Metascore
87

Generally favorable reviews - based on 75 Critic Reviews

Critic score distribution:
  1. Positive: 73 out of 75
  2. Negative: 0 out of 75
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  1. Apr 9, 2014
    74
    I don't know how good I feel about the fact that it's an expansion that fixes a ton of the issues gamers had with the original release, sure Loot 2.0 is available to the vanilla players, but it doesn't give players the Adventure Mode which is a key component to the package, and probably should have been included in the game in the first place.
  2. Mar 25, 2014
    72
    It’s really only giving fans of the original a few more toys to play with. Unfortunately, the $40 price of admission weighs heavy on this title, and the sparse new content doesn’t quite justify it. In short, if you weren’t a huge Diablo III fan then Reaper of Souls won’t change your mind. However, if you enjoyed the original then Reaper of Souls adds a new class, several new environments, and a bunch of replay value.
User Score
6.6

Mixed or average reviews- based on 1744 Ratings

User score distribution:
  1. Mar 25, 2014
    4
    Average ARPG at best. This is DLC disguised an expansion. It's a cash grab. That's pretty much all it is. Luckily I can review this havingAverage ARPG at best. This is DLC disguised an expansion. It's a cash grab. That's pretty much all it is. Luckily I can review this having played at a friends and therefore saved £32.99.

    Oh and people giving it extra points due to a "smooth launch" are ridiculous. Smooth launches should be standard practice.

    Oh how standards and expectations have slipped.
    Full Review »
  2. Mar 25, 2014
    4
    I know that as an aRPG fan and Diablo 2 veteran I'm no longer blizzards key demographic and that Blizzard is more about bringing games toI know that as an aRPG fan and Diablo 2 veteran I'm no longer blizzards key demographic and that Blizzard is more about bringing games to people who never played video games before - i.e. Bashiok's (ex D3 CM) grandmother.
    But still I feel like I have to at least voice my opinion on this. Okay let's go ahead:

    Good about RoS is, that they finally introduced a mode were you don't have to experience the sad excuse of a storyline. Even if you don't know the Diablo lore you probably think the story is annoying, obvious and feels like reading a really bad comic book. As a Diablo fan you will recognize many inconsistencies with previous games/books and the story is an insult and disgrace.

    The new adventure mode allows you do go whereever you want - great, but can someone please tell who the f*ck seriously thought that not being able to switch acts is good? I mean how BAD, just how goddamn bad of a designer do you have to be.

    Now on to the problems that STILL persists:

    The loot is one-dimensional, some people actually think that "loot 2.0" fixed it, but they will come back complaining when they hit the next upgrade wall. Again, the real problem is that loot is one-dimensional. More is always better, there are no interesting choices what piece of gear to use. This doesn't change just because the legendary items now have some gimmicky proc effects.

    As the itemization, the skill system also has 0 depth. Zero. You chose 6 skills and 6 runes and now 4 passive skills. Wow. Such choice. There is NO way to customize your build besides gear - which doesn't have the necessery depth to make up for this horrible excuse of a skill system. The reason point based skillsystems ARE more interesting is because having the same skills does not equal having the same playstyle. Think of a necromancer (there still isn't a summoning class in D3 - lol) that has an attack spell/support and his minions. Although people chose the exact same skills, in a point based system they can have a different focus - thus CUSTOMIZING a given build to their playstyle.

    Skill damage is dependend on you weapon damage and main attribute. This is one of the most r*etarded things ever designed, whoever did this - please leave the industry for good. I mean seriously, I don't know how but they managed to make the attributes even more shallow and boring than Diablo 2 - where at least you had to decide max block yes/no etc.

    Blizzard, why have you forsaken us? I refuse to believe that catering to a wider, more casual audience means you have to leave the fans of the prequels in the rain. You could have made a real Diablo 3 and the casual people would have still played through it one or two times and would have had a blast and the Diablo2 vets would have had a true successor for the next 10 years.

    All in all 4/10 - below average.
    Full Review »
  3. Mar 25, 2014
    1
    Just one character and raising the level cap is worth $40? For shame! This is not an expansion, it is a patch!
    So sad to see our once beloved
    Just one character and raising the level cap is worth $40? For shame! This is not an expansion, it is a patch!
    So sad to see our once beloved Blizzard fall to such new lows.
    Full Review »