- Publisher: Ubisoft
- Release Date: Jun 17, 2009
Summary:
(Also known as "Anno 1404: Dawn of Discovery") Dawn of Discovery takes place in the year 1404, when King George's land is suffering from severe droughts and brutal famine. Aware of his people's distress, the king calls on his two sons, William and Edward, to acquire new territories in order to produce enough goods to satisfy the needs of his empire’s inhabitants. Whereas Edward suggests aggressive means to collect the precious resources, his brother William offers a peaceful solution, proposing to explore new and unsettled lands in the south of the kingdom. With his Father’s blessing, William heads south to the mysterious Orient and returns with valuable new technologies such as the water pump that allows dry lands to be cultivated in order to produce enough food for the people. But there are still many unmet needs within the king's empire, and players are tasked with the mission of fulfilling those needs while both expanding and sustaining the vast society. Build and sustain your own expansive empire. Explore the beautifully detailed world and discover new places to create your civilization. Set up trade posts in the spice mines of the Orient and explore new trade routes to keep your nation growing. Learn from other nearby cultures to expand your horizons and master the challenges of establishing a prosperous society. [Ubisoft]
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| Rating: | T |
|---|---|
| Official Site: | http://dawnofdiscoverygame.us.ubi.com/pc/ |
| Developer: | Blue Byte, Related Designs |
| Genre(s): | Strategy, Real-Time, Management, Historic, General, Historic, Business / Tycoon |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Drug Reference Mild Blood Mild Language Mild Suggestive Themes Mild Violence |
| Number of Online Players: | 4 Players Online No Online Multiplayer |
| Cast | Credit |
|---|---|
| Thomas Stein | Lead Programmer |
| Thomas Pottkamper | Producer |
| Kevin Zellner | Lead Programmer |
| Joachim Schaub | Programmer |
| Dirk Riegert | Lead Designer |
| Torben Fugger | Programmer |
| Tobias Hummrich | Programmer |
| Martin Mais | Programmer |
| Christian Rosch | Programmer |
| Valentin Koch | Additional Graphics |
| Sebastian Bombera | Design |
| Stefan Speth | Additional Art |
| Sebastian Steinberg | Lead Artist |
| Ralf Wurm-Brauchle | Programmer |
| Sebastian Konig | Programmer |
| Sebastian Stauss | Programmer |
| Jorg Treschau | Programmer |
| Siegfried Weber | Programmer |
| Felix Kistler | Additional Programmer |
| Janina Pawlewicz | Animator |
| Johannes Kiesbauer | Additional Graphics |
| Axel Monse | Additional Graphics |
| Malte Resenberger | Additional Graphics |
| David Shelton | Character Artist |
| Matthias Nock | Design |
| Guido Schmidt | Design |
| Tom Fiedler | Design |
| Carola Berens | Additional Design |
| Philipp Klett | Additional Design |
| Helge Peglow | Additional Design |
| Stefan Sewenig | Additional Design |
| Pascal Nehrkorn | Additional Design |
| Tobias Mannewitz | Artist |
| Stephan Meyer-Metelmann | Artist |
| Ingo Romling | Artist |
| Jorg Hartmann | Additional Art |
| Andre Kieschnik | Additional Art |
| Benjamin Schupp | Additional Art |
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