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  • Summary: Journey through a handcrafted, non-linear story of reunion, revenge, and redemption.

    For the first time in 10 years, the living members of the legendary band, Dead as Disco, are reuniting -- for a concert honoring their dead drummer, Charlie Disco. You are Charlie Disco, and for one
    Journey through a handcrafted, non-linear story of reunion, revenge, and redemption.

    For the first time in 10 years, the living members of the legendary band, Dead as Disco, are reuniting -- for a concert honoring their dead drummer, Charlie Disco.

    You are Charlie Disco, and for one night only, you can have your revenge.

    Confront your ex-bandmates, now the larger-than-life Idols, and uncover the secrets of the past to find out the truth of who really killed Disco.
    Expand
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  1. May 10, 2026
    Even with those issues, it is hard not to admire what Brain Jar Games has already accomplished. Dead as Disco feels creative, stylish, and surprisingly ambitious. The combat feels fantastic, the soundtrack is excellent, and the game’s identity is unlike anything else currently in the genre. With more refinement and additional content, this could easily become one of the standout rhythm action games in recent years. As it is, Dead As Disco is great for some quick sessions, but needs more content for long-term engagement. Thankfully, Brain Jar Games has already published a roadmap, and players can expect an encore soon. [Early Access Score = 70]
  2. Dead as Disco is a stylish as hell story about making a deal with the devil. Though story and world-building here are as obscene your favourite band from high school, it features a satisfying rhythm/QTE gameplay loop that will keep you wanting just one more encore. [Early Access Score = 80]
  3. May 5, 2026
    When the timing is right, Dead as Disco can be a joy to play, with an accessible and addictive combat system, a bright and imaginative art-style and perhaps more importantly, the music chops to match that artistic vision. There’s still a lot of work to be done of course, but with the add-your-own-music feature bringing potentially limitless content to enjoy, Brain Jar Games are potentially on their way to a number one smash hit. [Early Access Score = 70]
  4. May 8, 2026
    Dead as Disco has a distinct vision for what it wants to be and ultimately, it’s a wildly entertaining first step. Early Access is the perfect opportunity for Brain Jar Games to release its rhythm-based beat ’em up into the wild and work with players while they take this concept to its current limits. As engaging as most of its Idol fights are right now, the true gem of Dead as Disco is going to be its custom mode where players fight to the beat of their own music. Ripe for content, I think this one may turn out to be a hit.
  5. May 5, 2026
    Dead as Disco doesn’t just flirt with the beat-em-up formula; it remixes it into something effortlessly stylish and easy to pick up, even in its early-access state. Its blend of music-driven combat, eccentric boss fights, and pick-up-and-play accessibility makes it a standout for both casual players and genre fans alike. While it’s still finding its footing in areas like depth and progression, what’s already here is bursting with personality and promise. If the developers can build on this foundation, Dead as Disco has all the makings of a cult-favorite brawler that’s as fun as hell to feel as it is to play.
  6. May 9, 2026
    By the time Dead as Disco exits early access, it should be one for the ages. For now, however, it’s an excellent early access offering that masterfully blends 3D beat ’em up combat with some sick beats. [Early Access Review]
  7. May 5, 2026
    Dead as Disco may be more EP than album at its Early Access debut, but it already proves that Brain Jar Games has everything it takes to top the charts one day. The cats on stage are electric, the set list is inspired, and there’s enough juice at the bar to keep you coming back for more. Ultimately, you kind of have to give yourself to the flow to see everything Dead as Disco has to offer. You have to be excited to practice, to explore technique. If you’re willing to dig into the act of making something, so much the better. You’ll get more out of it. That’s just how music is, how action games are – the good ones, anyway. Fall down seven times, get up eight, until the song that whooped your butt is a dance your fingers know all the moves to. Charlie’s only got one night to set things right, but Disco never dies. [Early Access Score = 80]

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