stopping entirely is the opportunity to try out adventure mode which only unlocks after you complete act V with one character. Expand
  15. Jun 24, 2014
    6
    i could give 6 the best for RoS. been playing RoS and vanilla for more than 2000hours and all i can say is the build variance still sucks. and nothing is customizable. its only a straight forward game with grinding for loot. its good for casual players but not recommendable to d2 and PoE players. and not for hardcore players too
  16. Jul 2, 2014
    6
    If you're a hardcore fan of the franchise and can spend over 20 hours a week on a video game, then this review is for you:

    RoS is a big improvement over the disappointing Diablo 3. There's much left to be desired about how the dev team balances the classes, but they're slowly learning their mistakes from Diablo 3. The official Diablo 3 General Discussion forums is a very toxic place,
    If you're a hardcore fan of the franchise and can spend over 20 hours a week on a video game, then this review is for you:

    RoS is a big improvement over the disappointing Diablo 3. There's much left to be desired about how the dev team balances the classes, but they're slowly learning their mistakes from Diablo 3. The official Diablo 3 General Discussion forums is a very toxic place, but the class forums and communities offer a better experience. Don't play the public games. 3 months into release and Blizzard's still supporting the game and actively adding new content.

    If you're a normal person who has a job and social commitments, then this review is for you:

    For an expansion pack that only provides 1 additional act and 1 more class, it's definitely not worth the price I paid for it if you just intend to play the game to completion in solo mode.

    Blizzard has skewed much of the longevity of the game towards the multi-player experience and the loot hunt. The trouble is that certain design decisions (such as limiting trading, combat mechanics) don't really foster good co-operative gameplay, and the public game experience can be quite unpleasant.
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  17. Sep 22, 2014
    6
    didn't include local multiplayer from consoles. They have the technology and my computer has the power. Really like it on ps4 but withoout friends in same room this just isn't the same.
  18. Dec 16, 2014
    6
    A better game than Diablo 3 for sure, giving players heaps of replayability in comparison to the original game, which had almost none. Adventure Mode and the Rifts system were welcomed.

    Unfortunately, the item, character, and attribute systems in place have not changed, and so this game suffer from far less personalization than both Diablo 1 and 2. Once you have a single level 70
    A better game than Diablo 3 for sure, giving players heaps of replayability in comparison to the original game, which had almost none. Adventure Mode and the Rifts system were welcomed.

    Unfortunately, the item, character, and attribute systems in place have not changed, and so this game suffer from far less personalization than both Diablo 1 and 2. Once you have a single level 70 character of a class, you essentially have them all. After this, you are supposed to care for being able to survive in an as high difficulty as possible. The end.

    There is no sense of "Wow, I really got all this way with my Lighting and Arcane Wizard", since all skills can be exchanged at will, and the character's power doesn't depend on how you built it, but the items you were lucky enough to find.

    And so, it is no longer an Action RPG, but an Action game. That is perhaps the greatest disappointment with the entire Diablo 3 project. It could have been so much more. It could have been an even better Action RPG than its predecessors, an even greater focus on personalization and sense of wonder.

    I think Blizzard did irreparable damage with these latest Diablo games and I think a Diablo 4 would be met with quite a bit of skepticism.
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  19. Dec 9, 2015
    6
    Reaper of Souls solved many of the origina D3 problems, and dispite I bought, played and enjoyed it, I won't take away the bad taste D3 left two years before. An initial 60€ and a 40€ expansion is way over-priced, so if your whiling to buy it, don spend more than 35€ for both.

    Seriously, you'll enjoy the game, but it doesn't cost that much.
  20. Jul 7, 2020
    6
    Best thing happened to D3, but too small for a price. If only they did whole D3 as RoS.
  21. Nov 17, 2018
    6
    Hallo zusammen,

    Diesem Spiel mangelt es an Inovtion und Spielinhalt...
    Die Entwicklung welcher der Herteller betreibt ist, sehr langsam und kaum spührbar...

