- Publisher: The Adventure Company
- Release Date: Aug 31, 2004
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The new directions the game goes in dilute the qualities that made the first Dark Fall so great, and it ends up being much less immediate, real and frightening than its predecessor.
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For me, the quality of an adventure is based on its story and its puzzles. Since I didn’t overly enjoy either area in Lights Out, the game isn’t one I’d really recommend. It’s also a little disappointing that Lights Out seems to be a step down from the original Dark Fall.
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netjakThis title lacks the coherence and the qualities of a confined, scary space that helped to make the first part of the series so great.
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While the visuals can certainly be pleasant, Dark Fall: Lights Out is ultimately unambitious and relies on very dated and dry presentation methods. It's also very short; you can finish it in a day. Overall, it feels strikingly like its predecessor.
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It’s a shame the game isn’t more interactive though, on the few occasions you meet other people there is very little interaction, one is just an eyeball through a keyhole.
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As I drifted from place to place looking at the pretty pictures and listening to the dark, I found myself asking, "Where's the game?" For the majority of Lights Out, I felt that I was simply wandering through a museum - lots of things to look at or read, but not much else.
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Computer Games MagazineThe gamplay is pretty standard fare. [March 2005, p.78]
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PC GamerThe challenge isn't necessarily soliving puzzles, but making sure you've examined every single bit of every screen. [Dec 2004, p.89]
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PC FormatIntriguing plot and visuals, but we've had enough of these lazy adventures. [March 2005, p.104]
Awards & Rankings
User score distribution:
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Positive: 8 out of 21
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Mixed: 7 out of 21
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Negative: 6 out of 21
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Jul 8, 2014
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Feb 4, 2022
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Oct 27, 2018