    Griessli
    Greg
  22. May 16, 2022
    6
    Made the whole game better I guess. The legendary items now have better sound effect.
  23. Aug 12, 2023
    6
    A huge improvement from its vanilla counterpart, with the addition of the Crusader and Necromancer, as well as Rifts/Grifts, improvements to the Paragon-system, as well as making sets very fun, satisfying and worthwhile to use. While the game isn't perfect or in any shape or form lives up to the legends of D1 or D2, it created its own little niche, which was enough for you to jump backA huge improvement from its vanilla counterpart, with the addition of the Crusader and Necromancer, as well as Rifts/Grifts, improvements to the Paragon-system, as well as making sets very fun, satisfying and worthwhile to use. While the game isn't perfect or in any shape or form lives up to the legends of D1 or D2, it created its own little niche, which was enough for you to jump back into the game, once every year or so. The game was fun up till a certain point (usually full load out), but then once you hit that point, all the fun died immediately. Also, leveling is really boring if you don't do it the first week of a season - Because you'll be doing it alone, all the way to level 70 zzzz. Expand
  24. Nov 20, 2022
    6
    Una expansión que me gustó cuando lo jugué pero la historia es muy simple, Malthael es un villano para mí muy bien hecho pero su historia no es demasiado interesante.
  25. Apr 6, 2014
    5
    Blizzard have made some changes that were very necessary, i.e. removing auction house. Additionally there was the obligatory increased difficulty modes, 6 of them to be precise, although the AI is just as dumb no matter what difficulty level. The big thing was the so called "adventure mode", which, after sinking 20 hours or so into it, I think could more aptly be called "streamlinedBlizzard have made some changes that were very necessary, i.e. removing auction house. Additionally there was the obligatory increased difficulty modes, 6 of them to be precise, although the AI is just as dumb no matter what difficulty level. The big thing was the so called "adventure mode", which, after sinking 20 hours or so into it, I think could more aptly be called "streamlined farming mode". Because that is all you do in this game, you kill monsters to get better gear so that you can kill even harder monsters to get better gear. If that is your thing then this game is for you, if you enjoy intellectual content, interesting narratives etc.etc. AVOID LIKE THE PLAGUE. Expand
  26. Jul 28, 2016
    5
    Not playing in your own region creates tons of posi-glitches and characters are region-locked. PoE doesn't have either. Sometimes magic packs take ages to kill... This problem is created in two manners, how an enemy can have a defensive mod which affects others with the same mod, and how a non-normal enemy has way too much health or resists. Killing rares and bosses is incredibly boringNot playing in your own region creates tons of posi-glitches and characters are region-locked. PoE doesn't have either. Sometimes magic packs take ages to kill... This problem is created in two manners, how an enemy can have a defensive mod which affects others with the same mod, and how a non-normal enemy has way too much health or resists. Killing rares and bosses is incredibly boring when normals aren't even that fast to kill in general. It might be okay if I were in a high level rift/difficulty since I would be well geared, but you're forcing a slow lengthy grind to find the exact items. It's also a complete waste of time to not get power-leveled if you're new to the game. Oh and... some enemies just knock me over again and again, as if it's some kind of good game design to just dodge one sort of attack many times Expand
  27. May 28, 2014
    5
    Hunt for legendaries, hit gear wall, quit game. Fun while it lasted, but still a broken game. Diablo 2 is better in any possible way, but is doomed with dupes.
  28. Apr 2, 2014
    5
    What i wish to point out in my review is that for someone like myself, who did not purchase original version, RoS means a nearly 80-100$ costing shot at a game that seems to be average/good. Not a very appealing offer.

    There should be some cheaper D3+RoS package for those who have have not played the original game at all, let alone a demo version of expansion to see for myself if all
    What i wish to point out in my review is that for someone like myself, who did not purchase original version, RoS means a nearly 80-100$ costing shot at a game that seems to be average/good. Not a very appealing offer.

    There should be some cheaper D3+RoS package for those who have have not played the original game at all, let alone a demo version of expansion to see for myself if all the fuss is worth my time.
    Expand
  29. Apr 2, 2014
    5
    Played it for a week.
    Better than Diablo 3 Vanilla, but still boring as hell.
    Don't know why, but this game just lost the touch from the previous series.
  30. Mar 30, 2014
    5
    A pretty decent effort to salvage a sinking ship. The price tag is not worth it though since most of the system changes should have been there since Day 1 and it took them 2 years to fix it.

    2 years is too long to rekindle my interest in this game. They only added a pretty short act, 1 character, and system tweaks (should've been there from the beginning) and charge us with $40? No, I'm
    A pretty decent effort to salvage a sinking ship. The price tag is not worth it though since most of the system changes should have been there since Day 1 and it took them 2 years to fix it.

    2 years is too long to rekindle my interest in this game. They only added a pretty short act, 1 character, and system tweaks (should've been there from the beginning) and charge us with $40? No, I'm not stupid enough to buy into this bs. Those who are saying positive things about this steaming pile of poo are wearing rainbow tinted glasses.

    The worse thing is, the game still looks cartoonish and too fking colorful for a Diablo game. I just fking remembered that my character was wearing a pink metal armor, a blue headgear, a metallic arm and leg parts. God!
    Expand
Metascore
87

Generally favorable reviews - based on 75 Critic Reviews

Critic score distribution:
  1. Positive: 73 out of 75
  2. Negative: 0 out of 75
  1. CD-Action
    Jun 28, 2014
    90
    At last! Diablo III became the game I was looking forward to. Reaper of Souls does more than just improve the original – it reinvents it and helps it reclaim the hack’n’slash throne. [05/2014, p.50]
  2. LEVEL (Czech Republic)
    May 16, 2014
    100
    Heaps of new content provides hours of fun, even though the campaign could use a little extension. But if you’re a fan, this is a must. [Issue#241]
  3. May 14, 2014
    90
    Blizzard did the obvious: literally transformed Diablo 3 to what it should have been from the start. It took them some time, but finally Blizzard got the message and moved finally to the right direction. While we expect the next expansion, fans of action / rpg can now sleep peacefully ... the king is here!